Chapter 128: Wild Assassination (3)
Chapter 128: Wild Assassination (3)
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- Chapter 128: Wild Assassination (3)
Chapter 128: Wild Assassination (3)
The vice commander felt overwhelmed with emotions, watching the situation take a sharp turn for the better.
“I would have never expected there would come a day when we would work with a Great Terror to hold back another Great Terror,” the vice commander turned to the person of great authority beside him and said, his voice heavy with a mixture of emotions. Disbelief being the most prominent one.
He descended from Blackwell, one of the oldest noble families in the Three Kingdoms, a lineage that prided itself on valor and wisdom.
This very family had played a vital role in the founding of the Alliance of the Three and the establishment of the Three Kingdoms, contributing through military might, knowledge, and diplomacy.
Basically, their bloodline was steeped in history, their names etched into the lengthy chronicles of how the three kingdoms came to be.
On top of his impressive ancestry, the vice commander was also a learned man, a Lorekeeper of Veloria, a title given to only those with wisdom as deep as the ocean.
Lorekeepers were scholars, historians, and philosophers who dedicated their lives to the study of nations, wars, the rise and fall of civilizations, and many other subjects.
They were walking archives of profound knowledge with sharp minds, capable of recalling the events of centuries past as though they had witnessed them firsthand.
Because of his upbringing and training, he knew exactly how the Three Kingdoms came to be, and the grim cost that came with their creation.
Long ago, when the Ratallians had first come in power, they sought to expand their dominion beyond their subterranean cities.
Their greed was boundless, and their lust for conquest knew no end.
The surface-dwelling Velorians were far too weak to resist the invasion of such a mighty force if they didn’t unite under one banner to fight for the same goal. To resist the invasion!
Thus, the Alliance of the Three was born.
Together, they managed to resist the Ratallian expansion for a time, but resistance came at a dreadful price.
The Ratallians were known for being savages.
They answered every act of defiance with acts of cruelty so vile and dreadful there were no words to define them.
They burned every village and city that fell into their hands. They poisoned the land itself, leaving it barren and dead, so nothing would grow their again.
Those who dared oppose them were slaughtered without pity; their bodies were mutilated, their skins flayed and turned into lampshades, grisly warnings displayed in their every march to instill terror in the hearts of their enemies.
Even the bravest warriors of the Alliance trembled before such horror.
Their morale shattered like glass, and the fire that once burned in their hearts began to wane.
They met one defeat after another at the he hands of the savage Ratallians.
Their armies dwindled, their hopes bled dry.
Eventually, they ran out of the will to fight.
However, it didn’t mean there will to survive was extinguished.
It was still their, burning brighter than ever.
Since they couldn’t hold back the Ratallians, they chose another path.
They sought to circumvent the disaster entirely. Instead of dying on the Ratallians’ blades or becoming their slaves and emergency food ration, they decided to abandon their ancestral lands and migrate elsewhere, to a place even the Ratallians wouldn’t come looking.
Their search for salvation led them last the Misty Swamp Region to the lush, fertile lands ruled by the Hundred Tribes.
Those lands were paradise itself.
Mountains rich with ore, rivers that gleamed like silver, fertile soil, and skies untouched by the soot of war. Forests full of game, plains overflowing with life.
They had everything.
It was a world that seemed too good to be true. And to the Alliance of the Three, it was exactly what they needed to rebuild their strength and secure their future.
But there was a problem. A force calling itself Hundred had already been established there for hundreds of years.
To the desperate refugees of the Three Kingdoms, the solution was simple, even if it was cruel. If the Hundred stood in their way, then the Hundred had to be removed.
The Hundred were a closed-off people, bound by no single ruler or creed. They fought among themselves far more than they fought outsiders. Unity was a concept foreign to them. So, when the united armies of the Alliance came marching across their lands—disciplined, organized, and wielding tactics the Hundred had never seen before—they were caught off guard, like deer frozen in torchlight.
The slaughter that ensured was one-sided.
Tribe after tribe fell to the relentless advance of the invaders.
Some tribes fled into the wilderness, disappearing into the fog and marshes.
Others were enslaved, their bloodlines broken and their names erased from history. By the time the war ended, the Hundred were no more.
To solidify their claim, the Alliance built a colossal barrier to separate themselves from what they considered threat.
That’s why the Great Wall came into being.
It stood as both a symbol and a boundary.
On one side of it lay the the lands of the Three. On the other were the remnants of the Hundred and the ever-looming threat of the Ratallians.
The wall was meant to keep danger out, but from the perspective of the victims of the Three, it stood as a monument to genocide, a silent witness to the rivers of blood that had paved the way for the Alliance’s survival.
From the perspective of the Alliance, they had done what was necessary. They had fought for survival, not conquest. To them, the bloodshed was justified—an inevitable cost of protecting their kind. But to the Hundred, it was an unforgivable crime, a wound that could never heal.
That’s what made seeing the Mad Cheitain fight alongside them was all the more shocking.
The Mad Chieftain, descendant of the Hundred, aiding the descendants of those who had destroyed his people? The irony was enough to shake even the most hardened of men.
“I never expected it either,” the commander said.
In the Misty Swamp Region, there were only three kinds of danger.
The Exiled, the Rogues, and the Remnants.
The Exiled were criminals, banished from the civilized world for their sins.
The Rogues were wanderers and deserters, those who had fled judgment for their crimes or failures. The Remnants, they made up the majority. They were the descendants of the Hundred, those who had escaped the Alliance’s purge generations ago.
The Commander never expected any help to come from there, especially not for someone who belonged to that very bloodline the Three had once sought to extinguish.
What they didn’t know was that real Mad Chieftain was dead.
The one fighting now. The one terrifying the Necromancer and turning the tide of war in their favou was not him at all. It was Ray, wearing the Mad Chieftain’s form like a mask, fooling both friend and foe alike!
The commander sighed deeply. “The workings of fate are unpredictable. In the darkest of times, even the most impossible things may come to pass, bringing about miracles we could never foresee nor forget.”
“I will definitely not forget this sight,” the vice commander said with a laugh.
The wind howled across the Great Wall, carrying the scent of ash and blood, and the two men stood in silence, gazing into the chaos below, a chaos that was rapidly being wrapped up by the swings of that same hammer that used to terrify them in the past.
********
The Necromancer’s eyes grew cold and sharp as he watched his perfect plan fall apart piece by piece, and his expression twisted with irritation when his trusted subordinate died without putting as much as a scratch on his sworn enemy!
“Damn him! Damn him to hell!” He couldn’t help but curse Ray. Everything had started to go awry when he appeared. If not for his intervention, the great wall would have been his sooner or later!
“Where is your army?” Turning toward the creature beside him, he questioned, his voice low and deep.
Since his own side had taken heavy losses, he intended to rely on the Serpent Tribe to turn the tide of battle in his favor.
The Flying Serpent remained silent, its massive body coiled loosely beside him.
Its silence struck him as off, very odd.
“Why are you not saying anything?” he asked, voice low and edged with icy suspicion.
Under the stern stare, the Flying serpent’s wings drooped, eyes avoiding his.
“Speak now before I make you regret keeping mum!”
“It’s gone!” the Flying Serpent finally broke the silence. Its thundering voice was heavy with shame.
“How?” the Necromancer frowned and asked.
“How else?” the Flying Serpent replied, “I found out about the Mad Chieftain’s betrayal because I was his first target. Unlike you, there was no one to warn me. When the Tragodyles ambushed us out of the blue, my forces were like deer caught in the headlights. Only I managed to escape alive.”
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 138: Mission completed
- Chapter 137: Ancestral Orge Spirit
- Chapter 136: Hunting down the traitor
- Chapter 135: First Mission
- Chapter 134: Powering up
- Chapter 133: New Skill
- Chapter 132: Road to the Silver Rank
- Chapter 131: The reward that was promised
- Chapter 130: Wild Assassination (Last)
- Chapter 129: Wild Assassination (Second Last)
- Chapter 128: Wild Assassination (3)
- Chapter 127: Wild Assassination (2)
- Chapter 126: Wild assassination
- Chapter 125: Necromancer
- Chapter 124: The Castle Guards fully assembled (last)
- Chapter 123: The Castle Guards fully assembled
- Chapter 122: Right by Conquest & Mercy
- Chapter 121: Necromancer
- Chapter 120: Second Terror
- Chapter 119: Changes brought by Soul Force
- Chapter 118: Unexpected Breakthroughs
- Chapter 117: The Second Great Terror
- Chapter 116: Flying Serpents
- Chapter 115: RuneWarrior
- Chapter 114: Taking out the Terrors (Part-1)
- Chapter 113: In the no man’s lands of Veloria!
- Chapter 112: The sacred rune art
- Chapter 111: Test of comprehension
- Chapter 110: Hoard
- Chapter 109: Green Dragon’s Challenge
- Chapter 108: Unbelievable gains
- Chapter 107: End of the Duel
- Chapter 106: The duel with the Great Ones
- Chapter 105: Soloing an army
- Chapter 104: Monster Palace
- Chapter 103: The fifth sector
- Chapter 102: Minor insight into the greater picture!
- Chapter 101: Reunion
- Chapter 100: Saving Muri & Hidden Trial
- Chapter 99: Dealing with the Traitors
- Chapter 98: The Hunter and the Hunted
- Chapter 97: Masks off
- Chapter 96: Defending the Hearthstone
- Chapter 95 - 4th trial
- Chapter 94: The real danger
- Chapter 93: Magic Punch!
- Chapter 92: SVS 2
- Chapter 91: Ratman versus Ray
- Chapter 90: SVS
- Chapter 89: Lucy and Mabo’s Future
- Chapter 88: Immense rewards!
- Chapter 87: Hidden Trial’s activation
- Chapter 86: Hidden Reward
- Chapter 85 - 2nd trial
- Chapter 84: Window shopping & Meeting Acquaintances
- Chapter 83: Main Hub
- Chapter 82: The First Trial
- Chapter 81: Cleaning dungeon
- Chapter 80: Muri’s super upgrades!
- Chapter 79: Loot
- Chapter 78: Volume Finale: The Most Devilish Ploy of the Century! (Last)
- Chapter 77: The most dangerous battle yet
- Chapter 76: Ray Vs Peak Iron Bronze Rank
- Chapter 75: Dire Wolf’s Den (3/4)
- Chapter 74: Dire Wolf’s Den (2)
- Chapter 73: Dire Wolf Den (1)
- Chapter 72: Volume Finale: The Most Devilish Ploy of the Century! (3)
- Chapter 71: Volume Finale: The Most Devilish Ploy of the Century! (2)
- Chapter 70: Volume Finale: The Most Devilish Ploy of the Century! (1)
- Chapter 69: For the Metal King Slime
- Chapter 68: Plotting Ashclaw’s Demise (3)
- Chapter 67: Plotting Ashclaw’s Death (2)
- Chapter 66: Planning Ashclaw’s Demise (1)
- Chapter 65: Unravelling a Great Scheme (3)
- Chapter 64: Unravelling a Great Scheme (2)
- Chapter 63: Unravelling a Great Scheme
- Chapter 62: State of the World (2)
- Chapter 61: State of the World
- Chapter 60: The Way to Heal the World
- Chapter 59: Annihilation
- Chapter 58: The first tamed beast & New Functions!
- Chapter 57: Taming a King (Last)
- Chapter 56: Taming a King (4)
- Chapter 55: Taming a King (3)
- Chapter 54: Taming a King (2)
- Chapter 53: Taming a King (1)
- Chapter 52: Deadly Encounter at the entrance
- Chapter 51: Slime Nest Dungeon!
- Chapter 50: Might of the Azure Wind Skill
- Chapter 49: Fiery Apes
- Chapter 48: Gleaming crucial information (2)
- Chapter 47: Gleaming crucial information
- Chapter 46: Saving
- Chapter 45: Evolution (2)
- Chapter 44: Evolution (1)
- Chapter 43: The Fiend (2)
- Chapter 42: The Fiend (1)
- Chapter 41: New Trait
- Chapter 40: Squashing Mosquitoes & Training
- Chapter 39: The Territories before the Slime Nest
- Chapter 38: New ability
- Chapter 37: The invigilator’s terrifying powers!
- Chapter 36: Invigilator
- Chapter 35: Farming (2)
- Chapter 34: Farming (1)
- Chapter 33: Ray’s judgement!
- Chapter 32: The Evil Town’s Guards (2)
- Chapter 31: The Evil Town’s Guard
- Chapter 30: Schemes
- Chapter 29: Unusual Night
- Chapter 28: Asking about the Birth Place of Beast Tamers
- Chapter 27: Buying new equipments
- Chapter 26: Return
- Chapter 25: One against fifty!
- Chapter 24: Soul Cultivation
- Chapter 23: Soul Crystals
- Chapter 22: Might of the Upgraded Unique Seal
- Chapter 21: A bloody struggle
- Chapter 20: Killing Cliches
- Chapter 19: Hunting beasts like cutting weed
- Chapter 18: Mass Murder
- Chapter 17: Residence
- Chapter 16: First Fight Against a Beast Tamer (2)
- Chapter 15: First Fight Against a Beast Tamer (1)
- Chapter 14: Enchanted iron armor
- Chapter 13: Deal
- Chapter 12: Marketplace
- Chapter 11: HarpoonHead
- Chapter 10: Hunting 2
- Chapter 9: Hunting
- Chapter 8: Spectualation
- Chapter 7: Unique seal
- Chapter 6: The Leon Kingdom and the true face of Ray’s seal!
- Chapter 5: The Sixth Type
- Chapter 4: Beast Taming Seal!
- Chapter 3: Results
- Chapter 2: Beast Taming Trial
- Chapter 1: Unwilling Participant of a Deranged Ritual