Arc II, Chapter 85: The Remainder
Isaac got two stat tickets and three tropes, along with a few coins. His low level meant that even an… uninspired performance netted him some gains.
After obtaining them, he kept calling himself a Cynic even though he had not chosen his aspect yet. I didn’t argue. I liked that he was contemplating his role in the party finally, even if he was a little preachy.
Hindsight is 20/20
Type: Insight
Archetype: Comedian
Aspect: Cynic
Stat Used: Savvy
The skill most horror movie victims fail to learn is the ability to learn from their mistakes. That is a shame because, in horror, history always repeats itself.
The user will be alerted to mistakes they have made on the red wallpaper after they have made them. While it may be too late to use this information once they receive it, it may be useful later or useful for allies. Either way, commenting on their mistakes will boost the success of any future plan that involves the lesson learned.
The audience loves a character who never makes the same mistake twice. Of course, then they have the opportunity to make all new ones.
Lights Gone Out
Type: Perk/Action
Archetype: Comedian
Aspect: Cynic
Stat Used: Moxie
A character who has had every drop of happiness stolen from them can turn bitter and cold, but when the lights go out, there is nothing for the darkness to feed on.
The user will be given a tragic backstory that has impacted them completely and turned them cynical—literally dead inside. Being dead inside has perks, however, as most mental manipulations from tropes or even some magic have trouble manipulating a truly hopeless person. Acting dead inside will provide a general barrier against all things that are designed to work upon a normal person.
It can be hard to give false hope to someone with dead dopamine receptors.
How is this normal?
Type: Insight
Archetype: Comedian
Aspect: Cynic
Stat Used: Savvy
A Cynic is often the one to say what the audience is thinking. Don’t go into the basement, don’t let that thing in, don’t read the Latin. All of these warnings will be unheeded, but the audience appreciates it anyway.
If the user sees something they believe to be an Omen or trap (inside a storyline), the oddness they picked up on will become more apparent to comedically accentuate their point, if only for a moment. If used in a storyline, there is no guarantee the result will be On-Screen.
If used to find Omens outside a storyline, the user will then receive limited information about the Omen and its storyline.
You probably won’t have time to say I told you so.
Dina didn’t get her aspect. I thought she would. Perhaps her untimely death stole it from her.
The Atlas said that if you have too many members in your party in a storyline, that Outsiders will get Stranger roles and Stranger tropes. We would have to change that. Criminal and Newcomer had some good utility tropes that she needed to stock up on before choosing her aspect.
She agreed, but her embarrassment over what might have been an infatuation with Gale Zaragoza left her acting even more distant for a time. When we got her to talk about it (after a round at the restaurant’s bar downstairs), she claimed he must have had a trope to make players inclined to work with him.
Isaac said that his tropes were honey-colored eyes and a chiseled jaw.
Dina didn’t correct him.
She got two tropes and a good chunk of change. Even if she had died, she still helped defeat the Die Cast. She even had a big part in it.
No Return Address
Type: Insight/Perk
Archetype: Outsider
Aspect: Stranger
Stat Used: —
Anonymous guardians would be much more effective if they didn’t act so suspiciously all the time. It’s no wonder they often get confused for the bad guy. Maybe it is better to just drop off an anonymous letter.
The user will get helpful clues in the form of letters with no return address. This could happen On-Screen or Off-Screen and will usually provide warnings or calls to action for the player. The user is then able to create messages for their allies in character. These will appear in the ally’s mailbox or similar. At higher levels, they can send packages too.
Either this person didn’t want to be identified, or they couldn’t afford a stamp.
Out-of-Town Cousin
Type: Rule/Insight/Perk
Archetype: Outsider
Aspect: Newcomer
Stat Used: Moxie
A quick way to inject a character into a new situation is to have them visit distant relatives.
The user’s character will be related to important NPCs. This will help with information gathering and give the players some instant allies and perhaps a place to stay. This trope is always useful, but it works differently in every story.
All is fun and games until you find your real cousins buried in the backyard.
Carousel must have loved Kimberly’s performance. She got three stat tickets, three tropes, and a handful of money in big denominations, totaling 85 dollars in Carousel’s currency. According to Isaac, that was enough money to buy a couch, though he might not have accounted for inflation since 1984.
Just Ask Sal
Type: Insight
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: Moxie
Once you start getting some nice flicks under your belt as an actor, your talent agent will be fielding calls left and right. When the nice offers start rolling in, you’ll be fielding calls from them.
The user can call their talent agent, Sal, and inquire about any potential storyline under the pretense that they are asking about a potential “acting job.” Sal will give you lots of details, some of which are useful for determining whether you want to “take the role.”
Be warned: Sal has a bit too much personality.
Come one, pal, trust your old buddy Sal
The Penthouse
Type: Perk
Archetype: Eye Candy
Aspect: Socialite
Stat Used: Grit
There is no better way to show a character is rich than to show their accommodations.
The tale has been illicitly lifted; should you spot it on Amazon, report the violation.
The user will receive the best possible lodging in a storyline, though the quality varies greatly from story to story. The lodging will be safe for you to rest in, though that might change during work hours. Expect to shoot scenes there.
“This is where you’re staying? This must cost a fortune.”
“Yes, well, the motel was fully booked.”
Contract Negotiations
Type: Rule
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: —
Some movies change things to accommodate a big-name actor. They have to keep the talent happy.
The user will have an easier time altering the story through Improvisation by speaking their desires directly to Carousel itself while Off-Screen. This trope eliminates the requirement that improvised changes be better than Carousel’s plan or that they be built up in the narrative previously. The bad results are on you.
Be warned: Carousel will have its own terms for the change.
I can’t have people thinking my character would do that.
Antoine didn’t fare as well as I expected. He had some solid moments in the story, but he was high-level, and an explanation that none of us wanted to talk about was that Carousel took him off the board for longer than it might have wanted because of his condition. Still, he got one stat ticket and two tropes. Only a few coins fell down the slot for him.
In Bed By Nine
Type: Healing
Archetype: Athlete
Aspect: Health Nut
Stat Used: Savvy
A good night’s sleep can do more than help you get a great start to your day. It provides a barrier between scenes during which the character can process their situation. It allows tension to lower, tempers to cool, and for characters to think with a clear mind.
This allows the character to cause “the end of the day” in the story so that they can sleep. The story will pick up the next day. Rest dulls injuries from the storyline thus far, both physical and mental. Plans made during the night and relayed in the morning get a slight boost in effectiveness.
If I don’t get my seven hours I’ll be cranky for this entire apocalypse.
Arm Candy
Type: Buff
Archetype: Athlete
Aspect: Stud
Stat Used: Moxie+
Your date could be with anyone, and they chose you. That has to say something good about you, right?
The player’s Moxie is buffed based on their romantic partner’s Moxie, desirability, wealth, fame, or success. This works best in social settings, such as workplaces, parties, and weddings.
How rich/endowed/successful/charming/cool/funny must that guy be to get a girl like that?
Ramona got one stat ticket and one trope. She got to keep the money her band made at the Centennial, however, so she didn’t walk away empty-handed.
She was silent and cold, and… she didn’t trust us or anything she saw in Carousel. I didn’t know what to do about it. We were the only people she knew anymore. Carousel Proper was different enough from Silas’ Throughline version that she felt lost, more lost than us in some ways. This wasn’t her home anymore.
The Foil
Type: Rule
Archetype: Hysteric
Aspect: Defiant
Stat Used: —
Sometimes for a character to obtain their full potential in a story, there needs to be another character to compare them to.
A complex trope, the foil will face similar struggles as the protagonist but with a different approach. Where the foil makes mistakes, the protagonist will be led to avoid them. Where the foil’s philosophy will lead them to destruction, the protagonists can lead them to redemption.
The Foil leads a cursed life so that the protagonist can lead a blessed one.
Bobby did well, but it was hard for me to judge his performance. He played a background character who helped out a ton… for no established reason.
He got three tropes and two stat tickets. He was paid pretty well and received a small note about where his dogs were. They were in the big, fenced-in yard back at the farm where he left them.
He contemplated bringing them to Kimberly’s loft. We… needed a better solution. We were allowed to build, so Isaac suggested the roof. Isaac thought he was making a joke, but Bobby took it seriously. Within a day at our new place, he was searching through the Atlas for a storyline at a hardware store so he could build an enclosure.
Not in the Budget
Type: Rule
Archetype: Wallflower
Aspect: Extra
Stat Used: Hustle
“No one can tell who the blood-covered bodies are in the background. Just go back to wardrobe, and we’ll find somewhere else for you.”
Extras never get enough screen time for the audience to pick you out from the background. When equipped, a player will be revived once the extra they are playing is killed. They can then go play another character. Only works if the initial character won’t be recognized.
All of the female victims in this movie were played by Trish in different wigs.
Act Like You Belong
Type: Rule
Archetype: Wallflower
Aspect: Recast
Stat Used: Moxie
Background characters are usually not filled out. There’s plenty of wiggle room.
The user may quickly incorporate helpful, seemingly innocuous elements into their character to fit in with the scene. Grab a clipboard or a hard hat, and you’re good to go. However, all collective background elements added have to work together, so use wisely.
“I’m only a construction worker on the weekends. My true passion is working at this military base.”
The Good Seats
Type: Insight/Perk
Archetype: Wallflower
Aspect: Extra
Stat Used: Hustle
It’s weird how the out of focus characters in the background never hear anything.
The user will be given directions to scenes that need background actors. Listening in to those scenes can lend some powerful insights.
Why is no one in this cafeteria talking except for those two dramatic people over there?
Cassie did well. Her character was in the background a lot, but she helped us as best she could and even stole the show at least once. Her lower level, combined with her commendable showing, resulted in four stat tickets and three tropes, along with her money.
I think she was happiest about not having to wear the flamboyant outfits her character owned anymore. She was back to dressing like a grunge hippie and connecting to the bar’s jukebox on her cellphone, which must have been magic because there was no way Carousel used the same wifi as Earth.
Like Isaac, she mostly kept her head up because there was hope that they would be able to rescue their big brother, Andrew.
It’s nice to have hope.
Curios and Trinkets
Type: Rule/Insight
Archetype: Psychic
Aspect: Occultist
Stat Used: —
An occultist’s power in movies is measured by the number of trinkets in their home that you shouldn’t touch.
The user can collect a magical or occult artifact from this storyline. In future storylines, they will be able to ascertain similarities and differences between the object they are examining in a storyline and the objects they have collected. Once their collection is robust, they will have some very good lore insights about any given magical object in a story.
Collectible occult objects will be listed on the red wallpaper after The End. Collectible objects will not harm anyone outside of the story unless acted on by another trope. The objects do not need to be brought into a storyline. Building a collection is important for many Occultist tropes.
This reminds me of the haunted painting of the little girl but with a touch of the vase of screams.
I’m Blocked
Type: Insight
Archetype: Psychic
Aspect: Seer
Stat Used: Moxie
It sure would be easy if the psychics in movies were actually able to identify things from the get-go. Unfortunately, they usually only get headaches.
Using this trope, the player can scout out information about potential storylines. They will receive some scant information at first, always leading to some kind of blocking. The nature of this blockage is useful for discerning what the storyline involves, however.
I see… a creature. It doesn’t like me. I cannot look any further.
Clarity of Purpose
Type: Rule
Archetype: Psychic
Aspect: Exorcist
Stat Used: Moxie
Sometimes strength does not come from the body but from the spirit.
The user of this trope can use Moxie instead of Grit when tackling a problem that inflicts constant pain, such as grabbing something in acid or that is on fire, etc. All that matters is that their spiritual prowess has been established and their purpose is clear to the audience.
Either way, this is going to hurt.
I didn’t do too shabby. I only got one stat ticket, but I got three tropes and a handful of coins. Not bad for a character who started with no redeeming qualities and accidentally electrocuted himself.
I got a room with a view of the street below. It had one of those beds that folded up into the wall. I half expected it to be some kind of Omen. It wasn’t, but it was wise for me to check first.
At night, I would look out my window at the life below and ask myself where all of the NPCs came from. Did they all have stories of defeat? Had Silas or one of the other Narrators invited them without mentioning the state of the world they were entering?
Were their smiles real? Were any of ours?
All other questions aside, what I would ask myself as I went to sleep was what our purpose could be. Silas was a liar but he had a purpose for us, whether it was the one he claimed or otherwise. Maybe the Geists held clues about the origin of Carousel. Only time would tell.
The Throughline Tracker held so many promises. We had things to do now. Secret Lore was finally something I felt safe thinking about. Project Rewind was behind us and a success. We had not yet entered Carousel’s Throughline, which gave me a strange sense of freedom.
Then there was Silas’ old Throughline. At first, I stared at it like a black mark on the red wallpaper. Why did we have to be reminded of our abject failure? But the more I stared at it, the more I started to question things. Why would Carousel even track it? Why had the name of the Throughline been crossed out? The messages “For when you need to go back” and “Carousel Loves to Recycle” stuck in my mind.
Silas said that Throughlines were like magic, a magic spell unto themselves. What if that was true? What if that was exactly what it sounded like?
What if everything we had done in the tutorial wasn’t a waste? The Geist Throughline was like a meta time machine that could eventually show us past versions of Carousel. “For when you need to go back” carried with is a clear message if I were willing to open my mind a little. It said we would one day need to go back, but now we had a way. One day, we might just need to go back to where it all started.
And a part of me, a part I was ashamed to show the others, was absolutely thrilled.
Cut!
Type: Action
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
This scene just isn’t working. Let’s cut it short.
While on Deathwatch, the user can yell “Cut!” and the scene will go Off-Screen. The scene will resume after a short break. This is best used when there is something else for the camera to follow and when the transition is seamless. Repeated use during fights will anger enemies. Cutting during climactic moments will disable the power.
Be warned: everyone can do better on the second try. Even the enemies.
Pair with From the Top!
Show that you can be trusted.
The Dailies
Type: Insight
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
Every day, the film shot of a movie is collected and analyzed by the filmmakers. These dailies can greatly affect the direction of the shoot.
The user will be able to review raw footage on the red wallpaper from the day’s filming. This only works in multiday films where the character has downtime. The footage will never give away a whole mystery, but it will always have leads and clues. It can be used on Deathwatch and previous storylines.
Sometimes, tedious work pays off.
He has a tell
Type: Rule/Insight
Archetype: Detective
Aspect: —
Stat Used: Savvy
A seasoned detective is a master of observation. Everyone has a tell, a subconscious sign that they are stressed or that they are trying to deceive. The question is, will you catch it in time?
All characters in this story who might be lying or otherwise stressed about a subject will give some subconscious tick that can be picked up on when talking about that subject. They might be lying or simply scared. Either way, an observant player will know to inquire further.
Detecting a lie is only half the job. Then you have to find the truth.
We set out a coin jar, and each of us put in sixty percent of our earnings: twenty percent for rent and forty percent to fix up the place.
Sometimes we sat back and listened to the screams at night and when we looked at each other, we weren’t scared. I always wondered how the Vets back at Camp Dyer could hear the banshee screaming in the woods near the lake and be so relaxed.
As we settled into this new, safe place, we were more comfortable than we ever felt during the supposed tutorial, and I finally understood how the Vets could take the horror of this place in stride.
It’s because humans do what we do better than Carousel does what it does.
And I still don’t know what that is.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman