The transition was seamless, terrifyingly so.
One moment, Ray was sitting in the cold, humming silence of the silver monolith; the next, he was inhaling the heavy, humid air of a rainforest.
Ray opened his eyes. He stood on a jagged limestone ridge overlooking a vast, steaming jungle valley. Giant fern-trees spiraled toward a digital sky, their leaves dripping with condensation. Below, the terrain was a nightmare of broken stone ruins, mud-choked rivers, and dense undergrowth.
Ray looked behind him. His army stood waiting in perfect silence.
They were not the gleaming knights in plate armor that the nobility favored. Ray’s troops were clad in mottled grey leather armor that shifted color slightly to match the stone. They carried short-bows, climbing hooks, and dual daggers. They were light, fast, and fragile.
Ray didn’t order them to march. He turned to his Squad Leaders.
“Scatter,”
Ray ordered quietly.
“Fade into the tree line and hold position. Do not engage. I want three scouts to fan out, North, East, and West. Eyes only. If you are spotted, do not fight. Run.”
The soldiers nodded and melted into the dense foliage with practiced ease. Their light armor made no sound against the underbrush.
“I’ll take the South.”
Ray murmured.
He wondered if she could use this archetype skill in this simulated world so he activated the Stoic Assassin’s ‘Flowing Shadow’ technique. To his surprise, he could use his archetype skill; the simulation didn’t just copy the visual effect, it dampened his sound and lowered his presence within the simulated world.
Ray leaped from the ridge, grabbing a hanging vine and swinging silently into the canopy below.
He traveled for at least 1 hour, moving like a ghost through the upper branches. The jungle was loud with digital wildlife, but Ray tuned it out, hunting for the metallic clank of armor.
He found it.
In a clearing about two kilometers East of his spawn point, two armies were engaged.
Ray crouched on a thick branch, peering through the leaves.
To one side, a phalanx of heavy, iron-clad Shock Troopers marched under a banner of crimson and gold. He recognized one of the commanders of the troops, it was Gunther Draven, a Tier-2 Prefect from the College of Statecraft who sat atop a massive armored warhorse.
Opposite him, a regiment of Battle-Mages in blue robes formed a firing line. Commander Marie Isolde Tier-2 Iron Key from the Minor College of Codes and Detection (Statecraft) stood at their rear.
Ray narrowed his eyes. They were skirmishing.
Spells flew. Fireballs exploded against tower shields. Lightning arced through the air. It looked like a brutal engagement.
But something felt… off.
Ray watched as a fireball from Isolde’s mages soared over the heads of Draven’s troops, exploding harmlessly against a rock wall. Draven’s archers fired a volley, but the arrows fell short, landing in the mud ten feet in front of the mage line. It looked like they were conserving their strength, merely testing each other’s defenses.
“Cautious, too cautious.”
Ray whispered, noting their positions before slipping away.
He moved West, covering ground rapidly.
Fifteen minutes later, he found another pair.
Luke Herington, a Tier-3 Magistrate from the College of Statecraft was leading a Heavy Cavalry unit against a fortified pike formation commanded by another noble.
Ray watched them for a full minute. Herington ordered a charge, but his horses pulled up before impact, wheeling away as if feinting. The pike-men didn’t pursue. They just reset their lines.
It was the same pattern. A lot of noise, a lot of movement, but zero casualties.
Ray’s frown deepened. He turned back, racing through the canopy to return to his ridge.
When he arrived, his three scouts were already waiting.
“Report.”
Ray commanded.
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“Contact to the North, Commander, two armies. Skirmishing, but holding position.”
The first scout whispered.
“Contact to the West, two armies. Engaging at range, but no aggressive maneuvers.”
The second scout added.
“Same to the East.”
The third scout confirmed.
Ray closed his eyes.
He had seen two pairs. His scouts had seen two pairs.
That was eight armies. Eight distinct forces, all surrounding his spawn point, all engaging in low-risk, high-noise combat.
Ray decided to review what he saw and the information he got from the scouts.
With the help of Eccentric Scholar’s pulled up the memory of what he had just seen with perfect, eidetic clarity. He replayed the scene of Isolde’s fireball. He replayed the scene of Herington’s cavalry charge, this was also projected internally for this internal council to see.
Veteran: “Look at the Shield Wall, They aren’t bracing. If they were expecting a real impact, they’d be digging their heels in. They’re standing flat-footed.”
The Grizzled Veteran growled in his mind.
Detective: “And the trajectory, that fireball wasn’t a miss. It was a warning shot. They aren’t trying to hit each other, kid. They’re putting on a show.”
The Gritty Detective added, smoking a phantom cigarette.
Ray opened his eyes. The realization hit him like a bucket of ice water.
They aren’t fighting, they’re stalling. They are waiting for us to make a move so they can collapse the net.
Ray thought in realization.
It wasn’t a free-for-all. It was a hunt.
Ray didn’t know the specifics, but the logic led to only one conclusion. This was a conspiracy that was probably planned before the event, likely in a velvet-lined parlor within the College of Statecraft.
Two days prior to the main qualifier event. The air in the private tea room smelled of expensive tobacco and entitlement. Ten students sat around a mahogany table. Luke Herington, the de-facto leader of the Statecraft participants, sat at the head.
Marie Isolde slammed a thin dossier onto the table.
“I have the rules for the first round. Capture the Flag. Blind Selection. Simulated Combat.”
Marie announced, her voice sharp.
A ripple of interest went through the room.
“Blind selection favors chaos, Good.”
Gunther Draven grunted.
“It favors the prepared.”
Marie corrected. She pointed to a name on the participant list, circling it with a manicured fingernail. It was Ray Croft’s name.
The room stiffened.
“It is an insult, the War-Gaming Event is the domain of the high nobility of the College of Statecraft. It is a test of command, of lineage, of breeding. And now? We have a minor noble, an Artificer from the power-crazed College of Arcanum, thinking he can waltz into our arena and play General.”
Marie spat.
“He’s arrogant, just because he defeated the rising Viktor Garrick in a spar, he thinks he understands warfare?!”
Luke agreed, leaning back.
“And he brought Eliza Vance with him, she’s a traitor to her College. She’s been seen strategizing with him. If we let them play normally, they will link up. Team Chimera will dominate the board.”
Marie added.
Marie looked around the table, locking eyes with every participant.
“So we don’t let them play.”
She pulled out a piece of parchment.
“I propose a pact. We suspend hostilities until the ‘Anomaly’ is removed.”
“Ten against two? Seems excessive.”
Gunther asked.
“Eliza is dangerous, she has been on the rise, beating the senior students along the way. She can be Ray’s strong ally if they link up. So, we isolate Ray and her. We will need two participants that are closest to her during the event and will need to pin her down. Your job isn’t to win, just box her in.”
Marie countered and slammed her hand on the table.
“The other eight… We hunt the Artificer. We locate his spawn point, we encircle him, and we crush him before he can craft a single trap. We humiliate him so thoroughly that no students from the other colleges ever dares to enter this event again.”
Luke Herington smiled, raising his glass.
“To the purity of the game.”
Luke toasted.
“To the game.”
The table echoed.
Back to the present time.
Ray was analyzing the situation.
The theory fits the facts. The lack of aggression, the odd trajectories, the sheer number of armies converging on this specific, low-value ridge. But a theory wasn’t enough. During his preparation using the Tactical Replication Protocol, acting on a guess usually got you killed.
He needed proof.
“Squad Leaders,” Ray said, his voice low but cutting through the jungle noise.
Five soldiers materialized from the underbrush.
“I need eight scouts, the fastest you have. Split them into four teams of two.”
Ray commanded.
He pointed to the four directions.
“Send them back to the contact points. North, South, East, and West. I don’t want them to engage. I want them to watch.”
Ray looked at his soldiers, his amber eyes intense.
“Tell them to watch the enemy’s formation. Are they setting up perimeters? Are they scouting for each other? Or are they just marching?”
“Go.”
The scouts vanished into the trees.
Ray waited. Time stretched out, heavy with the humid heat of the simulation. He paced the ridge, counting the seconds, calculating the movement speed of Heavy Infantry across broken terrain.
Two hours later, the leaves rustled.
Four scouts returned, one from each team panting slightly but unharmed. They knelt before Ray.
“Report.”
Ray said.
“North Sector, two armies. Cavalry and Pikes. They aren’t securing the area, Commander. They are moving South in a line. No flankers. They aren’t worried about being hit from the sides.”
The first scout said.
“East Sector, Heavy Infantry and Battle-Mages. They bypassed the Ruined Keep along the way.”
The second scout reported.
Ray’s eyes narrowed.
“They bypassed a defensive strongpoint?”
Ray asked.
“Yes commander, they walked right past it. They are heading straight for this ridge.”
The second scout confirmed.
“West Sector, same movement. Moving East. Slow, deliberate march.”
The third scout said.
“South Sector, moving North. They are linking shields with the Eastern group.”
The fourth scout finished grimly.
He visualized the reports.
North moving South. South moving North. East moving West. West moving East.
They weren’t skirmishing anymore. They were ignoring strategic assets and ignoring each other to focus entirely on one coordinate.
His coordinate.
“They know we’re here, they have located us, and now they are closing the net.”
Ray realized, his voice cold.
What Ray did not know was that It was a 10 vs.2 setup. Eight armies to crush the ‘upstart Artificer,’ and two sent to where Eliza is located. Eliza would be too busy defending herself to help. They planned to humiliate him, wiping the smudge of his existence off their pristine board.
Ray stepped back from the ledge, a dangerous light entering his amber eyes.
“You want to rig the game?”
Ray whispered to the digital wind, his hand drifting to the Aether humming in his core.
“Fine. Then I’ll break the board.”
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 251: The Hammer vs. The Anvil
- Chapter 250: The Invisible Instructor
- Chapter 249: The Desperation of a Realist
- Chapter 248: The Butcher’s Deficit
- Chapter 247: The Tragedy of Incomplete Information
- Chapter 246: The Butcher of the Central Keep
- Chapter 245: The Currency of Commanders
- Chapter 244: The Preservation Protocol
- Chapter 243: Apex and Anchor
- Chapter 242: The Master Key
- Chapter 241: The Runic Gauntlet!
- Chapter 240: Perception Over Precision
- Chapter 239: Theater of the Mind
- Chapter 238: A Ghost in the Arena
- Chapter 237: A Symphony of Observation
- Chapter 236: The Wild and the Wall
- Chapter 235: The Static Turret Moves
- Chapter 234: A Symphony of One
- Chapter 233: How Do You Like Them Apples?
- Chapter 232: Archetype Evolution
- Chapter 231: The Dust of the Echo Chambers
- Chapter 230: The Purity of Betrayal
- Chapter 229: The Mind is the Battlefield
- Chapter 228: A Friendly Neighborhood Artificer
- Chapter 227: Team Chimera Reunited
- Chapter 226: Bleaching the Night
- Chapter 225: Taunts and Consequences
- Chapter 224: The Ghost General
- Chapter 223: The Nameless Grunt
- Chapter 222: The Command Flag
- Chapter 221: The Velvet Conspiracy
- Chapter 220: The Board is Set!
- Chapter 219: The Name of a Disaster
- Chapter 218: The Iron Rose Blooms
- Chapter 217: Let the Violence Begin!
- Chapter 216: The Undeclared Scholar Returns
- Chapter 215: Fireballs Win Duels, Logistics Win Wars
- Chapter 214: The One-Punch Artificer
- Chapter 213: Not a Single Spell
- Chapter 212: The Azure Cup
- Chapter 211: Belated Happy Birthday
- Chapter 210: Thirteen Today
- Chapter 209: A Knife for the King’s Throat
- Chapter 208: The Internal Security Review
- Chapter 207: Wasted Move, Appreciated Loyalty
- Chapter 206: Game Time
- Chapter 205: A King Does Not Need to Bleed
- Chapter 204: Buying the Future
- Chapter 203: Briar’s Crossing
- Chapter 202: A Tumor on the State
- Chapter 201: A Lord Protects His People
- Chapter 200: A Tide of Burning Legacy
- Chapter 199: The Finger and The Cleaner
- Chapter 198: The Dance of Attrition
- Chapter 197: An Ordinary Man
- Chapter 196: High Risk, High Reward
- Chapter 195: The Tactical Kill-Box
- Chapter 194: Smuggling the Void
- Chapter 193: Miscalculation of Interest
- Chapter 192: Eyes of the Void
- Chapter 191: The Risk of Professionals
- Chapter 190: The General and the Maid
- Chapter 189: No Heroics
- Chapter 188: The Blank Page
- Chapter 187: The Cover Story Becomes History
- Chapter 186: A Tired Mind is a Dull Blade
- ACT 4 CREDITS (Thank You All!)
- Chapter 185: The Inner Circle (END OF ACT 4)
- Chapter 184: The Rust and the Fire
- Chapter 183: Dismantling Perfection
- Chapter 182: The Interception
- Chapter 181: Fighting a War Without Being Caught
- Chapter 180: The Bone to Chew On
- Chapter 179: Strength of the Fortress
- Chapter 178: A Beautiful Lie
- Chapter 177: Approval of the Void
- Chapter 176: Hiding a Sun in a Lightbulb
- Chapter 175: It’s a Feature, Not a Bug
- Chapter 174: The Desperation Threshold
- Chapter 173: The Smiling Guillotine
- Chapter 172: Relief Over Domination
- Chapter 171: The Bear Votes No
- Chapter 170: The Primal Naturalist
- Chapter 169: The Spire of Hubris
- Chapter 168: The Artificer's Arrival
- Chapter 167: Smarter, Not Harder
- Chapter 166: The Hidden Room
- Chapter 165: The Conductor of Chaos
- Chapter 164: The Fury of the Indebted
- Chapter 163: The Chamber of Perspective
- Chapter 162: The Trap of Zero
- Chapter 161: Five Words to Victory
- Chapter 160: Truth and Lies
- Chapter 159: Only the Selfless
- Chapter 158: The Ten Percent
- Chapter 157: The Engineer's Execution
- Chapter 156: The Art of the Design
- Chapter 155: The Silver Aegis Declaration
- Chapter 154: The Engineer Lives!
- [SYSTEM NOTIFICATION: HOLIDAY EVENT DETECTED]
- Chapter 153: Wire, Smoke, and Chisel
- Chapter 152: Override Protocol
- Chapter 151: Reality 101
- Chapter 150: The Switch Dance
- Chapter 149: Teaching by Feeling
- Chapter 148: The Gold and the Shadow
- Chapter 147: The Umbral Revelation
- Chapter 146: The Wrong Time Bomb
- Chapter 145: Smoke, Sound, and Strike
- Chapter 144: Damage Control 101
- Chapter 143: The Unlit Circuit
- Chapter 142: To Create Potential
- Chapter 141: The Engineer's Narrative
- Chapter 140: The Universal Solvent
- Chapter 139: The Perfect Failure
- Chapter 138: 6th-Circle 101
- Chapter 137: The Promotion Trials
- Chapter 136: The Break is Over
- Act-3 Credits (A Huge Thank You!)
- Chapter 135: The Master's New Leash
- Chapter 134: A New School of Magic
- Chapter 133: Balance Over Numbness
- Chapter 132: The Scourge of Shame
- Chapter 131: The Third Link is Forged
- Chapter 130: The Perfect Paradox
- Chapter 129: Service and Silence
- Chapter 128: The Debt of Loyalty
- Chapter 127: The New Capstone
- Chapter 126: The Golden Fire
- Chapter 125: The Art of Disruption
- Chapter 124: The Price of Genius
- Chapter 123: The Breaching Point
- Chapter 122: The Interrogation
- Chapter 121: The Master's Concession
- Chapter 120: A Test of the Alliance
- Chapter 119: The Strategist's Choice
- Chapter 118: The Shadow's Strike
- Chapter 117: Command and Crisis
- Chapter 116: The Third Way
- Chapter 115: The Invisible Web
- Chapter 114: The Quartermaster's Surprise
- Chapter 113: The Boogeyman's Name
- Chapter 112: The Shadow War Begins
- Chapter 111: The Confession of Failure
- Chapter 110: The Perfect Copy
- Chapter 109: The Classified Core
- Chapter 108: The Second Understudy’s First Lesson
- Chapter 107: Informed Consent
- Chapter 106: The Silent Harvest
- Chapter 105: The Golden Reveal
- Chapter 104: The Fulcrum Principle
- Chapter 103: The Internal Curriculum
- Chapter 102: The Living Arsenal
- Chapter 101: The Hunter's Gaze
- Chapter 100: The Courtier's Duel
- Chapter 99: The Fulcrum Shift
- Chapter 98: The Long Game
- Chapter 97: The Private Victory
- Chapter 96: A Confrontation with the Void
- Chapter 95: Intellectual Hegemony
- Chapter 94: The New Command
- Chapter 93: A Private Audience
- Chapter 92: The Sole Broker
- Chapter 91: The Gardener or the Gatekeeper
- Chapter 90: Andrade's Compromise
- Chapter 89: The Price of Freedom
- Chapter 88: A Shared Path
- Chapter 87: The Seeds of Restoration
- Chapter 86: The Fortress
- Chapter 85: Andrade's Visit
- Chapter 84: Echoes and Agendas
- Chapter 83: The Stolen Secret
- Chapter 82: The Crimson Weaver
- Chapter 81: A Glimmer of Mana
- Chapter 80: The Art of the Deal
- Chapter 79: The First Tutor
- Chapter 78: The Gilded Cage
- Chapter 77: The Secret Contract
- Chapter 76: Andrade's Verdict
- Act-2 Credits
- Chapter 75: A New Dawn
- Chapter 74: The Reforging
- Chapter 73: A Desperate Gambit
- Chapter 72: The Genesis Crystal Chamber
- Chapter 71: The Sunken Vaults
- Chapter 70: Navigating Chaos
- Chapter 69: The Perilous Path
- Chapter 68: Andrade's Judgment
- Chapter 67: The Harmonic Concordance Ward
- Chapter 66: The Herald of Old Magic
- Chapter 65: The Custodian's Coaster
- Chapter 64: The Lyceum of Secrets
- Chapter 63: Gateway to the Capital
- Chapter 62: The Nexus Gambit
- Chapter 61: The Ashvane Method
- Chapter 60: The Fraying Crystal
- Chapter 59: The Midnight Infiltration
- Chapter 58: The Contamination Hypothesis
- Chapter 57: Echoes of Decay
- Chapter 56: Echoes in the Archive
- Chapter 55: The Currency of Secrets
- Chapter 54: The Weight of Whispers
- Chapter 53: A Different Light
- Chapter 52: The Arcane Scribe
- Chapter 51: The Crucible and the Clay
- Chapter 50: A Scholar's Contract
- Chapter 49: A Scholar's Wage
- Chapter 48: The Commission Board
- Chapter 47: The First Bell
- Chapter 46: The Trials of Solhaven
- Chapter 45: The Understudy's First Lesson
- Chapter 44: The Registrar's Riddle
- Chapter 43: The Gates of Solhaven Academy
- Chapter 42: Scars and Thresholds
- Chapter 41: The Weight of Command
- Chapter 40: The Battle of the King's Road
- Chapter 39: The King's Road
- Chapter 38: An Offer of Oblivion
- Chapter 37: The Serpent's Confession Part-2
- Chapter 36: The Serpent's Confession Part-1
- Chapter 35: The Serpent Unmasked
- Chapter 34: The Oracle Box
- Chapter 33: A Wolf in Scholar's Robes
- Chapter 32: The Quiet Years
- Chapter 31: A Lord's Debt
- Chapter 30: The Crucible Path
- Chapter 29: The Price of Deception (END OF ACT-1)
- Chapter 28: The Magus's Herald
- Chapter 27: The Ghost's Script
- Chapter 26: The Second Echo
- Chapter 25: A Weave of Light
- Chapter 24: A Whisper of Gold
- Chapter 23: The Fletcher's Mark
- Chapter 22: The Gilded Lie
- Chapter 21: A Game of Shadows
- Chapter 20: The Silent Assessor
- Chapter 19: The Poison and the Palliative
- Chapter 18: A Cure and a Conspiracy
- Chapter 17: The Unwitting Accomplice
- Chapter 16: The Healer's Burden
- Chapter 15: Ledgers and Lies
- Chapter 14: The Inkgall Spoil
- Chapter 13: Archives and Obstacles
- Chapter 12: The Quiet Work
- Chapter 11: Cognitive Aegis
- Chapter 10: The Actor Alone
- Chapter 9: The Cost of a Scene
- Chapter 8: A Child's Gambit
- Chapter 7: The Curtain Rises
- Chapter 6: A Lesson in Control
- Chapter 5: A Brother’s Cruelty
- Chapter 4: The Price of a Life
- Chapter 3: Whispers in the Stone
- Chapter 2: The First Performance
- Chapter 1: The Final Curtain