I awoke in the darkness.
In one hand, I held the plastic, fake version of the silver necklace that Clara had been wearing. In the other, I held a flashlight—one of the ones we had brought into the crypt.
As I clicked the light on and looked around, I realized there was no crypt anymore.
I was underground, and I could hear the earth around me shifting. I quickly crawled toward the exit.
No sooner had I pulled myself out of the hole and into the hallway of the underground passages than I heard the earth collapse behind me.
I found my way out of the tunnels to the large room where the caged werewolves had been, but they were gone. Logan and Avery had been cured and taken away.
I bounded up the steps and found myself in a version of the Manor house I hadn’t seen before—a version converted into a museum. None of the artifacts or exhibits had been placed yet. All I saw were empty glass display cases and placards with nothing on them.
Carousel really did reuse everything.
I left the Manor house behind and ran to the field where I had last seen Kimberly—the place she had been returned to after surviving the secret lore sequence. It had been a surreal experience to observe from my view in the theater.
Kimberly had been ushered through a bizarre maze of scenes from Clara Woolsey’s life.
Throughout her journey, a werewolf lurked just out of sight, but it never approached her. I couldn’t discern its purpose—perhaps a deadly obstacle, but it merely observed.
Kimberly had made it through, learning the truth about the werewolf curse.
The words of the faceless person in the theater echoed in my mind: how could we have found secret lore when we hadn’t spoken to the maid at the tavern?
What did that even mean? What tavern? What maid?
I dropped this train of thought as I found Kimberly kneeling in the field, tears streaming down her face. Taking a chance, I approached and hugged her. She hugged me back. After a moment, she asked something strange.
Wiping her tears, she looked at me and asked, “Do you think you do so well here in Carousel because it offers something that real life didn’t?”
The question seemed to come out of nowhere.
“I don’t know,” I said, unsure. I wasn’t finished sorting out those feelings myself.
She looked at me strangely and then said, “Never mind.”
I began pacing, watching the blue lights of our chemical traps go out around us.
“We did it,” I said after contemplating her words.
She nodded. “We did it.”
I tried to strike up a conversation about the ending—how we’d handled things when Serena was killed by Antoine—but the conversation was cut short when Antoine himself appeared in the distance.
Something was different about him. I couldn’t pinpoint what, but his smile and the joy on his face made it clear something had changed.
He had an aspect now—he was a Health Nut. It came with a new trope already equipped: The Mountain as a Metaphor. It would be an asset, though I couldn’t help but wish I’d seen his other aspect trope choices.
He and Kimberly embraced and whispered to each other while I stood awkwardly nearby.
The next to appear was Andrew. As he approached, I extended my hand.
“Good work, doctor,” I said.
“Yes, and you too,” he replied.
All our planning had paid off. We’d made mistakes, but we’d overcome them.
I was certain we’d given Carousel enough footage to construct a good film.
Andrew and I talked about the silver purification plan—how well we executed it and what adjustments we might have made had we better predicted how the weapon interacted with the werewolf curse.
It was idle chit-chat for us.
Finally, the people we had come there for—Logan and Avery—arrived, wearing the clothes they must have been lured into the monster’s lair in.
Though I had technically met them while they were caged, it was clear that wasn’t really them. They’d been exhausted and said very little, both On-Screen and Off-Screen.
Logan looked like he was heading to a casual beach wedding—tall, tan, with dirty blonde hair just long enough to brush off his forehead. He might have been in his mid-thirties, which led me to believe he had been de-aged to play Kirst’s son. He approached Andrew with a half-hug and several pats on the back.
“Did you understand what I was saying?” Andrew asked hurriedly. “Was it you in the cage? You didn’t respond.”
“I was in there,” Logan said, “but the script was in control.”
“So you heard about…” Andrew began.
“I heard everything,” Logan said. “Lila came to apologize during the storyline. Gave us a whole speech.”
“She does seem genuinely remorseful,” Andrew said.
“Well, it would be best for her to seem that way, given our circumstances,” Logan replied with a half-smile.
Avery, still shaken from the whole being-dead thing, smiled despite the tears in her eyes. She wore an oversized red sweater that wrapped around her fashionably, her red hair held back with a headband.
She was an Eye Candy with the Beauty aspect and her aspect choice made sense at a glance. She put a lot into her presentation.
Kimberly greeted her, and they talked for a while. Antoine introduced himself, putting his people skills to good use. I stood by, watching as our group of survivors grew a little larger.
Time passed. We waited.
“That makes you the Film Buff,” Logan said after a lull in the conversation.
“That’s me,” I replied, shaking his hand.
“So you’re the one who knows what’s going on, huh?” he asked.
I shrugged. “Nah, that’s somebody else.”
He laughed—a sardonic laugh, not joyous.
“I look forward to stumbling through hell with you,” he said.
“You as well,” I replied, but my response was cut off as Lila appeared.
She didn’t say anything at first, and eventually, someone noticed her standing at a distance, afraid to approach. Her porcelain face was red with tears.
The next part? Antoine, Kimberly, and I didn’t listen. This was a group moment for them.
I couldn’t hear what they were saying, but there wasn’t anger—at least not from Logan. Avery, however, did seem to have some lingering resentment, which was more than understandable after having been lured into the jaws of the werewolves.
Logan, though, didn’t seem to care. I couldn’t see it anyway. He acted like all she had done was spill milk on his pizza.
Getting him and his friends killed? Don’t let it happen again.
An interesting attitude.
When their little group came back over to us, I heard him saying, “Next time you revive me, wait until the game is almost over.”
He had that little bit of darkness in him that made this place survivable. Dina had the same thing.
So did I, I supposed.
Finally, Michael arrived. He and Logan shared a big bear hug, complete with more of those slapping pats on the back. I didn’t get where that was coming from, but it must have been their group’s thing.
Good for them—their group was back together. Ours was still fractured, but not for long.
What happened next was no surprise. There was a small crack in the air, and suddenly, a mechanical man appeared, informing us that we had won a ticket.
Oh boy, had we won tickets.
Most of the time, I waited for others to go first, but I just had to know whether everything we had risked was worth it.
We had been down to one viable player in this storyline. If Antoine hadn’t regained his sense, if our plans hadn’t worked, if Kimberly had died before she could get to the end, that would have been it—we would all have been gone.
I wondered if I would have been stuck in the theater, watching random camera angles for eternity.
I slapped that red button on Silas’s front before anyone else.
I got a handful—not as many tropes as I had anticipated, but not a small amount either. I got three.
It wasn’t really the tropes I was after, though.
It was the stat tickets because they would determine whether or not this whole “using rescues to grind levels when needed” thing was going to work.
And it did.
I got six stat tickets.
Six.
That was more than I had gotten when I was dragged along on The Grotesque—grossly under-leveled, at that. Of course, The Grotesque wasn’t exactly our best performance. It was a functional, clean victory—not designed to be fancy or to score high, but just to survive. Didn’t even really tell much of a story.
Six stat tickets explained why all those former players had been willing to risk it all to exploit the rescue mechanic. Why they had spent months scouting out rescue opportunities where they might find an edge.
It explained everything.
Our average level was around 27, and this storyline’s level had to be in the mid-30s. Most of the vets would never do something like that unless they had no other option.
We would have to do this over and over again, pressing our luck. Because when we got closer to level 40, things were going to slow down, and even running rescues would only get us a few stat tickets.
But we would have to do it.
We would have to keep pushing forward. And if the woman who stood behind me in the theater was correct, we would have to start doing more.
We might even have to do Carousel’s Throughline.
After all, the reward for that was supposed to be escape.
The stat tickets and the tropes weren’t all I got. We all also got fresh Luggage Tags with higher weight capacities. We got a couple of coupons to restaurants around Carousel that were supposed to allow us to eat there without risk of danger—but I would have to consult the Atlas to make sure those were what they seemed to be.
And finally, the biggest card in the lot:
We got secret lore.
Congratulations!
You found secret lore: Secrets of Carousel #14: A Mother’s Love
Bring this ticket to the Carousel Public Library to collect your prize. Collect ten for a huge reward!
“Well, well, my curious friend, you’ve pried open the lid of a dark and tragic tale. Let me introduce you to Clara Woolsey—a beauty of her time, pale as moonlight, with a life so fragile it seemed to sway with the slightest breeze. One ill-fated day, she wandered too far while abroad and stumbled into something she should never have seen: an exorcism, fierce and fiery, with curses flying like arrows. One of those wicked darts found her, latching onto her with cruel precision.
But do not pity her, not yet—for Clara’s fate was not sealed by the curse alone. No, it was her mother, dear Agnes Woolsey, who twisted that curse into something monstrous. Oh, Agnes was devoted, but not to Clara’s salvation—no, her devotion was to the attention, the sympathy, the reverence she gained as Clara’s endlessly suffering caretaker. To keep her daughter weak, compliant, and dependent, she became a mistress of dark arts, layering spells like stones upon a grave.
Here is what Agnes wrought, one cruel enchantment after another:
- A voodoo hex to bend Clara’s will, burying her emotions in the dark and leaving her pliant.
- A ghoul’s curse to keep her within the house, avoidant of the light of day.
- A beauty tonic to preserve her delicate, flawless features, like a doll in a glass case.
- A powder for youth to ensure she always looked the perfect age, no more, no less.
- A love charm to bind her to her family’s affections—though it never quite touched her mother.
- Health potions to stave off death and prolong her suffering, ensuring she stayed alive just long enough.
- An infusion of hardiness to make her endure the strain of this wretched life.
- And finally, wolf fever—an illness of madness and hair, a rabid curse of the body and mind, a disease of desperation meant to drive Clara back to her mother’s arms, broken and dependent.
A silver vial on a silver chain, a simple gift from Clara’s father containing what he believed to be holy water, became the anchor for all the curses, binding them together into an unholy amalgamation.
Oh, but Agnes, in her greedy desire for control, overlooked the most potent curse of all: true love. The bond between Clara and Serena, her lover, broke through the layered magic like sunlight through storm clouds. A single kiss spread the amalgamation of curses, twisting wolf fever into something new, something primal, something enduring. From that moment, the first real werewolves were born—not mindless beasts, but creatures of strength, passion, and sorrow, cursed to walk the earth in Clara’s tragic shadow.
All werewolves are in love, they say, and for good reason.
Even now, the echoes of Clara’s tale linger in the moonlight, her fate carved into the wilderness and woven into the howls of the cursed. Do you feel it, dear seeker? That chill on the air? Perhaps it’s Clara herself, watching from the trees. Or perhaps… it’s only your imagination.”
“In Carousel, families are the heart of our community. Whether by blood or by bond, it’s the ties we share that make this town special.” – Bartholomew Geist, Founder of Carousel
I read through the secret lore ticket before I even looked at my tropes. I just had to try to find the pattern in what secret lore was, in hopes that we could uncover more of it. I also hoped to figure out why we needed it in the first place.
The werewolf curse had been the result of a woman with Munchausen by proxy in a world where magical curses existed. She had used those spells on a child who was wearing some sort of magic amulet that combined them all.
That was interesting. In fact, that could have been a storyline in and of itself. But instead, it ended up as secret lore. I would have to figure out why.
After reading the secret lore card twice, I turned to my tropes.
I saw it in a movie…
Type: Action
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Moxie
The ultimate meta move is to explain to the audience how movies work. Movies are another world. It’s different there.
The player can bolster their specific plans or improvisations by referencing a movie they allegedly saw such endeavors working successfully in.
“Sometimes, you just need to remind the audience of what medium they are watching.”
Essentially, this trope made it easier for me to accomplish tasks that might otherwise require proper planning and setup. Not a bad choice, but it would need to be a real time-saver for me to consider equipping it.
I Had a Feeling About You Two…
Type: Action
Archetype: Eye Candy
Aspect: Beauty
Stat Used: Moxie
Love is a force in and of itself, a power that can be greater than any magic and more destructive than any curse.
The player can see any potential romance subplots and learn how to activate them.
“Any story could be a love story, but don’t count on a happy ending.”
This was one of the tropes my psychic grandmother background allowed me to equip. I wasn’t sure I would ever use it. In fact, it came across more as a joke.
Either way, it was out of my wheelhouse.
No Stab in the Dark
Type: Rule
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Moxie
Cinema goes through phases. Sometimes, dark phases, but none so dark as when every scary movie suddenly started making scenes so dark the audience couldn’t even see them.
The lower the visibility in a scene, the less likely for any meaningful event to occur there. Deaths become injuries, injuries become tussles, and tussles become strange noises.
“At least you don’t have to cover your eyes during the scary parts.”
I could see myself using a trope like this. Being able to trust the darkness and use it as a shield could be a genuine lifesaver.
I had to wonder, though, if its benefits could be ruined by using a flashlight.
Callum Vex
Accursed Werewolf
Callum Vex was a man of secrets, always lurking on the edges, watching, waiting. But secrets have a way of slipping into the wrong shadows, and one fateful night, they led him to Serena’s pack. That night, his secrets were swallowed by the curse, leaving him bound to the will of another.
Now, Callum moves silently within the pack, his cunning eyes scanning the horizon, but never straying far from Serena. The joy of the pack hums within him, a cruel comfort that dulls the ache of his lost independence. And yet, he would follow Serena, step for step, into the deepest darkness, for the curse demands no less.
Apparently, the first wolf I killed was a guy named Callum. I was confident my self-defense claim would hold up in court. He must have been the one I skewered with my silver spoon-turned-knife—the only one I managed to kill with it.
That was neat.
I got to keep the knife. In fact, aside from a few silver bullets, that was the only silver we got to loot. Everything else was gone. Some silver and a few guns. Who could complain?
Lila was next. She was ushered forward by her group.
She got four stat tickets. Her low level, combined with her sacrifice for first blood and the huge buff she provided with Bad Luck Magnet, countered her very small amount of screen time.
Stowaway
Type: Perk
Archetype: Wallflower
Aspect: Extra
Stat Used: Hustle
This narrative has been purloined without the author’s approval. Report any appearances on Amazon.
The background actors and crew may not arrive in fancy limousines, but they still have to arrive somehow.
The player can hitch a ride on any NPC-driven vehicle where there is room to get around the shooting location.
“It may be cramped, it may be slow, but it sure beats walking.”
She had complained that she had a difficult time getting to the manor house, and this was her reward. The real benefit would be outside of a storyline.
Run for your death
Type: Rule
Archetype: —
Aspect: —
Stat Used: Hustle
A chase sequence before death is practically in the cheesy horror Bill of Rights.
When death is imminent, the user is guaranteed a chase sequence before being killed for First Blood. This chase can never save them in itself, but it can buy time and create a great scene for the movie.
“If you have to run around the block to get a little extra screentime, so be it.”
This exact trope would have allowed her to escape from Wolfie Antoine and successfully launch her death scream trope. It could have saved her.
It was a solid trope. While it wasn’t fancy, it made things predictable—and that was always a good thing.
Place Your Bets
Type: Perk
Archetype: Wallflower
Aspect: Underdog
Stat Used: Plot Armor
Some characters never stand a chance. Their death is sealed from the moment they appear On-Screen. Occasionally, though, even the humblest of characters can surprise you.
If the player remains first in targeting priority from their first appearance in the Party Phase to their last after the Final Battle, the entire team will get bonus rewards.
“I didn’t even know he was still alive.”
“I’ve been here the whole time!”
That was interesting. Having another way to boost our rewards was always an asset, though I wasn’t sure if it would ever come into play.
Andrew was next.
He got six stats, just like me. He ended up being very important to the story, if only for his super scientist scenes and, from what I could tell, his clutch use of purification to snap Antoine out of it so he could save the day.
I couldn’t complain. After all, we were basically always On-Screen together until the end. It made sense that we got the same amount of stat tickets.
Polymath
Type: Perk
Archetype: —
Aspect: —
Stat Used: Savvy
In real life, being an expert in one field doesn’t prevent you from being an idiot in another. In movies, however, the label of genius means you could be good at anything.
The player may use any Savvy-based Perk trope.
“I’m a doctor, not a rocket scientist!”
I didn’t know enough about Savvy-based perks to be sure, but this sounded like a potentially broken trope. I was happy for him.
Mental Mathematician
Type: Perk/Buff
Archetype: Scholar
Aspect: Researcher
Stat Used: Savvy
There is no greater parlor trick to prove one’s intelligence in a single line than doing mental math in an instant.
The player will see the results of any math, chemistry, or physics problem they imagine on the red wallpaper instantly. Doing so On-Screen will buff the player’s Savvy.
“It’s a lot shorter than reading them your thesis and slightly less obnoxious than listing out your resume.”
He had taken a while to do all the math needed for our chemical concoction, but most of that was him recalling things he hadn’t thought about since undergrad. Still, being able to do all the math instantly would be very helpful in some scenarios.
That said, I wasn’t sure you’d ever use something like this unless you knew there was going to be science involved.
The Bone Detective
Type: Insight
Archetype: Doctor
Aspect: Coroner
Stat Used: Savvy
The corpses of those long-dead keep their secrets from the living, but when they speak, they speak loudly.
The player will be able to gain insight into how skeletons and highly decomposed remains died by examining them closely. Vivid spoken descriptions will trigger small flashbacks to their actual death on both the red wallpaper and to the audience.
“Knowing what happened isn’t enough. You have to paint a picture.”
I wasn’t sure what information a trope like this could have gotten Andrew in Stray Dawn, but in some storylines, it would probably be crucial.
A good autopsy scene was always cool to watch, and whenever an archaeologist or anthropologist managed to uncover insights from bodies that had been dead for centuries, it was always fascinating—great content for a scene.
Jonas Falk
Accursed Werewolf
Jonas Falk was once a man of fiery passion, his voice carrying through every tavern and rally in his small, bustling town. But on a night thick with mist, his path crossed Serena’s, and his fate was sealed. The man he once was faded with the rising moon.
Now, as one of the pack, Jonas is quiet, his fire subdued but never extinguished. The joy of the pack sustains him, yet it feels like an echo of something lost. Still, Jonas would follow Serena without hesitation, the curse pulling him onward, even as his heart mourns the life left behind.
Andrew had bagged many a werewolf in this story. This was his first.
Kimberly got seven stat tickets.
We had all contributed to the final story, but she won the “main character” competition and steered the story’s narrative, and with that victory came the spoils.
If she could keep up this momentum, she wasn’t going to plateau nearly as hard as the vets when we hit level 40. Apparently, at level 50, things slowed to such a crawl that you’d be lucky to get one stat ticket in six months of solid storylines.
For now, we could celebrate. We could take one last squeeze of the lemon before leveling became a slog.
They Said The Thing
Type: Buff
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: Moxie
Fans wait with bated breath for their favorite stars to reference their iconic roles from yesteryear. If you deliver them well, they will reward you greatly.
If the player repeats an iconic line from one of their past storylines, they will be evaluated more favorably by the audience for a short period in all endeavors. They will win most rolls and all saving throws for a short time.
“I don’t know what just happened. The character said some non sequitur and then the whole theater cheered for no reason.”
This seems like a trope with some potential growing pains. Trying not to sound cringy was going to be a priority. If she could pull it off, that would be really useful.
Obsessed Survivor
Type: Background
Archetype: —
Aspect: —
Stat Used: —
You’ve seen and fought things that no one would believe. You know the dark truth that evil exists and walks the earth and it’s all you can think about. You are certain evil will strike again, and next time, you will be ready.
The player may now equip:
· Compulsive Vetting (Final Girl-Scream Queen)
· The Quiet Witness (Wallflower-Underdog)
· Bat Out of Hell (Hysteric-Craven)
· Strength Through Scars (Bruiser-Brute)
· The Joke is on Me (Comedian-Cynic)
· Experience as a Teacher (Scholar-Strategist)
· Go Bag (Doomsday Prepper)
· I’m Still Here (Final Girl-Girl Next Door)
· Rally Point (Final Girl-Team Leader)
Kimberly obtained her first background, and it was a good one at that. The strength of backgrounds didn’t just come from being able to equip tropes you normally couldn’t—the real strength was in having a history you could leverage for the story. This background would be amazing.
Being able to say you had survived a similar situation could be incredibly useful, especially when combined with something like Convenient Backstory. Kimberly was going to continue to be a powerhouse.
I’m Still Here
Type: Insight
Archetype: Final Girl
Aspect: Girl Next Door
Stat Used: Moxie
They thought she was a flower. Everyone did. Then disaster struck and somehow, she made it through. She’s not a flower anymore, but she doesn’t know what she is. All she knows is that she’s still here, and she’s still fighting.
The player’s presence boosts morale in hopeless situations. In the Finale, a speech about conquering the Big Bad that references the group’s survival against incredible odds will debuff the Big Bad and all underlings in their offensive stat and Grit.
“People may first notice the petals, but what they will remember are the roots.”
A solid Final Girl trope for team cohesion. We wouldn’t need Kimberly to be doing that job much longer, but it was good that she had something for when we needed her.
Eliza Crain
Accursed Werewolf
Ah, poor Eliza Crain… once a soul so easily overlooked, she wandered life unseen, unnoticed. But under the light of the full moon, her fate was rewritten. Drawn into Serena’s pack, she found the connection she never knew she craved.
Bound to the pack’s shared joy, Eliza no longer belongs to herself. She follows Serena, her pack leader, with unshakable devotion. A shadow she was, and a shadow she remains—forever cursed to find joy in belonging, even as it leads her to her own end.
I wasn’t sure how many wolves Kimberly had killed. The number had been high. After Serena was killed, it looked like Kimberly might have to fight through dozens more. Luckily, her improvisation—tying together all the little pieces of narrative surrounding Clara—did the job for her.
Clara Withers
The Wolf in the Rhymes
Clara Withers—a name bound to nursery rhymes and ghostly tales. Once a sickly child, the curse gave her the strength she lacked in life… at a terrible cost.
Her death remains a mystery. Did her parents end her suffering, or was she hunted by fearful villagers? Legends claim her wolf form still roams the woods, her howl echoing through the night.
Children still whisper her name, warning of the cursed girl who became a wolf. Does Clara still run beneath the moon, or is she just a story now? Who can say?
And Clara Withers, née Woolsey.
I wasn’t sure if what Kimberly had done counted as killing an enemy, but maybe you really do destroy an enemy when you make them your friend.
Ibex didn’t seem to think that was enough.
Antoine got six stat tickets for a phenomenal climactic final battle. It was really something to watch, though I spent most of the fight worrying about how he had ruined literally everything we had planned by coming back from the dark side.
Still, it all worked out.
I had seen a lot of things On-Screen that I hadn’t told the others. I had seen him hallucinating shortly after fleeing. If those scenes made it into the final cut—which I was starting to believe they would because of his role in the finale—I might talk about them. Otherwise, I wouldn’t bring them up.
If I understood correctly, Antoine had agreed to come to Carousel all the way back when he was just a kid, 13 or 14. He had always been so ashamed of being tricked into coming to Carousel, and I always thought he was too hard on himself. After all, his brother had seemingly FaceTimed him.
But being warned and asking to come anyway? That, I could see being different—though I didn’t blame him, and I didn’t think anyone would.
Pound of Flesh
Type: Rule
Archetype: —
Aspect: —
Stat Used: —
What’s owed is owed.
The player will lose in any matchup against an ally they killed in a previous storyline. This effect only works once per death.
“It’s only fair.”
He must have gotten this for slightly murdering Lila and Andrew. At first, it seemed more like a punishment or some sort of snide mockery, but the trope could be truly powerful if used correctly; we would have to think on it.
Willpower is Magic
Type: Rule
Archetype: —
Aspect: —
Stat Used: Grit
The human spirit may not amount to much in life, but in movies, it can overcome all things.
All applicable enemy technology or magic is now resistible through sheer effort. Results vary. Effects vary. This will hurt.
“It may be the last thing you ever do, but it must be done.”
One of the best tropes in the game. Antoine’s brother, Chris, had that trope, and it was what allowed me to break through possession in TheStrings Attached storyline.
It was so useful that I couldn’t imagine him ever going into a storyline without it again.
Blood to the Brain
Type: Buff/Perk
Archetype: Athlete
Aspect: Health Nut
Stat Used: Grit
Healthy body, healthy mind. Running body, running mind.
The player will gain a passive Savvy buff from regular exercise. In a storyline, the player’s Savvy will be highly buffed during strenuous, meaningful activity.
“I get my best ideas while running from zombies.”
Who knew that Athletes also catered to brain health?
Serena Clarke
The Lovesick Werewolf
For two centuries, Serena Clarke has searched the world for Clara, her sire and the love she can never forget. Through forests, ruins, and endless shadows, her journey has yielded only heartbreak, carving a hollow in her soul that no time or distance can fill.
In her despair, Serena built a pack—not out of malice, but need. Bound to her, they are a bittersweet echo of the connection she longs for. She leads them with quiet resolve, her every step driven by the faint hope that somewhere, Clara waits. Until then, Serena’s search continues, an eternal wanderer carrying the weight of love lost.
Now, that was a real trophy. Serena had been a big collar.
~-~
Michael had been torn up about having dropped his subplot. That was why he was willing to sacrifice himself for Second Blood. Personally, I didn’t blame him much—the rules had been a little weird in that storyline. Frankly, he was there to be a big gun, and I wasn’t even sure what we’d lost with his subplot anyway.
He sure blamed himself, though.
He did well enough to earn four stat tickets. Being a blood sacrifice and putting on a great shooting display easily earned him that. Combined with his comparatively low level, it all made sense.
Now, if he would just focus a little more on his character, he could be a real contender.
Take a few with me…
Type: Rule/Buff
Archetype: Soldier
Aspect: Commando
Stat Used: Mettle
A glorious death is mostly a myth, a rare, fleeting thing, especially in horror films. If you want a glorious death in horror, you need to take some enemies with you.
The player will die for Second Blood. Any injury they receive or any debuff to Grit in that fight will buff Mettle. Each enemy they kill will extend their life for a short time.
“Glory can be found under a pile of enemy bodies.”
A great sacrifice trope. Ideally, everyone on your team should have one.
Bush Scout
Type: Insight
Archetype: Soldier
Aspect: GI
Stat Used: Moxie
Remember those fateful orders in a horror film, “Go scout ahead.”
The player can see the enemy’s tracks through the wilderness on the red wallpaper. They must act out their detection.
“He crumpled a lead, licked a blade of grass, and then started running in that direction.”
Of all of the various enemy tracking tropes, this was one of them.
5…4…3…2…
Type: Rule
Archetype: Soldier
Aspect: Commando
Stat Used: Moxie
If movies are any indication, grenades cannot detonate until after the hero throws them back.
The player can see how long it is until any explosive or similar detonates. The timer will slow while the player is handling the explosive.
“When the clock strikes zero, someone loses. Make sure it isn’t you.”
This was a really cool trope, actually, but it highlighted the flaw with most combat tropes, especially those of the Soldier or Bruiser archetype—they were so specific. If your enemy didn’t have something grenade-like, you just wasted a trope slot.
What you really needed was some type of trope that would let you know what weapons your enemies had.
That could make a soldier unstoppable in storylines that emphasized combat.
Mara Lorne
Accursed Werewolf
Mara Lorne once danced through life with laughter on her lips and mischief in her heart. A free spirit, they called her, until the night she strayed too far into the woods and Serena found her. That night, her laughter was silenced, replaced by the low growl of something… other.
Now, bound to the pack, Mara runs with the others, her joy entwined with theirs. But in the quiet moments, when the moon wanes and the forest grows still, a flicker of sorrow lingers in her amber eyes. She would follow Serena’s will to the ends of the earth, though the curse’s joy has turned her freedom into a haunting, bittersweet memory.
All of these werewolf cards were so sad. Monster tickets were generally sad.
Eventually, we were going to encounter a bunch of pure evil monsters. Those were usually reserved for the higher levels.
After everyone had hit the red button, we noticed that Silas didn’t leave. Instead, he started to sing a little poem that only rhymed because of how strangely he delivered the lines. I had heard the poem when I got my aspect, and apparently, everyone else had too.
The Cliff’s Notes version? There was no right aspect choice but you still needed to choose wisely.
But who was this poem for?
It was for Michael—our Soldier—who could only unlock his aspect after participating in a rescue. He had made himself an asset in this storyline, and now he was being rewarded for it.
Best of all, I would actually get to read all the cards Silas gave him, unlike with Antoine.
“Go ahead, big guy,” Logan said.
Michael pressed the red button, and he got all the normal, expected stuff.
You’ve reached a level where the game starts to get more difficult. Luckily, you are about to get the tools to fight back.
Having achieved Plot Armor 21 and having afterward accomplished the requisite feat of [contributing meaningfully to a successful rescue], you have now unlocked your choice of aspect.
Choosing an aspect allows you to decide what type of [Soldier] you wish to be. Good luck!
He also got a ticket explaining all of the different Soldier aspects.
Come to think of it, because rescues were required for a soldier to get their aspect, and rescues had been off the board for over a decade, Michael was the first soldier to get an aspect in quite a long time.
When the stakes are highest, when the odds are stacked against you, and when your party is outmatched or outleveled, the Soldier is the one you turn to. Disciplined, resourceful, and unwavering under pressure, Soldiers thrive in crises. They are built for high-stakes fights and desperate situations, bringing a mix of strength, strategy, and resilience to turn the tide when survival seems impossible. Whether it’s leading the charge into danger or executing a daring rescue to pull injured comrades from harm’s way, the Soldier’s readiness to act makes them an invaluable force in the most perilous of scenarios. The Soldier’s journey branches into three distinct aspects: Agent, GI, and Commando. Each of these aspects offers specialized strengths and unique abilities that will shape the course of your narrative.
Agent: The Agent is a specialist in investigation and tactical operations, excelling at uncovering the truth, navigating complex systems, and executing stealthy maneuvers. Whether working as part of an investigative agency, law enforcement team, or private mercenary group, the Agent is skilled at using institutional resources and field expertise to gain the upper hand. Their ability to analyze situations, secure valuable intel, and bring order to chaos makes them indispensable in high-stakes scenarios. With strong Savvy and Moxie, Agents can navigate bureaucracies, interrogate suspects, and coordinate efforts to expose hidden dangers and secure vital resources.
Example tropes for an Agent include Undercover Ops, which grants bonuses when working in disguise or blending in with NPCs, Red Tape Specialist, enabling them to cut through administrative obstacles to secure critical assets or information, and Interrogation Tactics, which provides insightful information from characters through diligent questioning.
GI: The GI embodies the everyman soldier—versatile, grounded, and profoundly human. They are the backbone of any operation, using a wide array of skills to adapt to the challenges they face. With a focus on Mettle, Moxie, and Grit, the GI shines in both combat and survival situations, often serving emotional anchor for a group of warriors or the frontline defense for noncombatants. Their balanced skill set allows them to adapt to practical and emotional challenges.
Example tropes for a GI include Field Repairs, which allows them to improvise fixes for equipment, Ammo Hound, a combat-focused perk that helps find ammo in crucial moments, and Why Do We Fight?, a humanizing trope that bolsters group morale and grants Grit buffs to allies when reminded of those they defend.
Commando: The Commando is the quintessential frontline warrior—fearless, powerful, and adept in direct combat. First to charge into the fray, their skills revolve around raw strength and unyielding resolve. With high Mettle and Hustle, the Commando is both a devastating attacker and a quick responder to emergent threats. Their determination and courage make them an invaluable force in critical moments. They may or may not be seen, but they will surely be heard.
Example tropes for a Commando include Shock and Awe, an overwhelming display of force that makes enemies seek cover and stop attacking, Fight or Fight, a burst of speed and strength in critical moments, and No Man Left Behind, which lets them shield or extract injured allies under heavy duress.
Choosing your aspect is a defining moment. It determines not only how you confront the horrors of the narrative but also what role you will play in the unfolding drama. Whether you excel at subterfuge as an Agent, adapt as a GI, or dominate the battlefield as a Commando, your skills as a Soldier will be instrumental. Choose wisely.
Dear lord, all this information was so long. Whoever designed this system must have been really proud of it to force us to read all of this. I had to imagine there was a setting in the Carousel game menu where you could make all the text abridged.
Like always, he got three aspect tropes to choose from, and whichever one he chose would set his aspect.
Crisis Authority
Type: Rule/Buff/Rescue
Archetype: Soldier
Aspect: Agent
Stat Used: Moxie*
“Why don’t they call the cops?” a critic asks, as horror movie characters face deadly situations. Well, sometimes they actually do contact the authorities. It can even be the thing that saves them.
Emergency Transmission: the player can be called into an active storyline as a lifeline. As long as the transmission is sent, the player can enter the story and complete it even if all allies are already dead. Narrative compatibility is strictly construed. Performance scores will be judged with intense scrutiny.
As an Agent, you can be called into a storyline as a member of a law enforcement organization, military apparatus, intelligence agency, or similar to assist in ways those organizations normally would in a movie.
The player will get narrative weight in scenes involving stealth, bureaucracy, or information gathering. Their insight tropes will work better in those contexts.
This ticket is granted after the player participates meaningfully in a successful rescue following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Agent aspect.
“The nameless, faceless enforcers of the bureaucracy sure look friendly after the killing starts.”
The Citizen Soldier
Type: Rule/Buff/Rescue
Archetype: Soldier
Aspect: GI
Stat Used: Moxie*
A single soldier, retired or otherwise can be a vital lifeline to a group of scared civilian survivors. Even simple skills can make a big difference. So a can a single gun.
Emergency Transmission: the player can be called into an active storyline as a lifeline. As long as the transmission is sent, the player can enter the story and complete it even if all allies are already dead. Narrative compatibility is strictly construed. Performance scores will be judged with intense scrutiny.
As a GI, you can be called into a storyline when civilians—particularly those hypothetically tied to your character personally—are facing a threat and require your leadership or practical expertise.
The player will get narrative weight when protecting noncombatants or supporting combatants. Their support tropes will work better.
This ticket is granted after the player participates meaningfully in a successful rescue following the achievement of Plot Armor 21. Selecting this ticket aligns you with the GI aspect.
“Everyone’s scared. Someone has to act anyway..”
Guns A’ Blazing
Type: Rule/Buff/Aspect
Archetype: Soldier
Aspect: Commando
Stat Used: Mettle or Hustle
In action films, the Commando charges in as the ultimate escalation, armed and ready to turn the tide of battle. Their explosive entrance marks the moment chaos meets unstoppable force.
Emergency Transmission: the player can be called into an active storyline as a lifeline. As long as the transmission is sent, the player can enter the story and complete it even if all allies are already dead. Narrative compatibility is strictly construed. Performance scores will be judged with intense scrutiny.
As a Commando, you can be called into a storyline during or in anticipation of an imminent fierce battle as the narrative allows. You can bring any weapons your tropes or the narrative will allow.
The player will get narrative weight in all fights, especially solo fights. Their battle tropes will work better.
This ticket is granted after the player participates in a successful rescue following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Commando aspect.
“Subtlety’s not my thing, but destruction? I’m great at that.”
By far, Emergency Transmission was likely the most impactful archetype ability I had ever seen. All I got was Death Watch. Kimberly got Center of Attention, and Antoine had something called Torchbearer.
All of those were really cool, but Emergency Transmission was something else.
If I understood it correctly, it allowed a soldier archetype player who was not yet participating in the storyline to be called in for a rescue during the storyline. This worked even if you hadn’t wiped out yet. If you realized you needed extra muscle, you could get it.
Players would have to judge whether it made more sense to call in a Soldier or just wait for another team to rescue them after they died, but it was still an incredible option.
The Atlas mentioned this ability was really hard to pull off because it required a strong narrative framework to work. But if you could manage it, it was like starting a rescue before the original storyline was even over.
With an ability like that, it was no surprise there were so few soldiers.
With a glance at Logan, Michael chose Commando. He was the only fighter on this team, really, so he needed to be the best.
I wasn’t sure who noticed it first, but someone pointed out that the advanced archetype tracker had been updated—for all of us.
Michael, Antoine, Kimberly, Andrew, and I had all gained at least one point in the Monster Hunter advanced archetype. Everyone but Antoine had gotten two points in it. Ironic, since his character was literally a monster hunter. Though, he hadn’t spent most of the story that way.
To make up for it, he got the Afflicted advanced archetype with three points. The Afflicted dealt with transformative curses or diseases like Jekyll and Hyde, vampires, or, of course, werewolves. It was actually a fairly common advanced archetype for players back at Dyer’s Lodge, though they almost never used it.
Andrew and I earned points for Mad Scientist, with Andrew getting two and me getting one.
Finally, Kimberly and I each got a point in the hidden advanced archetype marked only as “???” on the red wallpaper.
I had to wonder why we weren’t allowed to know the name of this advanced archetype.
It was good nonetheless. I had six points in that AA. I would find out eventually.
The mood was light and happy. We had won, and we would celebrate as winners. Even later, when our momentum slowed down, we’d have to remember these days and hold onto these feelings.
“Lila, do you want to lead us home?” I asked.
I didn’t know why I’d been so touchy about letting her open up Sound Stages to lead us around before, but I was tired, and I could sure use a break.
She almost smiled when she accepted.
Following her was like following the White Rabbit through the rabbit hole—an entirely unreal experience.
We went through a back door of the manor and into one of the bedrooms. We climbed out the window.
Suddenly, I realized we weren’t in the middle of nowhere anymore. The manor house had been moved to a neighborhood—an old, expensive one with large trees.
And so it continued.
We’d turn corners into completely different places, climbing through windows, doorways, alleys, and, in one instance, a subway (yes, subway) grate, as she folded space around us. Finally, we came out two blocks away from Kimberly’s loft.
I took it from there.
That was an experience—another one to add to the pile.
And it was time to go find more of them.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman