Book Eight, Chapter 63: The Provisions
By the time we made it back to the boat, we were in a dead sprint. The water was rising, and the river, which previously had ended at the banks of the muddy marshland, was now running through it because we had cleared the storyline.
We worried that the boat might get taken away by the current, or worse, that our little homemade homing beacon might be gone by the time we got there. Luckily, that wasn’t the case, because when we got there, there was something pinning the little plastic contraption down to the ground so that it couldn’t float away as the water rose.
It was Silas, the mechanical showman.
As we approached and realized what he had done for us, we were amazed. Water was rising almost a foot up his red wooden box, but he stayed there on top of the tracking device so that it wouldn’t float away. We didn’t have time to marvel at it, although Camden seemed to get a kick out of it, at the implication that whatever controlled this machine was on our side in some small way.
“The only question is,” he said, “is this a servant of Carousel, or did the consortium send it here, or does Silas the mechanical showman have a soul?”
He continued to ponder things.
We were in a hurry as the river rose, so we each quickly hit the red button one after another without examining our prizes. After we collected our stuff, we ran one after another over toward the boat in order to get it ready to start back on the chase.
“So what are we doing?” Cassie asked as soon as everyone had collected their rewards and was aboard the boat. “We just wait for that thing to float away?”
“That’s the plan,” I said. “Once the current takes it, we follow it.”
It was a simple plan.
“I almost forgot that the only reason we ran that storyline was so that we could make a turn in the river,” she said.
So much work just to keep moving forward, and when we got where we were headed, we were in for an even more challenging storyline.
For an animatronic ticket dispenser, Silas was showing a lot of free will all of a sudden, staying in that spot as his red box sank into the mud, his dull lights flickering, and the mannequin’s arms flailing, shining its little usher’s flashlight around. It was like he was waiting for us to be ready, holding down our tracking beacon until, eventually, he just disappeared.
A bunch of water moved in to replace him, and as it did, the plastic bag with the orange water wing and the magic cue ball surged up to the top of the water and began floating with the current.
We used the trolling motor at first because the marshland wasn’t exactly deep, but we didn’t end up in too many tough spots. Eventually, we could relax and follow the river through the marshland wherever the tracker led us.
Only then did any of us actually review our rewards.
I got two stat tickets and some money, as well as two tropes. That was a pretty good haul. I was the highest-level player on the team, and it was nice to start leveling again, even if it was only a bit at a time.
I looked over my tropes.
Did you get that? Type: Rule/Insight Archetype: Film Buff Aspect: Filmmaker Stat Used: Hustle |
Dodging kaiju, running from zombies, documenting ghosts, these are only a few of the tasks a camera operator must do during a found footage horror movie, all while getting the perfect shot. With this ticket equipped, the user will always pick up useful footage while On-Screen if they are recording the scene with a camera or recorder. The shot will be clear enough to make out, and any background details, even those they might not have noticed at the time, will be captured when the film is reviewed. The recording might even catch things that weren’t there but could have been as the narrative goes on. If it didn’t happen on film, it didn’t happen. |
If I was understanding it correctly, that could be a pretty powerful trope. Being able to review old footage I had filmed to find new insights, even ones that weren’t there to begin with, could be quite useful.
But it would require me to double down on a cameraman build. I still had a camera somewhere in my pockets.
While the power of a cameraman was undeniable in the Carousel meta, it was a real handicap in a lot of ways. It made it hard to develop my character, and it was distracting. But it was nice to have multiple builds I could adapt.
Dead Nerves Type: Perk Archetype: — Aspect: — Stat Used: — |
Sometimes a character can be dead, but not gone. While the Dead status is lit, the user will not feel physical pain and will be able to dull other emotions considerably. They will not require the basic needs of living, such as food, water, or even air. Everybody talks about the bad parts of being dead. No one ever mentions the benefits. |
That was quite a useful perk. It seemed clearly designed for a build that would make the player a reanimated dead person of some kind, but it would work with my method of using Cutaway Death. I had to wonder how many benefits I could squeeze out of a trope like that, or if I could justify putting it in my loadout at all. Feeling pain sucked, but I was used to it.
Cassie got three stat tickets as well as two tropes. She was the lowest-level player, and she had a nice streak going where she was stealing scenes and really driving the plot, even though she did kind of die with a whimper in the finale.
As best I could figure, Antoine’s Willpower Is Magic was actually what did her in. It gave her the ability to struggle against the familiar’s magical embrace at the cost of her own health, but she didn’t have the grit for something like that. Ironically, she probably would have survived if that trope hadn’t been in effect, but we would have lost the storyline, so it was well worth it.
Undying Words Type: Action Archetype: Psychic Aspect: Seer Stat Used: Moxie |
As a psychic sheds their mortal coil, they often become more powerful than they ever were in life, their connection to the hereafter being that much stronger. The user’s dying words gain incredible prophetic power, allowing them to shape the story in their final moments. However, such a power is not without risks. Their prophecy must stem from the story as it has been told. Be warned, death is no time to get greedy. |
That could be an incredibly powerful trope. The only danger was that she would have to have the presence of mind to make some prophecy that would be helpful, but not something that Carousel would warp into a monkey’s paw situation, because she got greedy.
We could probably work through some templates that she could build off of. We weren’t really in a good place for experimentation.
Get up! Type: Healing/Insight/Buff/Perk Archetype: Psychic The author’s content has been appropriated; report any instances of this story on Amazon. Aspect: Exorcist Stat Used: Moxie |
Near-death experiences often awaken psychic phenomena, but it isn’t always a superpower. Sometimes, a brush with death is just enough to let someone connect to the other side enough for a final burst of inspiration. When any player in the story, or a similar ally, has a near-death experience where they are close to death, even moments away, they can receive a message from previously killed players or encouragement, love, or information. The effects will match the message and narrative. If poignant enough, it can actually bring the character back from what would have been a death blow. If you get close enough to death, it might just say hello. |
If I understood the text of this trope, it could basically bring someone back from death, or very nearly so. It was also a good emotional beat that paired well with Anna’s build. We might have to incorporate it.
Anna got the most stat tickets, at four. She also got two tropes.
Interestingly enough, neither she nor Antoine got the enemy collector ticket for Ol’ Nonnie. That meant that pushing her into her own brew didn’t actually kill her meaningfully within the world of this story. It was probably impossible to kill a creature like her, but they had done enough to win the storyline.
Friends to the End Type: Buff Archetype: Final Girl Aspect: Girl Next Door Stat Used: — |
Being the last one alive means watching everyone else die. But death doesn’t have to be in vain. Whenever the user is the Last One Alive, they gain stat buffs based on the dominant stats of all of their fallen allies. The more personal the On-Screen connection, the stronger the buff. They got you to the end. Now, you have to finish it. |
We never really wanted to rely on Anna being the last one alive. It was just a really precarious thing to plan around. But she was collecting enough tropes to build a good loadout for that strategy.
At the end of the day, it didn’t cost much for her to devote herself to being a really powerful survivor.
Final Callout Type: Debuff/Buff Archetype: Final Girl Aspect: — Stat Used: Moxie |
After a full movie of back and forth, fights, verbal spats, and general conflict, it comes down to the end where the hero must stare down the villain and call upon the most powerful words of all: names. In the finale, reciting names will have more narrative weight. It might be calling on the names of the fallen, or calling out the name of the enemy in a showdown. These words can empower, and they can tear away. Better not get tongue-tied. |
This was another trope we would have to experiment with. The use of a name really was quite powerful, but when the only benefit was narrative weight, and that was a part of the gameplay we were still trying to master, it could risk wasting a slot. It had potential, though.
Camden got three stat tickets and three tropes. He was essential to our victory, even though he didn’t get as much screen time as the rest of us. He sure suffered for every bit of information he got for us.
Brain Trust Type: Rule Archetype: Scholar Aspect: Researcher Stat Used: Savvy |
Planners in movies often have the whole strategy mapped out in their minds before their allies even know what is going on, but true leaders ask other characters for input. The user may borrow an ally’s savvy-based Insight tropes temporarily, regardless of Archetype or equip limits. Replicating this exchange in the form of a conversation On-Screen give narrative weight to the information. Now you’re really a know-it-all. |
Our fallen friend Grace had this trope, and she’d used it on my hysteric trope I Don’t Like It Here. It could be really useful in the right circumstances, especially if an ally had a savvy-based insight trope, but they didn’t have a lot of savvy.
I could also tell that Camden would get a lot of satisfaction out of being able to use other people’s tropes to learn things. It also meant he would be a viable scout now that he could use my scouting trope. That could take a big burden off of me.
I just had to find a way to make him think it was his idea.
High Stakes Snooping Type: Rule Archetype: Scholar Aspect: Sleuth Stat Used: Savvy |
Information gathering is easy when holed up in a library, but gathering information while avoiding detection is another world of difficulty. When the user searches for clues while under the nose of a nearby threat, suspect, or antagonist, they will have more luck finding that information. Do you know what could have happened if you got caught? |
A classic sleuth trope. While Camden didn’t do a lot of sleuthing in general, it was definitely something he could work into the rotation.
Chain Reaction Type: Buff Archetype: Scholar Aspect: Strategist Stat Used: Savvy |
A direct attack against a magical or fierce enemy will almost certainly fail for a normal person. The audience will have a firm idea of the power scales, and the average character cannot compare to the average enemy. But there are ways to throw off those scales. The user’s effective Mettle is increased when an attack includes intermediate steps between the user’s action and the damage dealt to the enemy. Each step in the cause-and-effect chain adds more damage. The bullet didn’t kill the monster. The chandelier that fell when you shot its chain did, though. |
The moment I read chain reaction, my imagination went wild with the possibilities. I had little doubt that if it worked the way it seemed it would work, it could become a staple of his loadout.
Antoine got two stat tickets and two tropes, as well as an enemy collector ticket for the familiar.
Ol’ Nonnie’s Familiar Feline Stitchling |
Ah, the Familiar, Ol’ Nonnie’s darling errand runner, her ever-faithful fetch-and-carry, stitched together from the leftovers of guests who overstayed their welcome. A hand from a traveler who wandered too far. A jaw from a skeptic who asked too many questions. A generous length of spine from someone whose name was forgotten before the thread was even dry. The Familiar did not hunt for sport or malice. It hunted because it was told to, and it consumed because that was all it knew how to do, swallowing its meals whole, keeping them warm and alive inside that patchwork belly until the Crone was ready to make use of them. One does wonder, though, whether all those borrowed pieces ever stirred in the night. Whether a stolen hand ever twitched with a purpose its new owner never gave it. Whether, somewhere deep in that quilted darkness, the threads remembered who they used to be. |
At the end of the storyline, we all got one or two pips on the Adventurer’s advanced archetype tracker, but Antoine got three, which put him at ten.
And as a result of that, he officially became the first member of our team to achieve an advanced archetype.
The Adventurer Advanced Archetype |
You are the Adventurer, the one who goes first and who has been there before. When the road ends and the map goes blank, you keep walking. Where others see the edge of the known world as a warning, you see it as a starting line. In the face of the unknown, your mind is your compass, and your will is your engine. You don’t know of ancient cities or faraway places because you read about them in a book; no, you know about them because you’ve been there. You recognize the architecture of a collapsed outpost because you’ve crawled through three others. You can name the culture that carved those symbols because you’ve seen their work before, in worse condition, in a worse place. Your knowledge is not merely academic. It is earned in mud, blood, and altitude. Will your drive to explore lead to your salvation, or will you and your allies be lost in the wilderness? |
Story Alteration: The Expedition Plot When the Adventurer’s Archetype Ticket is equipped, the storyline undergoes a fundamental shift in structure. The story becomes an Expedition. The threat is no longer concentrated in a single location or a single enemy. It is distributed across the journey. The setting expands. Distances between key locations grow, and the terrain between them becomes hostile, meaningful, and dangerous in its own right. Weather, wildlife, exposure, hired guns, navigation, legendary curses, and environmental collapse become genuine threats that must be overcome alongside the primary antagonist. The tradeoff is real. The environment absorbs a share of the story’s danger. The big bad at the end of the road is more manageable by default, but the road to get there will cost you. Players will arrive at the climax tested and depleted, but also prepared and changed by what the journey demanded of them. |
I smiled widely as I read it. Well, it wasn’t always going to be an advantage to turn a storyline into an expedition. There were certainly cases where it would be.
Being able to mete out the danger of a storyline across an entire expedition would be great, strategically. It was also great because it gave Antoine a path to use his physical stats for insight abilities.
I could tell he was quite proud of it, but he wasn’t smiling too much, and he probably wouldn’t for a long while.
Both of the tropes that he got were Adventurer tropes.
Museum Detour Type: Insight Archetype: Adventurer Aspect: — Stat Used: Hustle |
As the explorer pulls back the vines grown upon the ancient temple, she recognizes the markings as something she has seen before. It’s remarkable how far she had to go to find it. The user will obtain knowledge that their character might know when they make discoveries of remote places or objects. The amount of knowledge will be proportionate to how far they had to travel or how difficult the traversal was. The real treasure is the things you learn along the way. |
This was a classic and quite useful. Being able to just know things about the history and lore we were delving into would really make him an asset.
Sentimental Outfitting Type: Rule/Buff Archetype: Adventurer Aspect: — Stat Used: Grit |
The Adventurer often has that sentimental item they carry with them wherever they go. Maybe it is the hat that creates their signature look, a special pack that has never let them down, or a knife that has gotten them out of some tough scrapes. Whatever it is, it is special, both to the explorer and to the movie. The user can bring any item an adventurer might carry into the storyline. The more well-worn and sentimental the item, the more narrative weight it carries throughout the adventure, imparting great utility to even otherwise mundane objects. The user gets a buff to Hustle and Savvy for looking the part. Dress for comfort, practicality, and that epic pose. |
This trope did a lot of heavy lifting. It not only allowed him to take in a wide variety of weapons and tools into a storyline, but it also powered them up and rewarded him for dressing the part.
All in all, we took Antoine’s achievement for what it was, and we celebrated to the limited extent that we could. We let it distract us from what was up ahead on the river because we knew, more than most people, the value of a good distraction.
But even as we tried not to think about the fight ahead, we knew that every mile we sailed down the river was possibly one of our last.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman