The pure water flowed off the crystal and into the decanter slowly but continuously until it was full at which point I used my technique to force out all the air as the crystal sealed the water in. I placed the decanter in my loot sack before leaving through the hole I made that the dungeon was already trying to close. I stood in the tunnel outside the rapidly repairing hole and took stock of the monsters I knew of on these floors mentally. The monsters here were as expected mostly aquatic in design with a few exceptions after all.-
The first was a roaming type monster with no set floor it appeared on but was both highly prized and feared, the Poison Vermis. It was a slug type monster about three feet long and a foot thick at it’s thickest which was by it’s head. The monster had a strange mouth that looked like cartoonish kissing lips and two foot long eye stalks. The reason it was feared however is that to date only the Dian Cecht familia’s Aermid could cure it’s poison if you failed to resist it with abnormal resistance. –
The poison itself caused the flesh to decay slowly which meant a grewsome death if not treated with, ironically, the monsters fluids. These fluids temporarily halted the decay but didn’t cure the poison so at best it gave you a better chance to make it topside to be cured. The bug monster was rated level three for this dangerous nature. The next monster was the Drag octopus that was a fan favorite to hate because of how it got that name. These monsters were like most octopi in that they were masters of hiding in the water and lurked near the edges of any of the waterways of these floors to literally drag people into the water.-
Once in the water most would agree you are kinda fucked because the chances of you getting back onto land are slim unless you either have the [Diving] developmental skill or can breath underwater somehow. Monsters underwater are of the swarming type typically so that anyone unfortunate enough to get dragged into the water stays there permanently. No one is quite sure what these octopi actually look like due to how they camouflaged themselves and go poof like every other monster when their mana stones are damaged.-
Next up we have the level three rare spawn monster that is worth a fortune, the Carbuncle. A fluffy green furred cat monster with a red stone on it’s forehead that is it’s only drop, the Carbuncle mystic gem. It spawns on the twenty fifth floor but has been known to wander and cause trouble using it’s magic barriers that are as strong as those made by level four or even five mages. The rest of these monsters are the common ones that spawn in and make up the vast majority of the monsters for the water palace floors. –
Raider fish, large sharp toothed fish monsters with similar bodies to tuna in shape. Harpy, group type aerial monsters with women’s chests and heads but bird wings and legs, spawn in groups. Sirens, same shtick as the Harpy but bat-like with sound based echolocation attacks. Blue crab, car sized crabs with one large claw that is particularly dangerous, classified as metal type monster due to durability. Aqua serpent, big ass light green scaled sea snake monsters that can get up to ten meters long. Crystal turtle, large type monster in the shape of a huge snapping turtle that has crystals growing on it’s shell and is thus often mistaken for land, the reason people have trust issues on these floors.-
Devil mosquito, Ex-girlfriend vibes, big ass mosquitos that suck out your blood. Light quartz, buckler shaped crystal monster that shoots lasers at people, can be used as a shield in a pinch. Crystaroth urchin, demonic blue sea urchin meets sonic the hedgehog, spins rapidly to launch it’s spines at you before eating you with a sharp toothed round mouth once you can’t run dead or otherwise. Iguazu, flocking red sparrow monsters that suicidally launch themselves at you at the speed of mach Jesus till you die, considered death because too fast for even most level fives to keep up.-
Mermaid, normal shtick here, top half pretty girl bottom fish, super timid and rare, has magical healing blood stronger than most elixirs, impossible to catch in water. Merman, monster mix of a humanoid with a fish with blue scales and webbed hands that they use to hold weapons, has elite subspecies called “Merman leaders” that direct groups of lesser mermen. Kelpie, legit water horse with blue mane and hair but four fins instead of hooves, goes through water like a normal horse on land, level four monster. –
Afanc, closest thing to a normal fish you’ll find in the dungeon, harmless unless in water with them. Dodora, sea elephant, level four, pretty rare but not valuable. Lamia, level four half snake half woman monster with sharp claws. Voltimeria, Coelacanth vibes, rock fish monster one to two meters long with eight fins and a single red eye on the center of it’s head, can fly up to three meters up and only show up in places currents intersect, level four. Finally the monster rex themselves Amphisbaena.-
A two headed sea dragon of colossal size and a month long respawn time. Level five out of water but level six in it. Has two types of breath attacks, literal napalm fire and magic canceling bad breath. Also has this really nasty habit of going up the great fall when left to it’s own devices to fuck up anyone it finds day. That big asshole is my main target for this expedition but I wasn’t going to ignore the other monsters or resources either as this place was chalk full of useful shit. On an entirely related note I had to restrict myself from using my flames on these floors or risk causing everyone and everything on them other than me to get burned into ash.-
It was a rather annoying handicap to be frank and one I’d personally like to remove but knew I couldn’t. It wasn’t my fault my flames treated water like it was fucking rocket fuel and exploded everywhere, I had to live with it though. At least I had my ice and erasure so I wasn’t totally stripped of my offensive cursed abilities. I took a deep breath and smiled, yes I think I’ll have quite a bit of fun indeed on these floors.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Last resort(END)
- Round two
- Dragons approach
- Beginning of the end
- Level seven and wall
- Quetzalcoatl(2)
- Quetzalcoatl
- Thunder mountains
- Rest before advancing
- Gravemind
- Fungus among us(2)
- Fungus among us
- Metallic madness(3)
- Metallic madness(2)
- Metallic madness
- Last minute improvements(last)
- Last minute improvements(6)
- Last minute improvements(5)
- Last minute improvements(4)
- Last minute improvements(3)
- Last minute improvements(2)
- Last minute improvements
- The first warning
- Level up
- Returning
- Hard fight
- Deeper still
- Immortal soul
- Soul devouring frost
- Delving deep again(3)
- Delving deep again(2)
- Delving deep again
- Business boom
- Lazy day
- Strides
- Harsh truth
- Bootcamp 2.0
- Exoskeleton
- Stirring
- Enormous task
- Study(2)
- Study
- Barrierless domain
- Fire versus ice
- Through the fire
- Satisfaction
- White palace
- Deep floors
- Sandy times
- Holiday break
- Going deep(2)
- Going deep
- Ancient calamity crafts(2)
- Ancient calamity crafts
- Update and processing
- Triumphant return
- Screw physics
- Parasite me
- Spirit of the fallen mist, Ochiru
- Spirit of the woods, Emeth
- No rest for the wicked(2)
- No rest for the wicked
- Homecoming
- Not the droid
- Disaster after disaster
- Scorching the heavens
- Rending the earth
- The calamity
- Trail of devastation
- Politics and crossed paths
- Setting out
- Final prep and surprise
- Ideals and slaughter
- Prepping(2)
- Prepping
- Summoned
- Old friends(2)
- Old friends
- Training
- Shadowy movements
- Impromptu date
- Shattered domain
- Domain refinement
- Red faced Hermes
- Divine meeting
- Spar(2)
- Spar
- Domain and arrival
- Level sickness
- Level five!?
- Artificial monsters and the final step
- Big barrier
- Shine and shade(2)
- Shine and shade
- Planning level up
- A gift and plans
- Meeting Xenos
- Hell’s Forge
- Amphisbaena(2)
- Amphisbaena
- Paranoia’s eye
- Reality check
- Arrogant Ares
- Unexpected guest
- Hunting(2)
- Hunting
- Moss huge
- Getting wet
- Water world(3)
- Water world (2)
- Water world
- Delving
- Prep and setting out
- Interim
- Alliance
- Cursed conversation
- Fels and Xenos
- Cut short
- An unusual date
- Clever move
- The details
- Pestering
- Good time
- Dominance
- Joining up
- Clarification
- The curious one
- The cautious one
- The defiant one
- Date(Final)
- Date(5)
- Date(4)
- Date(3)
- Date(2)
- Date
- An odd favor
- Familia first
- Annoying incident
- Rapid growth
- Cursed spirit(2)
- Cursed spirit
- Q&A
- New model
- Flip it
- Recovery and fine
- Return
- Emergency situation
- New armor
- Changes and jukebox
- Chat
- Variant(2)
- Collection
- Small Hiatus
- Greed before need
- Pest control
- Experimentation(2)
- Experimentation
- Future progress
- Going down
- Casual stroll
- Second expedition(final)
- Second expedition(3)
- Second expedition(2)
- Second expedition
- Loot sack
- Back to work(2)
- Back to work
- Remaking(2)
- Remaking
- Tiona’s visit
- Grounded
- Explanation
- Nights approach
- RCT
- Errors have been made
- Exploring
- Gathering intel
- Assassination
- Back to it
- Pros and cons
- Alicorn glove
- Direction
- Hiatus
- Styles and potential
- Fiery changes
- Visitors
- Level three
- Heavy topic
- Final stretch and weird hornet
- Make plan, Execute plan, Profit
- Big jump
- Addictively
- Great tree labyrinth
- Final preparations
- Rivira
- Monster rex
- Hitching a ride
- Expansion
- Updates
- Guild visit
- Testing
- A big cynic
- Aftermath
- Shock and awe
- The end and the other perspective
- One sided beatdown
- Surprise
- Preparation
- Ballin(2)
- Ballin
- Sunny problems
- Forgemasters visage
- Plans and shield
- Curses and souls
- The final step
- Art
- Routine
- Learning through pain
- Skills
- Finger licking good
- Commission work
- Annoying matters
- Meet and greet
- Vows and charade
- Investigation
- Bell’s time
- Magic stone converter
- Floor thirteen and nerf
- Middle floors
- Space experiments
- Ideas and finished sale
- The difference and vault
- Chatterbox
- Negotiations
- Scouting the market
- Details and Bell’s upgrade
- Plural and commission
- Hassle
- Disappointment and robbers
- Author chapter(Not a chapter)
- Infant dragon
- Experimental tools
- Cursed tools(2)
- Cursed tools
- Cursed gaze
- Leveled up
- Divine gaze
- Stockpiling
- Existential crisis
- Getting close
- Developmental skills and killing spree
- Threat and advertisement
- Research and relaxing
- Comparison
- Down with the sickness
- Update
- Chatting
- Enlightenment and meeting
- Not great luck
- Bootcamp
- Deeper
- Bell Cranel
- Chat and lessons
- Crafting stuff
- New friend
- Contemplations and solemn lesson
- True purpose
- Guild trip
- Variant
- First delve
- To the dungeon
- Figurine
- Control and possible profit
- Dilution and potion idea
- Over limit
- A possible use
- Grinding(2)
- Grinding
- Status and experimenting
- New familia
- Ambition
- Trip to the guild
- Orario
- Leveling and dark age
- Races, Shedding rust and falna
- Artemis familia
- Reincarnation is a bitch