Once again we are at a Not a Chapter this time for Bjorn and his Daughter. This is just for those that want to see their status Before the next chapter. I want the full statuses to be rarer so instead we will see pages or excerpts from the full status but not the full thing.
Status Menu
Name: Bjorn Isin Scalebound
Species: Lernaean Hydra
+ Level: 93 < 94
Level Progression: 1%
Vitality: 222 / 270
Restoration: 290 / 330
Constitution: 169 / 217
Strength: 145 / 254
Dexterity: 116 / 300
Stamina: 145 / 183
Primana: 250 / 250
Primana Regeneration: 276 / 276 (+235 from bond)
Page 1 of 5
Skills Analysis
Reincarnation Failsafe
An incomplete reincarnation magic and your best friend who has your back no matter what!
Delta Familiar Contract
Primana Cost: -235
You are a bonded delta-class familiar. You gain +235 to Primana regeneration. Your bond has grown, allowing you to convey emotions through your bond. Your bond is more resistant to outside influences and can not be forcibly severed by outside parties.
Error: Eyes of the Queen
+ The Queen of a Thousand Heads is watching you. You are too young to be giving me a granddaughter. I am going to be talking to your dad about this! But… Anasuya is a good name; her middle name shall be Hashemi. No more taking in Devil eggs young man you are too young.
King of the Reptiles
Passive Skill
Dragons, lizards and amphibians all show hesitation and fear around you, going so far as to run away. More study needed.
Venomous Bite
Primana Cost: 0
You have a neurotoxic venom which can be injected through a bite with your fangs. Your venom becomes infectious and will spread to nearby targets within five feet of the injected target. Allies are unaffected by your venom.
Poison Claws
Primana Cost: 2
You can infuse your claws with neurotoxic venom, making even small scratches fatal. Venom has resistance to cleansing effects. Allies are unaffected by your venom.
Poison Cloud
Primana Cost: 5
With your right head you can mix venom into the air using magic, creating a large area of poisonous gas. This gas will rapidly reduce the health of those inside. Allies within your Poison Cloud are unaffected. Gain control over the spread and density of the Poison Cloud.
Plague Fire Breath
Primana Cost: 8
With your left head you can breathe a plume of superheated toxin, which will ignite enemies and infect them with your neurotoxin. Flames retain toxicity until you release the spell. Plague Fire will spread like normal fire.
Aetheric Disruption Breath
Primana Cost: Variable
(I) Low cost, 10 Primana. Release aetheric energies that boost allies and poisons enemy active spellforms. Boosted attack spells gain a poison; weakened spells become unstable and harder to control, spreading instability to future castings. All effects last for five minutes. (II) Medium cost, 15 Primana. Expand the breath’s range, affecting multiple spells. Poisoned spells are even harder to control, while boosted spells deal stronger poison damage. All effects last seven minutes. (III) High cost, 20 Primana. Target spells to cause backfire, turning magic against its caster. Boosted spells gain potent venom, and poisoned spells spread instability to future castings. Effects persist for ten minutes.
Intimidation Roar
Primana Cost: 1
Infuse Primana into your roar to paralyze anyone that hears it. Your roar can paralyze humanoid magic constructs as long as they are connected to a magic caster. Paralysis duration depends on distance and level disparity between you and the target. Those bound to you are immune to this effect.
Hydra Regeneration
Primana Cost: 15
Enhance the natural regeneration of your body giving you an unparalleled healing factor. Increases the body’s natural healing rate by 4x regeneration statistic plus 20% constitution statistic. (Head regeneration is still unknown. More information required.)
Shadow Concealment
Primana Cost: Variable
(I) Cloak yourself in shadow magic, blending into dim or dark environments to hide your presence. Movement is undetectable to non-magical senses. (II) Deepen the shadow cloak, concealing even magical traces of your presence and blending with shadows in moderate light. Shadows will also muffle the sound around you making you harder to detect. (III) Unknown.
Chaos Scales Armor
You have felt the power of your Follower’s aura and mantle and embraced the influence of the chain breaker. The power you experienced now resides within you, reshaped by the chaos of primana. Call forth this chaotic energy to fortify yourself, hardening your scales with its unpredictable touch. Each activation grants a random additional resistance, reflecting the chaotic nature of the energy. As this is a shared natural ability, it cannot be leveled by any means other than communing with your Follower. This ability remains bound to your Follower; should your Follower die or reject your bond, you must reclaim her soul or this power will be lost.
Air Claws
You have felt the aerokinetic energies of your Follower’s mastery and you have gained insight into the working of magic. Focusing this power into your claws increases the range of slashing attacks. Cause blades of aerokinetic magic to cut your enemies down. As this is a shared natural ability you can not level this ability by any means but through communing with your master. This ability is tied to your Follower, should your Follower die or reject your bond you must reclaim her soul or you will lose this ability.
Hydromancy
Commune with your Follower to unlock.
Water Light
Commune with your Follower to unlock.
+ Hydro-breath
You understand the nature of water and have absorbed its primal elemental properties into yourself thanks to the efforts of your Follower. With that understanding breath torrents of water to wash away enemies or focused streams capable of cutting through foes with ease. As this is a shared natural ability, it cannot be leveled by any means other than communing with your Follower. This ability remains bound to your Follower; should your Follower die or reject your bond, you must reclaim her soul or this power will be lost.
Page 2 of 5
Spell Analysis
Juggernaut Stampede
Primana Cost: Variable
(I) Low cost, 10 Primana. Instantly launch forward in a straight line using Flash Step and light muscle infusion. Grants minor impact resistance and momentum-based damage. (II) Medium cost, 15 Primana. Increases speed and durability; impact damage now knocks back targets and breaks minor defenses. Reinforces muscles and bones during movement. (III) High cost, 20 Primana. Fully saturates the body with mana, turning the caster into a living missile. Crashes through solid obstacles, ignores most knockback, and causes area damage on impact. Bones, muscles, and tendons are reinforced to withstand even high-velocity collisions.
Wandmaker
Primana Cost: 1000 (channeled over 12 hours)
Inscribe the Aetheric Pattern of Perfection into a suitable vessel. This spell may only be cast upon an aetheric vessel. During the entire 12-hour channeling, the caster must remain motionless and undisturbed. Any interruption, whether by movement or external force, triggers a catastrophic magical backlash, instantly drawing the full 1000 Primana. If the caster lacks sufficient Primana the remainder is forcibly taken from their life force at 2x times remaining draw.
Page 3 of 5
Twin-Soul Core Analysis
Error: Tri-Core
You possess a partial soul tether to the Sage of Seiðr, a bond that persists even through death unless deliberately severed by you or the Sage. Without a complete and permanent union of your souls, communion with the Sage of Seiðr is required to fully unlock the core’s potential. This advanced core retains all functions of the Twin-Soul Core while granting additional abilities. It now allows you to monitor your followers, gauging their strength and potential. Furthermore, the core enables you to catalyze the evolution of your followers, though this process demands immense power; insufficient energy risks the follower’s death.
Permanently fuse your souls and complete bond [No/No] (NOTE from P̵̫̗͗o̸̖͛̂i̴͔͐s̷͍̈o̵̯̗̓ǹ̸̘̌: Don’t you even think about it, Aki’al!)
Chaos Nature Discipline
Specialties:
Venefikinesis – Creation and control of toxins, venoms and poisons.
Chaos Elemental Discipline
Specialties:
Aerokinesis – Control over air currents and atmosphere.
Hydrokinesis – Creation of and control over water.
Pyrokinesis – Creation of and control over heat, fire and thermal temperature.
Chaos Darkness Discipline
Specialties:
Umbrokinesis – Creation and control over the absence of light in its many forms.
Page 4 of 5
Follower Ascension Panel
Name: Aki’al Hashemi
Title: Sonr Orma Eilífra
Divinity: Demi True Immortal
Divine Realm: Venom
Pantheon Members: 1
Followers: 1
+ Pantheon Member
Name: Anasuya Dinisha Scalebound
Species: Demi True Níðhöggr
Level: 100
Follower List:
Name: Tanisha Valkyrja Scalebound
Species: Cernunnos
+ Level: 93 < 94
Status: Alive
Special Status: Soul Bound (Partial)
Evolution Status: Pending
Follower Evolution(s) Status
Name: Tanisha Valkyrja Scalebound
Species: Cernunnos (Greater Wendigo < Normal Cernunnos) – Dagda (Greater Cernunnos)
+ Evolution Prerequisite 7 / 10
Current Approved:
Mana Gate Open, Blood Gate Open, Mind Gate Open, Spirit Gate Open, Bone Gate, Maya Meridians and Veins, Pledge of Soul
Approve Current Evolution Status Prerequisite Met:
[None]
Status Not Met for Evolution: Cernunnos – Dagda
Complete Communing (4/5), Aetheric Tool Bound, Level 100
Page 5 of 5
Name: Anasuya Hashemi Scalebound
Species: Níðhöggr
Level: 100
Level Progression: 3%
+ Vitality: 63
+ Restoration: 34 (+10 Fathers Mark)
+ Constitution: 24
+ Strength: 26
+ Dexterity: 48
+ Stamina: 35
+ Maya: 700 (+5 Fathers Mark)
Maya Regeneration: 125 (+5 Fathers Mark)
Page 1 of 2
Skills Analysis
Pitr-Chihna (Fathers Mark)
You bear the mark of Bjorn Scalebound. While in your father’s presence, you gain a +10 bonus to your physical stats based on his highest physical attribute (Restoration). Additionally, you receive a +5 bonus to your stats derived from his second and third highest physical attributes (Vitality and Constitution). This imprint strengthens you, drawing power directly from your father’s enduring might as long as you remain near him.
Kalpataru-Grasini (Consumer of the World Tree)
You can ingest crystallized or physical manifestations of raw magic. This includes arcane sap to fruits and fractured ley crystals. You gain satiety instead of sickness or unraveling. Each consumption strengthens your body’s resistances to the forces that lay beyond, allowing you to endure increasingly volatile or unstable magical forces without distortion or decay.
Rūpaśakti (Power of Form)
Maya Cost: 5 per minute
Condense maya into your flesh and bone, allowing your body to assume the form of any creature you have witnessed. If the chosen form exceeds your natural mass, maya must compensate, drawing an additional 5 maya each minute for every half-pound of form your body cannot naturally supply.
Vākchheda (Word-Cutting)
Maya Cost: 10 per utterance
Your words become magical instruments of disruption. By focusing maya into your voice, you can release a single phrase that gnaws at the target’s spiritual stability. It temporarily stuns or disorients magical constructs, ley-based defenses, or even living beings’ concentration. Prideful or arrogant creatures are affected more intensely.
Kṣati (Wound)
Maya Cost: 20 per strike
Channeling the destructive essence of the one who gnaws at Yggdrasil’s roots, you may attack a target’s spiritual “roots.” This bypasses physical armor and directly damages mana circuits, ley-thread connections, or life force. Sustained use can cripple a mage’s magic regeneration for several minutes.
Vyāra-Dṛṣṭi (Majestic Gaze)
Maya Cost: 8/sec
Your draconic presence projects an aura of awe and dread. Beings within your gaze feel an involuntary pressure on their mind and spirit, weakening resolve and focus.
Page 2 of 2
Source: Webnovel.com, updated by NovelKeep
Chapters
- SS [38] Can Animals Worship?
- SS [37] Good At Pokin’ Things.
- SS [36] Don’t Laugh At Me
- [NOT A CHAPTER] Status – Team
- SS [35] Why Am I Naked
- Interlude SS [34.5] Blacksmiths
- SS [34] When It Is Time To Make A Decision
- SS [33] When Mountains Bleed
- SS [32] Journey To The West
- SS [31] First Home
- SS [30] Picking Up Girls
- SS [29] Bloody Murder
- SS [28] Blood Pact Familiar
- SS [27] Guard Duty
- SS [26] A Victory
- SS [25] From The Outside
- SS [24] Friends and Enemies
- SS [23] One Last Time.
- SS [22] The Great Serpent Ả̸̞P̵͙̄͝Ọ̷̩̋P̶͕̀͝Ḥ̴̢̑̽Ì̷͚͍̃S̵̱͊
- SS [21] Councilman
- SS [20] Fledgling
- SS [19] Vanguard
- SS [18] Familiar Bond
- [NOT A CHAPTER] Status – Bjorn & Anasuya
- SS [17] Daughter
- SS [16] Fourth Activation
- [15] Hostile Detected
- SS [14] Emotions Boiling Over
- SS [13] Breaking
- SS [12] What Friends Are For
- SS [11] Turning Eighteen
- SS [10] Monster Tide
- SS [9] Dead End
- SS[8] Next Time The Stairs
- SS [7] Codified will
- SS [6] Patron
- SS [5] Something Was Broken
- Interlude SS [4.5] Friends Find Each Other
- SS [4] Don’t Blast Each Other
- SS [3] Instant Death Magic
- SS [2] Blunt Side
- SS [1] No Time To Waste
- [NOT A CHAPTER] Status – Tanisha
- SS [0.0] What Could You Want?
- The Chronicles of a Scalebound Sage: The Silence of Sól
- WM [113] Bjorn?
- WM [112] Tottering Across The Room
- WM [111] That’s A Dumb Name
- WM [110] A few Words
- WM [109] The Demons You Know
- Interlude WM [108.5] Playing For Keeps
- WM [108] Insanity Is…
- WM [107] Inky Blackness
- WM [106] Life Force of the Lower Plane
- Interlude WM [105.5] The Lords Duty
- WM [105] Little Goblin Friend
- WM [104] Rising Calamity
- Interlude WM [103.5] A Soul Worth Taking Part 2
- WM [103] Sky Bridge
- WM [102] Cut At The Wrist
- WM [101] Take a Nap
- Interlude WM [100.5] Her Soul Hurt
- WM [100] Traveler
- WM [99] Don’t Think About It
- Interlude WM [103.5] A Soul Worth Taking Part 1
- Interlude WM [102.5] A Soul Worth Taking Part 1
- WM [102] Sky Bridge
- WM [101] Cut At The Wrist
- WM [100] Take a Nap
- Interlude WM [99.5] Her Soul Hurt
- WM [99] Traveler
- WM [98] Island Fever
- WM [97] Push As Far As You Can
- Interlude WM [96.5] Princess’s Gambit Final
- Interlude WM [96.5] Princess’s Gambit Part 2
- Interlude WM [96.5] Princess’s Gambit Part 1
- WM [96] Breaking a Few Rules
- WM [95] We Need A Plan
- WM [94] Tanisha, Explain!
- WM [93] No Moping Young Lady
- WM [92] Horns
- WM [91] Cowardly Commander
- WM [90] Truth About Creation
- WM [89] Good to See You Again
- WM [88] Team Leader
- WM [87] Bad Feeling About This
- WM [86] The Swordman
- WM [85] Armories Start Small
- WM [84] Looks Worse
- WM [83] Just a Girl and Her Hydra
- WM [82] Shedding
- WM [81] System User
- WM [80] Fire Magic
- WM [79] Actually Fun
- WM [78] Destruction
- WM [77] Extraction Site 12
- WM [76] Reality Bled
- WM [75] The Chaos Hydra
- WM [74] The First Gate
- WM [73] The Price to Go Forward
- WM [72] Beyond Mana
- WM [71] My Blessing
- WM [70] Guilt Slick with Blood
- WM [69] Making a Good Team
- WM [68] Reprimand
- WM [67] Chains Or Crowns
- WM [66] Don’t Look For To Long
- WM [65] My Raven
- WM [64] Not Going With You
- WM [63] Daughter of the Sage
- WM [62] Woman of Yuhia
- WM [61] Unavoidable
- WM [60] First of a Kind
- WM [59] The Day After
- WM [58] The Spark of Rebellion
- WM [57] Cracks In The Mask
- WM [56] Hydra Fire
- WM [55] Everything Went Dark
- WM [54] Enchanter of the Seventh Circle
- WM [53] Sending a Message
- WM [52] Explosive Magical Stew
- WM [51] Wouldn’t Lose
- WM [50] Honored Guests
- WM [49] They Are What We Make Them
- WM [48] Time for The Talk
- WM [47] Gatehouse
- WM [46] Hold The Guillotine
- WM [45] We’re Not Friends
- [Holloween Interlude] Þe Eldritch Ymbok of Monstrous Kyndes
- WM [44] You Have A Deal
- WM [43] Because Joha Said We Should
- WM [42] Not a Mindless Animal
- WM [41] Head’s On A Swivel
- WM [40] The Armored Merchant
- WM [39] Rowdy Monster Hunters
- WM [38] Clearly Unimpressed
- WM [37] The Stronger Path
- WM [36] Wickedly Sharp Blades
- WM [35] Mercy Runs Thin
- WM [34] As if Nothing Happened.
- WM [33] It Tasted… Good
- WM [32] Die on Your Feet
- WM [31] We Found Him
- WM [30] The Need To Commune
- WM [29] Broken Jaw
- WM [28] Snake In The Grass
- WM [27] If We’re Lucky, They’ll Kill Each Other
- WM [26] Deranged Howlings
- WM [25] He didn’t get far
- WM [24] Fire Was Still Fire
- WM [23] Abomination
- WM [22] Wendigo Nightmare
- WM [21] Bad Vibes
- WM [20] Werewolves
- WM [19] Here to Sell
- WM [18] Return To Your Lodging
- WM [17] A Forest Jaunt
- WM [16] Why Does Everyone Know?
- WM [15] Good Time To Be Alive
- WM [14] Help When Needed
- WM [13] Knives Are Not Wands
- WM [12] A Hunting Excursion
- WM [11] The Coming of The Greater Wendigo
- WM [10] Final Days
- WM [9] Confrontation
- WM [8] Don’t Live In The Past
- WM [7] A Real Future To Fight For
- WM [6] Reunion
- WM [5] One Exception
- WM [4] All Hail
- WM [3] Man of The People
- WM [2] We Do Not Bow
- WM [1] Just Another Demon
- WM [0.1] The Patriarch
- WM [0] Investigation
- Interlude [40.5] The War Merchant
- Interlude [22.5] Traveling
- Interlude [7.5] Survivor Part 2
- Interlude [7.5] Survivor Part 1
- Interlude [5.5] Dorsehal Academy
- Interlude [0.5] Astral Part 2
- Interlude [0.5] Astral Traveler Part 1
- [80] First Princess of Yuhia
- [79] Blood
- [78] Bite The Hand
- [77] Fight In The Street
- [76] No Fault Of Mine
- [75] ANOMALY DETECTED
- [74] I Want You Back
- [73] Do It And We Die
- [72] What Do You Know About Aether
- [71] The Faith Of The Wendigo
- [70] Punched In The Face
- [69] Accursed City
- [68] The Sixth Form Of The Rakshasa
- [67] Lost To Emotion
- [66] Escape is The Only Option
- [65] Could Use Some Support
- [64] Nothing To Say
- [63] Traitors
- [62] The Example
- [61] Ready For The Next Step
- [60] The Weak Will Bend The Knee
- [59] We Stand With You
- [58] Perspective
- [57] Greater
- [56] Specialization
- [55] The Sanguine Mage
- [54] Left Hand of the Salstars
- [53] Mage Teacher
- [52] Stronger
- [51] Gifts
- [50] Path to Nobility
- [49] Worse Than a Rampaging Demon
- [48] The Fort City Lavi
- [47] Identify
- [46] Bodies
- [45] Embarrassment
- Part 3
- [44] Ready For Some Normalcy
- [43] Swords Master
- [42] Watched
- [41] Beginning of a Prodigy
- [40] Beast
- [39] The Slave Race
- [38] Not Without a Fight
- [37] Father
- [36] The Servant of Riots
- [35] The Misunderstanding
- [34] The Third Form
- This Chapter Will Be Deleted!
- [33] Bless the Forest Father
- [32] Trying to Grab the Wind
- [31] Emotional Rollercoaster
- [30] Look Up To the Sky
- [29] Monsters
- [28] Maya Channels
- [27] Not the Time or the Place
- [26] Am I a demon now?
- [25] Resolve
- [24] Why?
- [23] How to Kill a Mage
- [22] The Village by the River
- [21] Start of Something Normal
- [20] A Real Caravaneer
- [19] A New Start
- [18] The Caravan
- [17] The Gate
- Part 2
- [16] Why Does It Still Hurt?
- [15] Delta Familiars
- [14] Well That’s New
- [13] One Evil SOB
- [12] Steel Wolf Familiar
- [11] Raw
- [10] I Will Survive
- [9] King of the Reptiles
- [8] Hunted
- [7] Night is for the Monsters
- [6] Broken
- [5] Dragon Repellant
- [4] Goodbyes
- [3] Lord Father
- [2] The Master
- [1] Hatching