Hello so to keep the flow of the chapters I have decided to add these [NOT A CHAPTER]s separating Status windows from the story as we progress. They are getting longer and I would prefer not to derail a scene too much with them. So if you want to see Tanisha’s Current status read on. If you would like to continue the story without this stuff fine, skip to the next chapter SS [1] No Time To Waste!
Love you xoxo!
Status Menu
Name: Tanisha Valkyrja Scalebound
Species: Cernunnos
Level: 49
Vitality: 110
Restoration: 110
Constitution: 110
Willpower: 140
Strength: 100
Dexterity: 90
Stamina: 71
Seiðr: 520
Seiðr Regeneration: 285 (+200 from bond)
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Skills Analysis
Delta Familiar Contract
You are bonded with a Delta-class familiar. You gain +200 to seiðr regeneration. Your bond has grown, allowing you to convey emotions through your bond. Your bond is resilient against outside influences and can not be forcibly severed by outside parties. Your familiar’s life expectancy is extended by five years.
Hard Air Constructs
Seiðr cost: Variable
(I)
Low cost, 2 seiðr. Speak the words of power and create seiðr air constructs. Form air constructs into any shape and they will interact with the world, acting out the caster’s will. (II) Medium cost, 6 seiðr. Air constructs with darker aspects of seiðr to burn any that oppose you. (III) High cost, 16 seiðr. Constructs will become invisible and silent.
Ringularity Sage Core
Seiðr cost: Variable
Chaos, mana, maya and aether compose the inner workings of your soul. Their coalescence in one body created seiðr; an energy seeking to uncover the very nature of the world around it. You can control all aspects that make up your core. Exerting your will over seiðr controls mana, maya and aether. You can use tools from any of the energies that make up your core. Your will can dominate mana, maya and aether outside your body for a short distance and use ambient energies for your arcane machinations.
Chain Breaker’s Mantle
Seiðr cost: Variable
(I) Low seiðr cost per minute, seiðr will inundate your muscles and bones with power to temporarily increase your physical attributes. (II) Medium seiðr cost per minute, the Marks of Seiðr greatly enhances unarmed strikes. Unarmed punches and kicks will produce a seiðr shockwave, increasing the range of unarmed strikes a short distance. (III) High seiðr cost per minute, the energies within you grants the ability of arcane shift to teleport up to five yards.
Sage Soul Forge
Seiðr cost: Variable
(I) Use seiðr to alter and twist existing spellforms connected to your Ringularity Core. (II) Meditate on your core to deepen connections and meridians to your soul. Study the Marks of Seiðr which etched themselves across your body to gain greater insight. (III) Unknown. Unknown. Unknown.
Divination Hydromancy
Seiðr cost: Variable
(I) Create seiðr constructs with liquid attributes, condense water from the atmosphere and/or control water from a water source. Exerting control over water allows you to change its state and temperature with ease. (II) Alter the properties of water to cause it to glow. Only those you choose can see the light produced. (III) Water in any state will condense into a blast of highly pressurized water. You maintain control of water even after it is fired, allowing it to change trajectory and home in on enemies.
Appeasement of the Cernunnos
Seiðr cost: None
(I) Drink the blood of a recently defeated foe and gain +3 to your stats based off of their highest physical statistic. Their level must be higher than yours. Their highest statistic must be higher than yours. You or those bound to you through a soul bond must have delivered the killing blow. (II) Consume the flesh of a recently defeated foe and gain an additional +1 to a physical statistic of your choice upon level up. Stackable up until +20. (III) Unknown.
Venomous Fang
- You have felt the venom of Sonr Orma Eilífra; it now courses through your veins. Your saliva carries a necrotic venom. As this is a shared natural ability you can not level this ability by any means but through communing with your True. This ability is tied to your True, should your True die or reject your bond you will lose this ability.
+ Poison Breath
You have breathed the toxin that claims the world and become one with the breath of Sonr Orma Eilífra. Your breath now carries the power of the Poisoner. Call upon the power of your True’s breath which in you carries a necrotic toxin. As this is a shared natural ability you can not level this ability by any means but through communing with your True. This ability is tied to your True, should your True die or reject your bond you will lose this ability.
Hydra Fire
- You have felt the residual heat of your True’s fire and instead of flinching away you embraced it. The heat that burned you now resides within your core. Call upon the power of your True’s fire it now carries a necrotic embrace. As this is a shared natural ability you can not level this ability by any means but through communing with your True. This ability is tied to your True, should your True die or reject your bond you will lose this ability.
Poison Infusion
- You have been touched by the true nature of a Poisoner of Worlds. Your existence is a venom, an inevitable death to those that try to hurt you or those you love. Your magic and body can now be infused with a Toxic nature. As this is a shared natural ability you can not level this ability by any means but through communing with your True. This ability is tied to your True, should your True die or reject your bond you will lose this ability.
Queen of Reptiles
Commune with your familiar to unlock.
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Ringularity Sage Core Analysis
Sage of Seiðr
Your soul is permanently bonded to another in life and in death. The core of the Sage of Seiðr has been crafted to utilize the powers of other worlds. Seiðr is the power of divining one’s own path. Free from the constraints of one’s fate, you weave your own destiny.
Nature Discipline
Specialties:
Venefikinesis – Creation and control of toxins, venoms and poisons.
Vitakinesis – Heal injuries and restore vitality by manipulating life force
Unknown
Elemental Discipline
Specialties:
Ionikinesis – Creation and manipulation of ionized gas, wielding intense heat and electrical energy.
Aerokinesis – Control over air currents and atmosphere.
Electrokinesis – Creation of and control over electricity and lightning.
Hydrokinesis – Creation of and control over water.
Pyrokinesis – Creation of and control over heat, fire and thermal temperature.
Geokinesis – Control over the ground beneath your feet.
Ferrokinesis – Control over metals; the purer the metal the greater your control.
Darkness Discipline
Specialties:
Unknown
Page 3 of 3
Source: Webnovel.com, updated by NovelKeep
Chapters
- SS [38] Can Animals Worship?
- SS [37] Good At Pokin’ Things.
- SS [36] Don’t Laugh At Me
- [NOT A CHAPTER] Status – Team
- SS [35] Why Am I Naked
- Interlude SS [34.5] Blacksmiths
- SS [34] When It Is Time To Make A Decision
- SS [33] When Mountains Bleed
- SS [32] Journey To The West
- SS [31] First Home
- SS [30] Picking Up Girls
- SS [29] Bloody Murder
- SS [28] Blood Pact Familiar
- SS [27] Guard Duty
- SS [26] A Victory
- SS [25] From The Outside
- SS [24] Friends and Enemies
- SS [23] One Last Time.
- SS [22] The Great Serpent Ả̸̞P̵͙̄͝Ọ̷̩̋P̶͕̀͝Ḥ̴̢̑̽Ì̷͚͍̃S̵̱͊
- SS [21] Councilman
- SS [20] Fledgling
- SS [19] Vanguard
- SS [18] Familiar Bond
- [NOT A CHAPTER] Status – Bjorn & Anasuya
- SS [17] Daughter
- SS [16] Fourth Activation
- [15] Hostile Detected
- SS [14] Emotions Boiling Over
- SS [13] Breaking
- SS [12] What Friends Are For
- SS [11] Turning Eighteen
- SS [10] Monster Tide
- SS [9] Dead End
- SS[8] Next Time The Stairs
- SS [7] Codified will
- SS [6] Patron
- SS [5] Something Was Broken
- Interlude SS [4.5] Friends Find Each Other
- SS [4] Don’t Blast Each Other
- SS [3] Instant Death Magic
- SS [2] Blunt Side
- SS [1] No Time To Waste
- [NOT A CHAPTER] Status – Tanisha
- SS [0.0] What Could You Want?
- The Chronicles of a Scalebound Sage: The Silence of Sól
- WM [113] Bjorn?
- WM [112] Tottering Across The Room
- WM [111] That’s A Dumb Name
- WM [110] A few Words
- WM [109] The Demons You Know
- Interlude WM [108.5] Playing For Keeps
- WM [108] Insanity Is…
- WM [107] Inky Blackness
- WM [106] Life Force of the Lower Plane
- Interlude WM [105.5] The Lords Duty
- WM [105] Little Goblin Friend
- WM [104] Rising Calamity
- Interlude WM [103.5] A Soul Worth Taking Part 2
- WM [103] Sky Bridge
- WM [102] Cut At The Wrist
- WM [101] Take a Nap
- Interlude WM [100.5] Her Soul Hurt
- WM [100] Traveler
- WM [99] Don’t Think About It
- Interlude WM [103.5] A Soul Worth Taking Part 1
- Interlude WM [102.5] A Soul Worth Taking Part 1
- WM [102] Sky Bridge
- WM [101] Cut At The Wrist
- WM [100] Take a Nap
- Interlude WM [99.5] Her Soul Hurt
- WM [99] Traveler
- WM [98] Island Fever
- WM [97] Push As Far As You Can
- Interlude WM [96.5] Princess’s Gambit Final
- Interlude WM [96.5] Princess’s Gambit Part 2
- Interlude WM [96.5] Princess’s Gambit Part 1
- WM [96] Breaking a Few Rules
- WM [95] We Need A Plan
- WM [94] Tanisha, Explain!
- WM [93] No Moping Young Lady
- WM [92] Horns
- WM [91] Cowardly Commander
- WM [90] Truth About Creation
- WM [89] Good to See You Again
- WM [88] Team Leader
- WM [87] Bad Feeling About This
- WM [86] The Swordman
- WM [85] Armories Start Small
- WM [84] Looks Worse
- WM [83] Just a Girl and Her Hydra
- WM [82] Shedding
- WM [81] System User
- WM [80] Fire Magic
- WM [79] Actually Fun
- WM [78] Destruction
- WM [77] Extraction Site 12
- WM [76] Reality Bled
- WM [75] The Chaos Hydra
- WM [74] The First Gate
- WM [73] The Price to Go Forward
- WM [72] Beyond Mana
- WM [71] My Blessing
- WM [70] Guilt Slick with Blood
- WM [69] Making a Good Team
- WM [68] Reprimand
- WM [67] Chains Or Crowns
- WM [66] Don’t Look For To Long
- WM [65] My Raven
- WM [64] Not Going With You
- WM [63] Daughter of the Sage
- WM [62] Woman of Yuhia
- WM [61] Unavoidable
- WM [60] First of a Kind
- WM [59] The Day After
- WM [58] The Spark of Rebellion
- WM [57] Cracks In The Mask
- WM [56] Hydra Fire
- WM [55] Everything Went Dark
- WM [54] Enchanter of the Seventh Circle
- WM [53] Sending a Message
- WM [52] Explosive Magical Stew
- WM [51] Wouldn’t Lose
- WM [50] Honored Guests
- WM [49] They Are What We Make Them
- WM [48] Time for The Talk
- WM [47] Gatehouse
- WM [46] Hold The Guillotine
- WM [45] We’re Not Friends
- [Holloween Interlude] Þe Eldritch Ymbok of Monstrous Kyndes
- WM [44] You Have A Deal
- WM [43] Because Joha Said We Should
- WM [42] Not a Mindless Animal
- WM [41] Head’s On A Swivel
- WM [40] The Armored Merchant
- WM [39] Rowdy Monster Hunters
- WM [38] Clearly Unimpressed
- WM [37] The Stronger Path
- WM [36] Wickedly Sharp Blades
- WM [35] Mercy Runs Thin
- WM [34] As if Nothing Happened.
- WM [33] It Tasted… Good
- WM [32] Die on Your Feet
- WM [31] We Found Him
- WM [30] The Need To Commune
- WM [29] Broken Jaw
- WM [28] Snake In The Grass
- WM [27] If We’re Lucky, They’ll Kill Each Other
- WM [26] Deranged Howlings
- WM [25] He didn’t get far
- WM [24] Fire Was Still Fire
- WM [23] Abomination
- WM [22] Wendigo Nightmare
- WM [21] Bad Vibes
- WM [20] Werewolves
- WM [19] Here to Sell
- WM [18] Return To Your Lodging
- WM [17] A Forest Jaunt
- WM [16] Why Does Everyone Know?
- WM [15] Good Time To Be Alive
- WM [14] Help When Needed
- WM [13] Knives Are Not Wands
- WM [12] A Hunting Excursion
- WM [11] The Coming of The Greater Wendigo
- WM [10] Final Days
- WM [9] Confrontation
- WM [8] Don’t Live In The Past
- WM [7] A Real Future To Fight For
- WM [6] Reunion
- WM [5] One Exception
- WM [4] All Hail
- WM [3] Man of The People
- WM [2] We Do Not Bow
- WM [1] Just Another Demon
- WM [0.1] The Patriarch
- WM [0] Investigation
- Interlude [40.5] The War Merchant
- Interlude [22.5] Traveling
- Interlude [7.5] Survivor Part 2
- Interlude [7.5] Survivor Part 1
- Interlude [5.5] Dorsehal Academy
- Interlude [0.5] Astral Part 2
- Interlude [0.5] Astral Traveler Part 1
- [80] First Princess of Yuhia
- [79] Blood
- [78] Bite The Hand
- [77] Fight In The Street
- [76] No Fault Of Mine
- [75] ANOMALY DETECTED
- [74] I Want You Back
- [73] Do It And We Die
- [72] What Do You Know About Aether
- [71] The Faith Of The Wendigo
- [70] Punched In The Face
- [69] Accursed City
- [68] The Sixth Form Of The Rakshasa
- [67] Lost To Emotion
- [66] Escape is The Only Option
- [65] Could Use Some Support
- [64] Nothing To Say
- [63] Traitors
- [62] The Example
- [61] Ready For The Next Step
- [60] The Weak Will Bend The Knee
- [59] We Stand With You
- [58] Perspective
- [57] Greater
- [56] Specialization
- [55] The Sanguine Mage
- [54] Left Hand of the Salstars
- [53] Mage Teacher
- [52] Stronger
- [51] Gifts
- [50] Path to Nobility
- [49] Worse Than a Rampaging Demon
- [48] The Fort City Lavi
- [47] Identify
- [46] Bodies
- [45] Embarrassment
- Part 3
- [44] Ready For Some Normalcy
- [43] Swords Master
- [42] Watched
- [41] Beginning of a Prodigy
- [40] Beast
- [39] The Slave Race
- [38] Not Without a Fight
- [37] Father
- [36] The Servant of Riots
- [35] The Misunderstanding
- [34] The Third Form
- This Chapter Will Be Deleted!
- [33] Bless the Forest Father
- [32] Trying to Grab the Wind
- [31] Emotional Rollercoaster
- [30] Look Up To the Sky
- [29] Monsters
- [28] Maya Channels
- [27] Not the Time or the Place
- [26] Am I a demon now?
- [25] Resolve
- [24] Why?
- [23] How to Kill a Mage
- [22] The Village by the River
- [21] Start of Something Normal
- [20] A Real Caravaneer
- [19] A New Start
- [18] The Caravan
- [17] The Gate
- Part 2
- [16] Why Does It Still Hurt?
- [15] Delta Familiars
- [14] Well That’s New
- [13] One Evil SOB
- [12] Steel Wolf Familiar
- [11] Raw
- [10] I Will Survive
- [9] King of the Reptiles
- [8] Hunted
- [7] Night is for the Monsters
- [6] Broken
- [5] Dragon Repellant
- [4] Goodbyes
- [3] Lord Father
- [2] The Master
- [1] Hatching