Chapter Sixty-Six: The Brainstorm Montage
Chapter Sixty-Six: The Brainstorm Montage
By the next morning, much of the Lodge had developed a fascination with the concept of Secret Lore tickets. They wanted to get secret lore tickets of their own.
Not the whole Lodge, of course.
“Those things are a waste of time,” Arthur warned us, as he and the other high-level players prepped for their own mission. “The players that were here when I got here obsessed over those things for years and all they ever got was a few trinkets. They’re all flavor and no substance.”
“We should pack it up then,” Roxie whispered to Grace with a smirk after Arthur was out of earshot. “Those folks never missed anything.”
“Don’t speak ill of the dead,” Grace said, while still laughing at her remark.
We had arranged the couches in a big circle with a couple of coffee tables in the middle. Arthur took the stairs up to where he, Adaline, Chris, Todd, Valorie, and a couple of other strong players were running through their plans. Something involving a travel agency.
Grace had the corded telephone that was at the Lodge in her lap. The receiver was in her ear. She was on hold.
“No, I’m still here,” she said into the phone. “What do you have for me?”
She listened intently as the person on the other end spoke. She had a notepad and pen in her hand. She pretended to write things down on the sheet but didn’t need to. She had a trope that would transcribe information like that onto the red wallpaper whenever she mimed writing it down.
“Uh, huh,” she said. “Thanks, Harvey, you’re the best.”
She hung up the phone.
“My friend at the station says that a Nicholas Hesper went missing near the property in question about a decade ago. Made a point to tell me how strange it was that there was no follow-up. The case file was empty. Wasn’t even a search.” She smiled as she spoke. “Harvey drew special attention to Nicholas above the other missing people. Definitely confirms that he’s important.”
Grace was a Detective archetype. She had a trope called My Friend at the Station that allowed her to call her titular cop friend for information on a storyline. It was a scouting trope so it could be used without even being in a storyline, much like my I don’t like it here… trope.
Around thirty veteran players had taken an interest in finding these tickets. Lukas the Hysteric who had found one over a decade earlier had suddenly stepped in as our resident expert on the subject, despite having admitted that he had never managed to find a second lore ticket.
Apparently, about twelve years earlier, the players stopped being interested in Secret Lore. Rescue Tickets had just disappeared and there was a period where players were failing storylines left and right before they adapted to a more cautious style of play. As I understood it, players used to routinely play storylines even ten levels over their Plot Armor and their style of play was risky as well. None of that was done anymore.
When the dust settled, the remaining players deemed Secret Lore too dangerous to be worth it, especially since they could not find any Secret Lore storylines in the lower levels. Until we found one, that is.
Lukas listened to Grace’s information intently.
“Yes, Grace,” Lukas said, sipping his coffee. “That’s good work. Definitely good information.”
That’s what he did. He agreed with everyone. Even when people were arguing, he agreed with both sides.
The first step of their investigation was retracing our steps, so to speak. The idea was that stumbling onto a Secret Lore ticket is not very useful. They wanted to find out how a player might detect the presence of such a ticket in the first place. Relying on luck was not enough. They wanted to be able to find more tickets afterward, after all.
“What do you have, Lara?” Grace asked.
Lara, the Psychic archetype, was cycling through her binder of tickets, trying to find a scouting trope that would give her new information.
“Nothing,” Lara answered. “I can’t find anything that helps me detect the presence of the being they describe.”
She was clearly growing frustrated.
“It was really high level,” Anna said. She sat on the same couch as me. Dina and Camden were nearby. Antoine and Kimberly were off together trying not to think about the Straggler Forest.
“It would have to be,” Lara answered. “It just looks like a normal storyline to me.”
I furrowed my brow. “It’s weird, in stories, Psychics usually have a tough time around eldritch entities. It’s strange that you can’t see it.”
“It was the same way with the ghosts in the storyline I found my ticket in. Psychics didn’t even know they were there,” Lukas said.
Grace stood up and stretched. “Maybe when Garrett gets back, he’ll have something.”
Garrett was a Soldier archetype who floated around from team to team. He had a handful of abilities for scouting out enemies.
The other players weren’t as concerned with finding out information. They were focused on figuring out how to trigger the secret lore version of the storyline as painlessly as possible. They interrogated my friends and me for hours. They wanted to know every single detail.
We were pretty quick to conclude that getting the Straggler/NPC Nicholas out of the forest was essential.
The first trouble there was trying to get Nicholas out of the Forest given the fact that the Straggler’s curse made it difficult to know friend from foe. A further and bigger problem was that when they did get Nicholas out, they would be leaving behind a player who would end up in the same boat as Antoine. Nobody wanted to risk being stuck in that Straggler Forest for who knows how long.
Those were only the first two problems. On top of that, we stressed to them exactly how mentally taxing being in the presence of the Unknowable Host was.
They said that they were taking it seriously but most of them appeared to think that it was nothing they couldn’t handle. I wasn’t sure about that but I didn’t know what other kinds of horrors they had come across. They took mental health tropes just in case.
Truthfully, a problem we didn’t speak about much was whether you could spoil a secret storyline and make it so that other players could not trigger it. Roxie seemed to think you couldn’t that spoilers don’t matter after you’ve played through a storyline. There were lots of times they would discuss completed storylines and variations of those storylines and it didn’t seem to matter. I hoped she was right.
If she wasn’t, all of their efforts would be in vain.
It was interesting watching them work on the problem. Up until this point, we had never been able to sit in on their prepping sessions. They were worried about spoiling important storylines for us so we just weren’t included in those conversations.
They planned out how to find secret treasure and other consumables. They theorized about how to get a perfect run in a storyline, a feat that was heavily rewarded.
This time was different. We couldn’t be spoiled on this storyline because we had already run it.
We actually had a seat at the table for this one.
The first strategy they came up with to avoid getting stuck in the Straggler Forest was something called Scared to Death. It was a Hysteric trope. The way it worked was simple: when you are confronted by an enemy, you pretend to have a heart attack or a stroke, and then you die. You actually die. Your death will count as First Blood if you time it right.
Their thought was that if five players entered the Straggler Forest and then one died of a heart attack, four players could leave along with Nicholas without anybody having to worry about staying in the forest for who knows how long.
Lukas thought of this plan himself. Not only was it his trope, but Lukas had a few screws loose and was always willing to die.
The problem with this plan is that it left too much uncertainty. If there was no one to pass his curse on to, would Nicholas be allowed out of the forest? Or was the whole thing about the number that entered always having to be the number that left thing literal? Could it be that simple?
Luckily, Roxie had a better idea.
She observed that the only time an NPC was brought into the forest was when one of the players started the game as a Straggler and would need to pass their curse onto the NPC to get out. This was what Dina had done to the NPC Roberta.
“But what happens if we bring in an NPC of our own?” Roxie suggested.
She presented the group with three of her tropes that could do just that. One was an Eye Candy trope called Carry the Bags, which allowed her character to have a hired assistant or servant. Her second, Hired Muscle, worked the same way, but with a hired bodyguard.
Her final trope was called Meet My Mark, a Femme Fatale trope that allowed her to enter the story with an NPC on whom she was running a scam. Usually, the NPC in question would have money, information, or access her character was trying to get from them that would further the storyline.
The first two cost money to use and limited the player’s role to something that could conceivably have a servant or bodyguard. Not a big deal. The third was a risk because she would have to be a Femme Fatale to use it and doing so might alter the storyline so much that the secret ending wouldn’t trigger. Advance Archetypes had that problem.
“That is stone cold,” Reggie, Grace’s Bruiser brother said.
It was quite cold-hearted. But it was a good idea.
“Think about it,” she said. We need someone for the Straggler to pass his curse to. Why not an NPC?”
No one could argue with that.
The problem then was making sure Nicholas got out in the first place. This one was solved pretty quickly, funny enough. One of the Bruisers had an Advanced Archetype called Bounty Hunter. The Bounty Hunter had all sorts of tropes for finding and capturing NPC or enemies. One of them, It’s Just Not Your Day, was a rule trope that guaranteed the player would run into their target at the beginning of the story.
Other players had to figure out their own ways. Lara used one of her Psychic-Occultist tropes to scry for Nicholas and another trope to ward off Stragglers that weren’t Nicholas.
Still, others simply planned to wander around until they found him and then drag him out with them. It’s not like he would argue.
It turned out that there were more tropes that could bring an NPC into a storyline with you, though they were usually for very specific use cases.
It took them three days to make it work. Making sure that the right Straggler got out was the biggest hurdle in practice.
Roxie and her team ran the storyline and managed to nab Nicholas from the Straggler Forest. But there was a problem. When they returned to the Lodge, they let us in on the bad news.
The secret route didn’t trigger. Something was missing.
To make matters worse, the storyline took five hours on average to reset. So, they could only try so many times.
“I knew it wasn’t going to work,” Garrett, the Soldier said. “There is something else going on here.”
I was eating lunch when another deflated team returned with their heads hanging low. Lara was sitting at the table near me, trying her Psychic tropes again. Her frustration was growing with every failed vision.
“Did you know that you should not trust your eyes in the Straggler Forest?” she asked in a huff. “That’s what this stupid Harbinger trope has told me twelve times now. Not a thing about the dead god. I thought you said Psychics should have a connection?”
Lara was usually calm and collected. She was clearly very frustrated.
The veterans were not pleased with the lack of forward progress. They kept asking for us to go on the storyline with them to see if anything about us specifically triggered the storyline.
Each team had developed a way to get Nicholas out, a way to not leave a player in the Straggler’s Forest, and a mental health trope to ensure they survived the encounter with the Unknowable Host.
Eventually, they came to the conclusion that they needed me to be there with them on their next run, a prospect I was not happy about. The aura of the Unknowable Host was still messing with me days after the fact.
They figured that I was all that they couldn’t replicate. I was the only Film Buff, after all.
“You won’t even have to do anything hard,” Roxie suggested. “We’ll take care of you just like with the Grotesques.”
I really didn’t want to go. At the same time, I didn’t want to disappoint the other players.
I told them I would think about it.
A breakthrough came just in time. They had their own copies of every single trope that my friends brought on that storyline. They tried them all. What they didn’t have were Film Buff tropes.
Of course, the real prize was my Trope Master ticket. It was the ability that would allow someone to detect the Unknowable Host indirectly. One look at a possessed animal or a Cloven Woman’s tropes would hint to you that something more was going on, that something linked the storylines together.
The question was, was it possible for them to replicate that ability without just bringing me with them?
We knew that there was an Outsider ability that would allow you to betray your teammates in order to join the bad guys and get a look at their tropes. The problem was that there were no Outsiders at the lodge who had that ability anymore.
But there were other abilities that worked similarly, they were just not the kind of trope that you would bring on a storyline like this.
For instance, Lara had a Psychic trope called Fatal Connection that allowed her to have visions through an enemy’s eyes after it had Mutilated her. That wasn’t a trope that she liked using, for understandable reasons. Not to mention trying to get it to work inside this storyline would be difficult.
The Stragglers wouldn’t mutilate her, not that it mattered because they didn’t have any tropes tying them to the Unknowable Host. The Cloven Women wouldn’t even attack her because she was a woman, let alone mutilate her. The only option would be the possessed animals in the Mine storyline.
But then I don’t think it actually mattered how feasible implementing the trope was.
My theory was that having a trope that would allow you to see the enemies’ tropes would be enough. You wouldn’t actually have to use it. After all, I had not detected be Unknowable Host until after I had seen it. Having the trope was important, but using it might not have been. I think you just needed the trope with you.
With this assumption, the veteran players collected tropes that might allow them to see an enemy’s abilities and went back to the Campfire storyline. It was a meager collection. Seeing an enemy’s tropes was a rare gift, apparently, and always required ridiculous amounts of setup.
But it worked.
A few hours later, Roxie, Lara, and the rest of their team came back to the lodge holding their brand-new secret lore tickets.
They weren’t exactly thrilled about it. The aura of the Unknowable Host was just as hard on them as it was on us. We didn’t say “I told you so.”
They suddenly agreed that the Unknowable Host was causing the red wallpaper system to glitch along with the NPCs near it.
The Lodge was a quiet, dreary place for a while as people recovered from their run-in with the Unknowable Host’s aura.
What a convenient coincidence, my ability just happened to be the key to unlocking the secret lore that we just happened to find on a random storyline. This development felt unearned. None of the other players shared my reservations, at least not to the same extent. I added that to the pile of things causing me to be uncomfortable about the situation.
I knew our friend in high places was behind it, but still, it felt off. I couldn’t articulate exactly why in a persuasive manner.
Within two days, all of the veterans who were interested had managed to scrounge up their own secret lore tickets from the campfire storyline.
Then it was time to go to the library. We needed to inquire about the tickets and hopefully find out how we were supposed to find more secret lore storylines.
I had never traveled in such a large group. We were doing it together because apparently getting into the library and moving about freely was quite a chore. It was better to do it once for everyone.
“So here’s how it works,” Garrett told us as we stood outside the giant stone building. “There are omens all over the library. Luckily, they’re all contained in books and they will leave you alone as long as you don’t open them. Except for one. There is one storyline in that library that’ll sneak up on you. And it’s a real pain in the butt. But we have a workaround.
“You enter the library and you find an omen for a storyline called The Final Page. You can use others, but that one is near the entrance and it works well. You gotta run through that storyline; it’s a little above your current level but it’s nothing you won’t be able to handle soon. When you’re inside that storyline you gotta make sure that you find an excuse to burn down the children’s literature section. It’ll make sense once you’re there. You have to burn down the whole section while you’re in the storyline; that is very important.
“After you finish the storyline, with the children’s literature section burned down that sneaky omen isn’t there anymore and you can move about the library freely without worrying about triggering it. That’s what we’ve got to do every time we come here. It’s a pain.”
Apparently, the team that went up ahead to clear the storyline was taking longer than expected.
Grace suggested that while we waited, we should go check out the job board next to the library. It was in a glass enclosure meant to protect the board inside from the rain. It almost looked like a bus stop but it wasn’t next to the road. The way she described it, the job board held directions to omens that were related to storylines you had already completed or to tropes that you had equipped. It was largely random but now that we had a few levels we might be able to find something good.
The storylines would all be within our level range.
So that’s what we did.
When we got there, there were only three jobs on the board.
The sheets of paper themselves seemed like normal ads for a job you might find on the Internet. They didn’t really say much about the storyline.
One offered a job for a farmhand, another for a security guard of sorts, and the final for a maid.
What was on the paper itself didn’t seem to be that important. What really mattered was what was on the red wallpaper.
As I looked from sheet to sheet I realized that I could see the title and poster for each of the storylines. These weren’t omens so they didn’t trigger any information for me in that way. They just told you where to go.
Our three options were:
The Final Straw.
We had been carried through The Final Straw II when we arrived in Carousel. Not a bad option. It would be nice to see what was going on in that franchise. We knew so little about it. The poster was of a scarecrow hung up on a wooden stand with some spatters of blood. Interestingly, this scarecrow was not wearing the coveralls that said Benny on them.
Subject of Inquiry.
The poster for this one depicted a bunch of security monitors, most of which were just showing static. There was blood on the screens.
House of Fane.
This showed a long fancy dinner table with people sitting in all of the seats. The people’s heads were all turned away from the viewer toward a chair at the head of the table with claw marks on it.
We voted and after much discussion, we decided to go with Subject of Inquiry. We grabbed the flier.
But that would come later. Soon, we were being ushered inside. We needed to talk to a librarian.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman