Magic explanation – Up until Volume 3
Side Volume
This is an explanation of the no-attribute magic and death-attribute magic used by the protagonist.
Different spells require different amounts of technical skill and Mana. When the protagonist lacks the technical skill for a certain spell, he makes up for it by expending a large amount of Mana to cast the spell forcibly.
Also, as each type of magic levels up in skill, the strength and effects of their spells increase.
No-attribute magic
This is magic cast using Mana that hasn’t been influenced by any attribute and doesn’t exist in Origin.
Because it uses Mana that hasn’t been influenced by any attribute, anyone can use it no matter what attribute he or she has an affinity for. Thus, it is convenient for both those teaching the fundamentals of magic as well as those learning them, so apprentice mages begin learning the sensation of using and controlling Mana with this magic.
Because no-attribute Mana is not influenced by any attribute, it quickly disperses once it leaves the body. Because it is difficult to maintain, only has simple effects and using magic with an attribute produces more efficient and effective results, the people of Lambda consider it as little more than a tool to train with.
It is common for first-rate mages with level 5 in magic with an attribute to have a level 1 skill in No-Attribute Magic.
However, there are also a few who do not fail to perform fundamental training in no-attribute magic.
· Telekinesis
o Skill Requirement: Minimal to great, depending on the object being moved, speed and distance of movement
o Mana requirement: As above
A spell that moves an object with Mana. It is similar to psychokinesis.
Anything from a pebble to a boulder can be moved as long as it is a physical object. As long as the caster has enough Mana, he can freely control the distance and speed of the movement.
However, the average mage would likely run out of Mana and collapse just from moving a human-sized boulder a single meter.
It can also be used on objects that are moving, but this requires a high level in the Mana Control skill.
· Flight
o Skill Requirement: If ignoring safety, low
o Mana requirement: A small-medium amount per second, depending on the caster’s body weight. With higher speeds and complicated flight patterns, the required amount of Mana increases rapidly.
An application of Telekinesis. As Telekinesis is used to lift up and move the caster’s own body, it is a fundamentally dangerous spell. Failing to control it properly would result in the caster killing himself.
If the caster loses concentration, it is common that he crashes head-first into the ground.
· Appraisal
o Skill Requirement: Low
o Mana requirement: Low
The promised all-purpose skill of isekai works… is not this one.
The Appraisal spell of Lambda is a spell that produces information regarding the target by drawing conclusions from information already known to the caster. So when the caster uses Appraisal on an unknown target, it simply makes conjectures from the caster’s own knowledge.
For example, if Appraisal is used on a mushroom and the caster is not knowledgeable about mushrooms, he would only see something like, “A mysterious mushroom. It is a mushroom, classified as a fungus.” If the caster is an expert on mushrooms, he would be able to use similar mushroom species as a reference to make conjectures as to whether the target mushroom is poisonous or not, how it tastes and how it grows. However, that does not mean that the resulting information is necessarily correct.
Because it displays information that has entered the caster’s mind once, even if the caster has already forgotten about it, there are many who use this spell as a convenient way of having an internal encyclopedia.
Most Guilds have measures to prevent cheating in exams through the use of this spell. However, if one can cast this spell in such a way that the examiners would not notice it, this would demonstrate excellence in another way. (Since at the very least, this would mean that the caster possesses the Chant Revocation skill.)
Of course, this spell does not allow the caster to see the Status of others, though things like slaves or Familiars owned by the caster are an exception to this.
Vandalieu’s followers are an exception to that rule as well.
· Mana Transfer
o Skill Requirement: Low
o Mana requirement: Low
A spell that transfers Mana to a target that is in contact with the caster. However, the ratio of Mana transferred is, on average, around 5% of the amount of Mana spent.
This ratio changes depending on the caster’s compatibility with the target; there are cases where twins can transfer with over 100% efficiency, as well as negative efficiency ratios for those who have poor relationships with each other.
This compatibility is not something that people are born with; it can change based on the mental states of the caster and the target. Because of this, there was a period of time where mages used genders to determine compatibilities.
· Mana Bullet
o Skill Requirement: Low
o Mana requirement: Low-great
An offensive spell that compresses no-attribute Mana into a sphere and fires it. But because its firing distance is short and its projectile speed is slow, it is almost never used in real battles. It is only used as a last resort in cases where the enemy has a high resistance for the caster’s specialty attribute.
Its normal power is around the level of a solid straight punch. Because the protagonist puts ten thousand Mana into a single projectile, it has a considerable firing range and has enough power to turn a Rank 3 monster (around the strength of a brown bear) into a mass of dead meat.
However, because its projectile speed is slow and its trajectory is predictable, some kind of trick is needed to make the projectile hit.
· Healing Power Enhancement
o Skill Requirement: Medium
o Mana requirement: Medium-great
A spell that enhances the caster’s own healing power with Mana. However, it is less efficient than spells with an attribute that has the same effect, so this spell normally does little more than provide temporary treatment.
But as the protagonist possesses a large amount of Mana, medical knowledge gained on Earth and in Origin (such as information regarding the body’s structure), and his Rapid Regeneration skill, this spell produces a sufficient healing effect.
In addition, if Spirit Form Transformation is used at the same time, he can fuse parts of his body with another person’s, allowing him to use this spell to heal the wounds of others.
· Physical Ability Enhancement
o Skill Requirement: Low
o Mana requirement: Low-great
A spell that enhances the caster’s physical ability. It is mainly used for muscular power, but it is remarkably less effective than enchantment spells with an attribute.
Vandalieu can cast this spell, but there aren’t really any cases where he has used it. If he uses it carelessly, his body will be unable to withstand the vast amount of Mana, causing his muscles to burst and his bones to break.
Death-attribute magic
Magic that can only be learned by those who inherently have no affinity for any attribute of magic. It might be more appropriate to say that such people are born without an affinity for any other attribute. It cannot be gained by those who have no inherent affinity for any attribute due to a curse.
It is an attribute for which nobody in either Origin or Lambda possesses, other than Vandalieu, and there are no past examples, either.
However, it is apparently partially similar to the special abilities wielded by the Demon King Guduranis.
· Danger Sense: Death
o Skill Requirement: Minimal
o Mana requirement: Minimal
A spell that allows detection of danger for the caster and those near the caster. This spell not only detects malice, ill will and killing intent towards the caster, it also detects direct danger, such as poison in the caster’s cup or bombs planted near the caster. The spell also reacts to indirect danger, such as the risk of a stray bullet from a professional hitman who is aiming for the person walking in front of the caster.
As it detects sources of danger no matter how far away they are, it is a useful spell.
However, it does not react to dangers that do not lead to death. If there was a young prankster sneaking up on the caster with the intent to throw a cream pie on his head, this spell would not react.
And as for the function of detecting death for those other than the caster, it does not function perfectly unless they are near the caster.
· Sterilization
o Skill Requirement: Low
o Mana requirement: Low
A spell that kills bacteria, viruses and fungi within a target space. The area of effect can be increased by using more Mana to cast the spell. It can also be used to target a certain type of microorganism (Such as sterilizing only the influenza viruses in a sake brewery without affecting the kouji*).
Note: Mold used for fermentation.
It is also possible to target microorganisms in corpses and such, but microorganisms inside the bodies of living creatures cannot be targeted. If the caster is able to somehow fuse with that organism or directly examine the inside of its body, then it becomes possible.
Also, this spell does not function sufficiently to kill fungi and mold that have become monsters; it merely weakens their functions.
· Bug Killer
o Skill Requirement: Low
o Mana requirement: Low
A spell with Sterilization’s effects limited to bugs. It kills creatures that the caster recognizes as bugs.
Vandalieu considers pill bugs and woodlice to be like crustaceans, so he cannot kill them.
Like Sterilization, this spell is unable to kill bugs inside living creatures. For it to work, the caster must use a method to either directly examine the inside of the body or to fuse with the creature itself. However, it can kill bugs visible from outside the body (such as parasites in the mucus membranes of the eyeballs).
Also like Sterilization, this spell is ineffective against bugs that have turned into monsters. However, it does cause them discomfort, so it can ward them off.
· Undead Transformation
o Skill Requirement: Low
o Mana requirement: High
A spell that makes spirits possess corpses and inanimate objects to turn them into Undead-type monsters. The type of monster created depends on the condition of the spirits, the object they are possessing and the amount of Mana used in the spell.
There is no guarantee that the resulting Undead will be obedient to the caster, but those created by Vandalieu obey him due to the effects of Death-Attribute Charm.
· Golem Transformation
o Skill Requirement: Low
o Mana requirement: High
A spell that makes spirits possess inanimate objects to turn them into Golem-type monsters.
As they are actually Undead that possess inorganic bodies instead of corpses, anti-Undead light-attribute spells are effective on them.
In addition, the changing of the Golems’ shapes comes from the Golem Transmutation skill, so the shapes of the Golems cannot be manipulated with this spell alone.
· Demon Fire
o Skill Requirement: Low
o Mana requirement: Low
A spell that produces a blue-white flame that absorbs heat from its surroundings. It can be made to float in the air to provide illumination. Additionally, it can be used for cooling objects down.
Touching it will not cause frostbite immediately, but it is about as cold as a household freezer, so touching it for long periods of time would be dangerous.
Nothing is actually burning, so it is not extinguished if water is poured over it or it is submerged.
· Heat Leech
o Skill Requirement: Low
o Mana requirement: Low
A spell that leeches heat energy from its target. It can be used for things like extinguishing fires. It cannot directly leech heat from living things.
The leeched heat energy simply disappears, so it is impossible to use that energy for something else.
· Bloodshed Enhancement
o Skill Requirement: Low
o Mana requirement: Low
An enhancement spell that can be cast on weapons and bodies, increasing attack power against living things (things with Vitality displayed in their Status).
As it is specialized for fighting organisms, it does not produce any effects against corpses or inanimate obstacles.
· Energy Absorption
o Skill Requirement: Low
o Mana requirement: Low
An enchantment spell that absorbs attack power external to the enchanted object. Kinetic, heat, electrical, Mana – it absorbs any kind of energy. Because of this, it enhances defense against both physical and magical attacks.
However, it is powerless against poison and any disease that isn’t accompanied by Mana. In addition, it also absorbs light energy, so it has the weakness of causing blindness if cast on the eyeballs. But this weakness is not a problem for those with the Dark Vision skill.
· Disinfect, Detoxification
o Skill Requirement: Medium
o Mana requirement: Depends on the strength of the poison
Spells that neutralizes the toxicity of a substance. These spells differ from an antidote because it targets the poison itself, allowing it to neutralize the poison before it enters the body of a living creature.
Disinfect can only target inanimate objects. With this spell, cooked onions are harmless for a dog, honey is harmless for a baby and the deadly poison coating an assassin’s blade is harmless to living people.
In contrast, Detoxification can also target living creatures. It can neutralize the toxins secreted by living pufferfish, venomous snakes and microorganisms that cause illness.
However, it does not stop the venom production of creatures like pufferfish or snakes, so if they are left alone for long enough, they create more venom and return to normal.
· Deodorization
o Skill Requirement: Medium
o Mana requirement: Depends on the strength of the poison
A spell that neutralizes odors within a target area of effect. It can neutralize any odor no matter how unpleasant it is, but any new odors released in the target area after the spell is cast can be smelled as normal.
This includes examples such as fresh sweat being produced and decomposition continuing after the spell is cast.
· Detect Life
o Skill Requirement: Low
o Mana requirement: Low
A spell that detects life within a certain area. It reacts weakly to Undead and artificial organisms such as Golems, and it is completely unable to detect objects that do not have Vitality displayed in their status.
· Preservation
o Skill Requirement: Low
o Mana requirement: Depends on the size of the target
A spell that preserves the freshness of its target. It prevents the oxidation, desiccation and decomposition of its target. Items with this spell cast on them can be dried in the sun while maintaining the freshness of their organic components.
However, these items do not become indestructible, so it is still possible to burn items with this spell cast on them using fire.
Also, living creatures cannot be targeted by this spell, so it does not prevent aging. It does prevent hair from becoming disheveled, however.
· Freshness Restoration
o Skill Requirement: Medium
o Mana requirement: Depends on the state of freshness that is being restored
A spell that restores the freshness of a target. It restores decomposed organic substances to their original state, but it does not restore damage caused by decomposition.
Also, if this spell is used on a mummy, it has no effect unless water is applied at the same time.
If this is used on fermented food, it reverses the fermentation process.
· Decomposition, Fermentation
o Skill Requirement: Low
o Mana requirement: Depends on the degree of decomposition and fermentation
Spells that decompose or ferment their target. On Earth and in Origin, there are no strict differences between the phenomena of decomposition and fermentation other than that fermentation is useful to humans, so strictly speaking, these two are essentially the same spell.
The difference is that Decomposition has no limits to the time duration and effect of the decomposition it causes on its target, while Fermentation limits the duration of its effect to a point where it results in something that is useful to humans.
If Decomposition is used on a barrel of fresh miso, unless the duration is limited, even the barrel itself will decompose and disintegrate, never mind the soya beans. But no matter how long Fermentation is cast on the same barrel of fresh miso, the resulting product will be fermented miso.
Because of this, the use of Fermentation is limited to things like creating fermented foods from fresh ingredients and compost from waste. However, if used on ingredients for sake, the environment must be adjusted accordingly and limits must be placed, otherwise, vinegar will be produced.
Also, Decomposition has no effects on living creatures and inanimate objects that do not decompose.
· Maturation
o Skill Requirement: Low
o Mana requirement: Low
The Fermentation spell with further limitations.
It is a spell that allows meat, fish, fruit and vegetables to ripen without rotting.
· Aging, Inanimate Aging
o Skill Requirement: Low
o Mana requirement: Medium
Spells that cause dramatic aging in their target. However, its effects only last as long as the spell is being used, and only the body part in contact with the caster is designated as the target. The caster can cause aging in the whole of a target’s skin by touching one part of the skin, but it is impossible to cause aging in bones or the brain.
The only difference between Aging and Inanimate Aging is whether the target is living or not.
Also, Aging does not cause growth, so using it on a child would simply cause the child to age while maintaining a child’s constitution.
Inanimate Aging has uses such as making dried kombu.
· Spirit Form Transformation
o Skill Requirement: Low
o Mana requirement: Medium
A spell that turns the caster’s flesh into spirit form. It is possible to select which parts are turned into spirit form, so the caster can use it on his whole body or just his arms. The transformed parts become semi-transparent, but they remain visible to the naked eye even to those without specialized Jobs such as Spiritualist.
Body parts under the effect of this spell are unaffected by physical forces and can pass through physical objects. In order to harm body parts under the effect of this spell, either martial skills or magic must be cast, or weapons made of silver or magical metals such as Mythril must be used.
Also, because the changing shape of spirit form is fundamentally manipulating the original part, willingly breaking down the original shape (for example, turning arms into tentacles and branching them out, or splitting heads) carries the risk of causing mental damage, memory loss or madness.
This problem does not apply to those who have already had the above damage dealt to them.
· Youth Transformation
o Skill Requirement: High
o Mana requirement: High
A spell that absorbs the ‘aging’ of the target, causing a reversal of aging. Only the parts in contact with the caster are designated as targets, so in order to reverse aging in the entire body, the caster must be in contact with not only the target’s skin but also the bones, organs and nerves.
If age is continuously reversed in the organs and nerves, one would be theoretically immortal, becoming able to live hundreds or thousands of years.
However, this spell does not reverse time, so it does not cause memory loss or the reverting of the target’s personality to that of a child. There are cases where it improves the target’s ability to remember things, causing to remember things of the past that they had forgotten, and growth due to the age reversal in the bones and cartilage.
· Poison, Deadly Poison, Industrial Poison
o Skill Requirement: Low-high
o Mana requirement: Low-high
Spells that create poison. They can create poisonous compounds at the fingertips or apply deadly poison to objects in contact with the caster.
Though they have different names, the only difference between them is the degree of toxicity of the poisons they produce. The difficulty of casting the spells and the amount of Mana required depend on the toxicity and complexity of the poison’s effects.
Also, only poisonous substances known to the caster can be created. Vandalieu uses his scientific knowledge from Earth and his experiences in Origin to create them.
These skills can also be used to create monster toxins that can be used to create medicine, as well as things like anesthetics, sleeping drugs, muscle relaxants and muscle-strengthening drugs.
· Disease, Deadly Disease, Industrial Disease
o Skill Requirement: Low-high
o Mana requirement: Low-high
These spells create bacteria and viruses that cause disease. It generates microorganisms at the fingertips and on objects in contact with the caster.
The difficulty in casting the spells and the amount of Mana required depends on the disease’s infectious capacity, targets, mortality rate and symptoms.
These factors cannot all be controlled freely; trial-and-error research is required unless creating a known pathogen. Also, accurate medical knowledge is required.
Vandalieu gained knowledge in Origin, where science is more advanced than on Earth, and was infected with many different fatal diseases, so he is able to produce new diseases even without a specialized experimental facility.
· Lemure Creation
o Skill Requirement: Medium
o Mana requirement: Medium
This spell creates Familiars with the appearance of mostly-transparent skulls. They can fly and, as they do not physically exist, they move silently unless the Materialization spell is used.
The caster can borrow their vision and other senses, and issue orders to them even from afar.
Also, Lemures can be given an order to self-destruct. When they obey this order, they release a powerful killing intent that triggers the target’s survival instincts.
They have less self-awareness than Familiars created through other attributes of magic, so they are almost completely unable to make their own decisions.
Incidentally, the spell used to create Familiars of other attributes of magic is named Familiar Creation. The reason this spell’s name is different is because Vandalieu is unable to make any Familiars other than Lemures.
· Magic Absorption Barrier
o Skill Requirement: Low
o Mana requirement: Small-great
A spell that creates a black, fog-like barrier that absorbs Mana. When the caster is surrounded by this barrier, no one other than the caster is able to release Mana outside of his body.
Also, if the caster surrounds his own body with this barrier, it renders magical attacks completely ineffective.
Its weakness is that it does not block physical objects at all and that the barrier can be escaped by moving faster than the fog can keep up.
For example, if a rock is thrown at the barrier with Telekinesis, the barrier will cancel Telekinesis but not stop the rock that has already been thrown.
This barrier is also unable to stop martial skills that work through passing Mana through the inside of the body or a weapon.
The amount of Mana that can be absorbed by the barrier is proportional to the amount of Mana the caster used to create it.
· Impact-Negating Barrier
o Skill Requirement: Low
o Mana requirement: Small-great
A spell that creates a barrier that absorbs every kind of energy, including kinetic energy, other than Mana. This spell is cast with the caster at its center; none other than the caster can move inside it freely.
It is a physical version of the Mana Absorption Barrier, but since it cannot be cast on targets other than the caster himself, it is a defense-specialized spell.
However, splitting the caster’s arms from his main body, controlling them with Long-distance Control and casting the barrier around the arms is possible.
· Withering
o Skill Requirement: Medium
o Mana requirement: Medium
A spell that causes damage by evaporating the water content in a target. Whether this damage is fatal or not depends on the target’s Vitality, magical defense, biology and whether it can recover its water content immediately or not. However, the attack power of this spell is low; a high skill level and thousands of Mana are required to perform feats like instantly mummifying a person.
The Vitality loss caused by this spell cannot be recovered through natural healing measures. Water content must be replenished. Though the spell’s effects are decreased when used on already-dead bodies, it can be used on inorganic substances.
It can be used to instantly turn fresh fish into dried fish or dry up muddy roads.
· Corpse Healing
o Skill Requirement: Low
o Mana requirement: Depends on the damage being healed
A healing spell for Undead and corpses. Missing parts can be replaced with substitute parts.
It is impossible to resurrect the dead with this spell, and if there are too many damaged parts, this spell cannot repair them.
Also, there are some species that cannot be repaired. For example, the heads of headless knights.
· Healing Negation
o Skill Requirement: High
o Mana requirement: Medium-great
A spell that negates Vitality-restoring effects of things such as the target’s natural healing ability, Regeneration-type skills, spells and items.
This spell cannot be cast unless the target is nearby. The stronger the healing power of the method that the target is trying to use to heal is, the more Mana is required. However, casting this spell on targets that have already sustained a wound often results in death due to blood loss.
But as the target must be nearby (within two meters), it is not a very practical spell.
· Visualization
o Skill Requirement: Medium
o Mana requirement: Low
A spell developed by Vandalieu after being reincarnated in Lambda. It allows spirits that are normally invisible and inaudible to be seen and heard by others.
However, the spirits still cannot be touched.
· Materialization
o Skill Requirement: Medium
o Mana requirement: High
A spell developed by Vandalieu after being reincarnated in Lambda. It allows materialization of spirits by pouring Mana into them. However, they are still spirits, so they don’t eat and the Vitality on their Status is still zero. Physical attacks are also still ineffective.
Spirits cannot use skills and such from when they were alive. Also, their Mana falls a little short of the average person.
In addition, this spell can be used to materialize ghosts and evil spirits that do not normally have physical forms. The spell can also be used to create an incarnation of Familiar Spirits, heroic spirits and even gods if the target is willing.
However, as the required amount of Mana goes from several thousand to several hundred million to do so, this isn’t realistic for anyone other than Vandalieu.
Incidentally, the Materialization skill is something that can only be used on the owner of the skill; it is something separate from this spell.
· Erase Presence
o Skill Requirement: Low
o Mana requirement: Low
A spell that Vandalieu is constantly using unconsciously. It erases the presence of a target.
As it erases things like bloodthirst, animosity and heroic presence, it makes the target’s presence completely imperceptible. Those casting this skill likely appear as dreams or ghosts that can be seen during the day.
But as Vandalieu’s Death-Attribute Charm overcomes the effects of this spell, he is noticed by those affected by Death-Attribute Charm.
· Death Bullet
o Skill Requirement: Medium
o Mana requirement: High
Death-attribute projectiles that take the Vitality from their target. They appear to be black, fingertip-sized spheres, so they do not look very powerful. However, they directly rob the Vitality of those they come into contact with, even through armor and shields.
As one of the death attribute’s few offensive spells, this spell has excellent projectile speed and firing distance.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 391: The bloated soul
- Chapter 390: The countless hands that pray because of a shortage of hands
- Chapter 389: Those formerly of the Demon King’s army vs those of the old Demon King’s army
- Chapter 388: The mad god and the concealed god
- Chapter 387: The army of the Holy Nation of Amid vs the army of the Demon Empire of Vidal
- Chapter 386: The justice that threatens the world vs the new Demon King’s army that protects it
- Chapter 385: The method deployed by the truly evil god
- Chapter 384: The diversionary battle
- Chapter 383: The beginning before winter
- Chapter 382: Preparation for the decisive battle
- Chapter 381: The training from the new Demon King to defeat the old Demon King
- Side Chapter 69: Those with connections to the gods
- Chapter 380: The Demon King’s response to the mage-slayer
- Chapter 379: The letter from Mage Masher
- Side Chapter 68: Duke Gerald Birgitt
- Chapter 378: The dukes’ pledge of loyalty, and graduating from fundamentalism
- Chapter 377: The birth of the new Duchess Sauron
- Chapter 376: The future of the now-enclosed Sauron Duchy
- Chapter 375: The literal moving of mountains
- Chapter 374: Parting with a season of encounters and partings, and a blank check
- Chapter 373: An encounter in a season of encounters and partings
- Chapter 372: Facing graduation
- Side Chapter 67: The end of an empire and the birth of the holy nation
- Chapter 371: Aradia who has a self-proclaimed human for a father, a glutton for a brother, and a duke’s daughter for a sister
- Chapter 370: The Self-proclaimed Human
- Chapter 369: The former emperor whose slow life is threatened, and the self-proclaimed old man in the Farzon Duchy
- Chapter 368: The last remnants of the evil-god-worshiping Vampires and Meorilith, who praises everything to forcefully grant credits
- Chapter 367: The Jahan Duchy is guided smoothly and the Demon King tries to make copies of himself
- Chapter 366: The Demon King sent by a god
- Chapter 365: The towering Iggdrasil
- Chapter 364: The gods struggle with the changing of the times
- Chapter V14 Character Summary (3)
- Chapter Book 14 Summary (2)
- V14 Character Summary (1)
- Chapter V14 Character Summary (1)
- Side Chapter 66: The turmoil after the world is saved (Origin)
- Side Chapter 65: The system’s maintenance and management is barely kept running
- Side Chapter 64: The consequences of giving custom-made clothes to a single woman
- Side Chapter 63: The kingdom’s dukes in turmoil
- Chapter 340.1 - Side 62: The unending worries of the former emperor, the general, and the gods
- Chapter 336.1 - Side 61: Rikudou Hijiri’s Third Reincarnation
- Chapter 330.1 - Side 60: Tyranny and the emperor, and the boys and girls of around the same age
- Chapter 319 - Death Mage 319 - A little bit of effort from the Great Demon King
- Chapter 316.2 - V13 Character Summary (2)
- Chapter 316.1 - V13 Character Summary (1)
- Chapter 315.11 - Side 59: A place that seems far but is close; seems separate but is connected
- Chapter 315.10 - Side 58: A third end and an unending problem
- Chapter 315.9 - Side 57: An imperfect Utopia
- Chapter 315.8 - Side 56: The battlefield descends into chaos
- Chapter 315.7 - Side 55: A new god and a demigod descend
- Chapter 315.6 - Side 54: Rikudou’s reincarnation
- Chapter 315.5 - Side 53: The god of death
- Chapter 315.4 - Side 52: The threats group up
- Chapter 315.3 - Side 51 - Reincarnated individuals fly
- Chapter 315.2 - Side 50: Reincarnated individuals clash
- Chapter 315.1 - Side 49: The time for hiding comes to an end
- Chapter 363: Chaos will stay until autumn
- Chapter 362: Occupation: Vandalieu
- Chapter 361: The royal capital, occupied by Undead, Demons and, bizarre beings
- Chapter 360: The stakes are swung, and post-battle Orbaume
- Chapter 359: The True Demon King Vandalieu
- Chapter 358: I… *I* am Vandalieu
- Chapter 357: The former Demon King clashes with a self-proclaimed human and his companions
- Chapter 356: The fierce battle continues - The Demon King’s pawns VS the Demon King’s companions
- Chapter 355: The Demon King uses the power of humans
- Chapter 354: The roar of an unleashed Evil Elder Dragon
- Chapter 353: A truth revealed and Guduranis resurrected
- Chapter 352: A goddess descends into the chaos of the city
- Chapter 351: Orbaume faces a trial
- Chapter 350: The instinct awakens
- Chapter 349: The battlefield expands and an identity is revealed
- Chapter 348: The battlefield expands as expected
- Chapter 347: The battlefield of a self-proclaimed god, one proclaimed to be a god by others, a god, and heroes
- Chapter 346: The great plan stumbles in the beginning
- Chapter 345: The teacher who remains a mystery for a little longer
- Chapter 344: The potential heroes endure
- Chapter 343: Insincere gods and the neighborhood that almost became a nightmare
- Chapter 342: Rikudou Hijiri misses an opportunity
- Chapter 341: I haven’t come to fight, but I don’t mind a battle to the death
- Side Chapter 62: The unending worries of the former emperor, the general, and the gods
- Chapter 340: The growing number of searching mice
- Chapter 339: Failure to move on from being a lackey
- Chapter 338: What do the new family members taste like?
- Chapter 337: One is trapped in a dream, and one is on the verge of having his dreams become reality
- Side Chapter 61: Rikudou Hijiri’s Third Reincarnation
- Chapter 336: The duke peers into the abyss
- Chapter 335: A harmless banquet
- Chapter 334: The changing hospital and a mother-daughter picnic
- Chapter 333: While the half-Vampire is away…
- Chapter 332: The patient is a monster
- Chapter 331: The emperor who lies down and the emperor who crawls
- Side Chapter 60: Tyranny and the emperor, and the boys and girls of around the same age
- Chapter 330: Nobles with colorful ambitions
- Chapter 329: Practical cooking, and the end of a duty
- Chapter 328: The friendship between lackeys and a contract with an honor student
- Chapter 327: Two people confront each other
- Chapter 326: The current state of the party members
- Chapter 325: Those around the Demon King and those who are after the Demon King
- Chapter 324: A discussion of the past, and an ideal land
- Chapter 323: The broken magic sword, and the one approaching the Great Demon King
- Chapter 322: Training inside and out
- Chapter 321: A day in the life of Vandalieu, a certain instructor, and a noble lady
- Chapter 320: Those squirming in the shadows of school life
- Chapter 318: A not-so-peaceful school life
- Chapter 317: Escaping from solitude
- Chapter V13 Character Summary (2)
- Chapter V13 Character Summary (1)
- Chapter 316: A new life!
- Side Chapter 59: A place that seems far but is close; seems separate but is connected
- Side Chapter 58: A third end and an unending problem
- Side Chapter 57: An imperfect Utopia
- Side Chapter 56: The battlefield descends into chaos
- Side Chapter 55: A new god and a demigod descend
- Side Chapter 54: Rikudou’s reincarnation
- Side Chapter 53: The god of death
- Side Chapter 52: The threats group up
- Side Chapter 50: Reincarnated individuals clash
- Side Chapter 49: The time for hiding comes to an end
- Chapter 315: Talk of other worlds
- Chapter 314: The second half of the examination begins, and the Tamers’ Guild is tested once more
- Chapter 313: A mysterious examiner appears
- Chapter 312: Let’s invite the first guests to the cursed mansion
- Chapter 311: Take a leap into a cursed mansion in a neighboring country!
- Chapter 310: The Roaring Flames fall at the former Scylla territory
- Chapter 309: The birth of a new Guider and the approaching overwhelming battle
- Chapter 308: A new champion, and deep worries…
- Chapter 307: Enrollment, and preparing for the champion
- Chapter V12 Character Summary (2)
- Chapter V12 Character Summary (1)
- Side Chapter 48: The threat closing in on Origin
- Side Chapter 47: The peaceful Alcrem Duchy
- Side Chapter 46: A god who claims that they are not a god
- Chapter 306: The Great Demon King learns of the heroic god’s resurrection
- Chapter 305: The God of Sinful Chains and Bellwood, bound by chains
- Chapter 304: The madness of the God of Law and Fate, and the Five-colored Blades’ progress
- Chapter 303: The battle of the Demon King’s Continent reaches its conclusion
- Chapter 302: The sun’s wrath and the ceasing war drums
- Chapter 301: Peria’s resurrection and the resumption of battle
- Chapter 300: The Mother-Goddess’s declaration
- Chapter 299: The goddess’s revival and the Great Demon King who carries the names of the champions
- Chapter 298: Time for food
- Chapter 297: The second stage begins
- Chapter 296: An all-purpose Pandemonium and a broken war horn
- Chapter 295: A distraction, but a fierce battle nonetheless
- Chapter 294: The one who spreads death through muscles
- Chapter 293: The first stage begins
- Chapter 292: The back-shield with phantom thorns
- Side Chapter 45: A peaceful moment before a certain storm
- Chapter 291: A moment after battle, and cannibalism
- Chapter 290: The horseman of the apocalypse decides not to ride
- Chapter 289: With Five Sins
- Side Chapter 44: The various gods
- Chapter 288: Perseus and Skanda
- Chapter 287: Firstborn child
- Chapter 286: The Dragon Emperor God
- Chapter 285: A peaceful tea-time
- Chapter 284: Those who are nurtured between attacks
- Chapter 283: Another Guider and shaken gods
- Chapter 282: A thrilling battle
- Chapter 281: One statue is canceled, another is built
- Chapter 280: The empire of law is burned by the storm
- Chapter 279: The Gartland Concert
- Chapter 278: A rematch… or rather, observation
- Chapter 277: Things are hard for former members of the Demon King’s army
- Chapter 276 - The Saint of Darkness
- Chapter 275 - The barrier that wounds the Demon King, and an underground world
- Chapter 274 - The escaping Demon King’s party and the reinforcements that were not in time
- Chapter 273 - The battle to defend the Demon King’s continent
- Chapter 272 - A lively day in Alcrem and the sneaky Demon King
- Chapter 271 - Honorary Countess Darcia Zakkart
- Side Story 42 - Heinz returns
- Book 11: Character Summary (2)
- Book 11: Character Summary (1)
- Shide Story 41 - The puzzled nobles and Urðr who longs for yesterday
- Shide Story 40 - The god of reincarnation’s suspicions (Origin)
- Chapter 270 - The secret exchange between the Great Demon King and the Alcrem Duchy
- Chapter 269 - A story is fabricated and the truth is buried
- Chapter 268 - I am me, and I am already non-existent
- Chapter 267 - The evil god Zerzoregin reveals himself
- Chapter 266 - The fearsome Mimic Humans vs the menacing army of the Demon King
- Chapter 265 - Alcrem unites as one, and the Demon King returns
- Chapter 264 - The Knight of the Collapsed Mountains bares his fangs, and the former Demon King strikes back
- Chapter 263 - The Collapsing Thousand Blades and the Hounds of Cannibalism
- Chapter 262 - The troubled tea party
- Chapter 261 - The friend of the Demon King whom even the gods couldn’t foresee
- Chapter 260 - A friend of the heart, met once more
- Chapter 259 - A large airborne battle
- Chapter 258 - The hard-fighting Pentagram
- Chapter 257 - The relief of the ‘Knight of Keen Insight’
- Chapter 256 - Today’s plans: A duel at dinnertime
- Side Story 39 - Those acting secretly in the Demon King’s blind spot
- Chapter 255 - Those moving behind the scenes in the capital
- Chapter 254 - Death Mage 254 - Alcrem
- Chapter 253 - Recruiting new members!
- Chapter 252 - The Demon King’s family grows, and a hero steps into the tiger’s den
- Chapter 251 - People, gods and a Demon King pass by one another
- Chapter 250 - One name is buried in history, and another is created
- Chapter 249 - Into the masterless Dungeon
- Chapter 248 - The god of reincarnation’s relatively honest ploy
- Chapter 247 - The new name for the nation is decided
- Chapter 246 - When a black, bubbling nectar fills the cups of the gods
- Chapter 245 - The World is Round
- Chapter 244 - More plans for spring
- Side Story 38 - Religious devotion is work
- Volume 10 Character Summary Part 2
- Volume 10 Character Summary Part 1
- Side Story 37 - World affairs progress, slowly but surely
- Side Story 36 - The evil spirit lurking in the Amemiya residence
- Chapter 243 - The false parade and the nameless heroes
- Chapter 242 - The plaza where the heroes are
- Chapter 241 - The Demon King’s cover-up before the investigators come
- Chapter 240 - The death of a god of war
- Side Story 35 - The god of thunderclouds’ end’s impact on the gods
- Chapter 239 - The Demon King’s dining table
- Chapter 238 - The reincarnated individuals gather before the Demon King
- Side Story 34 - Everyone’s battles - shape-shifting, transformation, and great transformation
- Chapter 237 - The reincarnated individuals making a move and the trapped heroic spirits
- Chapter 236 - The important thing is the soul
- Chapter 234: The battle begins, and a fight between a god’s servant and a subordinate of the Demon King
- Chapter 233: Time is needed to protect one’s reputation
- Chapter 232: The heroes who try to claim victory at the cost of the city, and the Demon King who tries to protect it
- Chapter 231 - Gordon becomes a hero and a mass of flesh gets lost
- Side Story 33 - A strange consistency
- Chapter 229 - Gods gaze at the chaos, the Demon King pretends to be the Demon King
- Chapter 228 - Those who look up at the sky
- Chapter 227: Those who can’t read the air
- Chapter 226: The calm before the thunderclouds
- Chapter 225: The Demiurge that grows from the ground when summoned
- Side Story 32 - God’s Will
- Chapter 224: The screams of Vampires echo, a peaceful day
- Chapter 223: The destruction of joyful life and the Demon King’s party welcomes the lost lambs
- Chapter 222: Those who toy with Guduranis
- Chapter 221: This is the Demon King’s ‘city’
- Chapter 220: The one who manipulates from the shadows and the ones who shine
- Chapter 219: A house of dolls
- Chapter 218: The truth buried in darkness
- Chapter 217: The labyrinth lying in wait and the Demon King that can be met in dreams
- Chapter 216: Beyond the door is -
- Chapter 215: A way to make artificial limbs one’s own
- Chapter 214: Those who believe will be saved
- Side Story 31 - Ties of obligation that come to an end
- Chapter 213: Those who are persistent and the man who gives up
- Chapter 212: The encroachment of the city of Morksi
- Chapter 211: Those who crawl in the night and echoing screams
- Chapter 210: The food cart business will continue
- Chapter 209: Charge! Youre dinner?!
- Chapter 208: A peaceful week for the Demon King
- Chapter 207: Those who are truly starving
- Chapter 206: The starving wolf who visits the Demon King opening his food cart business
- Chapter 205: The time for mutation has come!
- Chapter 204: Towards a temporary registration
- Volume 9 Character Summary - Part 2
- Volume 9 Character Summary - Part 1
- Side Story 30 - The former idol who likes her third life
- Side Story 29 - The determination of certain former slaves
- Chapter 203: In the city, as if nothing happened
- Chapter 202: A draw? A huge defeat?
- Chapter 201: A confirmed defeat
- Chapter 200: A conversation for something very important
- Chapter 199: Hard mode in both worlds
- Side Story 28 - Meanwhile in Origin, in the absence of the god of reincarnation
- Chapter 198: Winter is a season of meetings and farewells
- Chapter 197: The steps of the Holy Mother Killers, and the Demon King spirited away
- Chapter 196: Blood, blessings and a curse that bears fruit
- Chapter 195: Squeezing information from a hyena and supplying the Vampires
- Chapter 194: Encroaching on the kingdom while humming a tune
- Chapter 193: The Demon King dreams
- Side 27 - The hero finally faces the Demon King, and suspicions deepen
- Chapter 192 - Mother’s return and a growing family?
- Chapter 191: You accomplished it
- Chapter 190 - Storm and eclipse
- Chapter 189: A moving storm, a growing mother and son, and people who can’t join forces
- Chapter 188: The squirming Demon King and his fragments
- Chapter 187: An expanding nation and the Demon King that refuses to strike
- Chapter 186: The resurrection of the Demon King
- Chapter 185: Gods passing by each other
- Chapter 184: The champion’s wish echoes in the sky of those who receive the eclipse’s blessing
- Chapter 183: The darkness of the ocean vs. the darkness above the water’s surface
- Chapter 182: Name: Cuatro
- Side Story 26: Meanwhile, three separate groups of reincarnated individuals…
- Chapter 181: The second plan and the midwinter ocean
- Chapter 180: Posing to say that negotiations are possible
- Chapter 179: A mother-daughter conversation and a strange reunion
- Timeline of events up until end of Volume 8
- V8 Character Summary Page part 2 + Race introductions
- V8 Character Summary Page Part 1
- Side Story 25: A mother who wants to grow stronger, an emperor who wants his bloodline to continue and reincarna
- Chapter 178: Gestation time and the movements of factions
- Chapter 177: The root of life
- Chapter 176: Gufadgarn, the evil god of labyrinths
- Chapter 175: There are some things that even an illusion cannot be forgiven for
- Chapter 174: Those who pass through the gate and those who cannot even stand before it
- Chapter 173: A false image self
- Chapter 172: You cannot escape from the world!
- Chapter 171: An echoing scream
- Chapter 170: Those who lead and those who follow
- Chapter 169 — The clearing of the Trial of Zakkart begins
- Chapter 168 — Those who wait for the trial and those who face it
- Chapter 167 — The two small remaining tasks
- Chapter 166 — The lawless area in the capital
- Chapter 165 — Improve yourself and let us compete
- Chapter 164 — The princess and marshal’s worries
- Chapter 163 — The emperor’s coronation
- Chapter 162 — The Demon King Vandalieu gazes at his form from the distant past
- Chapter 161 — A chance meeting with a goddess
- Chapter 160 — A path that continues in a dream
- Chapter 159 — Nation visits continued
- Chapter 158 — The troubled Perseus
- Chapter 157 — The Kijin nation and a kindred-spirit
- Chapter 156 — The birth of the queen bee of purgatory, and the Six Horn Battle-Demons standing in the way
- Side Story 24 — Rising in the west and setting in the east
- Chapter 155 — Bone Blades and ten left
- Chapter 154 — Severed bonds
- Appendix 7 — Luciliano’s report 2 - Kasim’s spring
- Appendix 6 — An introduction to the races — Arachne, Empusa and…
- V7 Character Summary Page
- Chapter 153 — The empire’s strategy and a birthday celebration
- Chapter 152 — Please let me borrow your face for a moment
- Chapter 151 — Not even an appetizer
- Chapter 150 — Don’t underestimate human strength!
- Chapter 149 — The warning that becomes silent
- Side Story 23 — Reincarnated individuals here and there, and the god of thunderclouds
- Chapter 148 — The true end of an evil god and the squirming Fifteen…
- Chapter 147 — An audience with the gods - a suggestion to become emperor and a delicious snack
- Chapter 146 — Our nation will return to being an ordinary kingdom
- Chapter 145 — This monster
- Chapter 144 — Ravovifard’s plan for certain victory
- Chapter 143 — I’m a demon, even without being told
- Side Story 22: The Fifteen Evil-breaking Swords and the sixth reincarnated individual
- Chapter 142 — The king working in the nation three days after conquering it, and the emperor in the empire
- Chapter 141 — Strong meat offering
- Chapter 140 — Survival of the fittest
- Chapter 139 — People who need to take leave
- Chapter 138 — The illusion of a decisive battle in Zozogante’s Great Forest
- Chapter 137 — The shocking truth that is now revealed
- Chapter 136 — The king, the prince and the emperor
- Chapter 135 — The Holy Son and his companions that will face great trials, and going out to gather what is needed
- Chapter 134 — Visit to Zanalpadna
- Chapter 133 — Princess Kurnelia’s vi~sit~
- Chapter 132 — Is there anyone equivalent to an A class adventurer present?
- Chapter 131 — The spider-san’s request to kill her
- Side Story 21 — The reincarnated individuals’ counseling
- Chapter 130 — The first day in the southern region, I met a spider san at t
- V6 Character Summary Page
- Chapter 129 — The heroes comforting the king with their bodies
- Chapter 128 — The leaping sphere of flesh
- Chapter 127 — Mountains cannot be moved for now
- Chapter 126 — How to counter a cheat like ability that forces cardiopulmona
- Chapter 125 — The eyes of heaven that look this way And a great scythe
- Chapter 124 — The Sword King’s determination, the hound’s glory, the lips t
- Chapter 123 — They’re coming! But let’s prioritize going south for now
- Chapter 122 — The threat lying in wait and the threat closing in
- Chapter 121 — The meaty visitor in the dead of the night
- Side Story 20 — The mastermind reveals himself, but the stage
- Side Story 19 — A blind eye is turned to two Origin
- Side Story 18 — I’ve won Origin
- Side Story 17 — Chain of events Origin
- Side Story 16 — Preliminary encounter (Origin)
- Side Story 15 — Meanwhile, Heinz and his companions
- Chapter 120 — A light ruler, and squirming
- Chapter 119 — The man who sends the king flying
- Appendix 5 — Scylla race introduction + Interview with an evil god
- V5 Character Summary Page
- Side Story 14 — Luciliano’s report Lower section Epilogue
- Side Story 13 — Luciliano’s report Upper section
- Side Story 12 — The gods watching from afar, and others
- Chapter 118 — Objectives are about 70 percent complete
- Chapter 117 — Dear younger brother
- Chapter 116 — The final revenge and the almost—forgotten princess knight
- Chapter 115 — Plunderer
- Chapter 114 — The Trojan horse plan and the one whose left hand I have
- Chapter 113 — Target Booking
- Side Story 11 — Those squirming in other worlds Earth, Origin
- Chapter 112 — Q - Is this a prisoner A - No, it is live bait
- Chapter 111 — Let’s look at each other’s eyes and talk
- Chapter 110 — Eclipse King and Tentacle King
- Chapter 109 — The approaching evil
- Chapter 108 — The history of the Scylla race
- Chapter 107 — Lucky sukebes are suckers
- Chapter 106 — Regarding the difficulty of communication between races
- Chapter 105 — A person who won’t be escorted
- Chapter 104 — There’s nothing that can be done, but I want rice
- Chapter 103 — The disappointed half-Vampire and the mad Pure-Breed Vampire
- Side Story 10 — Rodcorte and the two’s decision
- Chapter 102 — A chance meeting with a god
- Chapter 101 — The meeting between those who crawl on the ceiling
- Chapter 100 — Dungeon-clearing is effective against back pain
- Chapter 99 — The changing omens and citizens
- Chapter 98 — The one who guides and the ones who go on
- Chapter 97 — The Cream Expedition’s conclusion!
- Appendix 4 — Explanation of races that have appeared
- Side Story 9 — Everyday life in Talosheim o ID
- Side Story 8 — Meanwhile, in the western region of the contine
- V4 Character Summary Page
- Side Story 7 — Thinking about him from a faraway place
- Chapter 96 — A poorly-ending conspiracy and future plans
- Chapter 95 — Fire
- Chapter 94: The half-Vampire’s house visit to conquer the monkey
- Chapter 93 — The Monster who won’t give up
- Chapter 92 — The troops led by a herbivorous man vs the Red Wolf Knights’ Order
- Chapter 91 — It would have been good if nothing happened, but…
- Chapter 90 — Let’s go, you sorry bastards!
- Chapter 89 — Acquiring milk
- Chapter 88 — The king pulls the strings
- Chapter 87 — Actually, let’s get on with creating a currency
- Chapter 86 — The Eclipse King’s Orchard
- Chapter 85 — A king who visits the people
- Chapter 84 — Mountains don’t move… so they’re simpler than people
- Chapter 83 — The difference between making requests and making a selection
- Chapter 82 — The shadow gnawing at the slave-run mine and the approaching threat
- Chapter 81 — The sunken house of the duke and visiting the cultivation village again
- Chapter 80 — The man who comes to an end with his third time
- Chapter 79 — Fanning the flames in the underground graveyard
- Chapter 78 — The departing ominous bird covers its trail and secretly threatens the capital
- Chapter 77 — Abandoning the duchy, unable to forgive the enemy
- Chapter 76 — To adventurers at the Adventurers’ Guild
- Chapter 75 — Charge! The local criminal syndicate
- Chapter 74 — Smooth flight through the sky, eating various things in the city
- Chapter 73 — Scum approaching from afar and a scoundrel lurking nearby
- Chapter 72 — The man who wants a fourth time
- Chapter 71 — If there’s nothing to eat, you can eat Goblins, can’t you?
- Chapter 70 — The peculiar, sharp-tongued, flying beast (7 years old)
- Chapter 69 — Making a decision with someone’s life in the first village
- Chapter 68 — The Hartner Duchy has gone through a decline
- Side Story 6 — Kaidou Kanata
- Chapter 67 — The first mission – Good afternoon, King
- Appendix 3 — Adventurers’ Guild explanation
- Appendix 2 — Monster explanation Ranks and more
- Magic Explanation – Up until Volume 3
- V3 — Character Summary Page
- Chapter 66 — The bell signaling the end sounds clear, but it sounds unpleasant to a god
- Side Story 5 — Vida
- Side Story 4 — At the same time, an S class adventurer…
- Side Story 3 — The conspiracies of three parties
- Chapter 65 — Now then, please pay your compulsory fee of goods
- Chapter 64 — Play and sing a gloomy, unpleasant marching song
- Chapter 63 — Ah, the sound of revenge is so sweet
- Chapter 62 — Let’s play the melody of death throes using disease, weapons and the sun
- Chapter 61 — The prelude, played with dissonance and percussion instruments
- Chapter 60 — The conductors and performers watching over the instruments headed for the stage
- Chapter 59 — The Eclipse King is cursed by the marshal
- Chapter 58 — The toiling soldiers and the Eclipse King serving beautiful women
- Chapter 57 — The Eclipse King is crowned, and a saint receives a Divine Message
- Chapter 56 — I’m crowned as a result of the Mayonnaise Meeting
- Chapter 55 — Sometime after autumn, insects will be drawn to the light
- Chapter 54 — They approach as I’m playfully bitten and creating forests
- Chapter 53 — The horns of war are still distant, but fighting forces must be gathered steadily
- Side Story 2 — The only remaining god of the eleven gods
- Chapter 52 — What’s impossible is impossible. So then let’s think of a method that is possible.
- Side Story 1 — In a Divine Realm
- Chapter 51 — You’re an enemy
- Chapter 50 —The battle against the Dragon Golem that was seventy percent destroyed by the hero
- Chapter 49 — The victory against the mid-boss was unfulfilling, but the Dragon Golem is next
- Chapter 48 — It seems I’ve become a place for insects
- Chapter 47 — Let’s launch things with a high amount of bloodthirst
- Chapter 46 — Preparing defenses while desperate and out of my mind
- Chapter 45 — Apparently I’m her number one and only one
- Chapter 44 — I will end you completely; there is no future for you
- Chapter 43 — Something that cannot be run from, cannot be disobeyed, that doesn’t exist
- Chapter 42 — Shadows of unrest approach unseen
- Chapter 41 — Let’s take life one step at a time without rushing things
- Chapter 40 — Human society is in good shape, but more importantly, I want seaweed
- Chapter 39 — With honor and fame, without land or a successor. That’s the kind of nobleman I want to be.
- Chapter 38 — The Dungeon boss is disappointing
- Chapter 37 — Can this be called clearing a Dungeon?
- Chapter 36 — Spartan training supported with praise
- Chapter 35 — A new life has been born, so let’s adjust our living environme
- Chapter 34 — My first time getting a Job, but I won’t go into a Dungeon yet
- Chapter 33 — A new resolve on my third birthday
- Chapter 32 — A journey of self-discovery and Rank up
- Chapter 31 — Forced to be white. What’s resting, again?
- Chapter 30 — I’m fine with being the Prophesized Holy Son
- Chapter 29 — The Black Ghoul King and the One-Armed Sword King
- Chapter 28 — The conditions in which the first objective can be achieved
- Chapter 27 — In a new land Apparently I am the Prophesized Holy Son
- Chapter 26 — Overcoming the difficulties, standing before a new land
- Chapter 25 — The journey by carriage, pushing through the mountains
- Chapter 24 — I, my allies and my enemies cannot be stopped once we start moving
- Chapter 23 — The truth I learn as I approach three years of age, and the enemy of my enemy is an enemy
- Chapter 22 — During the aftermath of war, the number of followers increases
- Chapter 21 — An unsightly, humorous boss fight
- Chapter 20 — Let us smash the noble pigs’ noses
- Chapter 19 — Carrying out a dirty attack
- Chapter 18 — The enemy of the enemy has begun moving, but preparations continue anyway
- Chapter 17 — He was supposed to become the Ghoul King because of his skills
- Chapter 16 — Skills make one the Ghoul King
- Chapter 15 — The half-vampire solving the problem of declining birth rates and the noble pig-man burning with ambition
- Chapter 14 — The lessons of applying anti-aging to the teacher
- Chapter 13 — The surprises that shorten a lifespan too much
- Chapter 12 — Carnival in the Ghoul community
- Chapter 11 — Did you think you’d saved a beautiful girl?
- Chapter 10 — Armor in both hands, speaking of dreams
- Chapter 9 — The second life that begins after death
- Chapter 8 — Encountering an optional gate and challenging it
- Chapter 7 — Unlasting revenge complete, now, work hard
- Chapter 6 — Bandits provide good leveling experience
- Chapter 5 — An idea: If I can’t get stronger, then those around me should get stronger instead.
- Chapter 4 — Love for the sun
- Chapter 3 — A hikikomori at six months old
- Chapter 2 — Hard mode begins, insanity takes over
- Chapter 1 — The Beginning of the Third Time
- Prologe — The end of the first and second time