Chapter Thirty-One: A Family In Crisis
Chapter Thirty-One: A Family In Crisis
You would probably be surprised to hear that once we explained to Janette everything that had happened and how important it was that she accompanied us on this storyline, she immediately had a change of heart and became a team player.
You would be surprised to hear that.
But you’re not going to hear that.
Because it didn’t happen.
Luckily, I wasn’t part of the group that had to get her on board. Arthur and Valerie took up that task. Not that they were quick about it. It took them thirty minutes to get her out of her room and they only did that because Arthur implied that he would pick her up and carry her if she didn’t walk.
After all the trouble they had had getting Janette to leave her room, watching her step out of the lodge and take a look at the gargoyle felt like a huge win. However, the battle was far from over because they had to convince her to go on the storyline with us.
Adaline and all the other players who weren’t involved in the storyline stayed in the back. They were all refusing to be involved in any capacity. As soon as we were chosen, it almost felt as if we were lepers and that if they spoke to us too much or interacted with us they might catch what we had.
It occurred to me that I never asked Kimberly what the creature’s Moxie was. I wondered if I were to go around back where the other players were, would they let me talk to her? I asked Roxie about it while Valerie and Arthur tried their best not to scream at Janette.
“Normally, I’d say go for it,” she said. “But with this one, you probably should have done that before the storyline started. Might not want to risk it.”
“What’s the difference?” I asked. I had the feeling ever since I arrived at Dyer’s Lodge that there was something the veteran players didn’t want to tell us. A secret. Even now as Roxy contemplated her answer to my question I could see that despite her intentionally cool demeanor there was something she wasn’t telling me–something that scared her.
When she didn’t respond immediately, I asked, “What is it that you know?”
I could see on her lips that she was debating telling me something.
She must have decided against it.
“You know I have the theory on Janette,” she said. She ran her fingers through her long dark hair. “I don’t think she’s supposed to be here.”
“Well neither am I,” I said with a smirk.
“No, I don’t mean like that.” She got close like she was telling me a secret. “Most people who come here figure out really quickly that you have to follow the rules. Intuitively. Don’t you find it weird that most of us manage not to break the rules even though they are not written down anywhere?”
Truthfully, I don’t know if she was right. I don’t like the idea that I was somehow compatible with Carousel. I just follow the rules because I want to survive.
“Well, some of us just played a lot of role-playing games growing up,” I said.
“And watched horror movies,” she added with a smile.
“That too.”
Arthur and Valerie seemed to have finally been making progress. As the day wore on our need to get a move on increased exponentially.
In the end, Janette’s terms were this:
- she would not go near the gargoyle statue;
- she would not be asked to fight anything;
- Arthur would force her husband to stop going on storylines with Travis;
- she didn’t want to talk to any NPCs because they freaked her out; and, finally,
- Arthur promised to protect her even if it meant dying.
Arthur swore up and down to everything that she required. Eventually, she swayed. Of course, I didn’t believe him at all. I think at that point he would have said anything to get her on board.
Upon examining the box that the Grotesque had come in, Arthur found that it had been reused. It originally had a shipping label on it with an address: 665 Toother Street.
Arthur grabbed his duffel bag. Valerie had a large purse. I wasn’t sure what was inside either of them. Reggie carried the Grotesque. I’m glad he was willing. I didn’t want to touch it.
I think we need to steal some bicycles or a car or something. The long trek to and from Camp Dyer may have kept us safe from most omens (current storyline excluded), but it made getting around Carousel very time-consuming.
For most of the walk, we were off-screen, so we discussed what we knew about the little gargoyle so far. As it turned out, many of the veteran players had been using their insight tropes to learn what they could about the monster before the storyline started. After all, the more they knew, the better they could prepare their builds and strategies.
Like me, they had all shared this information with Arthur before he activated the storyline.
Arthur had a trope that let him determine the creature’s Mettle. It was 19. None of us were safe against that. Chris, Antoine’s older brother, had an Athlete trope that told him about the creature’s Hustle. That was 11. Grace had a trope that would have let her determine the creature’s Savvy but it would have involved interacting with it, which she couldn’t do because she didn’t want to touch it.
My Trope Master ability allowed me to tell that this creature had no Grit while in stone form but would get 20 Grit when it came to life.
While contemplating this I had a sudden realization.
“When this thing comes to life does that mean its plot armor is going to be 63?” I asked.
“Don’t ask me,” Arthur said. “I left all my math tropes behind.”
Apparently, Arthur did have a sense of humor.
“No, I mean is that how it works?”
The Astralist had a similar gimmick, but I hadn’t remembered whether its plot armor changed between forms because I was busy getting the crap knocked out of me around the time I should have looked.
He nodded.
I had felt safe in the knowledge that I was with higher-level players. Even though they seemed panicked I had assumed that that was exaggerated. All I know is that we had better be able to defeat this thing in its stone form before it comes to life.
It wasn’t like we could just break it right then, either. First, that wouldn’t make sense for our characters to do because they don’t have the information we have. Second, breaking it might be the very thing that makes it come to life so we couldn’t risk it until we knew.
So far, the needle on the plot cycle had remained at Choice. That was very fortunate because we wasted a lot of time getting Janette.
When we got to 665 Toother Street, the needle nudged over to Party.
Toother Street was a neighborhood with lots of large old homes. Most of the homes had gardens. Almost all of the homes had nosy NPCs that watched us as we walked up the street.
The house in question was a fairly nice place. Stylistically it looked like it was out of the 70s. The lawn could have used a mow, which I’m sure annoyed the NPCs in the homeowners association.
The walkway up to the door had a great variety of lawn ornaments. River rocks surrounded the stepping stones and wind chimes were hung from little stands. On the left side was a pedestal with a lion statue on top, on the right side there was a matching pedestal but with a vase of flowers on it.
As I understood it, Arthur’s Monster Hunter archetype would help steer the plot. However, Valerie was still the protagonist. If she wasn’t here, Arthur probably would have been.
I decided to try out my new Casting Director trope to determine what roles each of us would play.
The information appeared on a small brass plate underneath our archetype posters on the red wallpaper.
Arthur played an aging, world-weary paranormal investigator taking a case like nothing he’d ever seen before. Janette was his client, desperately seeking help after having been mailed a strange statue that she believed to be cursed.
Valerie was Arthur’s longtime monster-hunting partner. Roxie and Reggie were their employees. Reggie was only characterized as being loyal. Roxie was supposed to be Arthur’s younger sister. My role, which I didn’t quite understand, was a cocky young protege with a mysterious gift.
I informed the group of this dynamic. Arthur said that most of his roles went something like that. I’m not sure how they would have learned some of those details if I hadn’t told them but I suppose some of those details might not have been there if I wasn’t there to see them.
I don’t know what my “mysterious gift” was, but I don’t think it was talking about my ability to throw playing cards into drywall like Gambit from the X-Men.
“Remember, I’m not talking to anyone,” Janette said.
“We know,” Arthur said.
Valerie knocked on the door.
Moments later, the door was opened by a middle-aged woman in a pink robe. Her name was Sally. Behind her was a young girl, maybe seven years old. Her name was Jocelyn. They were both run-of-the-mill NPCs. Plot Armor 3.
“Hello?” she asked cautiously as she opened the door. She scanned the group of strangers that had just arrived at her home.
Before Valerie could answer, Sally saw the gargoyle that Reggie was carrying.
“I told him I don’t want that anywhere near this house,” she said. She slammed the door. She looked genuinely afraid.
“Reggie why don’t you and Janette go wait for us near the street,” Valerie said.
Reggie nodded. The two of them headed off away from the house. Janette was careful not to be anywhere near the gargoyle.
It took more knocking and pleading through the door to get Sally to open it again. Eventually, she relented. We were in the Party Phase and Valerie had her “A Kind Face” trope doing the heavy lifting, coaxing information. Sally was very hesitant to talk to us. Eventually, she invited us into her dining room, where we all took seats around the table. Valerie sat closest to Sally.
“Look, everything in my life was perfect before Donald got the job at the church,” she said. “Is that where you got the statue? Did Donald give it to you?”
“Did you see that woman that was with us at the door?” Valerie said. “She received the statue in the mail a few days ago and, like you, she just wants her life to be normal again. We’re hoping that you can help us make that happen for her.”
Sally began to cry.
Valerie was good at this part. Maybe she was experienced, maybe she was just an empathetic person. She put her hand on Sally’s and said, “This is exactly the kind of thing that we do. We can fix this we just need to hear your side of it.”
Sally wiped tears from her eyes with a cloth napkin that had been on the table.
“I did everything I know to do,” Sally said. “It’s just… he’s obsessed.”
“Who’s obsessed, Sally?”
“Donald. Donald. My husband. Or at least he’s supposed to be,” she said. The tears began returning to her eyes.
“Do you think Donald is the one that sent this package?” Valerie asked.
Sally nodded.
“Do you know why he would do that?”
Sally shook her head, desperately seeking some explanation but finding none. “I’m sorry. He’s explained it so much but nothing he said made sense. Donald is an art restorer. He’s been working at the church over near Culling Creek Junction. That’s where he found that… thing.”
“Mommy,” her little girl’s voice sounded from the living room where she had been sent while the grownups talked.
“Just a second, pumpkin,” Sally said.
She continued. “Ever since he brought it home, he’s been different.” Her voice got quiet. “I hear him talking to it sometimes when he thinks I’m not around.”
For the first time, Arthur interjected, “Does it talk back?”
Sally seemed surprised at the question. “Well of course not. It’s made of rock.”
Despite having 64 Plot Armor, Arthur only had 4 Moxie. And it showed.
Valerie took back over. “Do you remember the types of things he would say to it?”
“Well yes, he would say—”
“Mommy!” Jocelyn said from the living room.
“What, honey, I’m talking to our guests.”
The little girl entered the room. She was nervous.
“It’s just…” She must have suddenly gotten shy.
“What is it?” Valerie asked gently.
The little girl pointed at the wall toward where the street would be on the other side. “That’s not Daddy’s statue,” she said. “Daddy’s statue had wings.”
Janette
Hysteric
Plot Armor:
9
Mettle:
0
Moxie:
4
Hustle:
2
Savvy:
2
Grit:
1
Riley
Film Buff
Plot Armor:
15
Mettle:
1
Moxie:
5
Hustle:
2
Savvy:
6
Grit:
1
Roxie
Eye Candy
Plot Armor:
40
Mettle:
5
Moxie:
10
Hustle:
11
Savvy:
8
Grit:
6
Arthur
Monster Hunter
Plot Armor:
64
Mettle:
11
Moxie:
4
Hustle:
10
Savvy:
21
Grit:
18
Reggie
Bruiser
Plot Armor:
38
Mettle:
14
Moxie:
7
Hustle:
3
Savvy:
1
Grit:
13
Valerie
Final Girl
Plot Armor:
58
Mettle:
13
Moxie:
11
Hustle:
13
Savvy:
9
Grit:
12
Tropes:
I DON’T LIKE IT HERE…
Type: Insight
Archetype: Hysteric
Stat: Savvy
Effect: Gives player insight into the location of Omens and how to avoid activating them
TROPE MASTER
Type: Insight
Archetype: Film Buff
Stat: Savvy
Effect: Sees enemy tropes. Lose half of PA
LOOKS DON’T LAST
Type: Debuff
Archetype: Eye Candy
Stat: N/A
Effect: Targeted at First Blood. Debuff stats of all enemies by 1% for each minute survived up to 15%
RIGHT TOOL FOR THE JOB
Type: Buff
Archetype: Scholar
Stat: Savvy
Effect: Buffs Savvy and Mettle when fighting an enemy with their weakness.
BRAWN OVER BRAIN
Type: Buff
Archetype: Bruiser
Stat: Mettle
Effect: Gives buff to Mettle based on how large the difference between the player’s innate Mettle and Savvy is.
LAST ONE ALIVE
Type: Rule
Archetype: Final Girl
Stat: N/A
Effect: Cannot die until the party is killed
WILL SOMEONE SHUT THEM UP?
Type: Action
Archetype: Hysteric
Stat: Moxie
Effect: Invulnerable while screaming in a shrill or annoying tone. Lowers Plot Armor with each use.
CINEMA SEER
Type: Buff
Archetype: Film Buff
Stat: Savvy
Effect: Buffs Savvy and Grit of Allies by predicting plot elements
A SCREAM IN THE DISTANCE…
Type: Action
Archetype: Any
Stat: Moxie
Effect: Screaming loudly causes the player to go off-screen as the camera cuts to a teammate who hears the scream
LEGACY HUNTER’S JOURNAL
Type: Insight
Archetype: Monster Hunter
Stat: Savvy
Effect: During Party, the player can research enemies within a journal brought into the storyline.
ANYTHING CAN CLUB
Type: Rule
Archetype: Bruiser
Stat: Moxie
Effect: Can find a suitable club weapon in any scene with lots of items.
ACTUALLY, I’M A VETERINARIAN
Type: Background
Archetype: Any
Stat: N/A
Effect: The player has a background as an animal doctor. Can now equip:
-Fluent in Medical Jargon (Doctor)
-Animal Whisperer (Adventurer)
– If you can’t see it, it won’t bleed (Soldier)
-This is for the pain… (Doctor)
-Always the right dose (Doctor)
OBLIVIOUS BYSTANDER
Type: Rule
Archetype: Any Minor
Stat: Moxie
Effect: Cannot be targeted while convincingly acting oblivious to the enemy
THE RED MIST
Type: Perk
Archetype: Any
Stat: N/A
Effect: Lowers PA by 10%. Guarantees instant painless death
EUREKA!
Type: Insight
Archetype: Scholar
Stat: Savvy
Effect: Helps find important information with text.
I’M JUST BIG BONED
Type: Buff
Archetype: Bruiser
Stat: Moxie+
Effect: Once in Party Phase, the player gets a buff to Mettle when responding to insults about weight. Both Players’ Moxie are used.
FLUENT IN MEDICAL JARGON
Type: Heal
Archetype: Doctor
Stat: Savvy/Moxie
Effect: The player can understand Medical Jargon, diagnose allies’ wounds and prescribe treatment. Can change the severity of the wound by giving it a more/less treatable diagnosis. (“Don’t worry, it’s just a sprain”)
ESCAPE ARTIST
Type: Buff
Archetype: Any
Stat: Savvy
Effect: Plausible escape plans boost Hustle
GET A ROOM!
Type: Rule
Archetype: Eye Candy
Stat: Moxie
Effect: Exploration with a love interest during the party boosts the odds of important discoveries
RELOAD AFTER CUT
Type: Action
Archetype: Any
Stat: Moxie
Effect: Reloading a gun makes the player go off-screen
LIQUID COURAGE
Type: Buff
Archetype: Any
Stat: Moxie
Effect: Temporary buff to Grit and Moxie when taking a swig of alcohol before the relevant action
IF YOU CAN’T SEE IT, IT WON’T BLEED
Type: Heal
Archetype: Soldier
Stat: Moxie
Effect: Giving a wound a quick dressing to hide it from the audience can heal Mutilation, Hobbling temporarily.
CASTING DIRECTOR
Type: Insight
Archetype: Film Buff
Stat: Savvy
Effect: Insight into player roles in storylines
I RUN BETTER IN HEELS
Type: Buff
Archetype: Eye Candy
Stat: Moxie
Effect: Buff Hustle while wearing heels.
MERCY KILL
Type: Buff
Archetype: Any
Stat: Mettle
Effect: Killing dying or severely injured teammates who beg for death buffs Grit
HAIR OF THE DOG
Type: Perk
Archetype: Any
Stat: Moxie
Effect: Drinking alcohol and pretending it soothes a hangover or similar will provide the player with a mental and emotional boost.
THIS IS FOR THE PAIN
Type: Heal
Archetype: Doctor
Stat: Moxie
Effect: Giving player medication can ease their pain. Heals Incapacitation from pain.
DADDY’S CREDIT CARD
Type: Perk
Archetype: Eye Candy
Stat: N/A
Effect: Gives Player Infinite Money to Spend In-Story. Purchases disappear after.
KNOW THY ENEMY
Type: Insight
Archetype: Monster Hunter
Stat: Savvy
Effect: Can Identify Creatures, Monsters, and Paranormal and assess their Mettle.
Extra Padding
Type: Buff
Archetype: Bruiser
Stat: N/A
Effect: Gives Grit buff to players with extra weight
BETTER THAN THE BOYS
Type: Buff
Archetype: Any
Stat: Moxie
Effect: Gives a female player a buff in relevant stat when acting competitive with male character
TRAGIC BEAUTY
Type: Buff
Archetype: Eye Candy
Stat: Moxie
Effect: Buffs allies’ highest stat upon their tragic demise
THEY WENT THAT WAY
Type: Insight
Archetype: Monster Hunter/ Adventurer
Stat: Savvy
Effect: Allows a player to track enemies who leave even the faintest evidence
IT’S MOSTLY MUSCLE
Type: Buff
Archetype: Bruiser
Stat: N/A
Effect: Gives Mettle buff to players with extra weight
BETTER MAKE IT COUNT!
Type: Rule
Archetype: Any
Stat: N/A
Effect: The last round of ammunition will always be more accurate and more powerful than those that came before it.
Call Sheet
Type: Insight
Archetype: Any
Stat: Savvy
Effect: Insight into if the player will be on-screen soon.
MIND OVER MONSTER
Type: Buff
Archetype: Monster Hunter
Stat: Savvy
Effect: Swaps player’s Savvy and Mettle when fighting Creature, Monster, or Paranormal
SELF-MEDICATION
Type: Heal
Archetype: Any
Stat: Moxie
Effect: Drinking alcohol or similar vice temporarily heals pain and non-visible injuries
A KIND FACE
Type: Insight
Archetype: Final Girl
Stat: Moxie
Effect: During Party Phase, NPCs will be more inclined to share important plot information
MYSTIFYING GEOGRAPHY
Type: Buff
Archetype: Any
Stat: N/A
Effect: Buffs Hustle of player and nearby allies when traveling while off-screen
CUT THE HEAD OFF THE SNAKE
Type: Rule
Archetype: Any
Stat: N/A
Effect: Changes win condition of a storyline that requires the elimination of all enemies to only requiring killing the leader
TOTALLY WASTED
Type: Action
Archetype: Bruiser
Stat: Moxie
Effect: Drinking in excess and acting completely inebriated lowers the player’s plot armor
IMPORTANT CHARACTER STUFF
Type: Action
Archetype: Any Major
Stat: Moxie
Effect: When a player reveals important character arc information, they go on-screen
EXTENDED ARMING SEQUENCE
Type: Rule
Archetype: Any
Stat: N/A
Effect: Gives the player extra time in between the middle of Rebirth and Second Blood to prepare weapons and set traps
I NEED A BREATHER
Type: Action
Archetype: Bruiser
Stat: Moxie
Effect: Acting winded and requesting a break in travel or work causes the player and nearby allies to go off-screen
WHO’S WITH ME?
Type: Buff
Archetype: Final Girl
Stat: Moxie
Effect: In Finale, Allies gain a buff to relevant stat when assisting the player.
MASTER AND APPRENTICE
Type: Rule
Archetype: Any
Stat: Moxie+
Effect: Allows the player to share a “teachable” ability with an ally by performing a mentorship arc. Both players’ Moxie is used.
A GIRL’S GOT TO KNOW HOW TO PROTECT HERSELF
Type: Rule
Archetype: Any
Stat: N/A
Effect: Allows any female player to bring self-defense weapons into a storyline
Hunter’s Arsenal
Type: Rule
Archetype: Monster Hunter
Stat: N/A
Effect: The player can bring monster-hunting equipment into the storyline
ALL ROADS LEAD TO THE CLIMAX
Type: Rule
Archetype: Final Girl
Stat: N/A
Effect: As the Final Battle approaches, all surviving allies will be assisted in converging on the location of the climax
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman