The private training room in the Spire of Sages. In his private training room, the feedback loop on the scrying wards was already activated. It was the night before the Promotion Trials, and the air was thick with the tension of a final dress rehearsal.
Ray stood by the equipment rack, his fingers tracing the cool metal of a training dagger, though his mind was miles away, navigating the branching paths of the upcoming day. The ‘Scenario,’ the team event is going to be the main attraction, but before he could even step foot in it, he had to survive the ‘Practicals.’
He didn’t have an official rulebook, the academy kept the specifics of the current year’s trials guarded until the moment they began. But he had Cassian.
Ray closed his eyes, recalling the senior student’s breakdown of the historical data during their war council. Cassian’s voice echoed in his memory.
The highest scores come from the highest risk. Historically, that means one of two choices for the duel.
Option A: Martial Duel. Survive against a 1st Rank Bronze Aegis.Option B: Magical Duel. Defeat a 2nd Circle Apprentice Mage.
His internal committee was locked in a heated deadlock over which path to take.
Veteran: “Take the soldier. Your body has been reforged. Your stamina is through the roof. You can outlast a Bronze Aegis. It’s the safe bet. Steel doesn’t fizzle.”
Scholar: “Illogical. Your public persona is a frail scholar who relies on ‘Engineering.’ If you step into the ring and beat an armored soldier into submission with your bare hands, you destroy your cover. You look like a threat.”
Courtier: “Agreed. The narrative is key. Beating a mage using ‘tricks’ and ‘theory’ reinforces the image of the brilliant but weak Engineer. It makes you look clever, not dangerous. And cleverness is forgivable. Dangerous is not.”
Ray nodded slowly. The logic makes sense. He had to take the Magic Duel. But there was a problem. A 2nd Circle Mage had access to spells he couldn’t cast yet. He can barely cast 1st-Circle spells yet. Without using Aether-Infusion technique. He would be fighting with cantrips and alchemy against real firepower.
He needed to know if his “Engineer” toolkit was actually enough to win, or if he was walking into a humiliation that would cost him his ranking.
System,
Ray thought, his focus sharpening.
Initiate Tactical Replication Protocol.
[TACTICAL REPLICATION PROTOCOL ONLINE.]
[SELECT SIMULATION PARAMETERS.]
Ray looked at the generic profiles: ‘Arcanum Student,’ ‘Valor Brawler.’ They were sloppy. Arrogant. Beating them proved nothing. If he wanted to be sure, he needed to fight the best.
Modify parameters,
Ray commanded internally.
I want a custom opponent. Take the raw magical stats of a standard 2nd Circle Mage, mana capacity, spell list, reaction time. But overwrite the combat AI with the behavioral patterns and tactical instincts of… Kaelen Thorne.
[PROCESSING… MAPPING TACTICAL PROFILE ‘KAELEN THORNE’ ONTO ‘STANDARD 2ND CIRCLE MAGE AVATAR.]
[WARNING: DIFFICULTY INCREASE ESTIMATED AT 300%.]
[CONFIRM?]
Confirm,
Ray mentally responded and he paused.
And prepare a second simulation. A standard 1st Rank Bronze Aegis. Overwrite combat AI with… Sergeant Svane Orben.
[CONFIRMED.]
[SIMULATIONS READY.]
Ray stepped into the center of the room, the cool air of the simulation chamber settling around him. He checked his belt pouches, feeling the weight of his new reality. They were no longer filled with just random scraps, but with a curated arsenal of ‘academic tools.’
He ran his fingers over the ‘Drafting Spool,’ feeling the tension of the silver wire. He checked the small leather case holding his ‘Scribe’s Darts,’ long, thin metal styluses that looked innocent but balanced perfectly for throwing. He felt the jagged edges of the ‘Geometric Caltrops’ and the cold iron of the ‘Universal Lever,’ a flat masonry chisel he had repurposed for prying and blunt force.
These were the weapons of the Engineer.
Stolen novel; please report.
He flexed his left hand, the leather of the ‘Theorist’s Glove’ creaking softly, the mirror shard in the palm catching the overhead light.
Activate Simulation One: Phantom Kaelen.
The air shimmered, and a figure coalesced. It didn’t look like Kaelen, it wore the generic gray robes of an academy proctor, but the stance was hers. The way it held its hands, fingers twitching in anticipation of a kinetic deflection. The cold, calculating tilt of the head. It was Kaelen’s mind in a stranger’s body.
“Begin.”
The Phantom didn’t bow. It moved.
She crossed her wrists in front of her chest, palms facing out, fingers splayed like a fan. The air around her distorted with sudden, blistering heat.
“Ignis! Tria! Orior!”
The phantom started with a 2nd-Circle spell ‘Scorching Ray.’
Three distinct, hissing lances of orange-white flame erupted from her fingertips. They didn’t fly in a straight line; they spiraled through the air like angry vipers, leaving trails of black smoke in their wake.
Ray dove, utilizing the Stoic Assassin’s ‘Flowing Shadow Technique.’ He rolled under the first ray, feeling the simulated heat singe him as it punched a crater into the wall behind him. He scrambled behind a holographic pillar just as the second and third rays slammed into the stone, scorching it black.
Weaver: “A barrage! She’s suppressing you! Don’t just cower, return fire!”
Ray didn’t cast back. Instead, his hand blurred to his belt. He snatched two Scribe’s Darts.
Using the Stoic Assassin’s ‘Marksmanship’ skill, He popped out from cover, not to cast, but to throw.
Thwip-Thwip.
The metal styluses whistled through the air. They weren’t aimed to kill; they were aimed at her somatic hand to break her rhythm.
The Phantom’s eyes widened. She canceled her next chant and slapped her hand down.
“Scutum!”
A blue Shield flared, deflecting the darts with a metallic ping.
Detective: “She’s defensive. Good. Now make her move.”
Ray didn’t stop. He reached into his pouch and scattered a handful of Geometric Caltrops across the center of the floor. The small metal pyramids clattered and settled, creating a zone of denial to stop her advance.
The Phantom saw them. She didn’t step back. Instead, she dropped to one knee, raising a fist glowing with heavy, amber light.
“Terra, tremere!”
She slammed her fist into the floor casting the 1st-Circle spell ‘Earth Tremor.’ There was a deep, subterranean THOOM. The holographic stones buckled and heaved upward like a frozen wave. Cracks spiderwebbed outward from her fist, shattering the floor and sending Ray’s caltrops flying harmlessly away in the debris.
The shockwave hit Ray. He lost his footing, stumbling as the ground beneath him turned into a jagged pit of loose stone.
The Phantom rose, her advantage absolute. Her hand began to glow with a paralyzing green light, her fingers stiffening. Casting 2nd-Circle spell ‘Hold Person.’
Ray realized with a jolt of cold fear that he was losing the magical exchange. He couldn’t match her firepower, and he couldn’t match her battlefield control. If he tried to duel her spell-for-spell, he would be dead in ten seconds.
Detective: “Stop fighting the mage. Fight the person. She’s looking for a target. Don’t give her one.”
Ray reached for his Drafting Spool. As he scrambled back to regain his footing on the broken floor, he hooked the nearly invisible silver wire around the leg of a heavy weapon rack. He kept the spool in his hand as he ran, paying out the line.
The Phantom finished her chant. Ray threw a Smoke Pellet.
CRACK-HISS.
A cloud of thick, grey smoke exploded between them. Ray activated the Gritty Detective’s ‘Observation’ skill, tracking the Phantom’s silhouette through the haze. She paused, her tactical mind analyzing the obstruction, preparing a wind spell to clear it.
Ray moved. He didn’t run away; he ran into the smoke, circling wide with the Fulcrum Principle already active.
He felt the tension on the silver wire in his hand. He saw the Phantom’s silhouette stepping forward, confident that she had him cornered.
He yanked the wire with all his strength.
Behind the Phantom, the heavy weapon rack toppled. It didn’t hit her, but it crashed down with a deafening, metal-on-stone clang just inches from her heels.
The Phantom flinched, spinning around to face the new threat.
That was the opening.
“Ventus!”
Ray cast Gust, not at the Phantom, but at the floor, using the air pressure to launch himself forward through the smoke like a projectile.
He was on her before she could turn back. He didn’t use a knife. He drew the ‘Universal Lever,’ the flat iron chisel.
She tried to bring her staff up to block, but Ray hooked the lever around her staff and wrenched it sideways, using the tool’s leverage to break her guard open.
She was open. Ray dropped the tool and lunged, his gloved hand splayed, fingers crackling with blue-white arcs of electricity. The air smelled sharply of ozone.
“Fulmen!”
Casting the cantrip spell Shocking Grasp. He didn’t aim for her chest. He used the Stoic Assassin’s ‘Anatomy Knowledge’ skill to jam his sparking palm against her wrist, digging his thumb directly into the ulnar nerve.
ZAP.
The lightning cantrip surged directly into her nervous system. The Phantom convulsed, her muscles locking up in a violent spasm. Her arm went dead, her spellcasting focus shattered, her ability to react short-circuited. Before she could recover, Ray swept her remaining leg and pinned her, his hand glowing with a second charge of lightning hovering over her throat.
[SIMULATION ENDED. WINNER: RAY CROFT.]
Ray slumped back, breathing hard. He had won. But he hadn’t used a single “powerful” spell. He had used smoke, wire, a chisel, and a cantrip designed for touch-range.
[SKILLED APPLICATION DETECTED]
[EVENT: ASYMMETRIC COMBAT SIMULATION (ANTI-MAGE PROTOCOL)]
[PERFORMANCE EVALUATION: INSPIRED]
[ANALYSIS: Host successfully neutralized a magically superior opponent without utilizing high-yield spells or Aether-Infusion. The strategy relied on ‘Mana Denial’ via environmental disruption (The Fulcrum Principle) rather than magical supremacy. The synthesis of mundane tools (Wire/Smoke), tactical positioning, and surgical spell application (Anatomical Shocking Grasp) demonstrates a mastery of asymmetric warfare.]
[MASTERY GAIN: Tactical Assessment +20% (CAPSTONE already reached, adding half of mastery gain to the next archetype skill ‘Basic Weapon Proficiency’), Anatomical Strike +15%, Marksmanship +10%.]
[INSPIRED RESULT: Your proficiency in disrupting spellcasting cycles using kinetic force has unlocked a sub-trait for ‘The Art of Transience’: Spell-Breaker’s Rhythm. You can now intuitively sense the ‘somatic vulnerability window’ in an opponent’s casting animation, allowing for perfectly timed interruptions.]
Scholar: “Inefficient energy expenditure, but highly effective outcome. You neutralized a superior magical opponent by removing her ability to cast, rather than overcoming her defense.”
Ray smiled grimly, putting the chisel back into his pouch.
“Dirty,”
he whispered.
“But it works.”
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 251: The Hammer vs. The Anvil
- Chapter 250: The Invisible Instructor
- Chapter 249: The Desperation of a Realist
- Chapter 248: The Butcher’s Deficit
- Chapter 247: The Tragedy of Incomplete Information
- Chapter 246: The Butcher of the Central Keep
- Chapter 245: The Currency of Commanders
- Chapter 244: The Preservation Protocol
- Chapter 243: Apex and Anchor
- Chapter 242: The Master Key
- Chapter 241: The Runic Gauntlet!
- Chapter 240: Perception Over Precision
- Chapter 239: Theater of the Mind
- Chapter 238: A Ghost in the Arena
- Chapter 237: A Symphony of Observation
- Chapter 236: The Wild and the Wall
- Chapter 235: The Static Turret Moves
- Chapter 234: A Symphony of One
- Chapter 233: How Do You Like Them Apples?
- Chapter 232: Archetype Evolution
- Chapter 231: The Dust of the Echo Chambers
- Chapter 230: The Purity of Betrayal
- Chapter 229: The Mind is the Battlefield
- Chapter 228: A Friendly Neighborhood Artificer
- Chapter 227: Team Chimera Reunited
- Chapter 226: Bleaching the Night
- Chapter 225: Taunts and Consequences
- Chapter 224: The Ghost General
- Chapter 223: The Nameless Grunt
- Chapter 222: The Command Flag
- Chapter 221: The Velvet Conspiracy
- Chapter 220: The Board is Set!
- Chapter 219: The Name of a Disaster
- Chapter 218: The Iron Rose Blooms
- Chapter 217: Let the Violence Begin!
- Chapter 216: The Undeclared Scholar Returns
- Chapter 215: Fireballs Win Duels, Logistics Win Wars
- Chapter 214: The One-Punch Artificer
- Chapter 213: Not a Single Spell
- Chapter 212: The Azure Cup
- Chapter 211: Belated Happy Birthday
- Chapter 210: Thirteen Today
- Chapter 209: A Knife for the King’s Throat
- Chapter 208: The Internal Security Review
- Chapter 207: Wasted Move, Appreciated Loyalty
- Chapter 206: Game Time
- Chapter 205: A King Does Not Need to Bleed
- Chapter 204: Buying the Future
- Chapter 203: Briar’s Crossing
- Chapter 202: A Tumor on the State
- Chapter 201: A Lord Protects His People
- Chapter 200: A Tide of Burning Legacy
- Chapter 199: The Finger and The Cleaner
- Chapter 198: The Dance of Attrition
- Chapter 197: An Ordinary Man
- Chapter 196: High Risk, High Reward
- Chapter 195: The Tactical Kill-Box
- Chapter 194: Smuggling the Void
- Chapter 193: Miscalculation of Interest
- Chapter 192: Eyes of the Void
- Chapter 191: The Risk of Professionals
- Chapter 190: The General and the Maid
- Chapter 189: No Heroics
- Chapter 188: The Blank Page
- Chapter 187: The Cover Story Becomes History
- Chapter 186: A Tired Mind is a Dull Blade
- ACT 4 CREDITS (Thank You All!)
- Chapter 185: The Inner Circle (END OF ACT 4)
- Chapter 184: The Rust and the Fire
- Chapter 183: Dismantling Perfection
- Chapter 182: The Interception
- Chapter 181: Fighting a War Without Being Caught
- Chapter 180: The Bone to Chew On
- Chapter 179: Strength of the Fortress
- Chapter 178: A Beautiful Lie
- Chapter 177: Approval of the Void
- Chapter 176: Hiding a Sun in a Lightbulb
- Chapter 175: It’s a Feature, Not a Bug
- Chapter 174: The Desperation Threshold
- Chapter 173: The Smiling Guillotine
- Chapter 172: Relief Over Domination
- Chapter 171: The Bear Votes No
- Chapter 170: The Primal Naturalist
- Chapter 169: The Spire of Hubris
- Chapter 168: The Artificer's Arrival
- Chapter 167: Smarter, Not Harder
- Chapter 166: The Hidden Room
- Chapter 165: The Conductor of Chaos
- Chapter 164: The Fury of the Indebted
- Chapter 163: The Chamber of Perspective
- Chapter 162: The Trap of Zero
- Chapter 161: Five Words to Victory
- Chapter 160: Truth and Lies
- Chapter 159: Only the Selfless
- Chapter 158: The Ten Percent
- Chapter 157: The Engineer's Execution
- Chapter 156: The Art of the Design
- Chapter 155: The Silver Aegis Declaration
- Chapter 154: The Engineer Lives!
- [SYSTEM NOTIFICATION: HOLIDAY EVENT DETECTED]
- Chapter 153: Wire, Smoke, and Chisel
- Chapter 152: Override Protocol
- Chapter 151: Reality 101
- Chapter 150: The Switch Dance
- Chapter 149: Teaching by Feeling
- Chapter 148: The Gold and the Shadow
- Chapter 147: The Umbral Revelation
- Chapter 146: The Wrong Time Bomb
- Chapter 145: Smoke, Sound, and Strike
- Chapter 144: Damage Control 101
- Chapter 143: The Unlit Circuit
- Chapter 142: To Create Potential
- Chapter 141: The Engineer's Narrative
- Chapter 140: The Universal Solvent
- Chapter 139: The Perfect Failure
- Chapter 138: 6th-Circle 101
- Chapter 137: The Promotion Trials
- Chapter 136: The Break is Over
- Act-3 Credits (A Huge Thank You!)
- Chapter 135: The Master's New Leash
- Chapter 134: A New School of Magic
- Chapter 133: Balance Over Numbness
- Chapter 132: The Scourge of Shame
- Chapter 131: The Third Link is Forged
- Chapter 130: The Perfect Paradox
- Chapter 129: Service and Silence
- Chapter 128: The Debt of Loyalty
- Chapter 127: The New Capstone
- Chapter 126: The Golden Fire
- Chapter 125: The Art of Disruption
- Chapter 124: The Price of Genius
- Chapter 123: The Breaching Point
- Chapter 122: The Interrogation
- Chapter 121: The Master's Concession
- Chapter 120: A Test of the Alliance
- Chapter 119: The Strategist's Choice
- Chapter 118: The Shadow's Strike
- Chapter 117: Command and Crisis
- Chapter 116: The Third Way
- Chapter 115: The Invisible Web
- Chapter 114: The Quartermaster's Surprise
- Chapter 113: The Boogeyman's Name
- Chapter 112: The Shadow War Begins
- Chapter 111: The Confession of Failure
- Chapter 110: The Perfect Copy
- Chapter 109: The Classified Core
- Chapter 108: The Second Understudy’s First Lesson
- Chapter 107: Informed Consent
- Chapter 106: The Silent Harvest
- Chapter 105: The Golden Reveal
- Chapter 104: The Fulcrum Principle
- Chapter 103: The Internal Curriculum
- Chapter 102: The Living Arsenal
- Chapter 101: The Hunter's Gaze
- Chapter 100: The Courtier's Duel
- Chapter 99: The Fulcrum Shift
- Chapter 98: The Long Game
- Chapter 97: The Private Victory
- Chapter 96: A Confrontation with the Void
- Chapter 95: Intellectual Hegemony
- Chapter 94: The New Command
- Chapter 93: A Private Audience
- Chapter 92: The Sole Broker
- Chapter 91: The Gardener or the Gatekeeper
- Chapter 90: Andrade's Compromise
- Chapter 89: The Price of Freedom
- Chapter 88: A Shared Path
- Chapter 87: The Seeds of Restoration
- Chapter 86: The Fortress
- Chapter 85: Andrade's Visit
- Chapter 84: Echoes and Agendas
- Chapter 83: The Stolen Secret
- Chapter 82: The Crimson Weaver
- Chapter 81: A Glimmer of Mana
- Chapter 80: The Art of the Deal
- Chapter 79: The First Tutor
- Chapter 78: The Gilded Cage
- Chapter 77: The Secret Contract
- Chapter 76: Andrade's Verdict
- Act-2 Credits
- Chapter 75: A New Dawn
- Chapter 74: The Reforging
- Chapter 73: A Desperate Gambit
- Chapter 72: The Genesis Crystal Chamber
- Chapter 71: The Sunken Vaults
- Chapter 70: Navigating Chaos
- Chapter 69: The Perilous Path
- Chapter 68: Andrade's Judgment
- Chapter 67: The Harmonic Concordance Ward
- Chapter 66: The Herald of Old Magic
- Chapter 65: The Custodian's Coaster
- Chapter 64: The Lyceum of Secrets
- Chapter 63: Gateway to the Capital
- Chapter 62: The Nexus Gambit
- Chapter 61: The Ashvane Method
- Chapter 60: The Fraying Crystal
- Chapter 59: The Midnight Infiltration
- Chapter 58: The Contamination Hypothesis
- Chapter 57: Echoes of Decay
- Chapter 56: Echoes in the Archive
- Chapter 55: The Currency of Secrets
- Chapter 54: The Weight of Whispers
- Chapter 53: A Different Light
- Chapter 52: The Arcane Scribe
- Chapter 51: The Crucible and the Clay
- Chapter 50: A Scholar's Contract
- Chapter 49: A Scholar's Wage
- Chapter 48: The Commission Board
- Chapter 47: The First Bell
- Chapter 46: The Trials of Solhaven
- Chapter 45: The Understudy's First Lesson
- Chapter 44: The Registrar's Riddle
- Chapter 43: The Gates of Solhaven Academy
- Chapter 42: Scars and Thresholds
- Chapter 41: The Weight of Command
- Chapter 40: The Battle of the King's Road
- Chapter 39: The King's Road
- Chapter 38: An Offer of Oblivion
- Chapter 37: The Serpent's Confession Part-2
- Chapter 36: The Serpent's Confession Part-1
- Chapter 35: The Serpent Unmasked
- Chapter 34: The Oracle Box
- Chapter 33: A Wolf in Scholar's Robes
- Chapter 32: The Quiet Years
- Chapter 31: A Lord's Debt
- Chapter 30: The Crucible Path
- Chapter 29: The Price of Deception (END OF ACT-1)
- Chapter 28: The Magus's Herald
- Chapter 27: The Ghost's Script
- Chapter 26: The Second Echo
- Chapter 25: A Weave of Light
- Chapter 24: A Whisper of Gold
- Chapter 23: The Fletcher's Mark
- Chapter 22: The Gilded Lie
- Chapter 21: A Game of Shadows
- Chapter 20: The Silent Assessor
- Chapter 19: The Poison and the Palliative
- Chapter 18: A Cure and a Conspiracy
- Chapter 17: The Unwitting Accomplice
- Chapter 16: The Healer's Burden
- Chapter 15: Ledgers and Lies
- Chapter 14: The Inkgall Spoil
- Chapter 13: Archives and Obstacles
- Chapter 12: The Quiet Work
- Chapter 11: Cognitive Aegis
- Chapter 10: The Actor Alone
- Chapter 9: The Cost of a Scene
- Chapter 8: A Child's Gambit
- Chapter 7: The Curtain Rises
- Chapter 6: A Lesson in Control
- Chapter 5: A Brother’s Cruelty
- Chapter 4: The Price of a Life
- Chapter 3: Whispers in the Stone
- Chapter 2: The First Performance
- Chapter 1: The Final Curtain