Book Six, Chapter 32: Homibridal Part II
Book Six, Chapter 32: Homibridal Part II
The Homibride is Daphne Sinclair AKA Rachel Hutchins
The Homibride has a Plot Armor score of 40, Mettle of 4, Moxie of 15, Hustle of 7, Savvy of 7, and Grit of 7.
The Mysterious Stranger. This enemy can take over an Omen for a mundane murder mystery or slasher by offering an unsolicited gift to a party member. By triggering the Omen, they invite her in.
Undetectable. This villain warps the minds of its victims so that they will not notice it does not belong.
Shackles of Civility. A social enemy, they cannot be attacked until their nature is revealed. In the presence of characters who know their monstrous secret, this enemy’s Moxie will gradually be added to its Mettle and/or Grit.
You Know Too Much. This enemy will target characters who learn information relevant to discovering their secrets or whose death might help hide those secrets.
Trapdoor Teleportation. Every room and location where a Chase Scene or Fight Scene is occurring will have hidden doors or pathways through which the enemy can escape, move unseen, or surprise players.
Bask in the Aftermath. This villain’s true nature can only be revealed in the Finale as the bodies pile up and the collected clues are reexamined. Players can become suspicious of her, but will not be given confirmation through the system until the Finale. The villain’s major assault will not take place until the Finale unless players fail to move the story forward.
Cage Match. Fight and Chase Scenes involving this enemy are private and cannot be stumbled upon, interfered with, or otherwise perceived by others unless the narrative demands their involvement.
A Certain Level of Decorum. Depowers weapons that don’t fit the story’s setting and makes them very difficult to find.
Cue the Symptoms. This enemy will poison, hex, or otherwise infect an enemy, but their symptoms and red wallpaper indicator will not show until the enemy triggers them manually.
A Life Relived. This enemy is fully meta and has run this storyline before, but will not remember the plot or their original memories of the events the story is based on until the relevant events have passed. They are a player in their own game.
Slip Right Into Character (Wallflower-Recast). Allows her access to the script, giving her almost any information her character might know about other characters as the information becomes relevant, knowledge of other scenes that are occurring, and those that are upcoming.
Undone on Spec (Film Buff-Critic). Lets her insert set pieces, subplots, and plot devices from a nearby omen into a triggered storyline.
Un-Pheremones (Eye Candy-Beauty). All characters scripted into romantic roles will feel the emotions of their characters and gain relevant insights.
A Plan Enaction (Scholar-Strategist). Guarantees she will have time Off-Screen to get the requisite elements of their plan into place if it is in character for them to be prepared and fits the narrative.
No Body, No Crime (Outsider-Criminal). Sends her Off-Screen after secretly killing an enemy and gives her insight into the best place to hide the body.
Convenient Backstory (Eye Candy-Socialite). Allows her to modify her backstory in ways that fit the task at hand, giving her skills and relevant stat buffs.
A Wink to the Audience (Comedian-Cynic). She can see a description of how the audience is reacting to a scene and break the fourth wall without being penalized. Gains narrative momentum as the audience enjoys her meta antics.
Riley Lawrence is The Film Buff
His aspect is Filmmaker.
Filmmaker: The Filmmaker has a comprehensive understanding of the filmmaking process. They can manipulate the game environment effectively, altering the game’s dynamics in subtle but impactful ways. Their abilities are a mixture of meta-Insight and meta-Rule tropes. They have higher Hustle, reflecting their ability to stay out of the way, stay alive, and remain unseen as they manipulate meta-movie elements.
Riley has a Plot Armor score of 41, Mettle of 4, Moxie of 11, Hustle of 7, Savvy of 12, and Grit of 7.
Free Background Trope: “My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
Current Trope Limit: 10
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“Escape Artist” buffs his Hustle to help enact plausible escape plans.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience and its use will be buffed in the Finale.
“The Dailies” allows him to see a selection of raw footage from the day’s shoot.
“He Has A Tell” makes it so that characters in the film will have a physical tell when they are stressed during interrogations.
“Just Out of Shot” allows him to see ‘cameras’ when sneaking near an enemy to avoid being seen.
“Quiet on Set” allows the user to listen to the audio of the current On-Screen scene while Off-Screen, depending on Savvy and the information’s value.
“Call Sheet” gives him a timer for when he will be On-Screen next.
“Method to the Madness” Allows him to speak with enemies Off-Screen in-character (and out of character, depending on whether they are meta) to obtain useful information.
Kimberly Madison is The Eye Candy
Her aspect is Celebrity
Celebrity: The Celebrity aspect treats the player like an actor and the storylines like films they sign on to. Using meta tropes to create hype, fan favoritism, and larger-than-life roles, the Celebrity is the most versatile of the Eye Candy aspects. Using past roles to help their “career”, the Celebrity can specialize in virtually anything if they have long enough to build a career.
Kimberly has a Plot Armor score of 38, Mettle of 6, Moxie of 15, Hustle of 9, Savvy of 1, and Grit of 7.
Free Background Trope: “Obsessed Survivor” gives her character some traumatic past even that keeps her on alert and prepares her for the fights ahead.
Current Trope Limit: 10
“Convenient Backstory” allows her to believably change her backstory to assist with the current task, buffing the relevant stat.
“Social Awareness” allows her to see the Moxie stat of all enemies and NPCs and intuit relationship dynamics.
“Does anyone have a scrunchie?” allows her to shift Moxie’s points into another stat by putting her hair up.
“The Penthouse
” The character will get the nicest, safest accommodations in a multiday storyline.
“The Hall of Fame” The user gains Center of Attention and will have a heightened role in the story regardless of casting. Meta story elements are more central.
“Contract Negotiations” buffs the user’s ability to improvise after “discussing” an their plan with Carousel.
“Compulsive Vetting” makes her aware of exits, onlookers, and potential weapons nearby. It also buffs her when asking characters about suspicious individuals.
“Did You Forget About Me?” allows her to make a flashy and powerful attack after she has been Off-Screen for an alotted time.
“When in Rome” buffs her Grit until Rebirth if her performance matches the tone of the movie.
“A Lip Cease” allows her to take the story Off-Screen by halting the conversation while exploring and then picking it back up in a different setting.
Antoine Stone is the Athlete.
His aspect is Health Nut.
Health Nut: The Health Nut is devoted to maintaining peak physical, mental, and spiritual health, highlighting their wisdom and their intelligent approach to fitness and wellbeing. Health Nuts use their high Savvy to make strategic decisions, enhancing their overall endurance and adaptability in challenging situations. Their healthy lifestyle is reflected in their elevated Grit, showcasing their resilience and ability to bounce back from setbacks.
Antoine has a Plot Armor score of 38, Mettle of 11, Moxie of 4, Hustle of 8, Savvy of 7, and Grit of 8.
Free Background Trope: —
Current Trope Limit: 10
“Gym Rat” buffs Mettle and Hustle by revealing an athletic backstory.
Brandishing a weapon is “Like a Security Blanket,” buffing his Grit and soothing his and his allies’ fear.
“Everyone Loves a Winner” the user’s character will have some previous success that endears them to NPCs. Failure reverses this.
“Time Out!” allows him to send a fight scene Off-Screen for a set time.
“In Bed By Nine” allows the player to incorporate a restorative sleeping break into the shoot.
“Arm Candy” buffs the user based on the overall desirability of their romantic partner.
“Fight or Flight” buffs Mettle if escape is not possible or Hustle if victory is not possible. Buffs Mettle if neither is possible.
“The Mountain as a Metaphor” boosts allies’ uses of Grit and Savvy and allows the user to conquer maladies through metaphor by tackling physical challenges.
“Calm in the Chaos” allows the user to channel Savvy into their next physical feat through a slowed-down shot of them planning things out On-Screen. Time will appear to slow down while planning.
“Blood to the Brain” provides a passive Savvy buff from regular exercise. In a storyline, the player’s Savvy will be highly buffed during strenuous, meaningful activity.
Logan Maize is The Comedian
His aspect is Cynic.
Cynic: The Cynic wields sharp wit and high Savvy to navigate chaos, using insight and meta-irony to uncover truths and manipulate the narrative. Their imperviousness to meta challenges makes them masters of reframing chaos, adapting quickly, and turning even the direst situations to their advantage. With sharp analysis and biting humor, the Cynic thrives as a critical thinker and unshakable ally.
Logan has a Plot Armor score of 34, Mettle of 7, Moxie of 5, Hustle of 5, Savvy of 10, and Grit of 7.
Free Background Trope: “Misspent Youth” isa background trope that gives Logan’s character some secret criminal or quasi-criminal history.
Current Trope Limit: 9
“Awfully Considerate Symptoms” suppresses the effects of terminal illnesses, poisonings, and injuries until they are plot-relevant.
“Unmoving Facade” prevents the user from feeling pain if they willfully act like they are not in pain.
“Gallows Humor” allows him to ease mental pain with dark humor after a tragedy.
“Comedic Timing” prevents the enemy from attacking while the user is quipping and causes them to take allies Off-Screen to follow their comedic antics during Fight and Chase Scenes.
“Window Shopping” allows the user to identify and know the rough monetary value of any object they look at, including rare, technological, or magical objects, especially if it fits their backstory.
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“The Voice of Dissent” bolsters the players’ current plan when the user confronts the team’s planner and forces them to clarify, justify, or modify it.
“Last Laugh” retroactively buffs an attack when a humorous quip or similar is added to the end. If done well, this will end a Fight Scene.
“Hate to Say It…” gives them additional insight when attempting to disprove an ally’s trope-attained information.
“Dead Giveaway” makes it so that killers will keep a memento of victims close to the user as a sign that they are guilty.
Dr. Andrew Hughes is The Doctor
No aspect has been chosen.
Andrew has a Plot Armor score of 35, Mettle of 3, Moxie of 5, Hustle of 8, Savvy of 12, and Grit of 7.
Free Background Trope: —
Current Trope Limit: 10
“Step Into My Office” Sanctuary is granted while treating allies in a private scene, safeguarding all until treatment is complete based on the user’s Savvy. Grants Health Monitor.
“The Oath” By referencing their personal healer’s oath, the user’s Grit is buffed while treating a wounded ally.
“Observational Analysis” Observing characters before critical scenes lets the user discern their fixed personality traits, making it easier to predict their reactions if provoked.
“Let it Out” During mental trauma treatment, the patient reveals deep-seated feelings, aiding in their mental recovery but risking emotional breakdowns.
“Professional Courtesy
” Characters in related professions recognize the user’s professional status, offering them helpful insights and special access.
“Absolute Focus” The user’s Hustle is enhanced when performing tasks requiring dexterity and precision, thanks to their meticulous focus.
“Critical Anatomy” Studying a creature reveals weak spots, increasing the user’s Mettle when targeting these vulnerabilities.
“The Slab” Performing a post-mortem on a corpse yields increasing information over time, with a countdown until the scene’s end.
“Study Session” If the user has the highest Savvy, they designate a “Stacks” research location where allies are safe during certain scenes and can access valuable knowledge.
“Do Everything I Say” allows him to walk someone through a medical procedure verbally. Outcomes will be even better than normal if he is calm and assured.
Bobby Gill is The Wallflower.
His Aspect is Recast.
Recast: The Recast slips into minor NPC roles and quietly transforms them into story-critical characters. Armed with targeted background knowledge and uncanny narrative timing, they pull strings from the sidelines, guiding subplots, influencing outcomes, and stepping into the spotlight when least expected. Masters of adaptability, Recasts turn overlooked moments into defining scenes.
Bobby has a Plot Armor score of 35, Mettle of 4, Moxie of 10, Hustle of 8, Savvy of 8, and Grit of 5.
Free Background Trope: “Actually, I’m a Veterinarian” changes his character’s background to being an animal doctor.
Current Trope Limit: 10
“Background Noise” allows him to get background information from NPCs when Off-Screen.
“Last-Minute Casting” recasts him as an NPC that is moderately involved in the plot. The selection is seemingly random. He will get some limited background information for the character and some access to the NPC script.
“If you Can’t see it, it Won’t Bleed” allows him to temporarily mend wounds by covering them from the audience’s view.
“The ‘Wisdom’ of Crowds” allows him to collect ideas and clues from a crowd of NPCs. Sorting the good tips from the bad is going to take some thinking.
“Pure” protects the user from enemy targeting if they avoid the storyline’s principal “sin,” until they interfere with the enemy’s agenda.
“Act Like You Belong” lets the user blend into any scene by quickly adopting small, fitting elements like props or attire. However, all these elements must work together to maintain their cover.
“The Bickering Duo” assigns Bobby an NPC named Jules, who will assist him while creating a comedic tone.
“Character Notes” reveals general needs from allies until Second Blood, though specifics aren’t provided.
“Read the Room” allows the user to see unchangeable elements in NPC interactions, especially those involving character arcs.
“TheUnderstudy” allows the Recast to elevate their character to the main cast to replace the narrative void left by a downed player. They may use one of that player’s tropes for the duration of the storyline and gain that player’s buffs.
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We stepped in out of the rain, laughing and holding hands like the wind was trying to blow us away. We were Off-Screen, so we didn’t have to put on a show, and we weren’t. That was just us.
Above us was a banner that read: Lawrence Hutchins Wedding.
We both read it at once.
“You’re cheating on me,” Daphne said, slapping me on the chest playfully. “Who is this Hutchins woman?”
I was confused at first, but then I looked at the wedding invitation in my left hand and said, “I think it’s you.”
The document I had once listed Daphne Sinclair as my bride-to-be, but it had been replaced by Rachel Hutchins.
A look of realization dawned on Daphne’s face.
“Right,” she said. “I forgot to tell you that my name was actually Rachel Hutchins. I put it off for so long, it just became awkward.”
“I’m just glad that you had the courage to tell the venue, because they seem to have figured it out,” I said.
She laughed and dragged me forward, toward where Kimberly and Andrew were standing.
“Did you hear?” Daphne said when we got to them. “We’re getting married.”
“I heard,” Kimberly said with a laugh. “You’ll have to tell me how he proposed.”
As I attempted to think of something amusing to say, an image suddenly emerged in my mind.
I saw flashes: a long hike up a mountain, a celebration at a hidden retreat. Me getting down on one knee, and there was Daphne.
As quickly as the flash of memory had come, it disappeared.
The others were speaking, and we had gone On-Screen without me noticing.
Antoine walked up to greet us, hugging Kimberly and giving her a kiss.
“How about we make this a double wedding?” he said.
“Don’t,” Kimberly said. “I told you that is not funny.”
“Who says I’m trying to be funny?” he asked, as he knelt down on one knee, looked up at Kimberly seriously, grabbed her hand, and then let go to start tying his shoelaces.
“For every joke you make about proposing, the more spectacular the actual proposal has to be,” Kimberly said. “You know that.”
“Then I can probably make at least four or five more jokes,” he said as he stood up. “Based on what I got planned.”
He turned his attention to me and held out his hand.
I reached out and shook it.
“The day has finally come,” he said. He turned his head to Daphne. “Personally, I’m surprised he ever built up the courage to ask you out.”
We continued with the basic wedding banter, as if it were some sort of rom-com.
Outside, thunder rolled, and the rain continued to fall harder and harder.
“You may end up having your honeymoon here,” Antoine eventually said, as the roar of the rain beating down on the parking lot and the building roof echoed louder.
“I’m sure the casino won’t mind,” I said. “They’re probably hoping we’ll bankrupt ourselves at the craps table before the ceremony.”
“From what I hear, that’ll take a while,” Antoine said, glancing over my shoulder.
I followed his gaze and found a picture of me hanging on the wall, with the title ‘Carousel World Poker Championship.’
I was a poker player, apparently. And a good one. No wonder we chose to have our wedding at a casino.
I stared at the front doors, which just happened to have the only windows in view.
The rain was like one massive stream.
“The only person gambling here is my fiancée,” I said, turning to her with a grin. “Taking a chance on me.”
She gave me a look like I had made a corny joke, and then put her hand to my face.
“I will always take a risk on you,” she said.
Off-Screen.
“Why is your name suddenly Rachel Hutchins?” Antoine asked, looking at Daphne.
“I don’t know,” she said. “Do you like it? I don’t know if I can pull off a Rachel.”
“You are totally a Rachel,” Kimberly said.
It was strange. Usually, a player’s name stayed the same regardless of what storyline they were in, and any relevant NPCs would just be renamed if they were related or something like that.
“It’s got to be something to do with the plot,” I said.
“Yeah, maybe,” Daphne said. “So you should all be very careful to call me Rachel Hutchins and nothing else. We wouldn’t want anyone getting confused. Although I already know I will.”
“Naturally,” Andrew said, but he was mostly talking to himself. His focus was across the room, where they had an entire storefront devoted to selling cigarettes and tobacco products.
“Your hair is wet,” Kimberly said, looking at Antoine. “Have you been outside? I didn’t see you come from that direction.”
Antoine looked away, almost embarrassed.
“No,” he said. “I had some other scenes I had to shoot.”
“What were they?” I asked. We were always keeping tabs on each other. Even little pieces of information could be useful.
“I have a feeling you’ll figure that out soon enough,” he said. “Don’t make me say it.”
I was curious about what would make him clam up like that, but I knew that he wouldn’t hide important information from us.
“So what do you have so far?” I said. “Apparently, I’m the groom. Somehow. Doesn’t seem like a very minor character type of role, but it can be in some movies, especially if the wedding is just a setting and not a key plot event.”
“I’m the bride,” Daphne said, smiling at me. “It’s all I’ve ever wanted.”
“Thank goodness it was you, or else this would have gotten awkward,” I said.
“Maid of honor,” Kimberly said, holding up the wedding program. “I haven’t had much time to figure out anything else. Andrew is your best man. I’m assuming Antoine is my date.”
“Well, he certainly is after that playful introduction,” Daphne said, and she and Kimberly laughed.
“So that leaves Logan,” I said.
“You’re going to love this,” Kimberly said, and then she held out the program.
“Oh my God,” I said when I read the part she was hoping for me to see.
I started to laugh.
“Is he the minister?” Daphne asked, joining me in my giggle session.
“He’s going to have his work cut out for him,” Antoine said. “The cynical man of God, whichever god it is that exists in this storyline.”
We were still standing in the casino lobby. It was time to move toward the back.
“The sign says that the betting lounge is that way,” Antoine said.
The place was built like a maze. Where most casinos had a large, open room filled with roulette and other games, this one was built with intersections and large walls that bounded different areas away from one another. In fact, the front of the casino was the only place that looked open and had a good line of sight.
“We’re going to have fun chasing killers in this,” Antoine said.
“Or being chased,” Daphne added.
On-Screen
“Should we swing by the chapel first? Maybe it and the dining hall,” Kimberly suggested. “Just to get a good look at it, see if the caterers need any answers. I’m halfway certain they didn’t understand what I wanted when it came to the floral arrangements.”
“Will you calm down?” Daphne said. “It’s my wedding, and you’re the one acting like a bridezilla.”
“Sorry,” Kimberly responded. “I just really want everything to be perfect.”
They walked ahead of us and continued talking to each other about the wedding.
I held back with Antoine and Andrew.
“I don’t think I’ve seen a casino this empty, even on a Tuesday morning,” Antoine said.
“It’s the storm,” Andrew responded. “No one can get through it.”
“In my experience, degenerate gamblers will make it to the casino even in a hurricane,” I said.
As a professional gambler, I should know about that.
“They won’t if the road is closed,” Andrew said. “They just reported it over the radio. The road to Carousel has been washed away. If the regulars wanted to come out here to burn their money in the slot machines, they’d have to go all the way out east, near the airport.”
None of that made sense with Carousel proper’s layout, but Carousel’s geography tended to change by the storyline.
I looked around. Even though there were very few NPCs around, the dings and chimes of the slot machines could still be heard, but the winning player could never be seen. The machine paying off was somewhere in the labyrinth.
This was going to be quite the setting to contend with our slasher.
As soon as we got in sight and laid eyes on our beloved minister, Reverend Logan Maize, Kimberly started to say, “I can already see from here what they’ve done, “
And then she stopped talking.
She had equipped a trope that she rarely used called A Lip Cease, whose function was to aid in exploration by allowing a player to send themselves and nearby allies Off-Screen simply by starting a conversation in one area and then stopping abruptly, only to continue it in a different area.
Kimberly had just sent us Off-Screen.
If we understood the trope correctly, that meant we would have plenty of time to go to the new betting hall, or whatever it was called, in hopes of finding Lucien Graves and having a nice chat.
We didn’t have to be silent on our way to the betting room. Still, for some reason, we were as if we were afraid that by speaking, we would accidentally continue the conversation that Kimberly had started about the flowers.
It was silly, really. But we needed to be Off-Screen, and we didn’t want to risk anything. So, as Logan joined us, we made our way toward the back.
Bobby was already there, waiting for us. Given the nature of his archetype and aspect, the Recast, as he had chosen, we weren’t sure when he would show up, so waiting around didn’t seem necessary.
He was wearing a uniform, presumably a management position at the casino.
He had not brought his dogs, which was rare, because he had even brought them on a jungle adventure. This storyline, however, centered around a huge storm, and he couldn’t imagine wrangling them in those conditions, especially if we couldn’t go outside.
The dogs weren’t there, but his NPC companion, Jules, was. She stood next to him, also wearing a man’s suit. She was taller than Bobby, with spiky blonde hair and pursed lips, as if she were playing her character as the no-nonsense type.
“Finally, you show up,” Jules said. “Bobby was starting to worry you got washed away.”
“I just thought they got stuck in the storm, that’s all,” Bobby said.
“We almost didn’t make it inside,” Daphne said with a smile.
“Such a shame,” Jules said. “I would truly hate for your day of bliss to be marred by such a terrible event.”
She stared down at Daphne, though I couldn’t quite read her face.
“I’m just glad we have each other,” Daphne said, holding on to my arm.
Jules smiled. “Isn’t that nice?”
I had never run a storyline with her, and while I knew that she had a very particular sense of humor, her tone was weird, almost aggressive.
“Well, let’s get this show on the road. Can’t wait to finally meet one of these Narrators Riley can’t shut up about,” Logan said with a smirk.
Antoine laughed with him.
The joke being that, in their eyes, I was too tight-lipped about my experience on the other side of the mountain, and maybe I was.
We continued down the path that we were heading, past rows and rows of slot machines, until we found the betting room, which was large, and the floor was sunken into the ground so that you had to take several steps down to get into it.
“Holy crap,” I said, looking around.
The décor changed, and I recognized it. The casino was stylized as a fancy hotel in the seventies.
This room was art deco.
“What is it?” Daphne asked.
“I don’t think that this room is in the casino,” I said.
They all looked at me funny, except for Jules, who seemed to be waiting to hear what I would say, with a smile.
“I think this room is inside the tower on the other side of the mountain. I think they just connected it,” I said. “It’s hard to explain.”
The way that Carousel and those parasitizing Carousel were able to just sew together different physical locations was mind-boggling. And while you could understand that it was happening, trying to figure out how it worked did nothing but melt your brain.
But this room was very similar to the one where I had met the Proprietor.
Much smaller, but virtually identical in all other respects.
“Are we safe to go in there?” Antoine asked.
“What do I know?” I responded. “But I doubt anything would happen to us during a storyline.”
We descended into the room. There were a few people sitting around and a couple of different NPCs on huge ladders in front of a monumental chalkboard.
Because it was the 1970s or so, there was no digital betting board; it was all done with chalk.
It took a while to see the man we were there to meet.
He wasn’t as flashy as I expected.
He was sitting in a spinning chair, hardly more fancy than the average office chair, in front of the chalkboards.
He spun to greet us, and we knew it was him because he was the only person in the room who didn’t show up on the red wallpaper.
He was eating a bag of chips.
Doritos.
Those were Earth chips.
There was something disarming about the way he smiled with his mouth full and looked genuinely excited to see us, as far as I could tell.
He wore a leather coat, almost like a cowboy’s duster, but less flamboyant. Other than that, he just had a button-up shirt and slacks. His hair was long, but not as long as mine had gotten. He had it neatly combed.
He might have been in his early thirties, but I had no idea for how long, with the immortality and all.
He didn’t look like the daredevil I had seen on the poster.
He didn’t stand up to greet us or meet us halfway down the stairs. He just waited with a smile, and when we got there, he stood up, wiped his hands on a handkerchief, and said aloud:
“You brought a Mobile Omen in order to clear out the Omens in the casino instead of picking one of the ones already here. Very good. You just made Mason in logistics a very wealthy man. He got in on the bet before anyone else did.”
He snapped his fingers, and one of the NPCs on the ladders moved to one of the items on the chalkboard grid and wrote out the results of a bet.
“You see,” Lucien added, “he was the first to realize that was what you were up to. Got in while the odds were still favorable. Of course, once everyone saw his bet, they realized it was the most likely option. But he got in early, and sometimes that makes all the difference.”
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman