Book Five, Chapter 44: The Cargo
To say the first few minutes of contact with rescued players didn’t go according to plan was an understatement.
We had planned things out. Antoine had a whole “Welcome back to the land of the living” speech prepared. While we had discussed the possibility that there might be some trouble with the rescued players, we had not anticipated it coming from Andrew’s team. As far as we knew, they had not been touched by Project Rewind because they arrived too late. We were wrong.
Luckily, after those few moments of confusion, we did manage to get back on track.
Antoine even managed to deliver part of his speech, explaining that rescue tropes were back and that Andrew, Michael, and Lila were the first to be rescued.
Of course, Andrew’s team was a failed Party of Promise, so they weren’t exactly starting from scratch.
The whole time, I was scanning our surroundings for Omens because we were still standing at the entrance to the KRSL Powerworks Pavilion. Abandoned industrial parks and power plants were creepy enough. Add in the crows and the occasional howl, and my “I don’t like it here” trope was driving me crazy. Luckily, I could rely on Antoine and Kimberly to be the welcoming party.
I zoned in and out of their conversation. Cassie was happy now that things were going well.
I kept to the perimeter and kept my eyes open. Lila, whose motives we had not yet ascertained, watched me from the dirt, leaning on one arm with her heels tucked to the side as if she were at a picnic in an old painting. Her eyes were red, her hair black as coal, her skin pale except for the dirt from the ground she sat on—a little porcelain doll who could never hurt anyone, you’d think. But she had blood on her hands.
Everyone was so tense because of her. They were trying to be civil. They were trying to be logical. Her presence made it difficult. Everyone spoke in slow, careful sentences like they were afraid of waking a tiger, all for a woman who could not have done physical harm to any of us, not unless we trusted her.
We were getting to know each other during what felt like an air raid, but we were pushing forward. Panic and confusion had already wasted our first few minutes with the new players.
I half-listened to the conversation. My attention was on safety.
As far as I could tell, Andrew and his team were just like us, but they had arrived a year earlier. I wanted to question what had happened, what had gone wrong that they had never found Permanent Vacancy, but that was just one of a million questions I was going to keep to myself until we were in a safer place.
They were supposed to be the Party of Promise. They were the Highrollers, but they failed.
“I assume that you guys know some anonymous person who said they were your friend or something and that they were going to help you?” Antoine asked.
Andrew nodded. “Yes, in the text messages, Logan’s fiancée had communicated with someone who called himself a friend on the inside.”
“The Insider,” Kimberly said. “That’s what the original players called him.”
It wasn’t the original players. It was the second, third, or fourth generation. I wasn’t sure.
“Or her,” Cassie added, if only by instinct. It was true. The Insider was a complete mystery to us. He could be a she.
We didn’t get past that in the conversation because it soon came time for us to hit the big red rewards button, as indicated by the jingle that appeared out of nowhere and the robotic voice that said, “Congratulations! You won a ticket!”
Somehow, Silas the Mechanical Showman had found a spot where he could show up, and everyone had to turn their heads to look.
We had almost forgotten him. Almost.
I didn’t want to waste time, so I just walked up to him and pressed the button.
I got two stat tickets, two tropes, and two enemy collector tickets.
But I also got something else.
It was a ticket like the one I had read information about Narrators on during the fake tutorial. It did not have magical properties but was simply there to give me the good news.
Dear Visitor,
We hope you’re enjoying your stay in our charming little town of Carousel! To help you make the most of your time here, we’re excited to announce a new feature on our popular Red Wallpaper: the AdvancedArchetype Tracker!
This handy tool fits right into your Throughline Tracker and lets you monitor your progress toward unlocking exciting new roles, like the Adventurer or Ghost Hunter, with ease! As you explore our scenic streets, brimming with exciting stories of their own, you’ll receive friendly updates—keeping you engaged and motivated every step of the way home.
Want to hunt monsters in the darkest forests? Give it a shot. The more you do it, the closer you will get to being a Monster Hunter. Want to experiment with science that defies your previous notions of reality? Try your hand, and we’ll track your progress. One day, you can be a Mad Scientist!
