Appendix 3 — Adventurers’ Guild explanation
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Chapter Appendix 3: Adventurers’ Guild explanation
Farmaun Gold, the champion chosen by Zantark, the now-fallen god of war, founded an organization following the battle between Alda and Vida. After his death, the organization divided into multiple Guilds. The Guilds reunited again, giving birth to the Adventurers’ Guild of today.
It is an organization that aims to assist in the hunting and resource-gathering in Devil’s Nests and Dungeons, which were previously done individually rather than in groups, so that the gathered resources may benefit society. While Farmaun was still alive, he used Alchemy to develop registration cards, commonly known as Guild Cards, creating the foundation for today’s Guild.
After Farmaun’s death, the number of organizations that would later become the Adventurers’ Guild grew in number as humanity recovered, with different names such as the Hunters’ Guild, Heroes’ Guild, the Frontier Guild, the Braver Guild and the Adventurers’ Guild* emerging. However, the Adventurers’ Guild is now a unified organization under a single name, even across different continents.
The Adventurers’ Guild is fundamentally an organization that has no relations with any nation, but like every other Guild, they are not free to do as they please.
This includes the fact that they have to pay taxes. Each Adventurers’ Guild branch deducts tax from the reward money it pays to adventurers. The tax rate differs depending on the nation, but it is generally around ten percent.
Whether Vida’s races such as Dhampirs are treated as monsters, the type of support given to adventurers and rules within the Guild depends on the nation as well.
· Adventurer registration
Adventurer registration is performed by qualified staff through specialized Magic Items.
There are two requirements for registration. First, one must be a person. This is a broad term that encompasses humans, Elves, Dwarves and Vida’s races. However, the definition of this term differs from country to country. For example, Dhampirs are treated as monsters in the Amid Empire, so they cannot register as adventurers.
The other requirement is to be of a certain age. In the Amid Empire, one must be of fifteen or more years of age. In the Orbaume Kingdom, each duchy has a different age requirement, but the age requirement is generally around ten. Duchies with an age requirement of less than ten conduct tests for reading, writing and arithmetic. Those determined to have academic abilities at the level of a ten-year-old are allowed to register.
There are other conditions such as that one must not be a criminal or a slave, but this is common knowledge, so this explanation will not go into detail on these.
A form containing the applicant’s details such as their real name, age, race is handed to a Guild staff member, and a drop of blood is applied to a Magic Item. This causes the applicant’s status to be displayed to the staff member. At this point, applicants are sometimes rejected if there are any inaccuracies in the filled-out form. This is also the point at which the Guild ensures that there is no bounty on the applicant’s head.
If there are no problems, a registration card, commonly known as a Guild Card, is issued. From that moment on, the applicant becomes a member of the Adventurers’ Guild, an adventurer.
· Adventurers’ Cards
The identification documents of adventurers. They are made of a special metal-like substance, and they are the size of business cards on Earth. The name and current class of the adventurer is printed on the front.
The back is usually blank, but it can also display the adventurer’s Attribute Values and skills if they wish.
The first time the card is issued, there is no charge, but there is a fee to replace lost or damaged cards.
· The adventurers’ code
Not breaking the laws of the region.
Helping other adventurers when possible.
Paying a penalty fee for failing to complete a request.
These three rules are strictly adhered to. When they are violated, depending on the severity of the violation, adventurers face fines, class demotions, expulsion or even having a bounty put on their heads and arrested. There are even cases where requests are issued to hunt them down. Such cases would cause the nation to hunt them down as criminals as well.
· Adventurers’ social status
Adventurers are generally self-employed professionals who are responsible for anything that happens in their line of work. However, their social status differs depending on the nation.
This is because the degree of the nation’s reliance on adventurers for dealing with monsters and maintaining public order varies from nation to nation. There are records of large military nations existing in the past that used their own armies to exterminate monsters and keep the highways safe. The adventurers in such countries were treated like yakuza members.
In the Bahn Gaia continent, on both the Amid Empire’s side and the Orbaume Kingdom’s side, there are not enough men available to do this. Adventurers are acknowledged as those who will fight in times of emergency and as those who defend the people from monsters, so the people rely on them. Higher-class adventurers are particularly well-respected.
Of course, the largest factor determining an adventurer’s social status is his own everyday activities.
Politically, they are ordinary people unless they hold a court rank, but adventurers of B-class or higher possess power that cannot be ignored and greater wealth than lower noblemen. There are differences between adventurers based on their class and past achievements, but they are considered to have some political influence.
Because of this, the reality is that adventurers cannot stay uninvolved with politics as they climb through the classes.
The Mirg shield-nation is an exception; it has a custom of not hiring adventurers for large-scale military activities. This is because it has learned a bitter lesson from when large numbers of adventurers were once mobilized for war. This caused the monster-hunting within the nation to be neglected, causing a large monster rampage.
However, it is merely a custom. Many exceptions are made for small numbers of adventurers to participate in some activities.
· Adventurers’ Attribute Values
There are combat-related Jobs that provide bonuses to acquiring combat-related skills and an increased rate of increase in Attribute Values, and there are creation-related Jobs that provide bonuses to acquiring creation-related skills but give a low rate of increase in Attribute Values.
At first, there is not much difference between the two different types of Jobs, but the differences become larger as one undergoes more Job-changes, to the point that it becomes difficult to believe that two people with different types of Jobs belong to the same race.
· Example – Humans
Before undergoing a Job-change, the Attribute Values of adult humans (around fifteen years of age) are as follows: Vitality is 30, while the other Attribute Values, including Mana, are a little above 10. This would be considered ‘average’.
D-class adventurers who fight at the frontline would have 500 Vitality, Strength and Stamina, 100-150 Agility, 50-60 Intelligence and around 100 Mana.
Higher-ranked adventurers keep information such as their Attribute Values and skills hidden, but B-class adventurers that are considered first-rate masters have either 10,000 Vitality or Mana, and one or two of their other Attribute Values would be at least 1,000.
There is a large difference between D-class and B-class, but this is to do with the fact that specialized Jobs such as Magic Swordsman and Axeman provide better Attribute Value gain than apprentice-type Jobs and generic Jobs like Warrior. There is also the fact that only those who have high Attribute Values to begin with can acquire such specialized Jobs.
· Courses and training
Various courses and training can be taken at the Adventurers’ Guild. There are lessons taught by retired adventurers for the acquisition of battle-related skills, such as Swordsmanship, Archery and Spear Technique, lectures on how to harvest herbs and disassemble various kinds of monsters for their parts, courses in magic taught by instructors invited from the Mages’ Guild, and even lessons in basic things like reading, writing and mathematics. There are all kinds of things that can be learned.
These courses and training cannot be taken constantly. Students of the adventurers’ school take priority, so normal adventurers must apply for courses at reception.
If intensive training is desired, it is more efficient to enroll at the adventurers’ school. However, the adventurers’ school system doesn’t exist in the Amid Empire and its vassal nations.
· Adventurers’ school
In the Bahn Gaia continent, this can only be found in the Orbaume Kingdom, but it is compulsory for adventurers who have not yet come of age to attend the adventurers’ school.
The system was changed a hundred years ago. Underage adventurers undergo a simplified registration and the enrolment procedure, pay the enrolment fee (a small sum, but those who cannot pay it can defer the payment) and become students treated as G-class adventurers.
Each school has different requirements for enrolment, but like registration to become an adventurer, one can enroll if they are a person. However, certain duchies may have rules that prohibit members of certain races from enrolling.
The school uses a credit system, and the enrolment period is between one and three years. Students can graduate once they earn enough credits or three instructors acknowledge them as being capable. However, many students graduate within two years.
Most underage adventurers form their first parties with those who attend the school at the same time as them.
In addition, those who are not underage can also enroll if they wish. However, the enrolment of former knights and such who are already as capable as adventurers of D-class or greater are not very welcomed. (Because the students would be stronger than the instructors.)
· Adventurer classes
Adventurers are divided into 8 classes between G-class and S-class, as detailed below.
The Guild decides which requests they can accept based on their class. Adventurers can accept requests up to one class above their own class.
· G-class adventurers
This is the class bestowed upon those who have just registered as adventurers. This is the starting line for adventurers, and this is when they make their preparations.
The requests they can accept are generally those within towns and villages, so they do not experience battles. These are tasks like cleaning the insides of the Guild’s facilities and other forms of manual labor.
The rewards they are paid are small, and there are sometimes days where there are no such requests. Because of this, adventurers of this class are barely able to afford to stay at cheap inns with crude meals.
In exchange, they are able to take beginner-oriented courses and training at each Guild basically for free.
The G-class is a preparatory period for adventurers who were poor people and peasants who struggled to afford food, so there are no adventurers who stay at this class. They are not even taken into consideration. They earn meagre wages to pay living expenses while taking courses and training at the Guild to acquire skills, gain knowledge regarding things like herbs and aim for the higher classes. There are a small number of individuals who become Guild employees rather than advance to the next class, but these are rare cases.
However, because hunters and farmers can take the parts that serve as proof of monster extermination from weak monsters such as Goblins and Horned Rabbits caught in their traps, they register as adventurers in order to sell those parts for money. In this case, they often remain G-class.
Other than those who were formerly soldiers or mercenaries, adventurers of this class have no real skills to speak of.
· F-class adventurers
One can become an F-class adventurer after taking multiple G-class requests and having the Adventurers’ Guild deem them to be motivated to be of benefit to society or after passing instructional courses. There are also many who are designated as F-class to begin with due to their innate ability (but not those who are underage).
The requests adventurers of this class can take are things like gathering herbs, mushrooms and wild plants in normal fields that are not Devil’s Nests, hunting rabbits and doves, or gathering fish and shellfish from rivers and lakes.
There is a chance that they will be forced to fight monsters such as Goblins during these requests, but they are not allowed to accept requests to directly exterminate such monsters. Also, it is recommended that they do not enter Devil’s Nests.
The exception is when they are working under a senior adventurer. They then carry equipment and harvest materials while learning the basics of being an adventurer. It is an old tradition that the senior adventurers hand down old weapons that they once used as a reward.
Though the lifestyles of F-class adventurers are better than those of G-class adventurers, they cannot be called plentiful. Because of this, many adventurers who remain in F-class actually have other occupations as their main occupations while doing adventurer work on the side.
These are farmers who spend their off-seasons hunting rabbits and squirrels while exterminating Goblins, and fishermen who fight Sahagins while defending their fishing grounds.
Also, some nations permit their soldiers to hold secondary occupations, so they spend their days off hunting and gathering herbs from plains to sell for money. Such soldiers live somewhat more abundant lives.
The ability of F-class adventurers falls somewhere between average people who haven’t experienced a Job-change and people who have acquired an apprentice-type Job. They have no skills suited for combat, or if they do, the skills are level 1 at most.
· E-class adventurers
After an F-class adventurer continuously accepts F-class requests, a promotion to E-class is considered.
The condition for becoming an E-class adventurer is to at least be able to use martial skills that can be used in battle or possess magic-related skills.
However, mages capable of using magic to a standard that it would be useful in real battles are often promoted straight to this class.
It is from E-class that adventurers start resembling the world’s general perception of adventurers.
It is common for E-class adventurers to be the most capable adventurers in a small village; there are almost no cases where such villages constantly have active adventurers above this class.
The variety of requests that can be accepted widens greatly at this class. E-class adventurers can accept monster extermination requests and caravan escort requests. There are still herb-gathering requests as well, but they are often in more dangerous locations than requests of F-class and below.
There are also many requests that require the adventurers to enter Devil’s Nests, but their helpful seniors will often stop them from venturing too deep inside.
Many E-class adventurers live similar lifestyles to ordinary people living in urban areas. But they do not have much surplus income; they buy cheap arms and equipment while wishing they could earn just a little more.
It is difficult for an E-class adventurer to think about getting married, retiring and living a stable life. The vast majority of them leave thoughts about marriage until after another promotion.
The ability of E-class adventurers falls somewhere between those with apprentice-type Jobs and those who have acquired Jobs such as Warrior and Thief. Their skills are at least level 1. Many of those aiming to become D-class adventurers have skills at level 3.
An average E-class adventurer can defeat a Rank 2 monster in a one-on-one battle.
Also, adventurers of this class are able to make deposits and request loans from the Adventurers’ Guild. However, the amount they can borrow is quite small.
· D-class adventurers
From this class onwards, there are promotion examinations. The examination for promotion from E-class to D-class consists of an interview with Guild staff as well as a practical test to ensure that the adventurers are capable of completing requests to kill other people.
As adventurers of D-class and above accept requests to kill or capture people like bandits, pirates or criminals with bounties on their heads, they must be capable of killing people without losing their sense of morals.
Because of this, there are a small number of individuals who give up on being an adventurer after failing to promote to D-class due to mental reasons. This is commonly referred to as the D-class wall.
However, most adventurers are capable of reaching D-class as long as they can overcome this wall.
Those with sharp tongues often say that D-class is a gathering place for people with average talent who put in an average amount of effort.
However, it is not uncommon for a D-class adventurer to be the number one adventurer in Guilds of small towns that only have small Devil’s Nests or easy Dungeons nearby. Many villages do not even have any D-class adventurers.
D-class adventurers can accept requests that are more dangerous and pay better than E-class requests. Also, the Adventurers’ Guild considers adventurers to be independent from this class onwards.
Adventurers of this class live better than the average farmer, but not as well as merchants who own stores in towns. They are somewhere between the top of the lower class and the bottom of the middle class.
They sleep in inns instead of houses. They have more surplus income if they spend less on their equipment, but their work requires them to risk their lives. They spend their days contemplating this dilemma. Also, many D-class adventurers who live more modest lives than their income allows so that they can make deposits at the Guild in case they suffer severe injuries or lose limbs.
Marriage isn’t impossible, but if D-class adventurers continue to live in towns, they can’t live what can be called financially stable married lives. This means that they would have to find new jobs after retiring.
For adventurers with working spouses, their lifestyles depend on the income of their spouses.
Because of this, when a Guild employee or merchant looks to hire private escorts, there is often a flood of D-class adventurers who have decided that they have reached their limits.
The ability of most adventurers of this class falls somewhere between those who have reached level 50 in a Job like Warrior or Mage, and those who have undergone Job-changes to core Jobs such as Swordsman or X-Attribute Mage.
Most have skills between level 3 and 4.
D-class adventurers are able to at least defeat Rank 3 monsters on their own, and it is considered only natural for veteran D-class adventurers to be able to defeat Rank 4 monsters.
· Class adventurers
To be promoted to this class, one must pass a simple etiquette test and a written examination.
Also, most people experience a “talent wall” at which it becomes incredibly difficult to level up, at least once before becoming capable of being promoted to Class. Thus, it is necessary for them to be able to overcome this wall.
Because of this, Class adventurers are relied upon more than usual, and if they return to their hometowns, they are welcomed back as accomplished individuals. Also, adventurers of this class and above are recruited by noblemen and merchants.
Direct requests from noblemen and wealthy merchants become mixed with their regular work, and some of these employers will try to monopolize the adventurers, so caution is needed for these adventurers if they wish to maintain a free social status.
Many Class adventurers live like wealthy middle-class citizens. They live about as well as those with equestrian and knight court ranks, and honorary barons without land.
Class adventurers own a house that they use as a base, installed with magical stoves and other household Magic Items, allowing them to live in luxury.
Many of them also equip themselves with arms made of monster materials or magical metals such as Obsidian, as well as Magic Items of Middle-class or higher.
Adventurers of this class have at least gained specialized Jobs such as Swordsman and Axeman, and the majority of them have already undergone a further class-change from there.
Those who have just become Class have the main skills they use in battle at level 4 at the very least. The average Class adventurer has skills at level 5 or 6.
Class adventurers are expected to be able to defeat Rank 5 monsters on their own. Veteran Class adventurers should be able to defeat Rank 6 monsters on their own, and a party of Class adventurers should be able to defeat Rank 7 monsters, which include Dragons such as Earth Dragons.
· B-class adventurers
Reaching this class requires one to have multiple significant achievements – such as hunting Dragons alone and clearing dangerous Dungeons.
There is an examination, but it is just an interview, so there are almost none who fail. Those who are told to take the examination have their promotions practically decided already.
B-class adventurers can accept all kinds of requests, and if they complete them successfully, they are paid large sums of money as rewards.
Also, B-class adventurers have higher social statuses than knights or lower noblemen, even if they were born commoners. Even in large nations, they live only in large cities with tens of thousands of people. It isn’t rare for a B-class adventurer to be the strongest adventurer in a small nation.
B-class adventurers are generally heroes and are acknowledged to be superhumans. B-class adventurers are so revered that a village producing a B-class adventurer can be used as grounds for revitalizing the village. In towns, B-class adventurers are asked to participate in ceremonies and frequently receive handwritten invitations to the weddings of young celebrities they have never met.
Generally, those who are promoted to B-class should give up on living as they like.
B-class adventurers live just as the average person would expect successful adventurers to live.
It is possible for them to make the success story of “buying a mansion, hiring some servants and marrying a beautiful woman” a reality. It isn’t rare for them to marry the beautiful Guild receptionist that all of the adventurers admire. Marrying a daughter of a noble family is possible as well.
Even after retirement, they do not have to worry about finding other work. They can work as staff of all kinds of Guilds or serve as combat instructors for noble families. There are more than a few B-class adventurers who have saved enough or have a successful side business, which enables them to not have to work for the rest of their lives.
Their wealth far exceeds that of lords of regions that have only a few villages.
Many B-class adventurers have gone through at least five Jobs, including apprentice-type Jobs.
Their skills are level 6 at minimum; the average B-class adventurer has level 7 skills.
Also, more than half of adventurers at this class possess Titles.
B-class adventurers are expected to be able to defeat Rank 7 or 8 monsters, monsters that would be able to destroy entire towns on their own. Parties of B-class adventurers are sometimes requested to exterminate Rank 9 monsters designated as disasters.
· A-class adventurers
The criteria for promoting to A-class varies depending on the times. It can be said that the criteria is that one must be someone who would leave their names in history through deeds such as defeating monsters designated as disasters alone.
They are national heroes, with more influence than noblemen during times of crisis. Even during times of peace, they cannot be ignored. In smaller nations, they receive offers of marriage to members of royal families, and agents are dispatched from larger nations to recruit them.
A-class adventurers are generally acknowledged as heroes that appear in legendary folk songs. They are so prominent that even undesired stone and bronze statues of them will be built and songs, plays and biographies will be written about them. Because of this, they must preemptively nominate artists themselves and give them authorization to create such works.
A-class requests generally ask for adventurers by name, so there are almost none posted on walls of Adventurers’ Guild branches.
Their rewards are great, and some of these requests must be treated with confidentiality as they can influence the fate of the entire nation.
However, there are also requests for adventurers to visit daughters of important families under the pretense of acting as an escort.
The moment one becomes an A-class adventurer, he must stop believing in the illusion of adventurers being self-employed, free individuals who are free from matters concerning nations and power.
A-class adventurers live like upper-class noblemen. They possess a mansion fully-equipped with convenient Magic Items, own several villas and employ numerous exceptional servants. It would be difficult for them to live difficult lives.
It is normal for them to be married to several women, and there are many who engage in charitable work such as the management of orphanages as well.
They are exactly as wealthy as commoners imagine noblemen to be.
It is difficult to measure the abilities of A-class adventurer. The average A-class adventurer has experienced at least seven Jobs and the main skill that they use in battle is level 10.
Also, it is normal for them to possess multiple Titles. It isn’t rare for them to have unique skills or the divine protection of a god.
It is expected that they would be able to exterminate Rank 9 monsters, which would cause a national crisis for a smaller nation if they emerged from a Devil’s Nest, on their own.
· S-class adventurers
The requirements for promotion to this class are ambiguous. It is a status bestowed upon those whose power exceeds A-class adventurers, who are considered superhumans among superhumans themselves. Their achievements are left behind in not only legends, but also in myths.
As S-class adventurers are powerful enough to annihilate a small nation on their own, they generally have strings attached to them from somewhere.
Their influence is so great that if one were working in a small nation, even a large nation wouldn’t be able to ignore his presence and would willingly cancel their own plans of invading that nation.
There are no requests that are limited to S-class adventurers only. In general, they accept tasks that are personally requested of them.
What is known about how they lived is only what has been left in the records. These are full of imaginable things such as purifying entire Devil’s Nests to turn them into habitable land on their own, and defeating corrupt kings to usurp their thrones.
The Thunderclap Schneider is the only person to become an S-class adventurer in the past hundred years. If he is to be taken as an example, S-class adventurers live absurd lives. He has taken countless lovers, engaged in multiple charitable efforts and possesses a mansion with so many servants and slaves that they could make a small village.
S-class adventurers are more powerful than A-class adventurers, but there are no clear standards. However, they often possess a superior skill.
They are expected to be able to defeat enemies such as Elder Dragons and evil gods, mythical beings that can threaten the very existence of great nations.
Bonus information:
1. The Green Wind Spear Riley was an A-class adventurer, but he was fraudulently promoted to this status due to the Guild Master in the Mirg shield-nation being bribed and blackmailed by Earl Thomas Palpapek.
Because there are no clear requirements for promotion to A-class, there are past cases where such fraudulent promotion has occurred.
Also, the largest reason for Riley’s bad reputation in the Adventurers’ Guild and elsewhere is because he had taken Gennie among his criminal slaves that he used as party members.
Gennie was a Class adventurer who became a slave because he did inhumane things to adventurers who were supposed to be his relatives. Riley strutted through the Adventurers’ Guild with such an individual accompanying him, so it was only natural for his reputation with not only the reception lady, but the other adventurers as well, to fall.
2. Marrying the reception lady is a goal for any male adventurer, but it is not as if every Adventurers’ Guild receptionist is young, beautiful and single, nor does the Guild require receptionists they hire to meet these criteria.
However, a successful marriage with an adventurer is acknowledged as a much more realistic dream than marrying the son of a nobleman or a prince on a white horse, and the salary is high as well. Thus, it is a popular occupation that has a great number of applicants whenever the Guild is recruiting.
The Adventurers’ Guild is also aware of the popularity of such receptionists, so while they maintain that such criteria do not exist, they often choose to hire beautiful women.
3. Talosheim, a city of five thousand people, had multiple A-class adventurers including the Sword King Borkus, as well as a great number of B-class and Class adventurers.
This would normally be considered abnormal, but as there were multiple Devil’s Nests around the city and it was in an environment where the nation would face difficulties if Dungeons were not explored, Talosheim had an abnormal number of powerful individuals.
4. Vandalieu’s Attribute Values, such as Vitality and Strength, are low compared to adventurers because of his young age. He has yet to undergo his second growth period, so his Attribute Values are lower.
It can be assumed that this will be resolved as he grows older.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 391: The bloated soul
- Chapter 390: The countless hands that pray because of a shortage of hands
- Chapter 389: Those formerly of the Demon King’s army vs those of the old Demon King’s army
- Chapter 388: The mad god and the concealed god
- Chapter 387: The army of the Holy Nation of Amid vs the army of the Demon Empire of Vidal
- Chapter 386: The justice that threatens the world vs the new Demon King’s army that protects it
- Chapter 385: The method deployed by the truly evil god
- Chapter 384: The diversionary battle
- Chapter 383: The beginning before winter
- Chapter 382: Preparation for the decisive battle
- Chapter 381: The training from the new Demon King to defeat the old Demon King
- Side Chapter 69: Those with connections to the gods
- Chapter 380: The Demon King’s response to the mage-slayer
- Chapter 379: The letter from Mage Masher
- Side Chapter 68: Duke Gerald Birgitt
- Chapter 378: The dukes’ pledge of loyalty, and graduating from fundamentalism
- Chapter 377: The birth of the new Duchess Sauron
- Chapter 376: The future of the now-enclosed Sauron Duchy
- Chapter 375: The literal moving of mountains
- Chapter 374: Parting with a season of encounters and partings, and a blank check
- Chapter 373: An encounter in a season of encounters and partings
- Chapter 372: Facing graduation
- Side Chapter 67: The end of an empire and the birth of the holy nation
- Chapter 371: Aradia who has a self-proclaimed human for a father, a glutton for a brother, and a duke’s daughter for a sister
- Chapter 370: The Self-proclaimed Human
- Chapter 369: The former emperor whose slow life is threatened, and the self-proclaimed old man in the Farzon Duchy
- Chapter 368: The last remnants of the evil-god-worshiping Vampires and Meorilith, who praises everything to forcefully grant credits
- Chapter 367: The Jahan Duchy is guided smoothly and the Demon King tries to make copies of himself
- Chapter 366: The Demon King sent by a god
- Chapter 365: The towering Iggdrasil
- Chapter 364: The gods struggle with the changing of the times
- Chapter V14 Character Summary (3)
- Chapter Book 14 Summary (2)
- V14 Character Summary (1)
- Chapter V14 Character Summary (1)
- Side Chapter 66: The turmoil after the world is saved (Origin)
- Side Chapter 65: The system’s maintenance and management is barely kept running
- Side Chapter 64: The consequences of giving custom-made clothes to a single woman
- Side Chapter 63: The kingdom’s dukes in turmoil
- Chapter 340.1 - Side 62: The unending worries of the former emperor, the general, and the gods
- Chapter 336.1 - Side 61: Rikudou Hijiri’s Third Reincarnation
- Chapter 330.1 - Side 60: Tyranny and the emperor, and the boys and girls of around the same age
- Chapter 319 - Death Mage 319 - A little bit of effort from the Great Demon King
- Chapter 316.2 - V13 Character Summary (2)
- Chapter 316.1 - V13 Character Summary (1)
- Chapter 315.11 - Side 59: A place that seems far but is close; seems separate but is connected
- Chapter 315.10 - Side 58: A third end and an unending problem
- Chapter 315.9 - Side 57: An imperfect Utopia
- Chapter 315.8 - Side 56: The battlefield descends into chaos
- Chapter 315.7 - Side 55: A new god and a demigod descend
- Chapter 315.6 - Side 54: Rikudou’s reincarnation
- Chapter 315.5 - Side 53: The god of death
- Chapter 315.4 - Side 52: The threats group up
- Chapter 315.3 - Side 51 - Reincarnated individuals fly
- Chapter 315.2 - Side 50: Reincarnated individuals clash
- Chapter 315.1 - Side 49: The time for hiding comes to an end
- Chapter 363: Chaos will stay until autumn
- Chapter 362: Occupation: Vandalieu
- Chapter 361: The royal capital, occupied by Undead, Demons and, bizarre beings
- Chapter 360: The stakes are swung, and post-battle Orbaume
- Chapter 359: The True Demon King Vandalieu
- Chapter 358: I… *I* am Vandalieu
- Chapter 357: The former Demon King clashes with a self-proclaimed human and his companions
- Chapter 356: The fierce battle continues - The Demon King’s pawns VS the Demon King’s companions
- Chapter 355: The Demon King uses the power of humans
- Chapter 354: The roar of an unleashed Evil Elder Dragon
- Chapter 353: A truth revealed and Guduranis resurrected
- Chapter 352: A goddess descends into the chaos of the city
- Chapter 351: Orbaume faces a trial
- Chapter 350: The instinct awakens
- Chapter 349: The battlefield expands and an identity is revealed
- Chapter 348: The battlefield expands as expected
- Chapter 347: The battlefield of a self-proclaimed god, one proclaimed to be a god by others, a god, and heroes
- Chapter 346: The great plan stumbles in the beginning
- Chapter 345: The teacher who remains a mystery for a little longer
- Chapter 344: The potential heroes endure
- Chapter 343: Insincere gods and the neighborhood that almost became a nightmare
- Chapter 342: Rikudou Hijiri misses an opportunity
- Chapter 341: I haven’t come to fight, but I don’t mind a battle to the death
- Side Chapter 62: The unending worries of the former emperor, the general, and the gods
- Chapter 340: The growing number of searching mice
- Chapter 339: Failure to move on from being a lackey
- Chapter 338: What do the new family members taste like?
- Chapter 337: One is trapped in a dream, and one is on the verge of having his dreams become reality
- Side Chapter 61: Rikudou Hijiri’s Third Reincarnation
- Chapter 336: The duke peers into the abyss
- Chapter 335: A harmless banquet
- Chapter 334: The changing hospital and a mother-daughter picnic
- Chapter 333: While the half-Vampire is away…
- Chapter 332: The patient is a monster
- Chapter 331: The emperor who lies down and the emperor who crawls
- Side Chapter 60: Tyranny and the emperor, and the boys and girls of around the same age
- Chapter 330: Nobles with colorful ambitions
- Chapter 329: Practical cooking, and the end of a duty
- Chapter 328: The friendship between lackeys and a contract with an honor student
- Chapter 327: Two people confront each other
- Chapter 326: The current state of the party members
- Chapter 325: Those around the Demon King and those who are after the Demon King
- Chapter 324: A discussion of the past, and an ideal land
- Chapter 323: The broken magic sword, and the one approaching the Great Demon King
- Chapter 322: Training inside and out
- Chapter 321: A day in the life of Vandalieu, a certain instructor, and a noble lady
- Chapter 320: Those squirming in the shadows of school life
- Chapter 318: A not-so-peaceful school life
- Chapter 317: Escaping from solitude
- Chapter V13 Character Summary (2)
- Chapter V13 Character Summary (1)
- Chapter 316: A new life!
- Side Chapter 59: A place that seems far but is close; seems separate but is connected
- Side Chapter 58: A third end and an unending problem
- Side Chapter 57: An imperfect Utopia
- Side Chapter 56: The battlefield descends into chaos
- Side Chapter 55: A new god and a demigod descend
- Side Chapter 54: Rikudou’s reincarnation
- Side Chapter 53: The god of death
- Side Chapter 52: The threats group up
- Side Chapter 50: Reincarnated individuals clash
- Side Chapter 49: The time for hiding comes to an end
- Chapter 315: Talk of other worlds
- Chapter 314: The second half of the examination begins, and the Tamers’ Guild is tested once more
- Chapter 313: A mysterious examiner appears
- Chapter 312: Let’s invite the first guests to the cursed mansion
- Chapter 311: Take a leap into a cursed mansion in a neighboring country!
- Chapter 310: The Roaring Flames fall at the former Scylla territory
- Chapter 309: The birth of a new Guider and the approaching overwhelming battle
- Chapter 308: A new champion, and deep worries…
- Chapter 307: Enrollment, and preparing for the champion
- Chapter V12 Character Summary (2)
- Chapter V12 Character Summary (1)
- Side Chapter 48: The threat closing in on Origin
- Side Chapter 47: The peaceful Alcrem Duchy
- Side Chapter 46: A god who claims that they are not a god
- Chapter 306: The Great Demon King learns of the heroic god’s resurrection
- Chapter 305: The God of Sinful Chains and Bellwood, bound by chains
- Chapter 304: The madness of the God of Law and Fate, and the Five-colored Blades’ progress
- Chapter 303: The battle of the Demon King’s Continent reaches its conclusion
- Chapter 302: The sun’s wrath and the ceasing war drums
- Chapter 301: Peria’s resurrection and the resumption of battle
- Chapter 300: The Mother-Goddess’s declaration
- Chapter 299: The goddess’s revival and the Great Demon King who carries the names of the champions
- Chapter 298: Time for food
- Chapter 297: The second stage begins
- Chapter 296: An all-purpose Pandemonium and a broken war horn
- Chapter 295: A distraction, but a fierce battle nonetheless
- Chapter 294: The one who spreads death through muscles
- Chapter 293: The first stage begins
- Chapter 292: The back-shield with phantom thorns
- Side Chapter 45: A peaceful moment before a certain storm
- Chapter 291: A moment after battle, and cannibalism
- Chapter 290: The horseman of the apocalypse decides not to ride
- Chapter 289: With Five Sins
- Side Chapter 44: The various gods
- Chapter 288: Perseus and Skanda
- Chapter 287: Firstborn child
- Chapter 286: The Dragon Emperor God
- Chapter 285: A peaceful tea-time
- Chapter 284: Those who are nurtured between attacks
- Chapter 283: Another Guider and shaken gods
- Chapter 282: A thrilling battle
- Chapter 281: One statue is canceled, another is built
- Chapter 280: The empire of law is burned by the storm
- Chapter 279: The Gartland Concert
- Chapter 278: A rematch… or rather, observation
- Chapter 277: Things are hard for former members of the Demon King’s army
- Chapter 276 - The Saint of Darkness
- Chapter 275 - The barrier that wounds the Demon King, and an underground world
- Chapter 274 - The escaping Demon King’s party and the reinforcements that were not in time
- Chapter 273 - The battle to defend the Demon King’s continent
- Chapter 272 - A lively day in Alcrem and the sneaky Demon King
- Chapter 271 - Honorary Countess Darcia Zakkart
- Side Story 42 - Heinz returns
- Book 11: Character Summary (2)
- Book 11: Character Summary (1)
- Shide Story 41 - The puzzled nobles and Urðr who longs for yesterday
- Shide Story 40 - The god of reincarnation’s suspicions (Origin)
- Chapter 270 - The secret exchange between the Great Demon King and the Alcrem Duchy
- Chapter 269 - A story is fabricated and the truth is buried
- Chapter 268 - I am me, and I am already non-existent
- Chapter 267 - The evil god Zerzoregin reveals himself
- Chapter 266 - The fearsome Mimic Humans vs the menacing army of the Demon King
- Chapter 265 - Alcrem unites as one, and the Demon King returns
- Chapter 264 - The Knight of the Collapsed Mountains bares his fangs, and the former Demon King strikes back
- Chapter 263 - The Collapsing Thousand Blades and the Hounds of Cannibalism
- Chapter 262 - The troubled tea party
- Chapter 261 - The friend of the Demon King whom even the gods couldn’t foresee
- Chapter 260 - A friend of the heart, met once more
- Chapter 259 - A large airborne battle
- Chapter 258 - The hard-fighting Pentagram
- Chapter 257 - The relief of the ‘Knight of Keen Insight’
- Chapter 256 - Today’s plans: A duel at dinnertime
- Side Story 39 - Those acting secretly in the Demon King’s blind spot
- Chapter 255 - Those moving behind the scenes in the capital
- Chapter 254 - Death Mage 254 - Alcrem
- Chapter 253 - Recruiting new members!
- Chapter 252 - The Demon King’s family grows, and a hero steps into the tiger’s den
- Chapter 251 - People, gods and a Demon King pass by one another
- Chapter 250 - One name is buried in history, and another is created
- Chapter 249 - Into the masterless Dungeon
- Chapter 248 - The god of reincarnation’s relatively honest ploy
- Chapter 247 - The new name for the nation is decided
- Chapter 246 - When a black, bubbling nectar fills the cups of the gods
- Chapter 245 - The World is Round
- Chapter 244 - More plans for spring
- Side Story 38 - Religious devotion is work
- Volume 10 Character Summary Part 2
- Volume 10 Character Summary Part 1
- Side Story 37 - World affairs progress, slowly but surely
- Side Story 36 - The evil spirit lurking in the Amemiya residence
- Chapter 243 - The false parade and the nameless heroes
- Chapter 242 - The plaza where the heroes are
- Chapter 241 - The Demon King’s cover-up before the investigators come
- Chapter 240 - The death of a god of war
- Side Story 35 - The god of thunderclouds’ end’s impact on the gods
- Chapter 239 - The Demon King’s dining table
- Chapter 238 - The reincarnated individuals gather before the Demon King
- Side Story 34 - Everyone’s battles - shape-shifting, transformation, and great transformation
- Chapter 237 - The reincarnated individuals making a move and the trapped heroic spirits
- Chapter 236 - The important thing is the soul
- Chapter 234: The battle begins, and a fight between a god’s servant and a subordinate of the Demon King
- Chapter 233: Time is needed to protect one’s reputation
- Chapter 232: The heroes who try to claim victory at the cost of the city, and the Demon King who tries to protect it
- Chapter 231 - Gordon becomes a hero and a mass of flesh gets lost
- Side Story 33 - A strange consistency
- Chapter 229 - Gods gaze at the chaos, the Demon King pretends to be the Demon King
- Chapter 228 - Those who look up at the sky
- Chapter 227: Those who can’t read the air
- Chapter 226: The calm before the thunderclouds
- Chapter 225: The Demiurge that grows from the ground when summoned
- Side Story 32 - God’s Will
- Chapter 224: The screams of Vampires echo, a peaceful day
- Chapter 223: The destruction of joyful life and the Demon King’s party welcomes the lost lambs
- Chapter 222: Those who toy with Guduranis
- Chapter 221: This is the Demon King’s ‘city’
- Chapter 220: The one who manipulates from the shadows and the ones who shine
- Chapter 219: A house of dolls
- Chapter 218: The truth buried in darkness
- Chapter 217: The labyrinth lying in wait and the Demon King that can be met in dreams
- Chapter 216: Beyond the door is -
- Chapter 215: A way to make artificial limbs one’s own
- Chapter 214: Those who believe will be saved
- Side Story 31 - Ties of obligation that come to an end
- Chapter 213: Those who are persistent and the man who gives up
- Chapter 212: The encroachment of the city of Morksi
- Chapter 211: Those who crawl in the night and echoing screams
- Chapter 210: The food cart business will continue
- Chapter 209: Charge! Youre dinner?!
- Chapter 208: A peaceful week for the Demon King
- Chapter 207: Those who are truly starving
- Chapter 206: The starving wolf who visits the Demon King opening his food cart business
- Chapter 205: The time for mutation has come!
- Chapter 204: Towards a temporary registration
- Volume 9 Character Summary - Part 2
- Volume 9 Character Summary - Part 1
- Side Story 30 - The former idol who likes her third life
- Side Story 29 - The determination of certain former slaves
- Chapter 203: In the city, as if nothing happened
- Chapter 202: A draw? A huge defeat?
- Chapter 201: A confirmed defeat
- Chapter 200: A conversation for something very important
- Chapter 199: Hard mode in both worlds
- Side Story 28 - Meanwhile in Origin, in the absence of the god of reincarnation
- Chapter 198: Winter is a season of meetings and farewells
- Chapter 197: The steps of the Holy Mother Killers, and the Demon King spirited away
- Chapter 196: Blood, blessings and a curse that bears fruit
- Chapter 195: Squeezing information from a hyena and supplying the Vampires
- Chapter 194: Encroaching on the kingdom while humming a tune
- Chapter 193: The Demon King dreams
- Side 27 - The hero finally faces the Demon King, and suspicions deepen
- Chapter 192 - Mother’s return and a growing family?
- Chapter 191: You accomplished it
- Chapter 190 - Storm and eclipse
- Chapter 189: A moving storm, a growing mother and son, and people who can’t join forces
- Chapter 188: The squirming Demon King and his fragments
- Chapter 187: An expanding nation and the Demon King that refuses to strike
- Chapter 186: The resurrection of the Demon King
- Chapter 185: Gods passing by each other
- Chapter 184: The champion’s wish echoes in the sky of those who receive the eclipse’s blessing
- Chapter 183: The darkness of the ocean vs. the darkness above the water’s surface
- Chapter 182: Name: Cuatro
- Side Story 26: Meanwhile, three separate groups of reincarnated individuals…
- Chapter 181: The second plan and the midwinter ocean
- Chapter 180: Posing to say that negotiations are possible
- Chapter 179: A mother-daughter conversation and a strange reunion
- Timeline of events up until end of Volume 8
- V8 Character Summary Page part 2 + Race introductions
- V8 Character Summary Page Part 1
- Side Story 25: A mother who wants to grow stronger, an emperor who wants his bloodline to continue and reincarna
- Chapter 178: Gestation time and the movements of factions
- Chapter 177: The root of life
- Chapter 176: Gufadgarn, the evil god of labyrinths
- Chapter 175: There are some things that even an illusion cannot be forgiven for
- Chapter 174: Those who pass through the gate and those who cannot even stand before it
- Chapter 173: A false image self
- Chapter 172: You cannot escape from the world!
- Chapter 171: An echoing scream
- Chapter 170: Those who lead and those who follow
- Chapter 169 — The clearing of the Trial of Zakkart begins
- Chapter 168 — Those who wait for the trial and those who face it
- Chapter 167 — The two small remaining tasks
- Chapter 166 — The lawless area in the capital
- Chapter 165 — Improve yourself and let us compete
- Chapter 164 — The princess and marshal’s worries
- Chapter 163 — The emperor’s coronation
- Chapter 162 — The Demon King Vandalieu gazes at his form from the distant past
- Chapter 161 — A chance meeting with a goddess
- Chapter 160 — A path that continues in a dream
- Chapter 159 — Nation visits continued
- Chapter 158 — The troubled Perseus
- Chapter 157 — The Kijin nation and a kindred-spirit
- Chapter 156 — The birth of the queen bee of purgatory, and the Six Horn Battle-Demons standing in the way
- Side Story 24 — Rising in the west and setting in the east
- Chapter 155 — Bone Blades and ten left
- Chapter 154 — Severed bonds
- Appendix 7 — Luciliano’s report 2 - Kasim’s spring
- Appendix 6 — An introduction to the races — Arachne, Empusa and…
- V7 Character Summary Page
- Chapter 153 — The empire’s strategy and a birthday celebration
- Chapter 152 — Please let me borrow your face for a moment
- Chapter 151 — Not even an appetizer
- Chapter 150 — Don’t underestimate human strength!
- Chapter 149 — The warning that becomes silent
- Side Story 23 — Reincarnated individuals here and there, and the god of thunderclouds
- Chapter 148 — The true end of an evil god and the squirming Fifteen…
- Chapter 147 — An audience with the gods - a suggestion to become emperor and a delicious snack
- Chapter 146 — Our nation will return to being an ordinary kingdom
- Chapter 145 — This monster
- Chapter 144 — Ravovifard’s plan for certain victory
- Chapter 143 — I’m a demon, even without being told
- Side Story 22: The Fifteen Evil-breaking Swords and the sixth reincarnated individual
- Chapter 142 — The king working in the nation three days after conquering it, and the emperor in the empire
- Chapter 141 — Strong meat offering
- Chapter 140 — Survival of the fittest
- Chapter 139 — People who need to take leave
- Chapter 138 — The illusion of a decisive battle in Zozogante’s Great Forest
- Chapter 137 — The shocking truth that is now revealed
- Chapter 136 — The king, the prince and the emperor
- Chapter 135 — The Holy Son and his companions that will face great trials, and going out to gather what is needed
- Chapter 134 — Visit to Zanalpadna
- Chapter 133 — Princess Kurnelia’s vi~sit~
- Chapter 132 — Is there anyone equivalent to an A class adventurer present?
- Chapter 131 — The spider-san’s request to kill her
- Side Story 21 — The reincarnated individuals’ counseling
- Chapter 130 — The first day in the southern region, I met a spider san at t
- V6 Character Summary Page
- Chapter 129 — The heroes comforting the king with their bodies
- Chapter 128 — The leaping sphere of flesh
- Chapter 127 — Mountains cannot be moved for now
- Chapter 126 — How to counter a cheat like ability that forces cardiopulmona
- Chapter 125 — The eyes of heaven that look this way And a great scythe
- Chapter 124 — The Sword King’s determination, the hound’s glory, the lips t
- Chapter 123 — They’re coming! But let’s prioritize going south for now
- Chapter 122 — The threat lying in wait and the threat closing in
- Chapter 121 — The meaty visitor in the dead of the night
- Side Story 20 — The mastermind reveals himself, but the stage
- Side Story 19 — A blind eye is turned to two Origin
- Side Story 18 — I’ve won Origin
- Side Story 17 — Chain of events Origin
- Side Story 16 — Preliminary encounter (Origin)
- Side Story 15 — Meanwhile, Heinz and his companions
- Chapter 120 — A light ruler, and squirming
- Chapter 119 — The man who sends the king flying
- Appendix 5 — Scylla race introduction + Interview with an evil god
- V5 Character Summary Page
- Side Story 14 — Luciliano’s report Lower section Epilogue
- Side Story 13 — Luciliano’s report Upper section
- Side Story 12 — The gods watching from afar, and others
- Chapter 118 — Objectives are about 70 percent complete
- Chapter 117 — Dear younger brother
- Chapter 116 — The final revenge and the almost—forgotten princess knight
- Chapter 115 — Plunderer
- Chapter 114 — The Trojan horse plan and the one whose left hand I have
- Chapter 113 — Target Booking
- Side Story 11 — Those squirming in other worlds Earth, Origin
- Chapter 112 — Q - Is this a prisoner A - No, it is live bait
- Chapter 111 — Let’s look at each other’s eyes and talk
- Chapter 110 — Eclipse King and Tentacle King
- Chapter 109 — The approaching evil
- Chapter 108 — The history of the Scylla race
- Chapter 107 — Lucky sukebes are suckers
- Chapter 106 — Regarding the difficulty of communication between races
- Chapter 105 — A person who won’t be escorted
- Chapter 104 — There’s nothing that can be done, but I want rice
- Chapter 103 — The disappointed half-Vampire and the mad Pure-Breed Vampire
- Side Story 10 — Rodcorte and the two’s decision
- Chapter 102 — A chance meeting with a god
- Chapter 101 — The meeting between those who crawl on the ceiling
- Chapter 100 — Dungeon-clearing is effective against back pain
- Chapter 99 — The changing omens and citizens
- Chapter 98 — The one who guides and the ones who go on
- Chapter 97 — The Cream Expedition’s conclusion!
- Appendix 4 — Explanation of races that have appeared
- Side Story 9 — Everyday life in Talosheim o ID
- Side Story 8 — Meanwhile, in the western region of the contine
- V4 Character Summary Page
- Side Story 7 — Thinking about him from a faraway place
- Chapter 96 — A poorly-ending conspiracy and future plans
- Chapter 95 — Fire
- Chapter 94: The half-Vampire’s house visit to conquer the monkey
- Chapter 93 — The Monster who won’t give up
- Chapter 92 — The troops led by a herbivorous man vs the Red Wolf Knights’ Order
- Chapter 91 — It would have been good if nothing happened, but…
- Chapter 90 — Let’s go, you sorry bastards!
- Chapter 89 — Acquiring milk
- Chapter 88 — The king pulls the strings
- Chapter 87 — Actually, let’s get on with creating a currency
- Chapter 86 — The Eclipse King’s Orchard
- Chapter 85 — A king who visits the people
- Chapter 84 — Mountains don’t move… so they’re simpler than people
- Chapter 83 — The difference between making requests and making a selection
- Chapter 82 — The shadow gnawing at the slave-run mine and the approaching threat
- Chapter 81 — The sunken house of the duke and visiting the cultivation village again
- Chapter 80 — The man who comes to an end with his third time
- Chapter 79 — Fanning the flames in the underground graveyard
- Chapter 78 — The departing ominous bird covers its trail and secretly threatens the capital
- Chapter 77 — Abandoning the duchy, unable to forgive the enemy
- Chapter 76 — To adventurers at the Adventurers’ Guild
- Chapter 75 — Charge! The local criminal syndicate
- Chapter 74 — Smooth flight through the sky, eating various things in the city
- Chapter 73 — Scum approaching from afar and a scoundrel lurking nearby
- Chapter 72 — The man who wants a fourth time
- Chapter 71 — If there’s nothing to eat, you can eat Goblins, can’t you?
- Chapter 70 — The peculiar, sharp-tongued, flying beast (7 years old)
- Chapter 69 — Making a decision with someone’s life in the first village
- Chapter 68 — The Hartner Duchy has gone through a decline
- Side Story 6 — Kaidou Kanata
- Chapter 67 — The first mission – Good afternoon, King
- Appendix 3 — Adventurers’ Guild explanation
- Appendix 2 — Monster explanation Ranks and more
- Magic Explanation – Up until Volume 3
- V3 — Character Summary Page
- Chapter 66 — The bell signaling the end sounds clear, but it sounds unpleasant to a god
- Side Story 5 — Vida
- Side Story 4 — At the same time, an S class adventurer…
- Side Story 3 — The conspiracies of three parties
- Chapter 65 — Now then, please pay your compulsory fee of goods
- Chapter 64 — Play and sing a gloomy, unpleasant marching song
- Chapter 63 — Ah, the sound of revenge is so sweet
- Chapter 62 — Let’s play the melody of death throes using disease, weapons and the sun
- Chapter 61 — The prelude, played with dissonance and percussion instruments
- Chapter 60 — The conductors and performers watching over the instruments headed for the stage
- Chapter 59 — The Eclipse King is cursed by the marshal
- Chapter 58 — The toiling soldiers and the Eclipse King serving beautiful women
- Chapter 57 — The Eclipse King is crowned, and a saint receives a Divine Message
- Chapter 56 — I’m crowned as a result of the Mayonnaise Meeting
- Chapter 55 — Sometime after autumn, insects will be drawn to the light
- Chapter 54 — They approach as I’m playfully bitten and creating forests
- Chapter 53 — The horns of war are still distant, but fighting forces must be gathered steadily
- Side Story 2 — The only remaining god of the eleven gods
- Chapter 52 — What’s impossible is impossible. So then let’s think of a method that is possible.
- Side Story 1 — In a Divine Realm
- Chapter 51 — You’re an enemy
- Chapter 50 —The battle against the Dragon Golem that was seventy percent destroyed by the hero
- Chapter 49 — The victory against the mid-boss was unfulfilling, but the Dragon Golem is next
- Chapter 48 — It seems I’ve become a place for insects
- Chapter 47 — Let’s launch things with a high amount of bloodthirst
- Chapter 46 — Preparing defenses while desperate and out of my mind
- Chapter 45 — Apparently I’m her number one and only one
- Chapter 44 — I will end you completely; there is no future for you
- Chapter 43 — Something that cannot be run from, cannot be disobeyed, that doesn’t exist
- Chapter 42 — Shadows of unrest approach unseen
- Chapter 41 — Let’s take life one step at a time without rushing things
- Chapter 40 — Human society is in good shape, but more importantly, I want seaweed
- Chapter 39 — With honor and fame, without land or a successor. That’s the kind of nobleman I want to be.
- Chapter 38 — The Dungeon boss is disappointing
- Chapter 37 — Can this be called clearing a Dungeon?
- Chapter 36 — Spartan training supported with praise
- Chapter 35 — A new life has been born, so let’s adjust our living environme
- Chapter 34 — My first time getting a Job, but I won’t go into a Dungeon yet
- Chapter 33 — A new resolve on my third birthday
- Chapter 32 — A journey of self-discovery and Rank up
- Chapter 31 — Forced to be white. What’s resting, again?
- Chapter 30 — I’m fine with being the Prophesized Holy Son
- Chapter 29 — The Black Ghoul King and the One-Armed Sword King
- Chapter 28 — The conditions in which the first objective can be achieved
- Chapter 27 — In a new land Apparently I am the Prophesized Holy Son
- Chapter 26 — Overcoming the difficulties, standing before a new land
- Chapter 25 — The journey by carriage, pushing through the mountains
- Chapter 24 — I, my allies and my enemies cannot be stopped once we start moving
- Chapter 23 — The truth I learn as I approach three years of age, and the enemy of my enemy is an enemy
- Chapter 22 — During the aftermath of war, the number of followers increases
- Chapter 21 — An unsightly, humorous boss fight
- Chapter 20 — Let us smash the noble pigs’ noses
- Chapter 19 — Carrying out a dirty attack
- Chapter 18 — The enemy of the enemy has begun moving, but preparations continue anyway
- Chapter 17 — He was supposed to become the Ghoul King because of his skills
- Chapter 16 — Skills make one the Ghoul King
- Chapter 15 — The half-vampire solving the problem of declining birth rates and the noble pig-man burning with ambition
- Chapter 14 — The lessons of applying anti-aging to the teacher
- Chapter 13 — The surprises that shorten a lifespan too much
- Chapter 12 — Carnival in the Ghoul community
- Chapter 11 — Did you think you’d saved a beautiful girl?
- Chapter 10 — Armor in both hands, speaking of dreams
- Chapter 9 — The second life that begins after death
- Chapter 8 — Encountering an optional gate and challenging it
- Chapter 7 — Unlasting revenge complete, now, work hard
- Chapter 6 — Bandits provide good leveling experience
- Chapter 5 — An idea: If I can’t get stronger, then those around me should get stronger instead.
- Chapter 4 — Love for the sun
- Chapter 3 — A hikikomori at six months old
- Chapter 2 — Hard mode begins, insanity takes over
- Chapter 1 — The Beginning of the Third Time
- Prologe — The end of the first and second time