Since we had all agreed that we would never run Post-Traumatic again—or at least not run it to gain experience points or rewards—we decided to watch the storyline together on my old TV.
It was developing into a sort of tradition. Run a storyline, watch the storyline. That way, we weren’t playing to entertain cosmic voyeurs or immortal sorcerers. We were playing to entertain each other.
At the very least, it had been a lot of fun when we did it with Stray Dawn.
Post-Traumatic was not as fun to watch.
Oddly, the movie ended up pretty good, just brutal. There was lots of footage that Carousel could put together, and as we had predicted, it pretty much ignored all of the specifics about how time travel worked. Sure, a proper card-carrying nerd would figure it out from what remained, but not the casual movie-goer.
The audience would just have to piece it together themselves.
Those films we had found in the wall were genuinely disturbing, and Generation Killer was also very creepy when all you could see of him was a glimpse or a strange phrase.
I got a standing ovation whenever the footage from the other side of time showed me getting killed by a meteor. Those who didn’t know our plan about going to the finale first to create a sort of time loop were amazed when I showed back up.
They were grinning from ear to ear.
That didn’t make the brutal kills more palatable. Whenever Generation Killer was filming, he really liked to get a lot of footage of the pain and suffering and bleeding.
Really didn’t like that guy.
But still, at the end, we all clapped—and none of us acknowledged how close we came to losing. Those of us who knew, at least.
Some people broke off and decided to go play Reply The Departed upstairs. We still had the board game, and while it didn’t seem to have magical powers, it was a fine party game.
I sat alone sorting through the various posters that we had collected of deceased players so that we could compare the number against the number of deceased players reported in the newspaper I had found.
Their number was about forty or so players too high.
To me, that meant that forty players had likely been killed by the axe murderer. If I showed this to the others, that would start too many questions.
Or would it answer questions for them?
How much exactly did the Manifest Consortium know about the victims of the axe murderer? Could I even tell the others that the Consortium reported 40 more dead players than we had posters for? Would that be a way to cheat around my limitations?
I wasn’t going to risk it. And if the others wanted to find out about the discrepancy, they could—the same way I did.
I was a bit relieved. Forty was on the low end of what was possible.
Almost three hundred players from our world had been brought to Carousel, and only forty tried to quit or cheat.
That was remarkable.
I stared around the loft.
How did I end up sitting alone?
We were supposed to be having fun. We were supposed to be distracting ourselves from the storylines we were going to run the next day.
And I was counting the dead.
What was wrong with me?
I put the posters back into the cabinet in the kitchen where we kept them. Nothing else went in that cabinet. It was a hallowed place.
Up on the roof, people were eating food from the restaurant down below, drinking, and laughing.
I could do that too—even if I had to pretend at first. If the others didn’t have to worry, then neither did I.
Camden didn’t look worried.
He seemed thrilled not to be dead. I supposed that there was a time when he was looking at the long dark, and begging whatever gods had been brought to Carousel that one day he’d get to see life again.
He smiled and joked with the others.
I found Ramona with Isaac, Bobby, Lila, and Michael. Isaac had taken his fishing pole that could detect omens, and he was letting it hang loose over the side of the building onto the street below, where people were still filtering in and out of the bars.
It was funny to watch the metal weight that Isaac had stuck on the end of the line catch the trail of one omen before getting jerked away by another.
He didn’t let it hang far enough to interact with anything.
It was crazy to think how dangerous our living situation was. Any number of those omens were too powerful for us to complete, and we were hiding from them—and yet it had become so normal.
There was a zombie down there in the very early stages of being a zombie, where he could have been confused with a very drunk person or an avid gamer. The omen magnet really liked that zombie.
One little bite from him, and this would all be over. His storyline was too powerful for us to even dream of. I couldn’t even see it on the red wallpaper.
That was one benefit of the fishing rod. It could detect how powerful something was regardless of the user’s stats. The weight on the end would pull toward the strongest omen.
After the zombie came by, their little game of watching the fishing rod follow omen to omen stopped being as fun because there were none around that were as strong as that one.
The little weight just pointed straight to him and nowhere else, no matter what Isaac did.
I could see the rod straining. Michael grabbed onto Isaac’s shoulder to help make sure he didn’t get dragged off the roof.
It must have been a fast zombie situation. Slow zombies didn’t get that kind of reaction.
“It’s kind of thrilling if you think about it,” Ramona said.
I stared as Isaac reeled the line back in like he was pulling in a swordfish.
“Thrilling is a word,” I said.
“Death in the midst of life,” she said, as the zombie bobbed and weaved, seemingly unable to decide which bony skull it wanted to crack open and slurp the brains out of.
“Things are gonna be so boring if we get out of here,” I said.
She didn’t respond—because, of course, we didn’t even know if she could get out of here. She was born in Carousel, and while she didn’t have anywhere else to go, she didn’t exactly want the same things we wanted.
In fact, I wasn’t sure what she wanted at all.
But that was true of most women.
I probably should have asked her about it at some point in time, but instead, I told her that the dancing woman with the glittering shawl down on the street—who held some college student by the hand and lured him away—planned to sacrifice him.
“Death and life,” she said.
“We’ll get plenty of both tomorrow,” I said.
She smiled faintly.
The next day, we all worked as a team to distract all of the car salesmen at a used car lot so that Dina could steal a rough and tough Jeep-like vehicle from the lot.
Stealing was supremely bad luck unless you had a strategy. Even then. Some omens only popped up to track down thieves. I didn’t know if that was a moral statement by Carousel or just game balancing.
Our plan was pretty simple. We just had to pretend that we really wanted these cars that were on the west end of the lot while she snuck into the store and stole the keys for the vehicle they were after.
Easy as pie. Took two days to scout out and plan. Had to know where the omens were in the area. That was nothing new.
She gave us a lift back to Kimberley’s loft, and we gathered outside.
“We gotta be quick,” I said, noticing that the very zombie we had seen the night before was groaning somewhere in the alleyway across the street from the loft.
Antoine and his team quickly loaded all of their gear.
They were excited, like this was some vacation. And maybe it was. I hadn’t gotten to do much research with them.
“Remember to keep things clean,” Kimberley said, as if we were going to trash her loft while she was off swinging from vines around ancient ruins.
They loaded into the Jeep, sitting on each other’s laps because there just wasn’t a lot of room. Then they headed south, waving to us as they went.
I had this weird feeling I couldn’t place as they drove away—a strange longing.
By the time they got to the end of the block, I could see their map omen activate. They were in their storyline.
I silently wished them luck and turned to my team.
“Would you like to do the honors?” I said to Ramona, handing her my phone.
My team was huddled around me, afraid that nearby omens might find their way out into the street. I was keeping an eye out as best I could—but of course, I had to change out my tropes before we activated the omen for By the Slice
.
“Just call this number and seal my fate?” Ramona confirmed. She had a trope that guaranteed she would be Second Blood if she triggered the omen.
I nodded and looked around at the others. Locked eyes with them. We were ready. I was confident. They were a little under-leveled, but I was over-leveled, though not quite enough to trigger a difficulty jump in this storyline.
I switched out my tropes as the others confirmed theirs, and Ramona dialed the number.
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The phone was on speaker.
No one answered—not exactly. They didn’t say hello or ask what we wanted.
What they said was:
“Confirming five pizzas at normal charge and one for free to 657 D’Angelo Street, care of Isaac. Is that right?”
Ramona looked up at me. I shrugged.
“That sounds right,” Ramona said.
“It’ll be there in 30 minutes or less,” the woman on the other end said in a heavy Italian-American accent. “And you should be, too. Have a good night.”
And like that, we had made our choice. The omens around us disappeared from the red wallpaper. The zombie man was just a man.
“Wait—where’s D’Angelo Street?” Isaac asked.
“North,” Camden said, starting to back down the street one step at a time as he stared at the red wallpaper.
“Way north,” he added as he turned to run.
We knew the storyline would likely take place in the northern carousel somewhere because the address for the pizza place was in the northern carousel.
That meant one thing: suburbia.
Beyond suburbia were some fields and a gorge with a bridge over it (usually). And beyond that was Carousel Heights, where the rich people lived. But we wouldn’t go that far.
Where we were going was the middle-class neighborhoods, and back to a time when middle class meant well off. It meant chain restaurants, back before that was considered tacky. Or at least, before tacky was a bad thing.
It meant quiet nights and neighbors who relied on each other.
Yes, that was the place we were going to find Hell—or at least one of the various Hells within Carousel. We didn’t know a lot about this storyline, but we knew enough.
We ran down the streets as the day turned to night around us with every step we took. The air grew cool. It was a beautiful summer night, and everyone we saw was smiling and dressed like it was the late ’80s or early ’90s.
We laughed as we ran because we felt so silly and free.
We felt young.
“It’s right up ahead,” Camden said. He literally had a map of Carousel in his mind, on the red wallpaper, where some presumably immortal magician must have placed it on his part of the wall in the long hallway—a concept I still refused to understand the logistics of.
The cars got older as we ran.
I kept pace with Ramona, and to my shock, I noticed that as we went along, she was getting younger.
Not much younger—teenagers rarely played teenagers in horror movies—but she went from late 20s to early 20s sometime around the first mile.
I really hoped I didn’t get sent back to my actual teenage years.
“Oh my God,” Cassie said. I feared she was talking about me, but she wasn’t. I knew it was a big deal because she said God in the singular.
It took me a moment to see what she was looking at.
It was Isaac.
In teen movies, there were often two different age tiers of teenagers—one played by people in their 20s, and the other played by actual teenagers meant to represent freshmen and sophomores.
Isaac was the latter.
While the rest of us were meant to be older teenagers—probably 17 or 18 years old—Isaac looked like he was just north of puberty. He was a few inches shorter than he had been, and his baby face had come back with a vengeance.
His physical age was probably something around 16, but for movies, that was basically a child.
He even had braces.
We laughed into the night as we rounded corner after corner and made our way into the suburban sprawl—and then into the neighborhoods.
“It’s just up ahead,” Camden said.
We ran until we could see the house at the end of the street, and we knew it was the house—because the lights were on, and people could be seen inside. It was framed perfectly.
The door stood open, and there were some NPCs there waiting for us.
“Avery’s gone,” Anna said, the first to notice.
“We didn’t lose her,” I said. “Carousel must have taken her.”
“Rest in peace,” Isaac joked.
“As soon as we get inside, we need to figure out what’s going on. We don’t know how quick this story gets going,” I said.
When we got closer, I could finally tell who those NPCs were that were watching us. Not only could I see them on the red wallpaper, but I recognized their faces.
Standing at the door, smiling to greet us, were Russel “Ruck” Johnson, Amber Terry, Evan Whitehouse, and Nathan Greenberg.
They were the NPCs from Delta Epsilon Delta.
It had been a while.
Riley Lawrence is the Film Buff.
His aspect is Filmmaker.
Filmmaker: The Filmmaker has a comprehensive understanding of the filmmaking process. They can manipulate the game environment effectively, altering the game’s dynamics in subtle but impactful ways. Their abilities are a mixture of meta-Insight and meta-Rule tropes. They have higher Hustle, reflecting their ability to stay out of the way, stay alive, and remain unseen as they manipulate meta-movie elements.
Riley has a Plot Armor score of 41, Mettle of 4, Moxie of 11, Hustle of 7, Savvy of 12, and Grit of 7.
Notable Items: Walkman, Sunglasses
Free Background Trope: “My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
Current Trope Limit: 10
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience, and its use will be buffed in the Finale.
“Escape Artist” buffs his Hustle to help enact plausible escape plans.
“Quiet on Set” allows the user to listen to the audio of the current On-Screen scene while Off-Screen, depending on Savvy and the information’s value.
“Behind the Camera
” allows allies to benefit from his stats when relaying plans or improvisation and prevents them from being docked points from his help.
“Call Sheet” the user will be warned of when they will go On-Screen.
“Method to the Madness” allows him to speak in character with enemies Off-Screen.
“The Dailies” allows him to see a selection of raw footage from the day’s shoot.
“Just Out of Shot” allows him to see ‘cameras’ when sneaking near an enemy to avoid being seen.
~
Ramona Mercer is the Hysteric
No aspect has been chosen.
Ramona has a Plot Armor score of 18, Mettle of 3, Moxie of 3, Hustle of 5, Savvy of 3, and Grit of 4.
Items: Folding Knife (Anointed-user gets Mettle buff if their weapon causes them to bleed.)
Free Background Trope: —
Current Trope Limit: 8
“Just Us Monsters” buffs her Mettle and Grit when she lets loose fighting against a monster alone.
“Afraid for Others” allows her to harness fear to use Moxie as Mettle when protecting or saving loved ones.
“Close-up Scream” allows the user to become the sole On-Screen character when screaming about something they see.
“Just the Jitters” allows the user to avoid feeling nervousness or unease by acting out those emotions intentionally.
“Disappearing Act” lets the user go Off-Screen during or after a dramatic event, with a powerful narrative effect upon their return.
“Insomniatrics” prevents her from falling asleep or feeling the effects of drowsiness if she acts anxious.
“Pride Before the Fall” allows the user to intentionally trigger an Omen to guarantee they are Second Blood.
“The Foil” sets up the user as a character whose struggles and mistakes contrast with the protagonist’s journey, giving the protagonist actionable insights.
~
Anna Reed is the Final Girl
Her aspect is Girl Next Door
Girl Next Door: The Girl Next Door is genuine and relatable, making her the emotional anchor of any group. High Moxie reflects emotional strength and the ability to connect with others, while Grit showcases resilience, enabling perseverance through challenges and the protection of loved ones. Though unassuming, tenacity and emotional intelligence reveal unexpected solutions in the narrative.
Anna has a Plot Armor score of 26, Mettle of 6, Moxie of 7, Hustle of 4, Savvy of 3, and Grit of 6.
Free Background Trope: —
Current Trope Limit: 9
“Last One Alive” prevents death until the rest of the party is killed.
“Who’s With Me?!” buffs allies during the finale.
“Let’s Not Fight” buffs allies when she defuses infighting.
“A Kind Face” makes NPCs more likely to reveal important plot information.
“Shared Experience” allows players to gain loot based on her efforts.
“Stick to the Plan” salvages seemingly failed plans through a powerful rallying speech. (borrowed from Riley)
“The Heart” allows the user to end the game when they are the last one alive and participate in her own rescue. Buffs those who protect her.
“Not Hers to Bleed” temporarily debuffs the Moxie and Grit of an enemy that injures her.
“Lead-In Line” gives the user narrative momentum when they actively facilitate exposition by high-Savvy characters. Buffs uses of that information.
~
Camden Tran is the Scholar
No aspect has been chosen.
Notable Items: Knockoff Zippo Lighter.
Camden has a Plot Armor score of 25, Mettle of 2, Moxie of 2, Hustle of 4, Savvy of 12, and Grit of 5.
Current Trope Limit: 9
“Eureka!” helps him find important information within text.
“Right Tool for the Job” buffs Savvy and Mettle when fighting an enemy with their weakness.
“Zippos are Cheap” boosts Savvy for plans that expend a Zippo lighter.
“Hide and Seek” allows him to use Savvy for Hustle in a chase with lots of hiding involved.
“Photographic Memory” allows him to display visual information committed to memory on the red wallpaper.
“The Immobile Genius” allows him to send allies off to enact a plan, giving them a temporary Savvy boost.
“Sweat, Blood, and Chalk” buffs his Savvy and Grit when he is Scathed, Hobbled, or Mutilated.
“Red Thread Theory” gives the user a visual summary of known information and helps them know what threads to follow next.
“The Author Is Still Alive” creates a scene wherein the user questions the author of some document or other important source of information. The players will not be attacked in this scene.
~
Avery Lawson is the Eye Candy
Her aspect is Beauty.
Beauty: This aspect focuses on a character’s charm, physical allure, and magnetic presence. These characters naturally draw attention and can use their looks, charisma, and social instincts to manipulate situations, distract enemies, or win over allies. Whether they’re the center of attention at a party or talking their way out of danger, their greatest strength lies in turning their attractiveness into influence and survival.
Notable Items:
Avery has a Plot Armor score of 27, Mettle of 3, Moxie of 9, Hustle of 8, Savvy of 2, and Grit of 5.
Current Trope Limit: 9
“Looks Don’t Last” makes the user First Blood and debuffs enemies the longer she survives their attack.
“Dungeon Glam” ensures that when taken captive or attacked, the user will not be harmed in any way that will degrade their beauty.
“The Throes of Obsession” increases the user’s prevalence in the emotional aspects of the story and empowers relationship-based tropes.
“Broken Nail Breadcrumb” the user’s broken nails will always lead a clue to her demise or whereabouts. Increases Mettle when attacking enemies with manicured nails.
“Out on a High Note” allows the user to scream, which majorly debuffs enemies who help bring about the user’s demise.
“Love at First Flight” causes enemies to grow fond of the user as they chase her. They will pull their punches or even feel remorse if applicable.
“The Neighborhood Boys” smiling or winking at NPCs and players before the character’s demise will buff them and encourage them to rescue or avenge her.
“Dream Girl” allows the user to enter her admirers’ dreams, giving clues or warnings.
“It’s Just Fireworks” protects the user and their romantic interest from all damage when reuniting after a harrowing ordeal.
~
Cassie Hughes is the Psychic
No aspect has been chosen.
Notable Items: Antique Handheld Mirror (Casual Glance-makes targets oblivious to glances through reflections)
Cassie has a Plot Armor score of 25, Mettle of 3, Moxie of 11, Hustle of 6, Savvy of 4, and Grit of 1.
Current Trope Limit: 9
“We are not abandoned…” can keep her allies’ spirits high by weaving a narrative of some higher power in control. When done well, this trope can heal Incapacitation, certain forms of spiritual Infection, and even buff Grit.
“Reflective Jump Scare” allows her to get a glimpse of the enemy when she looks in a mirror, giving her some small insight into what is in store.
“Foreboding Signs” gives her insight into who will die next and how in character, allowing her to prepare for what is to come.
“Clarity of Purpose” lets the user substitute Moxie for Grit when enduring tasks that cause constant pain, like handling dangerous objects.
“The Anguish” lets her see her allies’ health stats from anywhere and lets her take some of their pain by feeling it herself. This can reduce their overall injuries.
“The Road Not Taken” allows her to get a sense of whether a certain choice will result in powerful emotions, but not what those emotions are.
“It’s Speaking to Me…” lets the user detect vibes and weak visions from evil or supernatural objects, which become important if attention is drawn to them.
“Soul Read” provides the user with unearned information, continuing until they fail to utilize it in the narrative.
“Empathic Shield” buffs an imperiled ally’s Grit by expressing genuine concern for them On-Screen.
~
Isaac Hughes is the Comedian
No aspect has been chosen.
Isaac has a Plot Armor score of 21, Mettle of 3, Moxie of 6, Hustle of 3, Savvy of 4, and Grit of 5.
Current Trope Limit: 8
“If he’s still cracking jokes…” allows the player to reduce or eliminate injuries by using humor the next time he is On-Screen before the audience know how injured he is. Works on allies situationally.
“Weapons of Mass Absurdity” using humorous weapons Buffs his Mettle and Hustle. The buff extends to weapons that are used if the original weapon fails.
“Blood Loss Delirium” gives the player a pleasant drunken stupor when they have major blood loss and provides cover for antics.
“Gallows Humor” allows him to ease mental pain with dark humor after a tragedy.
“Let me get this straight…” allows him to buff their current plan by summarizing the situation and plan to the audience.
“Bleeping Censors” allows him to take a scene he is in Off-Screen by cursing in an inappropriate way.
“I Hope I’m Wrong But…” ensures that the narrative clearly proves or disproves the user’s pessimistic predictions, often ironically.
“Trash Talk” allows him to debuff the enemy’s Mettle by insulting them.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman