Merin, in his divine clone form, gazes down at the Deer-Orc shaman kneeling before him.
His eyes linger on Tillie. Just days ago, she had been in her eighties—wrinkled, frail, and fading. But with his recent promotion, her body has been renewed, transformed into that of a striking middle-aged woman once more.
They kneel not out of mere respect, but out of fear—fear that he might have withdrawn his favour from them.
When he ascended to Great Totem, he drew upon the strength of every orc-race in the region. And in the grand hierarchy of orc-kind, the Deer-Orcs sat at the very bottom, overshadowed by races far more capable.
“Do not worry,” Merin says, his voice calm but carrying the weight of divinity. “I will not abandon you. Now—gather the people and build towns across the region. A city for races with more than fifty thousand people. Towns for those with more than five thousand. And let the smallest races form their own villages.”
Tillie hesitates before speaking, “Lord… our population is less than two thousand.”
Merin’s gaze sharpens. “Then gather every Deer-Orc in the region. Form a city at the very centre. And move my body there.”
With that, his divine clone fades into the air, vanishing like mist.
Inside his sea of consciousness, Merin thinks to himself: First, separate them into their own areas. Then… I will find a way to make every orc race into one whole.
“Writing system,” he murmurs.
The orc races, for reasons lost to history, all speak the same tongue—but their scripts differ wildly, and all are still rooted in primitive pictographs.
He could unify them under the rune language he himself had created, but that would be far too dangerous. Runes are not mere symbols—they hold power. If a mortal were to draw one of his runes, their life force would be drained before the final stroke was even completed.
So, he begins to dismantle the runes—breaking them down into powerless letters. Simple, harmless, yet capable of uniting their written word.
It should have been simple. It was not.
The work takes over a year, during which he relocates to a newly constructed city. When the letters are finally complete, he spreads them directly into the minds of every tribe member.
Then, he issues his next decree: every orc race will specialise in producing one to three types of daily necessities. If they desire anything else, they must trade with the others.
Dependence will replace isolation.
And in that dependence, old hostilities would not merely be suppressed by his presence—they would wither away entirely.
The next step was to strengthen the tribes.
Merin no longer feared a single tribe attacking. He could crush them alone. But if more than one Great Tribe struck at once, their combined totems could block him from aiding his own people. And if his tribe suffered substantial losses, his foundation would weaken—pulling him back down to the Top Totem realm.
That was unacceptable.
He needed his tribes to be strong enough to hold the line until he could annihilate his enemies.
In every city, he established warrior academies and shaman academies, training them to fight and wield divine arts. In the capital, he personally took the top warriors and shamans from every race, honing them into elite champions.
He released advanced training techniques inscribed into divine patterns, no longer fearing that his people might turn on him.
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Five years passed before the education system truly took root. The shamans were taught runes—not for language, but for crafting. Soon, they could create magical instruments of war and industry.
Merin constructed a great library, filling it with his theories on rune-powered guns, trains, and even planes. He would not build these himself. Instead, he intended for the shamans of every orc race to work together to forge this new age of civilisation—an age centred entirely around him.
All the while, the region remained sealed. No outsiders could enter. None could leave.
With the foundations secure, Merin turned his attention inward once more, resuming his comprehension of the Law of Dream.
This time, he linked the dreams of every living being in his domain, weaving them into a vast, surreal dream world.
It was strange. Distorted. Absurd.
And yet, it was a forge for his understanding—because to truly master Dream, he had to abandon reality. Reality and Dream were natural enemies.
But there was danger. If he lost himself, if he ever began to believe the bizarre dream world was real, his mind would be trapped there forever.
Merin sinks into the Law of Dream, and at first it greets him as a soft, formless mist—warm, almost inviting.
Yet the moment he tries to grasp it, it splinters into shards of light and shadow, slipping away like water through clenched fists.
He soon learns that dreams are not bound by the laws of waking reality.
They are living things—shifting, mutating, reborn each time a sleeper exhales into unconsciousness.
One night, a dreamer’s mind might lift him into skies where mountains breathe and rivers flow upward into clouds of fire.
The next, he’s dragged into an abyss of glassy black water, where skeletal hands reach from below, each wearing the face of someone he’s known.
Every change tears apart the fabric of the Law itself, rebuilding it in an alien shape.
To master it, Merin realises, is not to chain it but to drift with it—like navigating a storm by surrendering to its winds.
He begins to weave delicate threads of formation into the shifting mist, but each is devoured within moments, replaced by shapes that writhe and melt before his eyes.
The Law of Dream rejects permanence as if it were poison.
His only choice is to craft structures meant to die—patterns that collapse and reform in the space of a heartbeat.
The longer he works, the more he begins to hear it: a rhythm pulsing beneath the madness, the heartbeat of the Dream itself.
The dreamscape bends to his will for a fleeting breath, then slips away, dragging him into a new reality before he can exhale.
His mind learns to move like quicksilver—never holding, never forcing—yet always shaping.
Each entry feels like stepping into a different existence entirely.
He stumbles from war-torn plains under a crimson sky, where giants hurl cities as weapons, into a forest of glass trees where the leaves sing his name in a thousand voices.
Joy becomes grief in the space of a blink.
A nightmare turns to laughter with a single stray thought.
Entire worlds bloom and rot away between one footstep and the next.
The truth emerges like a whisper in his ear: stability in the Law of Dream exists only for those who embrace the instability.
The more dreams he touches, the more his mind abandons the straight lines of waking thought.
He becomes both witness and architect, shaping storms of impossible beauty and terror in the same breath.
But as the nights stretch on, something begins to blur.
The scent of dream-flowers lingers when he wakes.
The echo of screams follows him into daylight.
And with every passing moment, Merin grows less certain whether he is a man dreaming of the world… or a dream imagining he is a man.
The dream world begins to react with the real world.
In the real world, the Law of Dream stands at the level of Great Totem.
Now, Merin opens a way within it, raising it to the level of a Superior Totem.
Those who come after him on the path of the Law of Dream will no longer need to carve out a way as he did—they will simply follow the path he has created.
With the world’s support, the World of Dream starts to spread, pulling the consciousness of every living thing—from an insect to a Totem.
Even the outsiders are not spared.
Only seven living beings can resist its influence—the Six Superior Totems, and the Former God.
The Superior Totems do not understand what is happening, but the God whispers with a twinkle in his eyes, “My world has a genius.”
The dream world grows more bizarre and absurd, drawing Merin’s consciousness deeper, until it threatens to drown him completely.
Just as he is about to be lost within it, a rune flashes in his mind.
Light spreads, bringing order to the dream world.
Merin’s consciousness awakens, and he slowly takes control of the dream world, embedding himself in the world’s origin.
The world hums and releases energy toward him, refining his divine energy further, while his totem swells to the size of a large egg, like a mother’s womb.
The energy continues to flow.
The eggshell cracks.
A hand emerges.
The egg parts.
Merin steps out in human form.
He looks as he did on Earth, but now his body is entirely formed from divine energy.
He can shift into any form he wishes, for he has become a superior totem.
The seventh superior totem of the world.
Merin suddenly gazes beyond his region as he feels the world’s origin stir again—another totem is being promoted to a superior totem.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Virtual Demon- World Mechanics
- Announcement
- V.4.256.
- V.4.255 (255/299)
- V.4.254(254/299)
- V.4.253 (253/299).
- V.4.252 (252/299)
- V.4.251.
- V.4.250
- V.4.249
- V.4.248. Enlightenment
- V.4.247
- V.4.246.
- V.4.245.
- V.4.243.
- V.4.242.
- V.4.241.
- V.4.240.
- V.4.239. The Market
- V.4.238. A Mother's Dream.
- 4.237.
- V.4.236.
- V.4.235.
- V.4.234
- V.4.233.
- V.4.232.
- V.4.231.
- V.4.230
- V.4.228.
- V.4.227.
- V.4.226.
- V.4.225.
- V.4.224.
- V.4.223.
- V.4.222.
- V.4.221.
- V.4.220
- V.4.219
- V.4.218.
- V.4.217.
- V.4.216.
- V.4.215
- V.4.214.
- V.4.213.
- V.4.212.
- V.4.211.
- V.4.210
- V.4.209.
- V.4.208
- V.4.207
- V.4.206.
- V.4.205. (EXTRA)
- V.4.204.
- V.4.203.
- V.4.202.
- V.4.201.
- V.4.200.
- V.4.199. Leave
- V.4.198. Evolution
- V.4.197. Meeting
- V.4.196. Healing
- V.4.195. Culprit
- V.4.194. Refining the Dream Gu
- V.4.193. Cultivation Way of the Human World
- V.4.192. Block
- V.4.191. Oath
- V.4.190. Battle
- V.4.189. Beast Tide
- V.4.188. The Divine Gate Opens.
- V.4.187. Outer Saint
- V.4.186. Black Fang Palace
- V.4.185. Mine Market
- V.4.184. Mine Market
- V.4.183. Dream Gu.
- V.4.182. Dream Powder
- V.4.181. Dream Demon
- V.4.180. Sleep Case
- V.4.179. Identity revealed
- V.4.178. Murder or not.
- V.4.177. Plan
- V.4.176. Promotion
- V.4.175. Holy Blood Organisation
- V.4.174. Meeting Chu Feng
- V.4.173. Cangzhou Mountains
- V.4.172. New Mission
- V.4.171. Hidden Gang Compound.
- V.4.170. The Northern Tribe
- V.4.169. Investigation
- V.4.168. Mountain People
- V.4.167. The First Mission
- V.4.166. New Life
- V.4.165. Seal
- V.4.164. Saint King Tribulation.
- V.4.163. Execution
- V.4.162. Leaving the Furnace Hell
- V.4.161. Shen Yi
- V.4.160. Ancient God Clan
- V.4.159. Saint King Weapon
- V.4.158. Dao Treasure
- V.4.157. Refining the Dao Weapon
- V.4.156. Rescue
- V.4.155. Breaking through the Saint King Realm.
- V.4.154. Chessboard Field
- V.4.153. Great Saint Realm
- V.4.152. Breaking Through the Great Saint Realm.
- V.4.151. Merin Escape
- V.4.150. Dire Situation
- V.4.149. Silan's breakthrough to Saint Realm
- V.4.148. Battle
- V.4.147. Spirit Dragon Supreme
- V.4.146. Framework of the Demi-World
- V.4.145. Exile Ends
- V.4.144. A Saint Art.
- V.4.143. Daughter
- V.4.142. Frozen Fierce Land
- V.4.141. Wedding
- V.4.140. Human Meeting
- V.4.139. Transformation Dao
- V.4.138. Continue Comprehension
- V.4.137. Saint Realm
- TVM.1.70. Medicine Body Refinement Technique
- V.4.136. Heavenly Projection Supreme Weapons
- V.4.135. Ziyou Supreme
- V.4.134. Tribulation of Saint
- V.4.133. DEMON MERIN (2)
- V.4.132. DEMON MERIN (1)
- V.4.131. Merin Sinks.
- V.4.130. Lin Yu Ascends
- V.4.129. Phantom Crown Realm
- V.4.128. New World Group
- V.4.127. Ten Thousand Years Birthday
- V.4.126. Concept of Weird
- V.4.125. Forming Lin Yu's True Spirit
- V.4.124. Arrogance Clone
- V.4.123. Angry Clone (end)
- V.4.122. Angry Clone (4)
- V.1.121. Angry Clone (3)
- V.4.120. Angry Clone (2) <3800+>
- V.4.119. Angry Clone (1) <3700+words>
- Author's Note.
- V.4.118. Recovering
- V.4.117. Spiritual Heart Stage
- V.4.116. The Battle
- V.4.115. Divine Seal
- V.4.114. Corpse Temple
- V.4.113. Wenrui's Challenge
- V.4.112. Immortal Demon Cultivation Technique.
- V.4.111. Amelie's Path
- V.1.110. New Realm of National Martial Arts.
- V.4.109. Weird Body
- V.4.108. Ice Hell Spider Core- A Water Attribute Weird Core
- V.4.107. Antivirus
- V.4.106. The Thousand Years Tribulation
- V.4.105. Characters Gather
- V.4.104. Thunderstorm Mountains (3700+ words)
- V.4.103. Insect Palace
- V.4.102. Kratos- The God of War
- V.4.101. Moon Realm Warlock
- V.4.100. Curiosity Kills the Cat.
- V.4.99. Another Traveller (3000+ words)
- V.4.98. Reincarnation (3200+ Words)
- V.4.97. Black Fog Weird- Demigod Realm (2900+ Words)
- V.4.96. One-Ring Warlock (3000+ words)
- V.4.95. Jingxuan (3000+ words)
- V.4.94. Origin of Ghost Energy (2800+ words)
- V.4.93. Inside Ghost Cave
- V.4.92. Ghost Cave
- V.4.91. Alchemist Gavin
- V.4.90. Cursed Doll
- V.4.89. Way of Curse
- V.4.88. Pearlshade City
- V.4.87. Extraordinary Path- Necromancer
- V.4.86. Extraordinary Path- Life Evolution
- V.4.85. Tier Nine (Lin Yu)
- V.4.84. Battlefield Realm (14)
- V.4.83. Battlefield Realm (13)
- V.4.82. Battlefield Realm (12)
- V.4.81. Battlefield Realm (11)
- V.4.80. Battlefield Realm (10)
- V.4.79. Battlefield Realm (9)
- V.4.78. Battlefield Realm (8)
- V.4.77. Battlefield Realm (7)
- V.4.76. Battlefield Realm (6)
- V.4.75. Battlefield Realm (5)
- V.4.74. Battlefield Realm (4)
- V.4.73. Battlefield Realm (3)
- V.4.72. Mission
- V.4.71. Ishiguro Renji
- V.4.70. Jinji City
- V.4.69. Battlefield Realm (2)
- V.4.68. Battlefield Realm (1)
- V.4.67. Inner Area
- V.4.66. Unexpected Surprise-Merin
- V.4.65. Outcome
- V.4.64. Attack (2)
- V.4.63. Attack
- V.4.62. Deep Sea Turtle
- V.4.61. Shadow Element Holy Land
- V.4.60. Darkfire Cult
- V.4.59. Tiger Minions
- V.4.58. Shadow Town
- V.4.57. Devil Abyss
- V.4.56. Betrayal
- V.4.55. Magic Powers
- V.4.54. Tao Space Realm
- V.4.53. Purple Jade Sect (Merin)
- V.4.52. Leave Grenton City
- V.4.51. Void Cultists
- V.4.50. Hunt
- V.4.49. Engagement
- V.4.48. True Way
- V.4.47. Isolde
- V.4.46. Blood Slaves
- V.4.45. Chance Encounter
- V.4.44. Extraordinary Market
- V.4.43. Black Guard
- V.4.42. The Greystone
- V.4.41. Shadow Warriors
- V.4.40. Suspect
- V.4.39. Massacre
- V.4.38. Nora
- V.4.37. Leaving (Merin)
- V.4.36. Stone Tablet
- V.4.35. Ruined Castle
- V.4.34. Earl Blackthorn
- V.4.33. New World
- V.4.32. Easy Win
- V.4.31. Exchange
- V.4.30. Shenyuan Continent
- V.4.29. Su Family
- V.4.28. New Junior Brother
- V.4.27. Spirit Bead
- V.4.26. Wu City's Destruction
- V.4.25. Spiritual Body
- V.4.24. Ice and Snow Palace
- V.4.23. Werewolf
- V.4.22. Reality
- V.4.21. Ancient Divine Race Ambush
- V.4.20. Fate Bond
- V.4.19. The Thunder Secret Space
- V.4.18. Inner Sect Disciple
- V.4.17. F156987
- V.4.16. Lin Yu
- V.4.15. Demon Tiger
- V.4.14. Scapegoat
- V.4.13. Murder
- V.4.12. Battle
- V.4.11. Water Sword Sect
- V.4.10. Killing
- V.4.9. Nine Nether Sect
- V.4.8. Lanshan Sect
- V.4.7. Spirit Bead
- V.4.6. Return
- V.4.5. Humiliating Defeat
- V.4.4. Stage Four
- V.4.3. Storm Continent
- V.4.2. Thousand Spirit World
- V.4.1. Dream and Reality
- Volume-4
- V.3.43. Connect (Vol 3- end)
- V.3.42. Final Battle
- V.3.41. Void Realm
- V.3.40. Dream Mist Forest
- V.3.39. Array Master Competition (2)
- V.3.38. Array Master Competition
- V.3.37. Divine Soul Rank
- V.3.36. Saint Rank
- V.3.35. Xiao Yun Vs Nalan Yanyue
- V.3.34. Array Association
- V.3.33. Heavenly Rank
- V.3.32. Dead Lily
- V.3.31. Mu Jingyi
- V.3.30. Three Years later
- V.3.29. Reward
- V.3.28. Rescue
- V.3.27. Lin Mi Missing
- V.3.26. Body Tempering
- V.3.25. New Task
- V.3.24. Xiao Family
- V.3.23. Lightning Palm Technique
- V.3.22. Evil Celestial Master
- V.3.21. Dream Lord????
- V.3.20. Dream Lord
- V.3.19. Mia
- V.3.18. Ngurut Empire
- V.3.17. Darkness
- V. 3.16. Recovery
- V.3.15. Blood Cultivation System
- V.3.14. The Unforeseen Outcome
- V.3.13. War
- V.3.12. Outsiders
- V.3.11. Priest & Knight.
- V.3.10. God
- V.3.9. Arena
- V.3.8. A New Challenge
- V.3.7. Dream
- V 3.6. Actors Enter the Stage.
- V.3.5. Field Formation
- V.3.4. Dream Tribe
- V.3.3. War
- V.3.2. Totem
- V.3.1. The World Law
- V.2.59. Invasion (End of Volume 2)
- V.2.58. New Era
- V.2.57. Rose Dynasty- Psion
- V.2.56. Two years later.
- V.2.55. Reunion
- V.2.54. Save Allison
- The Third Volume
- Help
- Author's thought
- V.2.53. Magician
- My New Book- Nine Era
- V.2.52. The Vessel
- V.2.51. The Mother of Magic
- V.2.50. Devourer
- V.2.49. Valerie
- V.2.48. Destiny
- V.2.47. The Revolution
- V.2.46. Betrayal
- V.2.45. New Dimension
- V.2.44. Rescue (End)
- V.2.43. Rescue (3)
- V.2.42. Rescue (2)
- V.2.41. Rescue (1)
- V.2.40. Truth revealed
- V.2.39. Outside Nova Super City
- V.2.38. The Fateful Day
- V.2.37. Rescue
- V.2.36. Missing Again
- V.2.35. Conspiracy
- V.2.34. Hospital
- V.2.33. Attack
- V.2.32. Demon Hunter Headquarter
- V.2.31. The Snake Pearl
- V.2.30. Six Star University
- V.2.29. Work
- V.2.28. Karst Crystal Research Institute
- V.2.27. Morvian Family
- V.2.26. Nova Super City
- V.2.25. Strength Improve.
- V.2.24. Leave
- V.2.23. The Date
- V.2.22. The Secret
- V.2.21. The Party
- V.2.20. Fire God Palm
- V.2.19. Realm Battlefield ( End)
- V.2.18. Realm Battlefield
- V.2.17. Realm Battlefield
- V.2.16. Realm Battlefield
- V.2.15. Realm Battlefield
- V.2.14. The Realm Battlefield
- V.2.13. Bone Dimension
- V.2.12. Successful Hunt
- V.2.11. The Hunt
- V.2.10. Demon Hunter
- V.2.9. The God of Life and Blood
- V.2.8. Triple Horn Rhino
- V.2.7. Martial Art
- V.2.6. Axerus
- V-2.5. Demon Realm
- V-2. 4. An easy hunt.
- V-2.3. The Origin World
- V-2.2. Manford House
- Vol 2.1. Start of a new journey.
- 89. End of the First Journey
- 88. Spirit Grandmaster
- 87. Spirit Great Master
- 86. Rin and Ryuya
- 85. The Mechanical Way.
- 84. The Spiritual Council
- 83. Attack
- 82. Attack
- 81. 20 years later
- 80. The Destruction of Saisei City
- 79. The Sky Serpent
- 78. Sky Mountain (2)
- 77. Sky Mountain
- 76. A Little Girl
- 75. Underwater Battle
- 74. The Danger Lurking
- 73. Eastern Ocean region
- 72. The moon
- 71. Life Origin
- 70. Status Panel
- 69. Rule of Heat
- 68. Trouble
- 67. The Black Market
- 66. Youth Competition
- 65. The Rise of the Transformation Technique
- 64. Blood Spiritualist
- 63. Red-Jade Python
- 62. Conspiracy
- 61. Wedding Date
- 60. Academy
- 59. Saisei City
- 58. Holy Blood Clan
- 57. Blue-Eyed Swan
- 56. Transformation technique
- 55. Samurai-Spiritual Way
- 54. Enlightenment
- 53. Life
- 52. Rescue (5)
- 51. Rescue(4)
- 50. Rescue(3)
- 49. Rescue (2)
- 48. Rescue
- 47. Stranger
- 46. The first prince
- 45. The New Elders
- 44. Prison Carriage
- 43. Spiritual Way
- 42. The End of the Blood Ancestor. (8)
- 41. The End of the Blood Ancestor. (7)
- 40. The End of the Blood Ancestor. (6)
- 39. The End of the Blood Ancestor. (5)
- 38. The End of the Blood Ancestor. (4)
- 37. The End of the Blood Ancestor. (3)
- 36. The End of the Blood Ancestor. (2)
- 35. The End of the Blood Ancestor. (1)
- 34. Bai Yanli
- 33. The Reason
- 32. JinHai
- 31. Injured
- 30. Beast Tide
- 29. Decision
- 28. The First Mission
- 27. Iron Monkey
- 26. Ancestral Blood
- 25. Natural Energy
- 24. Night Attack (3)
- 23. Night Attack (2)
- 22. Night Attack (1)
- 21. Hunting
- 20. Life Qi Technique
- 19. Bai Family
- 18. Rebellion
- 17. Yamada Village
- 16. Injury
- 15. Asuna
- 14. Fight
- 13. Oouchi-Ya
- 12. The Sky Sword Sect
- 11. Mori Family's Task
- 10. Show of Strength
- 9. Ryota
- 8. Spread of Fame
- 7. New Enemies
- 6. The Matsuda Clinic
- 5. Heal
- 4. The Susa City
- 3. Matsuda Kanoru
- 2. The Mirror
- 1. A Tree in a Desert