Chapter 75: Chapter 75: The Pirate Den 2
— Three Months Ago —
The betting house stank of cheap alcohol and desperation.
Krell tossed another stack of spirit stones onto the table, watching them clatter against the pile already growing in the center. Five hundred mid-grade stones. A month’s worth of plunder from that convoy raid back when they could still operate freely.
“Call,” he said, leaning back in his chair.
Across from him, Vex—scarred face, missing two fingers on his left hand—glanced at his cards and grimaced. “Fold.”
The other three pirates at the table did the same. Krell swept the pile toward himself with a grin that showed too many gold teeth.
“That’s the third hand you’ve won in an hour,” Vex muttered, pouring himself another drink from the bottle sitting between them. “You’re either cheating or I’m getting rusty.”
“You’re getting rusty.” Krell sorted the spirit stones by grade, stacking them with practiced efficiency. “Happens when you sit on your ass for two months doing nothing.”
Around them, the betting house hummed with similar conversations. Pirates clustered around tables, some gambling, others drinking, most doing both. The air was thick with smoke from cultivation herbs being burned in corner braziers—low-grade stuff that barely counted as spiritual refinement, but it gave people something to do with their hands.
A young pirate at the next table slammed his fist down hard enough to crack the wood. “I’m out! Three thousand stones gone in one night!”
His companion laughed. “Should’ve quit while you were ahead, Jian.”
“I was never ahead!”
Krell shuffled the cards for another round, the worn edges sliding smoothly between his fingers. Two months. Two entire months stuck in the Kaelen System because the Federation Space Marines had decided to get serious about pirate suppression.
He’d been in this life for fifteen years. Joined the Red Scar Pirates when he was twenty-three, worked his way up from boarding crew to raid coordinator. The Marines had always been a threat, sure, but distant. Background noise. Something you worried about if you got sloppy or unlucky.
Then six months ago, everything changed.
The Marines deployed three full combat fleets into the outer sectors. Started hitting pirate strongholds hard, burning through organizations like they were cleaning house. There were no warnings or negotiations. Just overwhelming force and complete destruction.
Krell’s own organization—the Red Scars, two thousand strong at their peak—had been hit three months back. Their main base, a modified asteroid station that had taken decades to build, was reduced to debris in just under 5 minutes. The attack came at shift change, when most of the crew was either sleeping or drunk. Ninety-Nine percent casualties. Their leader, Captain Vorin, had been in the command center when it got hit by a concentrated plasma barrage from a Neutron Star realm Marine.
Vorin survived. Barely. He was in a medical facility three sectors over, wrapped in enough healing formations to bankrupt a small planet. His injuries were healing, but slowly. Damage from a Neutron Star cultivator didn’t just go away with a few pills and some meditation time.
What was left of the Red Scars had scattered. Some went independent, others merged with different organizations. Krell and about twenty others had ended up here in The Kaelen System, laying low with every other pirate group that had survived the Marine crackdown.
The Kaelen Solar System had become a refugee camp for criminals.
Normally the system held maybe five or six thousand pirates at any given time—the permanent residents, the ones who ran the black markets and trade hubs. Now? Estimates put the current population somewhere around three million. Every organization from the outer sectors had sent people here to wait out the Marine offensive.
The system itself was well-hidden, tucked into a spatial anomaly that made it difficult to detect unless you knew exactly where to look. Good defenses, established infrastructure, enough resources to support a large population for extended periods. It was as safe as anywhere could be for people the Federation wanted dead.
But safety came with a price.
Boredom.
Krell dealt the next hand, cards snapping against the table. Vex picked up his hand, studied it for a moment, then tossed in his ante without enthusiasm.
“I’m going crazy,” Vex said. “Two months of sitting here doing nothing. No raids, no action, just… this.” He gestured vaguely at the betting house around them. “Gambling and drinking and pretending we’re still relevant.”
“Could be worse,” Krell said, checking his own cards. Pair of eights. Not great. “Could be dead.”
“Sometimes I wonder if that’s not the better option.”
“Don’t be dramatic.”
Another pirate at their table—a woman named Syla with purple skin and silver eyes that marked her as a Stellar Ignition cultivator—laughed sharply. “He’s right though. We’re all getting soft. Another month of this and I’ll forget how to fight.”
“Then spar,” Krell suggested.
“I’ve sparred everyone worth sparring. Twice.” She tossed two cards onto the discard pile and drew replacements. “It’s not the same as real combat. No stakes, no adrenaline. Just going through the motions.”
Krell couldn’t argue with that. He’d felt it too—the restlessness that came from forced inactivity. Pirates weren’t meant to sit still. They were predators. Without prey to hunt, they started turning on themselves.
The betting house was proof enough of that. Half the fights that broke out in here started over perceived slights or gambling disputes, but really they were about pent-up aggression with nowhere else to go.
A younger pirate from the next table leaned over. “Hey, Krell. You were at the Titan Station raid, right? The one where the Marines showed up?”
Krell nodded slowly. “Yeah. I was there.”
“How strong were they? The Marines, I mean. People keep saying they’re crazy powerful but I’ve never actually seen one in combat.”
Krell set his cards down and picked up his drink. The memory was still fresh enough to taste. The Titan Station had been a mid-sized refueling depot, strategically valuable, defended by about three hundred pirates. Red Scars and two allied organizations had been using it for six months.
The Marines hit it with a single frigate.
One ship. Crew of forty.
“Crazy strong doesn’t begin to cover it,” Krell said. “The Marines that boarded our station? Lowest realm was Late Solar Flare. Most were Star Fusion. Their commander was Neutron Star.”
The younger pirate’s eyes widened. “All of them? The entire boarding crew was Star Fusion or higher?”
“Every single one. They didn’t send normal troops. They sent cultivators who could level Solar systems by themselves.” Krell took a long drink. “We had three hundred defenders. Lasted about 3 seconds total before we started surrendering.”
“Three seconds?”
“Yes, three seconds. I saw a Marine—woman, maybe thirty, Star Fusion realm—cut through twelve of our people in under 0.02 seconds. Didn’t even use a weapon. Just Law manipulation and raw qi techniques. By the time I realized what was happening, half our force was already dead or crippled. I only escaped by using a rare teleportation treasure.”
Syla nodded grimly. “Same thing happened at the Forge. I was part of the defense there. Five hundred pirates against sixty Marines. We lasted maybe 20 seconds before the commander told us to surrender or die. Most of us chose surrender.”
“How’d you get away?” the younger pirate asked.
“Bribed a guard during transport. Cost me everything I’d saved over three years, but it was either that or spend the next century in a Federation prison cell.” She paused. “Or get executed. The Federation’s been doing more of that lately.”
Krell dealt the next round of cards. “The Marines aren’t playing around anymore. They used to treat piracy like… pest control. Annoying but manageable. Now they’re treating it like a military threat. Full escalation, overwhelming force, zero tolerance.”
“Why though?” Vex asked. “What changed?”
“No idea. Maybe they got tired of us. Maybe they’re clearing space for some new expansion project. Maybe someone high up in the Federation command structure decided to make a name for themselves by solving the pirate problem.” Krell shrugged. “Doesn’t really matter why. What matters is that every pirate organization from here to the rim is either dead, scattered, or hiding.”
The conversation lulled. Cards were played, bets were made, drinks were poured. The background noise of the betting house filled the silence—voices raised in argument or celebration, dice clattering, glasses clinking.
Then the alarm went off.
It wasn’t the betting house alarm—that was a local system for fights or fires. This was the system-wide alert, a deep resonant tone that vibrated through the walls and floor, cutting through every conversation in the room.
Everyone froze.
Krell was on his feet before the second pulse of the alarm sounded, cards forgotten. Around him, every pirate in the betting house was doing the same—standing, reaching for weapons, eyes sharp and alert.
That alarm meant one thing: unidentified ship detected entering the system.
A holographic display materialized in the center of the room, projected from the building’s communication array. The image showed a tactical overview of the Kaelen System—planets, moons, asteroid fields, and the hundreds of stations scattered throughout. At the edge of the display, a red marker appeared.
Unidentified vessel. Space jump signature. Location: outer rim, sector seven.
“Space jump ship?” Vex said, already moving toward the door. “Out here?”
Space jump technology was expensive. Really expensive. The kind of thing only wealthy merchants or military vessels could afford. For a ship to randomly jump into the Kaelen System—a place that was deliberately hidden and difficult to navigate to—meant either catastrophic navigation failure or incredible bad luck.
Krell grabbed his weapon from the table—a compressed energy blade that hung at his hip—and followed Vex toward the exit. Half the betting house was already emptying, pirates streaming out into the street.
Outside, the Kaelen System’s main settlement stretched in all directions. They called it the Freehold—a loose collection of stations, platforms, and docked ships that had been lashed together over decades into a sort of floating city. No government, no laws, just whatever rules the strongest organizations decided to enforce.
The sky above was artificial, a massive projection of open space that made it feel less claustrophobic than it actually was. Right now, that projection was flashing with alert markers, directing everyone’s attention to sector seven.
Krell activated his communication device. A small hologram appeared above his wrist, showing the same tactical display from the betting house but with more detail.
The unidentified ship was still at the outer rim. Mid-sized vessel, merchant configuration based on its energy signature. No obvious weapons, standard defensive arrays, crew complement unknown.
“A merchant ship,” Syla said, appearing beside him. Her silver eyes were locked on the hologram. “A merchant ship just space-jumped directly into our system.”
“Navigation error,” Vex suggested. “Has to be. No one’s stupid enough to come here on purpose.”
“Navigation error or not, that ship’s worth a fortune.” Another pirate—Krell didn’t know his name, just recognized him from around the Freehold—grinned widely. “Space jump drive alone would sell for trillions of spirit stones on the black market.”
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 163: Mastery in a Day 2
- Chapter 162: Mastery in a Day
- Chapter 161: GLOBAL REACTION 2
- Chapter 160: GLOBAL REACTION
- Chapter 159: The World Transforms
- Chapter 158: Plans
- Chapter 157: Tests 2 - Energy Control and ELEMENTAL MANIPULATION
- Chapter 156: Tests
- Chapter 155: Gravity Chamber
- Chapter 154: Attempting the Third Ring
- Chapter 153: Saturation Point
- Chapter 152: The First Ring
- Chapter 151: Abundance
- Chapter 150: Forge Installation
- Chapter 149: The Synthesis
- Chapter 148: Exotic Forge
- Chapter 147: Exponential Manufacturing
- Chapter 146: Two Days Forward 3
- Chapter 145: Two Days Forward 2
- Chapter 144: Two Days Forward
- Chapter 143: Technological Explosion 3
- Chapter 142: Technological Explosion 2
- Chapter 141: Technological Explosion
- Chapter 140: Transformation Assessment
- Chapter 139: Full Cultivation - First Hour
- Chapter 138: First Circulation
- Chapter 137: THE INFINITE CIRCULATION METHOD
- Chapter 136: Knowledge Transfer
- Chapter 135: Hybrid Quantum-Optical Computing Architecture
- Chapter 134: Public Release & Quantum Leap
- Chapter 133: Night of Breakthroughs 2
- Chapter 132: Night of Breakthroughs
- Chapter 131: Going home to study 3
- Chapter 130: Going home to study 2
- Chapter 129: Going home to study
- Chapter 128: The Reward That Wasn’t 2
- Chapter 127: The Reward That Wasn’t
- Chapter 126: Technology Boom 2
- Chapter 125: Technology Boom
- Chapter 124: The Launch Event - Part 5 (Fusion Reactor Debut)
- Chapter 123: The Launch Event - Part 4 (Starr VR Debut)
- Chapter 122: The Launch Event - Part 3 (Starr VR Debut)
- Chapter 121: The Launch Event - Part 2
- Chapter 120: The Launch Event - Part 1
- Chapter 119: The Replicator Project 2
- Chapter 118: The Replicator Project 2
- Chapter 117: The Replicator Project
- Chapter 116: New Home, New Attention
- Chapter 115: New Look
- Chapter 114: Rapid Progress
- Chapter 113: Mind Cultivation and Confession
- Chapter 112: Cultivation
- Chapter 111: Explosive Growth 2
- Chapter 110: Explosive Growth
- Chapter 109: Planning and New Normal 2
- Chapter 108: Planning and New Normal
- Chapter 107: Dinner
- Chapter 106: Verification
- Chapter 105: First Day at Helix
- Chapter 104: Preparation
- Chapter 103: Protection
- Chapter 102: Perfect Design 2
- Chapter 101: Perfect Design
- Chapter 100: Breakthroughs
- Chapter 99: Family Business
- Chapter 98: The Cleansing
- Chapter 97: Digital Revolution
- Chapter 96: Neural Interface 2
- Chapter 95: Neural Interface
- Chapter 94: Foundation 2
- Chapter 93: Foundation
- Chapter 92: Enhancement
- Chapter 91: Awakening in Another World
- Chapter 90: Accumulation and Discovery
- Chapter 89: Vacuum Combat 2
- Chapter 88: Vacuum Combat
- Chapter 87: Mission Evaluation
- Chapter 86: Mission Hall
- Chapter 85 : Battle With Instructor and Assasinations
- Chapter 84: First Day
- Chapter 83: Earth-Prime 2
- Chapter 82: Earth-Prime 1
- Chapter 81: Trading Post
- Chapter 80: Assessment Conclusion 2
- Chapter 79: Assessment Conclusion
- Chapter 78: Shock
- Chapter 77: First Blood
- Chapter 76: Pirate Den 3
- Chapter 75: The Pirate Den 2
- Chapter 74: The Pirate Den
- Chapter 73: Quasar Metamorphosis 2
- Chapter 72: Quasar Metamorphosis 1
- Chapter 71: Soul Tempering
- Chapter 70: Reality Fragments & Soul Tempering
- Chapter 69: Soul Tempering Preparation 2
- Chapter 68: Soul Tempering Preparation
- Chapter 67: The Runic Clone 2
- Chapter 66: The Runic Clone
- Chapter 65: The Soul Problem
- Chapter 64: Body Reconstruction 2
- Chapter 63: Body Reconstruction 1
- Chapter 62: Universe Genesis
- Chapter 61: Origin Essence
- Chapter 60: The Path to Universal Seed
- Chapter 59: Extreme Training Decision
- Chapter 58 - 49: Training
- Chapter 57: Meeting in Suite 4701
- Chapter 56: The Tower of Stars
- Chapter 55: The Cosmic Vessel
- Chapter 54: Transition
- Chapter 53: Happy New Year and The Final Goodbyes
- Chapter 52: Adaptive Nano Combat Suits
- Chapter 51: Preparations & Shopping Morning
- Chapter 50: The Incident - Arrogant Young Master
- Chapter 49: Three Days of Farewell
- Chapter 48: Family Discussion
- Chapter 47: Gaia’s Invitation
- Chapter 46: Final Statistics
- Chapter 45: Confession
- Chapter 44: Satellite Orbit Advancement and Battle
- Chapter 43: Sixteen Years in Moments (Flashback)
- Chapter 42: Final Years and Legacy Real World Interlude
- Chapter 41: Years of Growth Training Complex
- Chapter 40: First Steps Into Eternity
- Chapter 39: Creating Techniques for the Parents
- Chapter 38: Space-Time Jump
- Chapter 37: Sealed Transformation
- Chapter 36: Pills and Seals
- Chapter 35: Solving the imbalance
- Chapter 34: Void Severance - Primordial Grade Weapon Soul
- Chapter 33: Transformation and Awakening
- Chapter 32: System Rewards and Reflection Late Night - Runar’s Room
- Chapter 31: Aftermath and Return
- Chapter 30: Journey to Shelter - The Families
- Chapter 29: Universal Will and Ascension The Pill’s Fury
- Chapter 28: Starlight Judgment Return to Reality
- Chapter 27: Comprehension and Evolution
- Chapter 26: The calm before the storm 2
- Chapter 25: The calm before the storm
- Chapter 24: The Realization 2
- Chapter 23: The Realization
- Chapter 22: The Spars Begin 2
- Chapter 21: The Spars Begin
- Chapter 20: Secret Assistance 2
- Chapter 19: Secret Assistance
- Chapter 18: What do you mean techniques aren’t hoarded like a national treasures
- Chapter 17: Transcendent Comprehension 2
- Chapter 16: Transcendent Comprehension
- Chapter 15: Cultivating the Path
- Chapter 14: Perfecting the Path
- Chapter 13: Explanations and Adjustments
- Chapter 12: Revelations 2
- Chapter 11: Revelations
- Chapter 10: Dual Cultivation Mall
- Chapter 9: Foundation Awakening
- Chapter 8: Back Home and Preparations
- Chapter 7: Meeting Family Friends
- Chapter 6: System’s Bounty
- Chapter 5: Runic Synthesis 2
- Chapter 4: Runic Synthesis
- Chapter 3: Newbie Gift Package 2
- Chapter 2: Newbie Gift Package
- Chapter 1: Truck-kun’s First Mission