Chapter Eighty-Four: Worker's Compensation
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- Chapter Eighty-Four: Worker's Compensation
Chapter Eighty-Four: Worker’s Compensation
As I walked out onto the sidewalk where my friends and Silas were, I noticed right away that Kimberly and Anna were having an emotional moment.
“I’m so sorry!” Kimberly said.
“Don’t. I said it was okay,” Anna responded gently. She had been crying. Her eyes had that empty look that I now associated with dying in a storyline.
They continued their conversation with Kimberly continuously apologizing through tears.
As I approached the others, I asked, “What’s going on? Are they okay?”
Camden turned to me with a concerned look on his face. “I’m… not sure,” he said. “I was asleep for the final battle.”
Antoine had moved closer to them and was trying to comfort Kimberly, so I looked to Dina for answers. She was watching over the conversation with an intentional detachment.
She took a deep breath.
“The plan was for Kimberly to become the host of the monster and then try to control it because of her buffs and stuff. They thought it might work.” Dina explained. “She got scared of dying so the other one became the host instead and got shot in the head.”
Antoine overheard Dina’s explanation. “No. I took us off-screen,” He said, attempting to be a gentle diplomat, “We talked it over. It was something we all decided.”
I understood. Kimberly had always been very afraid of dying in a storyline. Couldn’t really blame her. We had to all but promised that we would never put her in the position of dying until she was ready. It was the reason she left her most powerful trope, Looks Don’t Last, at home even though it could be very useful.
I didn’t care as long as she contributed, which she did. It wasn’t like I could complain to anyone. Anna was her best friend and Antoine was her boyfriend. Camden wasn’t going to cause a fuss even if it did bother him.
It made more sense that Kimberly was originally the one who was supposed to be the host. She might have been able to control it completely. So much had been set up for that moment. It probably would have worked.
Anna rushing in and taking her place wasn’t as well set up, even with the flashbacks Carousel used to try to explain it away, but it worked pretty well too.
I wasn’t going to get involved just yet, but her decision to back down had undermined a lot of narrative momentum. Eventually, we would have to deal with it.
“Smart thinking with the sedatives,” I said.
“Thanks,” Camden responded. “I just realized that if the sedative worked to stop the manifestation, it might also work to stop the tethe—Wait. How do you know about the syringes?”
I smirked and took out my Director’s Monitor trope. I told him about Deathwatch and seeing the story from the point of view of the audience.
Our conversation even managed to distract the others from their apologies and I had to repeat it all so they could all hear. I told them about the other people cheering and clapping in the audience.
“And Kimberly,” I said, “You did great. I couldn’t even tell that something had happened.”
I wasn’t sure if that did anything to make her feel better but I had to take a shot.
“So that’s how we get aspects,” Camden said. “We have to die?”
“I don’t think so. That’s how it works for Film Buffs. It’s probably different for other archetypes. Todd said something about it a long time ago, but I didn’t really understand it at the time.”
“What did the people in the audience look like?” Anna asked. She was tired but trying to sound interested and concerned.
“I couldn’t tell,” I answered. “I couldn’t make myself look that direction in time.”
We took some time to discuss who it could be. Dead Film Buffs? Some eldritch audience that we have been enslaved to entertain? Maybe they were just random NPCs. We didn’t get too long to talk about it because Silas the Showman was getting impatient.
“I’d say you’re really pushing my buttons,” Silas said. “But that’s exactly what you’re not doing! Hehehe.”
Antoine walked up to the mechanical fortune teller and slapped his red button. There was a moment of hesitation as his hand got close, but he pushed through it.
He received three tropes, two stat tickets, and a monster card for one of the KRSL Agents he killed. He had gotten his bat back and intact, as well as an unloaded handgun that he pulled off a guard and three syringes of the sedative that he had taken from the guards after finding Camden. He never used them, so that part got cut from the movie.
Like a Security Blanket
Type: Buff/Perk
Archetype: Any
Aspect: Any
Stat Used: N/A
Whether in the movies or in real life, holding some means of protection can calm the nerves and make you brave enough to do what needs to be done.
When this ticket is equipped, the player’s Grit is buffed merely by brandishing a weapon, even if that weapon has little hope of doing any good.
The boost to one’s sense of safety radiates through the player and calms them in scary situations. The more powerful the weapon and the more proficient the player is with it, the more nearby allies will feel the same sense of security.
“A knife in the hand is better than two in the chest.”
That was an easy buff and a great perk. Easing fear might not be so useful on paper, but as Carousel started to wear on us, every mental health perk we could get was a godsend.
Reload After Cut
Type: Action
Archetype: Any
Aspect: Any
Stat Used: N/A
In a lot of movies, you never see the characters reload their guns during an intense fight. Their guns just never run out of ammo.
When this trope is equipped, the player goes Off-Screen as soon as they start to reload and goes back On-Screen shortly after they finish. Requires for them to be empty when reloading and to have more bullets to load.
“Off-Screen to reload, On-Screen to unload.”
Arthur had this same trope. I was glad to see it. When Antoine had the ability to bring guns into a storyline, we would have another way to go Off-Screen. I wasn’t sure if it was better than his Time-Out trope or not.
Swing Away
Type: Action
Archetype: Athlete
Aspect: Sport
Stat Used: Moxie
In the heat of a confrontation, a show of force can sometimes be enough to deter an enemy.
When this trope is equipped, the player’s character can swing their weapon, creating a momentary pause in the enemy’s attack. This can provide a crucial window of opportunity for the player to strategize or escape. Usually works the first time. Repeated uses succeed based on Moxie and believability in context.
“Sometimes, the mere threat of violence is enough to keep the monsters at bay.”
This seemed like an easy way for some temporary invulnerability. Antoine would have to use it well.
His monster card was the following:
KRSL Agent
Killer
Within the depths of the malevolent KRSL Corporation, the ominous KRSL Agent emerges. He is a soulless executioner, trained to kill and obey without question.
Beware the KRSL Agent, for he is a chilling force without morality or conscience, his actions leaving only devastation in their wake. In the shadows, his presence looms, a harbinger of unrelenting darkness and mechanical laughter, embodying the very essence of KRSL’s malevolence.
Kimberly was next. She got two tropes and one stat ticket. This was a surprise for me. I thought she did awesome. Apparently, her panicking in the Final Battle cost her a lot. With Anna’s Shared Experience trope helping her out, she still did okay.
Carousel Academy Awards
Type: Buff
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: N/A
The glitz and glamour of award ceremonies can have a profound impact on an actor’s confidence, and this trope captures that essence.
When this trope is equipped, the player’s Moxie gets a boost based on their performance in the previous storyline. This reflects the surge of confidence and charisma that comes from the actor’s recent notable acting award win. Let’s face it, the audience loves an award-winning actor.
Beware: a poor performance can turn this boon into a curse.
“The spotlight’s on you, the world’s a stage, and every monster’s a critic waiting to be impressed.”
A basic buff in a good stat for Kimberly. She would have to wait to use it until she got a better performance.
Does anyone have a scrunchy?
Type: Action
Archetype: Eye Candy
Aspect: Beauty
Stat Used: Moxie
The audience forms their opinion of a character by how they act, how attractive they are, and even how their hair is styled. The simple act of putting hair up can often signal a shift in focus and determination. Both fighters and rocket scientists usually wear their hair up and out of the way in movies.
When this trope is equipped, the playercan put their hair up or in a ponytail, transferring a portion of their Moxie stat into their Savvy, Hustle, or Mettle stat depending on context.
The player can reverse this transfer by putting their hair back down properly, returning the stats to their original state in the next scene. Fails after repeated use.
“New hair, new me!”
This was interesting. An action that could redistribute stats. The Eye Candy appeared to have a lot of ways to buff stats based on the situation. That could really work well with her Convenient Backstory trope.
Anna soldiered through her mental fatigue and pushed the button. She got two tropes and two stat tickets.
Final Stand-In
Type: Action
Archetype: Final Girl
Aspect: Scream Queen
Stat Used: Moxie
The trope of self-sacrifice is a powerful one in horror movies, often leading to unexpected outcomes.
When activated, the Final Girl can temporarily pass her “Last One Alive” status to an established ally during the Finale by performing a self-sacrifice. This must be set up in the Party through forshadowing. Can only work on the singular character it is set up on. The self-sacrifice cannot be used to prevent nebulous deaths, only those that are imminent. This cannot be used to circumvent trope-guaranteed deaths. If the Final Girl does not die, the effect is reversed. It can only be used if there are no other allies remaining.
“Sometimes, the Final Girl isn’t the last one standing.”
This was a game-changer. We needed to be careful though. It could cause some resentment.
Steal the Spotlight
Type: Buff/Debuff
Archetype: Any
Aspect: Any
Stat Used: Moxie
No matter how important a character may be to the narrative, another one can sometimes steal the scene or even the whole show by upstaging them.
When equipped, the player can steal an ally’s buffs by upstaging them in a climactic moment and stepping in to finish what they started. This can happen in increments or all at once depending on the player’s Moxie and actions.
“You stole my thunder!”
“You mean our thunder.”
Given the fact that Anna had, in fact, taken Kimberly’s place in this recent storyline, it made sense that she would receive this. It was ripe for strategizing.
Camden received two tropes and two stat tickets.
Peer Review
Type: Insight
Archetype: Scholar equipped with Eureka!
Aspect: Researcher
Stat Used: Savvy
There is no show of raw intelligence greater than to look at a massive report or collection of data and be able to confidently declare that it is wrong. Unfortunately, knowing too much is rarely good for one’s health.
When equipped, the player is alerted if scientific, technical, or other documentation they encounter has been altered, faked, or is otherwise incorrect. The higher the Savvy, the more information about the nature of the flaw is received. The player will not automatically know what the truth is, only that something is false.
“Truth is the first casualty of fear, but not on my watch.”
Solid but situational.
Fine, I’ll Go First
Type: Action
Archetype: Scholar
Aspect: Strategist
Stat Used: Savvy
Convincing others to do something that is scary or uncertain can take a lot of charisma or intimidation. Some characters don’t have either. What they might have, is the certainty that they are right and the willingness to bet it all on their plans.
With this trope equipped, the player can substitute their Savvy for Moxie when trying to get other characters to do something for their own safety. All they need to do to activate the trope is lead by example and be the first to do whatever action they are imploring others to do.
“Oh, sure, copy the smart guy.”
That was a great way to get around his low Moxie. Interesting.
Dina received two tropes and two stat tickets.
They Fell Off
Type: Action
Archetype: Outsider
Aspect: Criminal
Stat Used: Moxie
In movies, almost anything can be used to work the lock of handcuffs in order to unlock them.
When equipped, the trope allows the player to unlock handcuffs or similar restraints using small objects to pick the lock by pretending to do so. Only works On-Screen.
“Every lock has a key, and sometimes, it’s not what you’d expect.”
That made sense. Could be useful.
Pen Pal
Type: Perk
Archetype: Outsider
Aspect: Stranger
Stat Used: N/A
The mysterious character whose motives and allegiance are unknown can sometimes be there to help all along.
When this trope is equipped, it enables the player to leave messages at various locations within the game setting. Allies become aware of these messages when they reach the same location.
These messages can either be out of character and Off-Screen, or in character and On-Screen as part of the narrative. If performed well On-Screen, they can carry great narrative weight.
“What does the note say?”
“It says the killer is one of us.”
At least we would have some way of talking to her about whatever plotline she had been assigned. I felt like this was most useful for very specific scenarios and settings where we wouldn’t get many scene breaks.
I received two tropes and one stat ticket as well as a monster ticket. I expected my sacrifice to net me more than that, but I was a higher level than my teammates technically.
Flashback Revelation
Type: Perk
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
Sometimes a character’s words before death are all they can leave behind to help allies, if only those words are remembered.
When this trope is equipped, a player on Deathwatch can trigger a flashback for an ally to help remind them of advice given before death. It could be anything from an inaudible message heard only by the ally or a complete visible recreation of the original scene that even the audience sees. If the flashback fits the narrative well enough during a climactic moment, it will make the final cut and send allies Off-Screen temporarily.
The amount of flashbacks available depend on Savvy and the quality of dialogue shared between the players. The trope only allows the player to send this information if the ally actually heard the original dialogue.
At higher levels, the player can send flashbacks of other characters’ words or even images.
“The truth was right in front of you. You just need to pay attention.”
At least I would have something to do while dead. It could really be useful.
Out Like a Light
Type: Perk
Archetype: Any
Aspect: Any
Stat Used: Moxie
In movies, characters can fall asleep on cue. They can be asleep before their head hits the pillow, before they even know they are falling asleep.
With this trope equipped, the player will be able to fall asleep on command by laying down and trying, assuming it makes sense within the narrative in some way. Can be counteracted by enemy tropes.
“Best sleep well tonight. You’ll probably die in the morning.”
This was a strong contender for my favorite trope I had ever received.
My monster ticket didn’t have a monster on its face or an enemy at all. It had an image of an old man wearing a white gown putting a puzzle together. It was the patient I had accidentally killed when I attacked the Poltergeist.
Paul Kimble, Grandson of Eloise Mercer
Psychic
Inside the chilling halls of Mercer Manor, a young Paul Kimble would often listen to the captivating tales of the ghostly presence that resided within. Gradually, he came to realize that every place he called home had its own spectral inhabitant. Little did he know that when he thought his home was infested with specters and ghouls, he was actually haunting himself by unconsciously manifesting a protective Poltergeist.
In his thirty-fifth year, Paul’s life took a tragic turn when the bank where he worked fell prey to a violent robbery. The details remained fragmented in his memory, save for the swift demise of the assailant which he remembers vividly. From that point forward, his abode shifted to whichever padded cell the mysterious organization known as KRSL commanded him to sleep in. Paul never tried to escape and reenter society, never fully trusting the spectral heirloom that he had never been able to control.
That made me feel kind of bad.
All I knew was that I would be testing out my sleeping trope as soon as we got back to the Lodge. I had been healed, so my body wasn’t tired, but my mind had not rested in days. More than that. I hadn’t slept well once.
I actually smiled as we began our trek home.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman