“Express magical carriage to Undercraft City!” an attendant called out. I made my way over with Healer Melon, each of us carrying a pack. My spatial pouch was at my side, but I didn’t want to be seen using it in the open. Hence the reason for my pack. The magical carriage was massive, the size of a small house.
“Two, gold class,” Healer Melon said and handed over our tickets. There was no platinum class. At that point it would have been private transportation.
“Welcome, please be welcome at the front, with our other esteemed riders,” the attendant said. The magical carriage was very large. About the size of eight regular magical carriages stacked four in a row and two high.
This was purely a long distance passenger transportation. If spatial storage was used to transport goods, they would secured in an armored transport with elite guards.
Silver customers were in the back crammed in as tight as possible while still having seats. Guards, attendants, and other personal of the magical carriage rode up top, where there was a better view but more swaying. The front was for gold class passengers. Four to a table, facing each other with a window, for a total of 16 seats.
We were the first to arrive. I took the seat near the window while Healer Melon took the seat next to me. Our packs were stored in the compartment above us. The seats could recline so we could sleep on them. There were also two showers and two bathrooms gold class passengers would share during the two week trip. The silver class only had one shower and one bathroom for all 48 of them.
While I didn’t want to waste money, I wasn’t about to travel in such miserable conditions if I could help it.
“Welcome, I am Anna, one of the three gold class attendants. If you need anything, let us know. Everything is complimentary. Would you care for anything to drink before our departure?” she asked.
“Ice water,” I said.
“A Murky Tornado if you know how to make one,” Healer Melon said.
“I do and will make sure it is properly made. Please give me a moment,” she said and left.
“I could get used to this,” I said with a smile. “What is a Murky Tornado?” I asked.
“An alcoholic drink. Never liked riding these things. I am going to get completely smashed on the trip.”
“What, really?” I asked.
“Yes. Magical carriages are pure evil.”
“I have never noticed anything,” I replied.
“They have gotten better, but I remember back when they were much newer. They constantly shook. Swerving everywhere. You needed healing just to survive a trip. Absolutely horrible. That is why I plan to drink lots of Murky Tornados to stay calm,” he replied.
I didn’t understand his stress and just shrugged. Our drinks were brought to us as other passengers got on board. Healer Melon’s drink was a dark brown and green that seemed to be spinning about in his glass.
He took a long sip and let out a contented sigh. “Going soft?” I teased him.
“Yes. I need this, Justin. These things are cursed,” he said.
“These seats taken?” a man came over and asked.
“No, all free,” I replied, and he sat down with a much younger looking woman.
“Dustin Danger Dagger, and this is my wife and manager Venessa Dagger,” he introduced himself.
“Healer Melon,” my adult companion said while taking another big sip of his Murk Tornado. It was already halfway gone.
“Justin Burnstock,” I replied.
“Any relation to the new Duke of Burnstock Duchy, Dereck, I believe it was?”
“A distant relation,” I replied not being entirely honest.
“Ah, sorry if I am being nosey. I just like to chat. I am a professional Luck Master,” he said.
“Luck Master? I don’t think I have heard of that profession,” I replied.
“I gamble for a living and teach Luck related skills,” he said.
“Luck, that isn’t a thing and there are no luck skills,” I countered.
“Ah, but let me prove you wrong, young man,” he said and pulled out a deck of cards.
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“Your mother wouldn’t want you to pick up a gambling skill,” Healer Melon said before waving the attendant for another drink.
“Don’t worry. Just a small demonstration.”
“Then give me the cards. If luck is real, then you will win more on average over several draws,” I countered. The man’s smile faltered for a second. “But I suspect you have a card handling skill combined with social skills.”
“Ah dear, you have a knowledgeable one here,” his younger wife said while leaning on her husband and kissing his cheek.
“Bah, I will get a luck based skill one day. Just have to believe,” he replied.
“Training such a skill would be a nightmare. Perhaps a weapon that only activates half the time and you need a skill to increase its activation,” I replied.
“A student at the College of Advancement?” he asked me.
“I am applying when they open enrollment in six months,” I replied.
“It is not easy to get in,” Dustin said.
“It isn’t. So, a gambling tournament?” I asked.
“Yes, Pulse Strike is a System recognized game. Some say it is from the dawn of the System itself, but it predates the Eldarin Empire at the very least. Fast paced, 2 to 8 players, and lots of money combined with skills. Want to learn?” he asked. I looked at Healer Melon who was already working on his second Murky Tornado as the carriage took off.
“Just for copper while I am learning,” I replied.
“Of course. Not looking to take your money. It would damage my reputation as a professional. Not many people want to go up against a professional,” he replied with a grin.
“Not even to learn?” I asked with a bit of surprise.
“Many people look down on Pulse Strike, but you need math, quick thinking, and being able to read people.” He pulled out a thick deck of cards. “Normally you have a professional dealer, but I won’t cheat you. It isn’t worth the hassle. Let’s run through a practice round, then we can play with copper.”
“In Pulse Strike, there are 100 cards, labeled 1 to 100. Based on skill levels or so they say. If you have a number, that means another person doesn’t have that number. Each person gets 4 face down cards. Those are your private cards. Don’t share them. Then there are 3 community cards, we can all use. Everyone puts in a starting amount called an ante into the pot the final winner will eventually get. Same ante each round you stay in. Play starts at one player and goes clockwise,” Dustin explained as I listened intently.
“There are 3 phases each round of play. The first phase is the bid phase. We each choose 1 to 3 cards to bid and wager chips on, which is then called the bid card. Bid cards are discarded and revealed. Highest sum of values on bid cards, wins all the money wagered. If no one wagered money, then they win the main pot and the round ends. You can bid no cards, but if you don’t wager the most money to stay in the round, you are automatically out. People only do that if they have a good hand they don’t want to break up for the final round,” he explained while I tried to follow along.
“Then comes the second phase, called the strike phase and another ante into the main pot from all players remaining. A new community card is added, now there are 4. You can swap, changing out one to three of your private cards for another one in the deck. Raise, forcing people to match your bet to stay in. Fold, drop out of the round. If you raise, you can’t swap, but you can match a raise and still swap. Same turn order,” he said.
“Why is it called the strike phase?” I asked.
“The betting. Everyone is trying to figure out what other people have for the final phase, the showdown phase. Players put in the final ante. If you don’t have the money, you automatically fold. That is why some people raise big in the strike phase to get people to fold and why everyone carries around a reserve amount of money to pull out, just in case, but you can only raise what you have on the table for the round,” Dustin explained.
“The showdown phase is simple after the ante, everyone still in reveals, the best pulse chain of four cards wins using any combination of your private cards and community cards. Six possible hands, with a maximum score of 400 points. For tournaments points play a role as well, so people want to stay in to the end if they can to rack up more points, even if they lose money on the round,” Dustin said. He then pulled out a sheet of paper and filled it out.
- Perfect Sum: 4 cards summing to exactly 200. Scores 400 points.
- High Quartet: 4 cards with consecutive values (e.g., 45-46-47-48). Scores sum of cards × 2 (e.g., 186 × 2 = 372 points).
- Triple Peak: 3 cards of consecutive values + 1 highest card. Scores sum of 3 consecutives × 1.5 + highest card (e.g., 50-51-52 + 80 = 153 × 1.5 + 80 = 309.5 points).
- Dual Core: 2 cards summing to 100 + 2 other cards. Scores 100 + sum of other 2 cards (e.g., 60+40 + 30+20 = 150 points).
- Spread: 4 cards with values differing by at least 10 (e.g., 10, 25, 40, 60). Scores sum of cards (e.g., 135 points).
- High Pulse: Single highest card. Scores card value × 2 (e.g., 90 × 2 = 180 points).
“So ready for your first round of Pulse Strike?” Dustin asked.
“Sure,” I replied, and we both got out copper coins. He dealt the cards. In the community pool, there 17, 23, and 91. I had 2, 44, 59, and 97.
“Rounds move quickly. We ante up now. Let’s keep it 1 copper,” Dustin said, and we each put in 1 copper to the main pot. “Now take the covering cup and place any cards and money in it for the bid phase. There are two compartments, if you want to confuse people. The right one is the official bid, while the left is a decoy,” he explained. We placed our bids. I put in 97 and 3 copper.
“Now we reveal. You won the bid phase, I put in a 62 and 1 copper. So we discard our bid cards and you get the 1 copper,” he explained.
“Now to the next phase, the strike phase, ante up another copper to the main pot,” Dustin said and I did. “I am choosing to swap, discarding one card and getting another card,” he said.
“I will swap as well,” I said getting rid of my 2. I got 83. That could combine with the community card of 17 and make 100. I had a dual core hand.
“Now the final round, a last ante into the main pot and then we reveal in order of play.” We both put in the last ante and then revealed our hands.
“I have a dual core, and 91 and 59 for a total of 250,” I said.
“A good hand. I have a spread. 17, 42, 64, and 91 for a total of 214,” he said. “You win the main pot and if this were a tournament our scores would go up by that much. The person with the highest score after 100 rounds wins the main prize pool that everyone pays into at the beginning normally. In larger tournaments, it is a 100 rounds for a table, with the top 2 players moving on and the final winner getting everything from the tournament prize pool. Very cutthroat.”
“I think I have an understanding of the game,” I replied.
“Excellent. Now let’s see if I can’t make you a professional before this trip is over,” he said.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 211 – Interlude 27
- Chapter 210 – Sitting Around
- Chapter 209 – Wild Tail’s History
- Chapter 208 – A Visitor
- Chapter 207 – Searching The Settlement
- Chapter 206 – Demonic Knowledge
- Chapter 205 – Going Through The Loot
- Chapter 204 – Demonic Frustration
- Chapter 203 – A Demonic Dialogue
- Chapter 202 – Interlude 26
- Chapter 201 – A Proper Hiding Place
- Chapter 200 – Stuck Underground
- Chapter 199 – Exhaustion And Despair
- Chapter 198 – A Carefully Considered Choice
- Chapter 197 – The Tomb Of A Seraphim
- Chapter 196 – Interlude 27
- Chapter 195 – A Dungeon Feature
- Chapter 194 – A Random Encounter
- Chapter 193 – A Natural Treasure
- Chapter 192 – Dig Deep!
- Chapter 191 – The Bug Abnormal
- Chapter 190 – A Messy Fight
- Chapter 189 – Ozymandius, A Dangerous Pet
- Chapter 188 – Waiting And Watching
- Chapter 187 – Battle Of The Large Passage
- Chapter 186 – Interlude 25
- Chapter 185 – A Very Deep Passage
- Chapter 184 – The Dungeon's Redirection
- Chapter 183 – Dungeon Oddities
- Chapter 182 – Harren The Desperate
- Chapter 181 – The Dark Season
- Chapter 180 – Departure From Gnomeland
- Chapter 179 – Gnome Stealth Skills
- Chapter 178 – Counter Divination Skills
- Chapter 177 – Gnomish Dungeon Knowledge
- Chapter 176 – Interlude 24
- Chapter 175 – Gnome Of Culture
- Chapter 174 – Gnomish Trade Deal
- Chapter 173 – Gnomish History Lesson
- Chapter 172 – Gnomish Council Of Governance
- Chapter 171 – Gnomish Society
- Chapter 170 – Gnome Delegation
- Chapter 169 – The Gnomes
- Chapter 168 – Interlude 23
- Chapter 167 – Working Hard
- Chapter 166 – A Blade's Edge
- Chapter 165 – Interlude 22
- Chapter 164 – Maneuvering At The End Of The World
- Chapter 163 – Demon Of The Night
- Chapter 162 – Absolute Savagery
- Chapter 161 – Final Trade
- Chapter 160 – Interlude 21
- Chapter 159 – Beastkin Nuances
- Chapter 158 – Life Of A Beastkin
- Chapter 157 – Deal With Beastkin
- Chapter 156 – The End Of The World
- Chapter 155 – A Great View
- Chapter 154 – Ritual Of Ascending Exit
- Chapter 153 – Champion Of The 11th Layer
- Chapter 152 – Items
- Chapter 151 – The End Of The Team
- Chapter 150 – The Wrong Way
- Chapter 149 – Interlude 20
- Chapter 148 – Beastkin Team
- Chapter 147 – Three Months Descending
- Chapter 146 – Team Discussion
- Chapter 145 – Death's Door
- Chapter 144 – Interlude 19
- Chapter 143 – The Edge Of Life And Death
- Chapter 142 – Mother's Legacy
- Chapter 141 – The 11th Layer
- Chapter 140 – A War Mech Peg Into An Entrance Hole
- Chapter 139 – Shockwaves
- Chapter 138 – An Entrance Into The Inferno
- Chapter 137 – Interlude 18
- Chapter 136 – Party Crasher
- Chapter 135 – Graduation From The College Of Advancement
- Chapter 134 – Graduation Dinner
- Chapter 133 – Mana Interaction Lecture
- Chapter 132 – Sparring
- Chapter 131 – College Takes An Island
- Chapter 130—General Knowledge Lecture
- Chapter 129—Interlude 17
- Chapter 128—Runic Tags
- Chapter 127—The Final Stretch
- Chapter 126—Interlude 16
- Chapter 125—The Indomitable
- Chapter 124—War Mech Showcase
- Chapter 123—Father's Letter
- Chapter 122–Almost There
- Chapter 121 — Last Semester at the College Of Advancement
- Chapter 120 – Interlude 15
- Chapter 119 – Interlude 14
- Chapter 118 – Trouble Brewing
- Chapter 117 – Adventuring Team Mechanics
- Chapter 116 – Dinner Invitation
- Chapter 115 – One Step At A Time
- Chapter 114 – Meeting With The Dean
- Chapter 113 – Soul Collapse
- Chapter 112 – Interlude 13
- Chapter 111 – Dark Knowledge
- Chapter 110 – Class Research Group
- Chapter 109 – Ozymandius’ Evaluation
- Chapter 108 – Father’s Request
- Chapter 107 – Choice Made
- Chapter 106 – The First Class Selection
- Chapter 105 – Descending With Style
- Chapter 104 – Dungeon Break
- Chapter 103 – Interlude 12
- Chapter 102 – The First Semester
- Chapter 101 – An Egg Hatches
- Chapter 100 – Interlude 11
- Chapter 99 – Axe Skills Training
- Chapter 98 – Resistance Training
- Chapter 97 – Cooking Class
- Chapter 96 – Red Versus Blue
- Chapter 95 – A Bad Crowd
- Chapter 94 – The City Of Genoa
- Chapter 93 – Public Rankings
- Chapter 92 – Middle Of The First Semester
- Chapter 91 – Interlude 10
- Chapter 90 – Spear Skills
- Chapter 89 – Monster Processing
- Chapter 88 – Intense Learning
- Chapter 87 – First Class
- Chapter 86 – Welcoming Ceremony
- Chapter 85 – Family Drama
- Chapter 84 – Interlude 9
- Chapter 83 – Assassination Attempt
- Chapter 82 – Interlude 8
- Chapter 81 – Settling In
- Chapter 80 – Selecting Courses And Settling In
- Chapter 79 – The College of Advancement
- Chapter 78 – Interlude 7
- Chapter 77 – Corporate Offer
- Chapter 76 – Interlude 6
- Chapter 75 – Driving
- Chapter 74 – Tier 4 Advice
- Chapter 73 – The Applicants Arrive
- Chapter 72 – Dwarven Racing
- Chapter 71 – Insane Progress, Soul Pressure
- Chapter 70 – Mana Manipulation Instruction
- Chapter 69 – In The Dark
- Chapter 68 – Dwarven Culture
- Chapter 67 – Resistance Training
- Chapter 66 – Thoron’s Training
- Chapter 65 – Gambling Is A Bad Idea
- Chapter 64 – Long Distance Travel
- Chapter 63 – A Review After A Year
- Chapter 62 – My Mother The Unrelenting
- Chapter 61 – Interlude 5
- Chapter 60 – A Break From Unrelenting Suffering
- Chapter 59 – The 6th Layer Of Hell
- Chapter 58 – Healer Melon
- Chapter 57 – Beginner’s Blade
- Chapter 56 – Harsh Review
- Chapter 55 – The Mindset One Has
- Chapter 54 – Climbing Back Out Of The Dungeon
- Chapter 53 – Natural Treasure Of The Dungeon
- Chapter 52 – An Abnormal
- Chapter 51 – Champion Monster Of The 2nd Layer
- Chapter 50 – Interlude 4
- Chapter 49 – Champion Monster Of The First Layer
- Chapter 48 – Solo Descent
- Chapter 47 – Adventurer’s Guild
- Chapter 46 – Fear, Cowardness, and Lies
- Chapter 45 – The Never Ending Journey
- Chapter 44 – The Forgotten Children
- Chapter 43 – Results Matter
- Chapter 42 – Interlude 3
- Chapter 41 – A Second Soul Fruit
- Chapter 40 – The Mega Elixir
- Chapter 39 – Mother’s Return
- Chapter 38 – Training With Father
- Chapter 37 – Breakthrough, Meditation
- Chapter 36 – Bow Training
- Chapter 35 – Breakthrough, Soul Resistance
- Chapter 34 – Trap Learning
- Chapter 33 – Insightful Father
- Chapter 32 – Year Of Hard Work
- Chapter 31 – Interlude 2
- Chapter 30 – Eldarin Runes
- Chapter 29 – The Peaceful People
- Chapter 28 – A Needed Break
- Chapter 27 – Training Skills
- Chapter 26 – Family Sit-Down
- Chapter 25 – Assassination Attempt
- Chapter 24 – An Extravagant Wedding
- Chapter 23 – Pushing Forward Regardless
- Chapter 22 – The First Prince’s Social Skills
- Chapter 21 – Interlude 1
- Chapter 20 – Breakfast With King Terander
- Chapter 19 – Engagement Announcement
- Chapter 18 – Assault On The Estate
- Chapter 17 – Breakthrough
- Chapter 16 – Sibling Drama
- Chapter 15 – A Heated Discussion
- Chapter 14 – Mana Sense
- Chapter 13 – Skill Upgrade
- Chapter 12 – Health Scare
- Chapter 11 – Squire Sabin
- Chapter 10 – A Mother’s Anger
- Chapter 9 – Rest And Recovery
- Chapter 8 – Champion Monster
- Chapter 7 – Traps In The Dark
- Chapter 6 – Low Level Noobs
- Chapter 5 – The Dungeon
- Chapter 4 – Squire Jessica
- Chapter 3 – Forced Improvement
- Chapter 2 – Status Review
- Chapter 1 – Supreme Warlady Elena