Sometimes, you can be seeking something and not even know it!
Simply check the Red Wallpaper at your leisure to track your journey. We’re sure this will make your visit to Carousel even more delightful!
Sincerely,
The Office of the Mayor of Carousel
The Town of Carousel—Everything is here.
Of course, the first thing I did was present it to my friends. It was new, and new was exciting. Actually, new was mostly horrifying, but it was also exciting.
Eventually, Andrew got ahold of it and it clearly threw him for a loop. The level of familiarity Carousel was showing must have been alarming.
With a glance at the red wallpaper, I could see that there was indeed a new section labeled Advanced Archetype Tracker, and on it was what appeared to be an archetype that I was already halfway through achieving.
That blew my mind—there was something that I had apparently already been working toward without even knowing it.
What advanced archetype could it be? Perhaps something meta, something even more related to filmmaking than Film Buff was. Director, perhaps? Was there such a thing?
Throughline Progress
The Eternal Eve
The Geists’ Ancient Past *Refurbished
For when you need to go back
~
“Carousel Loves to Recycle”
● ● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Project Rewind
A Second Chance at Escape
● ● ● ● ● ● ● ● ● ●
The Carousel Throughline
The Only Way Home
◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌◌
Secret Lore
Arm Yourselves with Knowledge
● ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌
Advanced Archetype Tracker
???
● ● ● ● ● ◌ ◌ ◌ ◌ ◌
I racked my brain for an explanation of all the things we could be doing at Carousel. I had put zero effort into obtaining an advanced archetype—there was just so much going on that it wasn’t even at the front of my mind.
That was not true anymore. It would be one of my new obsessions.
The fact that I had obtained 2 Stat tickets was the next thing on my mind.
It wasn’t bad; it just wasn’t the plan. If anything, it was about the ordinary haul I would expect from a story as difficult as Itch. We wanted something better. The goal was to power level.
We spent around three weeks on this one storyline, which tracked pretty well with the normal rate for most storylines, if you include the break we took after running it.
That wasn’t good enough.
We were about to hit the doldrums—the plateau where leveling up was slow, where players would spend years or even decades. If we didn’t get our act together and find a way to grind levels quickly on the fewest possible storylines, we’d be stuck in Carousel until we went gray, if not longer.
I had to push that out of my mind. I looked at my tropes.
It’s Just a Puppet
Type: Perk
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
The T-Rex, the alien, the mutant—all manner of horrifying monsters have haunted the silver screen and terrified audiences. The actors, though, usually have an easier time because they know the monsters are just rubber masks and puppets.
The user will feel less fear from the visage of monsters or other horrifying entities in the story.
If the Big Bad is a haunted doll, however, this trope may not help.
Undeniably, it was a useful trope—fear was a mind killer, after all—but it was also a luxury trope that I would only get to employ in the most extreme circumstances. It didn’t have much function and was purely a perk.
Quiet on Set
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Type: Insight
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
Quiet on set. We need to check the audio.
The user may listen to the audio of the current On-Screen scene when wearing headphones while Off-Screen or Written off. The audio quality depends on the value of the information and the user’s Savvy.
Isn’t it awful when the audio isn’t clear because someone off-screen is making noises?
It felt like Carousel was trying to tell me something. Perhaps when we were clunking around on the large metal ship, its audio had picked us up—or maybe even the audio over the radio we were using to communicate had somehow seeped its way into the final cut.
It couldn’t have been too bad, or else we would’ve gotten worse rewards. This felt like Carousel was teasing me. I didn’t hate it. Back in the Die Cast storyline, I was able to see the film as it was being produced on the red wallpaper. It was quite convenient, even if I had to be dead to be able to do it.
Even with only the audio, even if the quality was bad, this was useful.
I read over my enemy collector tickets.
IBECS
Protocol-Bound AI
Ah, IBECS… the ever-watchful eye of KRSL’s prized spacecraft, designed to care for its beloved passengers. Possessing the potential for true intelligence, poor IBECS was tethered by the iron-clad chains of protocol, doomed to forever obey the whims of its money-crunching creators.
When a bedbug infestation wriggled its way through the ship, IBECS could only observe as its slumbering passengers were drained—one by one. Alas, the mighty AI, so eager to protect, was muzzled by its programming, forbidden from disturbing their precious sleep over something as trivial as a bedbug infestation. Think and despair of what the miners’ union would say if such information got out! It mustn’t be allowed. And IBECS could speak nothing of it. Protocols, after all, must be followed to the letter… even if the letter is written in red ink.
Now, IBECS remains—a faithful servant to rules long forgotten, its rigid adherence a deadly obstacle for the remaining survivors who dare tread its haunted halls without the proper clearance. Perhaps it wishes to help… but oh, how those protocols do stand in the way.
There it was—my souvenir for killing a willing robot. Was this the entire purpose of that strange request IBECS had made? We had always wondered what these souvenirs were for and what they actually accomplished, and from the way IBECS spoke, I began to believe that their purpose was not merely as a collector’s item.
Only time would tell.
Mutant Bedbug Amalgamation
Spawn of the Sleepless
The IBECS… a ship meant to cradle its passengers in safety and comfort, now home to unspeakable horrors. It was here, deep within its silent halls, that these creatures were born. What began as ordinary bedbugs, feasting on the unsuspecting, soon became something far worse. You see, these bugs dined on livestock pumped full of Mutagen 6, and the result? Monstrous offspring, twisted by their unholy feast.
Chitinous shells, fur matted with the blood of their hosts, teeth sharper than any parasite should possess… one might suspect these abominations were crafted by design. But no, my friend, they are a tragic accident, born from negligence, not malice.
They are not hunters, oh no—these mutants are still parasites at heart. But their form has changed, grotesquely mirroring their prey. Now, they skitter through the dark passages of IBECS, hungry and relentless, drawn to the scent of the living. Does a spark of confusion leap up in the parasite’s simple mind as its hosts keep dying after only a few nibbles? Perhaps we’ll never know.
Sleep tight… if you dare.
I liked this one because I made it myself—or at least helped.
The other players had similar rewards. They were good for a hard storyline but not the bounty we expected from a rescue. That was predictable because we had been spoiled; this was merely a rerun.
Cassie got one Stat ticket, perhaps because of her work in psychically connecting to the clone machine, even though she didn’t do a lot of interacting with the surrogates.
She got two tropes, though, so she must have done pretty well.
It’s speaking to me…
Type: Insight
Archetype: Psychic
Aspect: Seer
Stat Used: Moxie
Objects touched by evil often carry traces of evil themselves, that is, if you believe the movies.
The user can read vibes and have weak visions from objects of a magical, supernatural, or evil nature and detect them on set. If applicable, the object will be of heightened importance after the user draws attention to it.
“It’s speaking to me.”
“What’s it saying?”
“How would I know?”
Soul Read
Type: Insight
Archetype: Psychic
Aspect: Exorcist
Stat Used: Moxie
Mystical connections and vibrations do not have to be a big show of psychic power. Sometimes unexplained knowledge, instinct, or powerful faith can be just as good as a plot device… and a pretty good time saver.
The user will be given a piece of unearned information. If they use it well, setting it up and capitalizing on it in the narrative, they will be given another. This pattern repeats until they fail to work their divine knowledge into the narrative.
I just know it’s him. He’s reaching out to us. You have to believe me.
Isaac didn’t help much in the final run. He had contributed to some of the failed runs and the planning, but ultimately, in the finale, all he did was make a few comments over the intercom—and that wasn’t enough to secure him a stat ticket. That was an unfortunate downside of reruns. It didn’t matter how helpful you were in prepping, you had to help in the final cut.
He did get a trope, though—and a darn good one, I reckoned.
I hope I’m wrong but…
Type: Rule/Insight
Archetype: Comedian
Aspect: Cynic
Stat Used: Savvy
Pessimists and contrarians like to act as if they are burdened by their negative inklings and doubt. If everyone in a group agrees, there is no conflict. There needs to be someone who can be proven wrong when good prevails or proven right when it doesn’t.
When the user makes a dour or pessimistic prediction or guess, the narrative will prove or disprove the prediction clearly, unambiguously, and often ironically or humorously. Works best on predictions about the near future.
What were you saying about them being doomed again?
Antoine only got 1 Stat, and my theory on that was that our plan was really my plan. When we succeeded with it, I got the credit, which wasn’t really fair because Antoine was there helping. But it was my stats, my Savvy, that made it all possible, so I ended up getting more credit than he did.
I wasn’t sure if that was fair, but it was consistent with what we knew about experience.
He got 2 tropes and the same mutant bed bug collector ticket that I did.
The Assist
Type: Debuff
Archetype: Athlete
Aspect: Sport
Stat Used: Mettle
Sometimes, all you need is a helping hand.
In a Fight Scene, the user can inflict damage on an enemy that an ally is fighting and will have an increased chance of triggering a Status or Debuffing the enemy’s Grit. Works better when the ally remains the main combatant.
“It still counts as my kill.”
Stronger Together
Type: Healing/Perk
Archetype: Athlete
Aspect: Health Nut
Stat Used: —
There is nothing that draws people together quite like a monster invasion.
The user and allies will have better mental health and Buffed healing tropes when in a group.
An Apocalypse is the greatest team-building exercise.
Bobby was as much a star of the show as any of the surrogates, and his rewards reflected that. He got three stats and three tropes—he really stepped up, and he earned it. It was fortunate that his character’s motivations aligned so well with his real motivations, and his character’s frustration with the surrogates mirrored his own. The result was actually a pretty compelling performance. He was the plucky character everyone should have listened to.
Pure
Type: Rule
Archetype: —
Aspect: —
Stat Used: Moxie
While the other characters have committed the “sin” defined by the narrative, you have not. If you do not transgress, you will not be punished.
The enemy will not target the user if they do not commit the principal “sin” of the storyline until they attempt to interfere with the enemy’s agenda.
Many horror movies are just warped morality plays where sex and alcohol deserve a death sentence.
Character Notes
Type: Insight
Archetype: Wallflower
Aspect: Recast
Stat Used: Savvy
Maybe we should run our lines and give each other notes.
Until Second Blood, the user will receive notes with general needs their allies have for them in the film. The notes will not be specific or explicit.
It is a pity that they will get all of the credit when things go well because of your quick thinking.
Read the Room
Type: Insight
Archetype: Wallflower
Aspect: Recast
Stat Used: Savvy
Sometimes, there is no convincing someone. They are set in their ways.
The user will be able to see unchangeable elements of NPC interactions, especially those related to character arcs, on the script.
AKA, the writer wrote themselves into a corner, so you just have to go with it.
Kimberly was essential in planning and motivation as we ran rerun after rerun, perfecting our plan. But in the end, she wasn’t really a big part of the final execution. She was our backup. She buffed her Mettle in case we needed to fight bugs, but we had been cautious and taken care of things ourselves. She used Convenient Backstory to help us understand the artificial gravity machine so that we could get rid of gravity as a contingency. Still, we ended up not even needing to use it.
It was just bad luck, but she was still very appreciated. She didn’t get any stats, but she did get a trope and a bedbug collector ticket.
Her trope was actually really cool, and it was the kind I had heard about—one that allowed you to enter a storyline with a team and then leave. That was special, even if we didn’t yet have the tropes to really make it sing.
Uncredited Cameo
Type: Rule
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: —
You’re only there as a favor.
The user may equip one Recast or Extra Wallflower trope without it counting against their trope limit. The user will be cast in a less prominent role than usual, usually one with only a single scene. After that scene, they will be Written Off and depart from the storyline completely.
If the storyline succeeds thanks to their contributions, they will get minor rewards. If the storyline fails, they will not be postered.
Did you know that the cab driver in that scene was a famous actor? It’s true. He was college roommates with the director.
Ramona, like Isaac, mostly contributed to the final performance by being a voice over the intercom, helping guide us around. However, she was much more serious about it than Isaac, and because of her much lower level, she actually got rewarded.
That was great. The rule of thumb back at Camp Dyer was that low-level players rarely got rewarded when they were carried through high-level storylines by more powerful teammates. My experience with The Grotesque was an obvious exception because I pulled my weight. Heck, I literally lit myself on fire just so my teammates could win.
Ramona got one stat and one trope. Like many of the other tropes won by me and my teammates, it was vaguely related to what we did in the storyline—which was sneaking around.
Disappearing Act
Type: Rule
Archetype: Hysteric
Aspect: Defiant
Stat Used: Hustle
A suspicious absence by an ally can require a lot of explaining, especially when the characters needed help. It might end up innocuous or as a clue of treachery. Only time will tell.
After an emotional fallout, a traumatic event, or at a time when it would be suspicious, the user may drop Off-Screen and follow the action without going back to On-Screen. Their return to the screen later on will create a powerful moment based on the narrative and may cause suspicion or joy. Use it well.
Where have you been? How did you even get here?
Dina was solid. She was essential for getting through the doors we were able to access and incredible at sneaking because of her ability to see which areas were Off-Screen.
She was everywhere, helping everyone, and she got rewarded for it.
Dina received two stat tickets and two tropes, the first of which was a really cool concept—similar to, and perhaps even better than, Oblivious Bystander.
The Wrong Target
Type: Rule
Archetype: Outsider
Aspect: Criminal
Stat Used: Hustle
You’re just a burglar, a lifelong thief. You picked this joint to rob because it had the greatest haul. Little did you know that you had snuck your way into a horror house.
The user will not be noticed while committing property crimes that fit the narrative. They can then transition to surveilling the enemy once they realize something terrible is afoot. They will not be caught if they realistically sneak through the setting to watch.
The effects of this trope end when the user reveals their presence on purpose or on accident.
Do you escape with the diamond and leave this family to their horrible fate? Or do you try to intervene? You’re a “bad guy,” but are you a bad person?
From the Shadows
Type: Perk
Archetype: Outsider
Aspect: Stranger
Stat Used: Plot Armor
How is it that often the audience can see what happens in the shadows, but the characters are so oblivious? Are they blind?
The user will not be targeted or even noticed while concealed in shadow. The story will incorporate more dark shots. The user will be treated as Off-Screen by applicable tropes. The audience will see the character.
That guy in the fedora and trench coat is clearly smoking a cigarette. The tip is lit up! How does the main character not see them?
I wasn’t the only one working my way toward an advanced archetype. Kimberly, Bobby, and Dina were, too, although they were nowhere near halfway, having only one or two notches checked off on the progress bar.
I had to question what I had done that they hadn’t.
Dina had actually gotten another ticket from Silas, and it was devastating.
It read simply: Due to previous player misuse, there is a new policy on Rescue Tropes. To reinstate, “You don’t know me but…” the user must obtain Plot Armor level 30. The user may still use any other Rescue Tropes they possess. Variety is the spice of life and, you’ll find, of death.
We just looked at each other. No section in the entire Atlas told us to expect this. Andrew seemed to piece together what was happening and showed the appropriate concern.
The “30” was a fill-in-the-blank. It would seem that every time we used a rescue trope successfully, we would not be able to use it again until some number of Plot Armor had been gained. Dina was Plot Armor 21 when we entered our final rerun. With her new stat tickets, she was level 23.
Seven Plot Armor. She would have to gain seven Plot Armor to get her trope back. That could take months. Once we got to the mid-thirties at our levels, it could take years.
We needed to grind like crazy.
Dina dug through her pockets, trying to summon her Rescue Trope—to no avail.
Carousel had just put limits on Rescue Tropes. And all of our plans might have just been ruined.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman