Arc II, Chapter 48: The Murder House
Arc II, Chapter 48: The Murder House
The Soundstage
It seems strange that there is no entry on this despite the term being so widely used in the Atlas.
Most stories are set physically here in Carousel. If you arent careful and you ignore the NPCs trying to shoo you away, you can find yourself on the set of an active storyline that you arent a part of. Its pretty surreal until you get chased off by whatever killer or monster is at the center of that story.
Some stories dont work like that. After being activated, theres no way to find where the players went. They arent physically in Carousel anymore, at least not the part of it we have access to. This place is called the Soundstage. If a storyline is set in a world that Carousel cannot portray in real life, like a dream, hell, or even the far past, youll find yourself on the Soundstage. Everyone learns that eventually.
Its common knowledge.
The reason Im writing this is because I found a storyline out in the Gourmand Housing district that acted weird. It was set in the past, maybe the 1940s. That much was certain. The entire district was still being built during the storyline. After we finished, I expected to find ourselves back in the modern neighborhood, but even as we left, the houses were still under construction. I went back there today. Still, the whole place is like it was during the setting of the story.
We were not on the Soundstage.
Carousel changed when we ran that story. I swear it did. I cant figure out why for the life of me. Arthur thought it was interesting too and he hasnt found anything interesting in a long time.
Why was this storyline not on the Soundstage? Running the story appears to have permanently changed this neighborhood. I wish I knew what was going on.
March 5, 2017
-AW
In the end, I could almost understand how a stubborn new player could finish this storyline without believing they were in another world. It was so easy to think it was all an elaborate prank.
Normally, we were supposed to have a Paragon who could help guide us through the first storyline gently after dropping us off at the original resort. The second time around, we didnt even have the Stranger there to help us.
Still, I didnt think it mattered. We didnt need handholding.
As we hiked up the Overlook Hill and found the little resort we had been staying at, two things became immediately apparent.
First, we were in the past. The hotel we originally stayed in was being renovated to a more modern Scandinavian aesthetic. This version of the resort looked like it was last renovated in the early eighties.
Most of the buildings were still there; they were just uglier.
Second, it was clear that our suite, Jedediah Geists old manor, had not become part of the hotel yet. There were no paths to the other side of the hill, and many of the trees had not been trimmed back. We would have to hike to get around unless we could find the actual road .
We might be on to something here, Antoine said as he looked around the hilltop resort.
We must have been.
We made our way to reception. It was pretty similar except for the style change.
I expected to see Mandy, the same employee working at the front desk that I had seen every time we came by here for food or towels, but she was gone and replaced by an older man named Ned I didnt recognize.
We didnt have any money, and frankly, we werent sure if we were even supposed to be here.
We were sent here for a room because of the Centennial, Antoine said testing to see if the old story still worked.
Stragglers, huh? the man asked.
Excuse me? Antoine asked.
I thought we already had everybody, Ned said. Guess you were the last to arrive. Stragglers. Let me get your keys.
He turned around to a large pegboard, retrieved a large brass key with a room number on it, and handed it to Antoine.
Sorry about the key. We still havent updated things to the keycards. Do you need help finding your suite?
Antoine looked back at the rest of us before saying, Is it on the other side of the hill?
Ned shook his head. All of our units are on this side of the hill. We dont have any over there for obvious reasons.
Obvious reasons? I asked.
Yeah, Ned said, looking for one of us to understand. The old Geist place. Its not somewhere people would want to stay, you know. Youve heard the legendsghosts haunting the place, murderers about, and whatnot.
That makes sense, Isaac said. Everyone knows ghosts and murderers stick to their side of the hill.
Ned shrugged unenthusiastically. Anyway, we have room service if you want to call from your room. If you need anything else, you can call me. I would be happy to help.
Thank you! Kimberly said.
We left to find our new suite.
It ended up being the furthest suite from the office.
If I were new to Carousel, I would never go play a creepy little game in an abandoned murder house, Kimberly said.
I doubt youd have a choice, I said. Could be like the version we played where the Stranger has a trope to trigger the story before we even get here.
Could be the town just loops unending until you go over there, Bobby suggested. Or maybe Carousel uses mind control.
I had no doubt Carousel had some foolproof way of getting a group of players into a creepy house for a game of murder Monopoly. Still, it was hard to imagine. How would you get someone like Jeannette in there?
Antoine unlocked our new suite. He opened the door, and we all basked in its visage.
Oh my god, Kimberly said.
It was not great. Two twin beds, a pullout couch, and a few old cots provided enough beds for all of us. The television was small, and the place smelled old and uninviting.
They really should fix this place up, Isaac said.
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If we had to stay here for weeks, I would be spending the night in the murder house within the first three days, Cassie said.
There was very little space and only a tiny table for working out clues.
I know Carousel only gave us the renovated Geist suite to throw us off the trail, but I am super thankful we werent stuck here, Kimberly said.
We moved our stuff in. I stood outside to get mentally ready to go explore the Geist house while the others got unpacked inside.
I examined the game box.
Antoine was outside with me.
Should we practice this game, I asked. Once were in there, playing the game will trigger the storyline. I dont want to learn the game on the fly like that.
Thats not a bad idea, but there is like a 100% chance someone was murdered in that hotel room, so maybe we do it over at the picnic table, he said.
And so we did.
Here is how the game was supposed to go when you werent trying to summon dead people in real life.
The game included:
1 Board
7 Player Figures (Film Buff, Eye Candy, Athlete, Wallflower, Outsider, Comedian, and Psychic)
25 Murder Weapons
1 Bell
200 Sance Cards
1 Rule Sheet
200 Ghost Scoresheets (which were just little pieces of paper you could tear off)
It was simple. To win, you needed to capture three ghosts. You captured a ghost by finding its name, the murder weapon that killed it, and a piece of important backstory.
You moved your character around the board, trying to land on special squares that let you draw a card. The cards might list a question you can ask, such as, Spirit, were you killed for money? or a collectible ability, such as, Because of their training, the Athlete managed to run out of the room before the ghost attacked them.
Occasionally, the card would say something like, There is a strange presence in the music room that lashes out against all those nearby. Any players in this room must go back to the entrance and reset all progress on uncompleted captures.
When you asked a spirit a question, you would wind the bell. If it rang, the answer was yes, and you would learn something about a spirit, be it its name, murder weapon, or backstory. Until the murder weapon is found, any player can try to capture a ghost.
Murder weapon questions stated, Grab a murder weapon from the weapons cache. And then allowed you to ask, Is this the weapon that killed you?
A yes means that the ghost is yours to interrogate, and no one can steal it from you. A no meant to try again later with a different card and other players can still talk to it.
The ghosts were just hypothetical. They came into existence when you started asking them questions.
The rule sheet showed a picture of 24 missing posters, indicating that there were only 24 ghosts in the game.
The game was okay. Might have been fun under different circumstances.
It involved a lot of luck but some strategy once you realized you could save abilities to use at opportune times. If you were in the same room as a player, you could ask your own questions to uncaptured ghosts after they did, effectively giving you an extra turn.
It wasnt until we played the game in Geists old house that I realized how unnerving it really was.
I told you I was no good at board games, Isaac said. You shouldnt even bring me to this next storyline. Id just get in the way.
If Im going, youre going, Cassie said, pulling him along through the woods.
As we rounded the hill, Jed Geists manor slowly came into view. It had seen better days.
Some of the windows were boarded up, and the siding was falling off. The door still had police tape on it, but that had long been torn, and it just stood there as a reminder that a crime had occurred here.
As we approached the front door, I pointed out a large plastic tub filled with newspapers that had been collected and delivered for a long time after Jeds death. Somewhere in these would be the paper with a clue as to how Jed Geist was killed, though new players would be unlikely to guess that. These were the same papers that were used to pad Geists belongings and placed in boxes in the storage room in the future.
The house had been tagged by graffiti artists many times over.
Carousel must have a lot of gang activity, Isaac said. Im starting to think this isnt a safe place to start a family.
Door isnt even locked, Dina said at a glance.
Ill still knock, Antoine said. He had brought his baseball bat, and he rapped his knuckles on the door. There was no answer.
He reached down and turned the knob, which creaked loudly as it opened.
As we looked in, I could see Isaac getting ready to tell a joke, but I beat him to it.
Maybe we should call housekeeping, I said. I could have done better.
That seemed to have deflated whatever joke he was preparing.
The place was completely different than we had seen before. It wasnt as run down as a meth den or anything, but it scored a ten out of ten in the murder house category.
Everything inside was old, the things that hadnt been stolen at least. There was spray paint on the wall. The crown molding needed to be rebuilt from the ground up.
The place was a mess.
But that was not the first thing anyone would notice when they entered.
Lets leave, Kimberly said, at least half serious.
That explains some things, Dina said.
We had been debating on whether new players would talk to Jed Geist on their first run. If we got to the house and the fireplace poker was sitting there with an evidence tag on it, surely they would be able to talk to him. That seemed too early.
That was not a concern anymore.
Thousands, literally thousands, of weapons littered the living room floor and surrounding hallways. Some kids had organized them into concentric circles and other patterns. Knives, crowbars, hammers, ice picks, screwdrivers, and every other handheld object that can be used to kill a person lay littered around the room. Some knives were stabbed into the walls. Some were in the furniture.
Anybody got eyes on the poker? Antoine said.
I see at least two, Dina said.
The odds of someone finding the right one on accident were minimal.
So new players fail the first time, I said. By the time they realize what weapon to look for, Willis shows up in his car to escort them to the second storyline, assuming they ever figure it out.
Could you at least pretend you’re not having fun? Kimberly asked playfully.
I smirk when Im nervous, I said.
We gathered around the center of the room and set up the game. At the exact moment Kimberly finished shuffling the sance cards and placed them in their designated space, the Omen was triggered.
We were in the story.
There was much debate over what tropes we would bring. Given what we knew about the story, we decided minimal was best. We wanted the unvarnished story. No Looks Dont Last for Kimberly, no Last-Minute Casting for Bobby, and no Deathwatch for me. I didnt even use Trope Master, so I didnt have to worry about being attacked. We assumed that we had already seen the enemies for this story, so I didnt need to see their tropes again. Even if that backfired, we would be fine. This was an easy story.
We were just a group of young people playing a board game with Dina and Bobby.
As the needle on the Plot Cycle ticked from Omen to Choice to Party, there was a knock at the door.
Antoine answered it.
Three cute girls swarmed past him, giggling the whole time and carrying vodka and shot glasses.
You found the game! one of the girls, Brenda, said. They were all level-three NPCsnothing out of the ordinary.
These werent sorority girls. They were some flavor of alternative, maybe hipsters, but that was a stretch. I wasnt around in the early 90s to know. They acted like they knew us.
Guess what I brought, one girl named Serenity said, holding out a long, thin object wrapped in a handkerchief. She opened it up to reveal an ancient boning knife. My brother swears this is the real weapon used to kill Jed Geist. His friend was one of the cops on the scene. He says he actually talked to him with this.
Well have to try it, I said.
Serenity sat down on the floor next to me and hugged me tightly, the boning knife poking me in the arm.
This is so exciting! she said with a smile.
She was very physically close to me. I was starting to see how Carousel might trick a bunch of new players to go along with playing a creepy game in an old murder house.
I took my attention off of her the best I could. I could flirt with girls or commune with the dead, but not both.
I noticed that the sun outside was starting to set.
Are we going to play this, or are we just sitting around? I asked.
Oh my gods, Im so excited! Cassie squealed loudly. The three NPCs echoed her excitement, as she must have predicted they would because she laughed at their reaction.
At first, I thought we were in trouble because there were only seven player pieces, but only Serenity was brave enough to play. The others just wanted to drink and watch. Isaac graciously volunteered to sit out. I thought he was going to spend his time talking to the girls, but he pulled an old chair up behind Cassie and sat in it as if blocking anything in the dark house from getting to her.
Antoine rolled the dice, and we were off.
He rolled an eight, which just so happened to be enough to get him into the hall closet, land on a special square, and draw a card.
He drew a backstory question. Backstory information could be anything; as long as you got something, you were set.
He showed us his card.
Did the (player archtype) kill you?
Pick a player character. If the spirit says yes, the named player will be killed if they ever interact with or enter the same room as this ghost.
Killed players had to start over.
He had to choose one of us and ask the question.
He made eye contact with me. I nodded. He asked, Did the Film Buff kill you?
Better me than the newbies, I guess.
Then he twisted the key on the bell.
The bell ticked and ticked, and then moments later, it rang.
I felt something move over me. A shiver went down my spine.
The others seemed to sense it, too, though nothing appeared on the red wallpaper.
I smelled something vaguely familiar.
It smelled like ash. It smelled like cigarettes.
Where had I smelled that before?
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman