Arc II, Chapter 13: Reply the Departed, Updated
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- Arc II, Chapter 13: Reply the Departed, Updated
Arc II, Chapter 13: Reply the Departed, Updated
Player Stats:
Player
Plot Armor
Mettle
Moxie
Hustle
Savvy
Grit
Riley
24/2
3
7
4
7
3
Antoine
22
6
4
5
1
6
Kimberly
19
3
6
4
1
5
Dina
19
2
3
4
3
7
Bobby
18
3
4
4
3
4
Isaac
11
1
4
3
3
0
Cassie
11
0
5
3
3
0
Player Tropes: (I would like to remind readers that this is a reference. I will describe tropes before they come up. You don’t have to read this unless you want to)
Riley Lawrence is the Film Buff.
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
“Cinema Seer”
buffs the Savvy and Grit of his allies when they hear him predict cinematic and impactful plot elements.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“Escape Artist” buffs his Hustle to help enact plausible escape plans.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience and its use will be buffed in the Finale.
“Director’s Monitor” allows him to watch the rest of the storyline after his demise via Deathwatch.
“Flashback Revelation” allows him to communicate with allies from Deathwatch through flashbacks to his past dialogue.
“Casting Director” gives him a summary of his team’s roles in the storyline.
“My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
He did not equip “Coming To A Theater Near You,” “I Don’t Like It Here…,”“Out Like a Light,” “Location Scout,”“The Wrong Reel,” “Raised by Television,” or “Dead Man Walking.”
Kimberly Madison is the Eye Candy.
“Convenient Backstory” allows her to believably change her backstory to assist with the current task, buffing the relevant stat.
“Social Awareness” allows her to see the Moxie stat of all enemies and NPCs.
“Get a Room!” boosts the odds of important discoveries when exploring with a love interest during the party.
“A Hopeless Plea” forces the captor to explicitly deny her release when she asks to be released.
“Pregnancy Reveal” buffs her Grit when she pretends that she is pregnant and buffs the father’s Mettle if she dies.
“When in Rome” buffs her Grit until Rebirth if her performance matches the tone of the movie.
“Does anyone have a scrunchy?” allows her to shift Moxie’s points into another stat by putting her hair up.
She will be targeted for First Blood because “Looks Don’t Last,” but the longer she survives, the weaker the enemies get.
She did not equip “Carousel Academy Awards,” “Breaking the Veil of Silence,” “The Woman in Mourning,” or “That’s What I Said!”.
Antoine Stone is the Athlete.
His “You were having a nightmare…” trope allows him to repress or heal mental trauma (he is not strong enough to use its plot-resetting powers yet).
“Gym Rat” buffs Mettle and Hustle by revealing athletic backstory.
“It’s Part of the Uniform” gives him higher Mettle when attacking with sports equipment.
“Just Walk It Off” heals the Hobbled status by walking.
“Knight in Shining Armor” buffs his Mettle and Grit when defending a love interest.
“Time Out!” allows him to go Off-Screen during a fight, reducing enemy aggression.
Brandishing a weapon is “Like a Security Blanket,” buffing his Grit and soothing his and his allies’ fear, whereas swinging a weapon will temporarily halt an enemy’s attack because of “Swing Away.”
He did not equip “Everyone Loves a Winner,”“The Playbook”, “Reload After Cut.” “A Race Against Time,” “Coyote in a Trap,” or “Bad Luck Magnet.”
Dina Cano is the Outsider.
“Guarded Personality” resists all insight abilities.
“An Outsider’s Perspective” alerts her to new, out-of-place, or unusual information.
“Better Late Than Never” buffs Mettle and Hustle if she waits until the Finale to assist allies On-Screen against the enemy.
“A Haunted Past” A background trope that gives her character some past trauma that haunts her and gives her access to various tropes.
“Encouragement from Beyond”
soothes her when stressed, scared, or in pain and may provide useful information.
“Outside Looking In” grants her the ability to discern ideal spots to linger and observe events without actively participating in the narrative.
“They Fell Off” allows her to quickly get out of handcuffs and similar restraints.
She can leave physical or mental messages in the story that her allies can detect when in the location she left them with “Pen Pal.”
She did not equip “You don’t know me, but…”
Bobby Gill is The Wallflower.
“Background Noise” allows him to get background information from NPCs when Off-Screen.
“The Good Samaritan” buffs his Mettle and Grit for helping allies in a crisis if they have not met On-Screen and are strangers.
“The “Wisdom” of Crowds” can source plans and information from a crowd of NPC privy to the situation at hand. The crowd will give him this information, but he will have to sort out the good from the bad.
“Last-Minute Casting” recasts him as an NPC that is moderately involved in the plot. The selection is seemingly random. He will get some limited background information for the character and some access to the NPC script.
“From Humble Beginnings” debuffs the player’s stats 30% in the Party, then but buffs them 15% in Rebirth, the Finale, and the Final Battle resulting in a net 15% buff by the end of the story.
“Craft Services Are The Real Heroes” ensures that there is edible food and water on set somewhere during the storyline.
“My Only Role is Exposition” gives him some useful information to be relayed On-Screen but takes it away if he starts to bore the audience.
“And That’s Lunch” extends the amount of time between scenes and give the player a timer for when their next scene is.
He did not equip “The Hidden Infection.”
Cassie Hughes is The Psychic.
“The Anguish” lets her see her allies’ health stats from anywhere and lets her take some of their pain by feeling it herself. This can reduce their overall injuries.
“We are not abandoned…” can keep her allies’ spirits high by weaving a narrative of some higher power in control. When done well, this trope can heal Incapacitation, certain forms of spiritual Infection, and even buff Grit.
Isaac Hughes is The Comedian.
“If he’s still cracking jokes…” allows the player to reduce or eliminate injuries by using humor the next time he is On-Screen before the audience know how injured he is. Works on allies situationally.
“Weapons of Mass Absurdity” using humorous weapons Buffs his Mettle and Hustle. The buff extends to weapons that are used if the original weapon fails.
??? is The Stranger
“An Early Warning” allows him to activate an Omen early from a distance by acting as the Omen himself. This guarantees that whatever events required to trigger the Omen will transpire, but gives the player and his allies more time to look around the setting before the storyline begins. This period is treated as the Party Phase.
“A Dark Secret” gives him insight into the enemy, but also makes his character canonically complicit in some way. Upon revealing the secret, the player’ Plot Armor drops to zero until he and his allies have played out the shock (at the dark secret) and reconciliation beats of his character arc and resolve to work against the common enemy.
Constance Barlow is The Researcher (Scholar)
“The 911 411” allows her to spend the majority of the storyline in a separate setting where she can do research for her allies. Her allies can call her for information she can look up, but she has a delay in how quickly she can provide the information. Her Plot Armor lowers for each piece of information she shares. Warning: if she is made aware of the reality of the danger and tries to help in any way other than providing research, the enemy will target her next her if possible.
“Eureka” allows her to locate desired information within a body of text at an accelerated rate.
“Where did I see that?” allows her to use props, like books, newspapers, or even the internet, as a cover to receive information on a subject matter when she had no real sources. She must pretend to
As soon as the story started, I was quick to check everyone’s roles using Casting Director. What I found shook me to my core.
Riley Lawrence, Kimberly Madison, and Antoine Stone: A dwindled trio haunted by the specters of companions lost, originally arrived to search for Antoine’s brother Christian, but now they search for the searching.
Isaac and Cassie Hughes: A pair bound by blood, their optimism dissolves into the night as they seek their missing brother Andrew, a quest marred by cruel machinations.
Dina Cano: The forlorn mother roaming an endless maze, her soul aching for her belated son, a poignant portrait of hope against hope.
Bobby Gill: The quintessential geek, now apparently a ditzy hotel employee, his role twisted by tragedy, playing the part of a man searching for his lost wife amid a sea of indifferent faces.
Constance Barlow: The diligent custodian of the town’s forgotten lore, she is the historian and librarian, her mind a vault of eldritch knowledge. She is only a phone call away.
The Stranger: An enigmatic figure draped in shadows, harboring a secret so vile it twists the very fabric of their being. Unlike the others, their search for a missing loved one is a path riddled with unspeakable truths, a journey that delves into the abyss and beyond.
We weren’t playing roles in this story. We were playing ourselves. I told the group as much but left out the colorful language. They didn’t need to be taunted.
We made our way through the paths that would take us to the back of the hill. Once we got there, it was like we were in a completely different place. The suite we had been assigned was far larger than we required. Though it had been renovated, its style only matched the other buildings of the resort superficially.
This building was clearly older than the rest. I imagine that Carousel had done some mixing and matching to create this story. This building had many rooms according to the map we had been shown. I could now see that each of those rooms had a large window. The lights inside the building were on and the blinds were open.
The front door to the house was already open and I could see two people inside wearing uniforms and walking around.
One of them was Bobby. He was carrying several trash bags that had been lightly used by the last guests. He was staring at something on a coffee table in the center of what I assumed was the living room, which was in the middle of the house along with the kitchen and dining. All of the other rooms branched out from there.
As we got closer, I could tell what he was staring at–an open board game. It was a large board with a strange metal object in its center. It looked like one of those bells you might see on the desk of a hotel, but instead of the little button that you might press to get the staff’s attention, is had a winding key that you might find on a wind-up toy.
As we walked in, a woman’s voice rang through the living room, “Bobby, can you at least pretend to help? We have to get this room done before the guests arrive and you haven’t done anything.”
Bobby started to respond, but before he could, he saw us walking up the path.
“They’re here?” he called out and started running around straightening things up.
“It’s weird,” the woman, Cindy, said as she entered the room. “Someone put sheets over the mirrors in the bathrooms. Oh, sorry,” she said as she saw us.
“We just about have things ready,” she said.
“Thank you so much!” Kimberly said.
“We already brought your luggage up,” Bobby said, pointing next to the door in the hall.
There was luggage, but it wasn’t ours.
“We appreciate it,” Antoine said.
The team filed into the room and started spreading out, taking the place in. It looked less like a resort suite and more like someone’s home. A clean home, but a home nonetheless.
I walked to the game board that Bobby had been staring at and took a look. It was an antique, that was for sure. The game’s box said it was called, “Reply the Departed.” The game board was divided up into rooms with square tiles spread throughout, some of which were special.
“Neat,” I said.
“Oh yeah,” Bobby said. “Real neat. Have you played before?”
“Can’t say I have.”
“It’s a great game. It’s a ghost-hunting game.”
“Bobby,” Cindy said, “Let’s leave these people alone.”
“No, it’s fine,” I said. “Tell me about it.”
“So, the way the game worked is that you would travel around the board if you landed on a space that required you to draw a card you would draw it and the cards would tell everyone what to do based on where they were on the board and what objects they had found and also what archetype their character was….” Bobby paused for a moment. It was as if he had been reading this off of his script and only suddenly realized what he had just said.
He turned the board and found that there was a small rectangular legend titled Archetypes that listed seven different character types that players could use in the game. Detective, Reporter, Adventurer, Scholar, Psychic, Outsider, and Soldier.
We looked at each other In a joint realization that this game was meant to introduce concepts to new players similar to those that they would deal with every day in a carousel.
But we couldn’t just focus on that. Bobby needed to continue with his spiel or else his trope might stop working.
“What was the goal of the game?” I asked, hoping to spur Bobby back into action.
“Oh, right. You go to the clock right here in the middle to change the date and then you travel to one of the rooms with a specific murder weapon in order to try to channel the spirit of one of the deceased. Then you wind up the timer and it ticks down for 10 seconds and at the end, it either rings or it doesn’t. It was a special timer designed just for that. If it rings it means that you’ve channeled the ghost and you get a point. If it doesn’t you have to try again on your next turn…”
“Sounds fun,” Kimberly said.
“Yeah,” Bobby agreed. “But this one has its pieces missing. No cards to draw, no character pieces. It’s a shame. Of course, when I was a kid, we liked to try to use the bell to communicate with real spirits. There was a whole urban legend abo—”
“Ahem,” Bobby’s coworker cleared her throat. “I think we should leave these people alone, don’t you think, Bobby?”
“Oh, right,” Bobby said. “Well… take care.”
He got up slowly and walked out of the room, closing the door behind him.
Off-Screen.
The rest of us continued to stare at the strange game board on the table.
“The walls,” Kimberly said, “Look at them.”
I stared down at the gameboard. Thought now faded, the walls of the house interior depicted on the game board were red. They had red wallpaper. Tiny paintings were hung in elaborate golden frames, just like those on the red wallpaper.
“So we’re dealing with ghosts,” Antoine said. “I can see the bell on the red wallpaper. ‘The Ten Second Bell.’ Does it have tropes?”
I stared down at the board. As Antoine pointed out, while the game board itself was innocuous, if I stared at the bell timer itself in the center, it appeared on the red wallpaper. A single trope appeared along with it.
Indestructible MacGuffin: This plot device cannot be destroyed.
I had seen that trope before on an object—the Astralist’s instant kill weapon. This bell didn’t have any other tropes associated with it, but the fact that it had a trope tied to the antagonist made it intimidating.
“Looks that way,” I said. “It’s an indestructible plot device. It doesn’t have other tropes that I can see, but we may be hitting the limits of what Trope Master can do. If it relates to ghosts, though, we probably have to deal with things like possess—”
Before I could finish my sentence, there was a knock at the door. My friends and I looked at each other. Cassie and Isaac were glued to their places on the couch.
“I’ll get it,” I said.
I sprang up off my knees and walked to the door. I peeked out the peephole. It was the cleaning lady, Cindy. Bobby was behind her. He looked worried.
I opened the door.
On-Screen.
“What’s up?” I asked.
Cindy held out a piece of paper that had been crumpled up. “I found this in the trash we just emptied. It looks like whoever left that game had printed out some game instructions.”
I took the paper and glanced down at it.
It was a printout of a post on a message board of some kind called “Arterial Oasis.” The name sounded familiar but I couldn’t place it. The title of the post was, “The REAL rules of Reply the Departed.”
“Thanks,” I said cautiously. I looked past her and saw Bobby staring at me wide-eyed. He looked worried.
I slowly closed the door and began reading the paper.
“What is it?” Kimberly asked.
As I looked over it, I knew exactly what it was.
“It isn’t instructions for the board game,” I said.
It was a creepypasta, a type of scary story told on the internet, usually poorly. But I recoiled at the thought of saying that word out loud. Some internet lingo should stay on the internet.
“It’s instructions,” I said. “For a séance or something. Like an urban legend, maybe.”
What it said, was this:
The REAL rules of Reply the Departed
by k4r4s4il
Does anyone remember that old board game called Reply the Departed? It was a game about contacting spirits or whatever. It had a strange bell on the board that would like, sometimes ring after you wound it, but sometimes not. Well, you can use that bell to talk to real ghosts. I didn’t believe it until my cousin showed me. He told me that the game was based on a similar practice used by mediums for hundreds of years. That’s where the game designers got the idea.
He said it was called the Ten Second Game originally and he said it is dangerous. You should not play this game.
Some people said the original game was boring and they wanted something new so I thought you might want an update.
Here’s what you need:
- The bell from the game
- A house or building with a similar layout to the one in the game. Lots of rooms with windows. There needs to be a main room in the middle that you can run back to. This is important. You need to be far away from other people. If you can see people outside your windows the game won’t work.
- Items belonging to the spirit you want to contact. Like in the board game, murder weapons or precious Keepsakes work best. If you have antiques in the house, that will probably be enough, but special belongings work better.
- That’s it! Simple, right?
How to play:
- Seriously, don’t do this. It is DANGEROUS.
- Set out the game and get rid of the cards and character pieces to let the spirits know that you are not just playing the game.
- Make sure the bell is visible. This is critical.
- Cover all mirrors in the house. Keep them covered.
- Open all the blinds and curtains so you can see the windows in every room.
- Wind the timer and say aloud: “I wish to receive a reply from the departed.” Or anything like that.
- Then wait until 3 in the morning and turn out all the lights. Anyone in the house is now a part of the game. Any ghosts connected to the objects you collected will gather to speak to you. Remember, if they have gathered and you do not talk to them, they might get angry so don’t chicken out.
- To check, all you have to do is go into a room and stare out the window. Only do two people per room at most. Wind the timer and wait ten seconds. If the timer doesn’t go off, there are no ghosts.
- If it does you have to follow the rules! Do not turn around. Keep staring out the window! You will see faint figures outside as the ghosts try to get to the house. The figures you see will be ghosts. Do not turn around until they are gone or you will allow them into the house. You do not want that. My cousin did not tell me what would happen but he said it would be bad.
- While the figures are at the window, you can ask them questions. Wind the bell. If it goes off, the answer is yes. If not, the answer it no.
- Do not turn around until all the figures are gone.
- If you see a blue light out the window, go back into the main room and cover your eyes.
Seriously, this really works. Don’t say I didn’t warn you. Be careful. There are more than just ghosts who want to talk to /post/3f0und/4-fr3shv1lla1n-j4st4u-h0p3ul1k3h1m
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman