Riley Lawrence is The Film Buff
His aspect is Filmmaker. The Filmmaker has a comprehensive understanding of the filmmaking process. They can manipulate the game environment effectively, altering the game’s dynamics in subtle but impactful ways. Their abilities are a mixture of meta-Insight and meta-Rule tropes. They have higher Hustle, reflecting their ability to stay out of the way, stay alive, and remain unseen as they manipulate meta-movie elements.
Riley has a Plot Armor score of 46, Mettle of 4, Moxie of 13, Hustle of 7, Savvy of 15, and Grit of 7.
Free Background Trope: “My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
Current Trope Limit: 10
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“Escape Artist” buffs his Hustle to help enact plausible escape plans.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience and its use will be buffed in the Finale.
“Just Out of Shot” allows him to see ‘cameras’ when sneaking near an enemy to avoid being seen.
“Cutaway Death” sends him Off-Screen before the moment of his character’s implied demise and allows him to exist behind the scenes Written Off if he survives the encounter.
“Call Sheet” gives him a timer for when he will be On-Screen next.
“Raised by Television” buffs the user to do one big meaningful action if they establish their inspiration from film and television to establish it.
“What Doesn’t Kill Them Makes Them Angry” allows the user to antagonize the enemy into attacking and lowers their Savvy.
“Props Department Requisition” allows him to requisition story-appropriate props.
~
Camden Tran is The Scholar
No aspect has been chosen.
Camden has a Plot Armor score of 30, Mettle of 3, Moxie of 3, Hustle of 6, Savvy of 13, and Grit of 5.
Current Trope Limit: 9
“Eureka!” helps him find important information within text.
“Right Tool for the Job” buffs Savvy and Mettle when fighting an enemy with their weakness.
“Zippos are Cheap” boosts Savvy for plans that expend a Zippo lighter.
“Hide and Seek” allows him to use Savvy for Hustle in a chase with lots of hiding involved.
“Photographic Memory” allows him to display visual information committed to memory on the red wallpaper.
“Battlefield Intuition” allows him to use Savvy to perceive enemy combat tactics.
“Sweat, Blood, and Chalk” buffs his Savvy and Grit when he is Scathed, Hobbled, or Mutilated.
“Red Thread Theory” gives the user a visual summary of known information and helps them know what threads to follow next.
“Fall Like Dominos” buffs the user’s plan based on how well they represent it visually when pitching it to the audience.
~
Bobby Gill is The Wallflower
His Aspect is Recast.The Recast slips into minor NPC roles and quietly transforms them into story-critical characters. Armed with targeted background knowledge and uncanny narrative timing, they pull strings from the sidelines, guiding subplots, influencing outcomes, and stepping into the spotlight when least expected. Masters of adaptability, Recasts turn overlooked moments into defining scenes.
Bobby has a Plot Armor score of 38, Mettle of 4, Moxie of 12, Hustle of 8, Savvy of 9, and Grit of 5.
Free Background Trope: “Actually, I’m a Veterinarian” changes his character’s background to being an animal doctor.
Current Trope Limit: 10
“Background Noise” allows him to get background information from NPCs when Off-Screen.
“If You Can’t See It, It Won’t Bleed” allows him to temporarily mend wounds by covering them from the audience’s view.
“From Humble Beginnings” debuffs the player’s stats 30% in the Party, then buffs them 15% in Rebirth, the Finale, and the Final Battle, resulting in a net 15% buff by the end of the story.
“My Only Role is Exposition” gives him some useful information to be relayed On-Screen, but takes it away if he starts to bore the audience.
“Pure” protects the user from enemy targeting if they avoid the storyline’s principal “sin,” until they interfere with the enemy’s agenda.
“The Bickering Duo” assigns Bobby an NPC named Jules, who will assist him while creating a comedic tone.
“Character Notes” reveals general needs from allies until Second Blood, though specifics aren’t provided.
“Line Whisperer” allows him to talk to nearby allies on the red wallpaper.
“TheUnderstudy” allows the Recast to elevate their character to the main cast to replace the narrative void left by a downed player. They may use one of that player’s tropes for the duration of the storyline and gain that player’s buffs.
“Last-Minute Casting” recasts him as an NPC that is moderately involved in the plot. The selection is seemingly random. He will get some limited background information for the character and some access to the NPC script.
~
Molly Menkin is The Comedian
Her aspect is Stooge. The Stooge survives by being underestimated. Clumsy, loud, or just plain unlucky, they stumble through danger like it’s slapstick, often avoiding death through sheer absurdity. But the chaos they cause isn’t just comic relief; it’s disruption. They draw fire, shift tension, and buy time for others to act. In the worst moments, the Stooge reminds the Audience that it’s okay to breathe, laugh, or hope. And sometimes, somehow, they’re still standing at the end.
Molly has a Plot Armor score of 39, Mettle of 5, Moxie of 12, Hustle of 8, Savvy of 4, and Grit of 10.
Free Background Trope: —
Trope Limit: 10
“Weapons of Mass Absurdity” buffs her Mettle and Hustle while using humorous weapons. The buff extends to weapons that are used if the original weapon fails.
“The Null Force” makes all supernatural forces less powerful in her presence, especially when others are trying to prove they exist.
“Funny Bone” buffs her Grit when she reacts to physical damage and pain in a humorous way.
“Wine Drunk” makes her supremely relaxed, so she will not feel fear, nervousness, or stress while appearing tipsy. Guards against any mental debuffs.
“The Purse Dimension” allows her to keep a ridiculous amount and variety of objects in her purse and show this On-Screen without suspending disbelief from the audience.
“All Better” allows her to heal injuries to varying degrees by using simple, superficial first aid, such as patching a large wound with a Band-Aid.
“Wait, You’re Alive?” makes her be written off if she is killed before the Finale, allowing her to make a reappearance at a reduced Plot Armor.
“Misunderstood Mythos” allows her to debuff enemies by humorously misunderstanding them. Provides a subplot to high-Savvy allies to find better information.
“Death is a Bummer” eliminates the pain of death if she acts humorously underwhelmed by her death. If successful, the enemy’s lethal attacks are debuffed.
“Surprising Savant” gives her mastery over a skillset in the Finale if she incredulously claims to be good at it earlier in the film, and her claims are treated as patently ridiculous.
~
Nicole Van Note is The Eye Candy
Her aspect is Socialite. The Socialite brings status, reputation, qualification, and a curated presence that precedes them. Maybe they’re a rising politician, a famed alumnus, a media darling, or just someone who always ends up in the right rooms. Their fame isn’t about looks; it’s about access. Socialites trade in influence and information, leveraging reputation, privilege, and connections to shape events around them and get the insight they need.
Nicole has a Plot Armor score of 46, Mettle of 5, Moxie of 10, Hustle of 9, Savvy of 16, and Grit of 6.
Free Background Trope: “Unclean Rise” gives her character status, but a dark backstory to explain her ascent to stardom.
Trope Limit: 10
“Between the Lines of History” gives her insight into the hidden backstories of accepted historical facts in some form.
“The Pedestal of Admiration” makes her the Center of Attention and makes subplots dealing with knowledge or resource acquisition more prominent.
“Convenient Backstory” allows her to believably change her backstory to assist with the current task, buffing the relevant stat.
“Written by the Victors” ensures that all players are treated as having the same Plot Armor as her and are given subplots that could make them main characters.
“Well-Informed Fan” provides a fan of her work who can give her important information related to the plot or assist her in other ways.
“Dressed to Impress” reduces the effects of debuffs and auras while well-dressed.
“Just Us Monsters” buffs her Mettle and Grit when she lets loose fighting against a monster alone.
“Secret to Success” allows her to reveal the secret to her success, whatever she decides that is, and in doing so buffs relevant skills, stats, and improvisations.
“Just Like Us” prevents her from being killed in the next attack when she shows that, despite her reputation or fame, she is an ordinary, sympathetic person.
“The Pen is Mightier” reduces the importance of combat in resolving a storyline in favor of its elements of character, cooperation, and knowledge acquisition.
~
Dina Cano is the Outsider.
Her aspect is Newcomer. The Newcomer is the audience’s window into the story, an outsider whose reactions ground the horror. They stumble in with their own baggage from another life, but in Carousel, everything is new. Their fresh perspective uncovers details veterans overlook, and their instinctive responses make every discovery land harder for the Audience. When the moment comes, the Newcomer’s perspective might be exactly what is needed to see the story clearly.
Dina has a Plot Armor score of 34, Mettle of 5, Moxie of 7, Hustle of 11, Savvy of 3, and Grit of 8.
Free Background Trope: “A Haunted Past” gives her character some past trauma that haunts her like a ghost.
Current Trope Limit: 9
“Guarded Personality” resists all insight abilities and actions.
Unauthorized duplication: this narrative has been taken without consent. Report sightings.
“An Outsider’s Perspective” alerts her to new, out-of-place, or unusual information.
“Encouragement from Beyond” soothes her when stressed, scared, or in pain and may provide useful information in the form of communication from the beyond.
“They Fell Off” allows her to quickly get out of handcuffs and similar restraints.
“Savvy Safecracker” tells the character how long it will take to pick a lock of some kind. Buffs Hustle in the attempt.
“From the Shadows” prevents the user from being noticed while concealed in shadows, with applicable Off-Screen effects as the audience observes them.
“She’s Owed One” greatly buffs a user’s avenging act in the Finale, but unequips all of her tropes.
“Who Even Called the Cops” allows her to summon the police to break up a scene by committing a crime in view of the public.
“Unfinished Business” allows her to remain as a spirit or similar after her death to help an ally complete her subplot, which will have increased narrative weight.
~
~
~
We had to take the resin specimen back to the lab, which was to say, we had to take the Omen back to Kimberly’s loft so that everyone could use their scouting tropes on it.
Since Antoine wasn’t going, Kimberly wasn’t going to either. They were going to stay back as backup in case we lost, so that we would have a strong team ready to rescue us.
Luckily, we had Nicole, who had volunteered to join this storyline. She was an Eye Candy, so she could use Kimberly’s Just Ask Sal trope, although interestingly enough, Sal did not want to talk to Nicole nearly as much as he did to Kimberly, perhaps because she was a Socialite instead of a Celebrity.
He sounded extremely deflated and didn’t even try to make jokes.
“I can give you some pointers, sure,” he said. “It’s never too late to get into acting. Plenty of women, even at your age, have successful careers. Look, this Red Wood film is no blockbuster, but it will help you pad your meager résumé. It’s got the makings of a decent character piece with some potential to show off your action chops, but don’t get your hopes up.”
Nicole looked a little offended at his attitude, but I gave her a thumbs up, and that helped her get over it, from what I could tell. I pointed to a question on a piece of paper I had written out to try to keep her on track.
“What’s it about?” she asked.
“Haunted house, I think,” he said, like he couldn’t be less interesting if he tried. “Action twist if the director takes it that way. Could be made-for-TV, that sort of thing. A bit thin on the plot. Crooks sneak into some dead guy’s house looking for his hidden treasure and then get ambushed by spirits. That’s what I remember.”
She continued talking to him for quite a while, but the conversation never really went anywhere. He just wasn’t into it. Still, that was pretty good information.
Eventually, we gave up trying. He had given us every clue he was going to, but I felt pretty good about it.
The next person to try to give us some help was Cassie, who was still trying to build up her skills at aiding teams from a distance.
“Spirits, please speak to me,” she said. “Tell me of the dangers of Lark House and of the red wood.”
She was sitting in a normal dining room chair, unlike the last time, there was no floating, and the lights didn’t even fully flicker. They just kind of got dim for a second.
“I hear them calling,” she said. “They’re talking to someone. Always calling, always reaching out, always accusing. They are screaming that they have been killed.”
All in all, that was a pretty reasonable thing to scream about if you were a ghost, I thought.
“‘You killed me,’” Cassie said. “That’s what they’re screaming. ‘You shot me from behind.’ It’s a man. There are so many voices.”
“What do they want?” I asked. “Why are they in the house?”
Cassie took a moment as she focused.
“We are here for you,” she said in a voice that was many voices. “You know what you deserve, and you will get it here.”
Suddenly, Cassie’s head jerked forward.
“Sorry,” she said. “I’m blocked.”
And then we sat around the rest of the night, wondering if anything she had said would be of use to us.
–
Prepping for the storyline came with its own revelation for us. We discovered, as we tried to equip our loadouts, that despite being level forty-five or above, Nicole and I could not equip more than ten tropes, not counting our background tropes.
The Atlas was clear that for each ten levels beyond level fifteen, players were supposed to get an additional equipable ticket. Yet, try as we might, we were unable to do it.
We never got any reason for not being able to equip that eleventh trope, but I had my suspicions. As I packed my knife, which would be powered up if it ever touched my blood because of a trope, and Dina packed her shotgun, which was guaranteed to go off before the enemy attacked if you pointed it at them because of a trope, I realized Carousel had changed the rules. Trope items were powerful and useful, but the cost, I had to assume, was that we were limited to a maximum of ten tropes.
That felt like something Silas the Mechanical Showman should have warned about.
We would have to worry about that later.
I gathered my team together: me, Camden, Dina, Bobby, Molly, and Nicole. It was a sleek, smart team.
As I stared at the Omen, safely packed away inside a little baggie, my scouting trope told me that our team would have a fairly easy time with the storyline. And since we knew a bit about it, I was confident with our plans.
We got some distance from the loft just so that we didn’t accidentally bring in players we didn’t intend to. I stuck my finger into the resin just a little bit, yet it was so sticky I ended up pulling a whole thread of the red goo out. The Omen didn’t trigger right away, not until after I had wiped off the excess, and we sat there talking like we were waiting for a bus or something. I looked down and saw that I had accidentally gotten a strand of the resin on my jeans.
Then suddenly, we weren’t standing on the side of the road anymore.
–
I found myself walking through the entrance of the diner, that little section between the two entry doors where there was a machine to buy a newspaper. It was probably there to keep the cold out, I didn’t know.
I was On-Screen, and by some miracle, I didn’t manage to run into the door. I took a deep breath as I pushed it open and made my way in. I was thankful to find that I was still wearing my hoodie. I was wearing a leather jacket over it, however.
I scanned the diner, looking for any indication of why I was there. I found it pretty quickly. Bobby was sitting in a far booth, tucked away from everyone else in the building. He was nursing a mug of coffee and had a thick folder in front of him. As soon as I glanced in his direction, he met my eye.
He didn’t stand to greet me, so I slid into the booth.
“You look good, Riley,” he said. “How’s retirement?”
My first thought when he asked that was that Carousel must have aged me up a bunch, but it didn’t feel like it had done too much.
On the red wallpaper, a message appeared from Bobby stating, I’m here to connect you to a job. You’re some kind of thief, like a good one.
Bobby had the Line Whisperer trope, and he was finally getting a chance to use it. We figured that for a storyline set in a house, it would be overpowered, because we might be close enough together that he could communicate to us all at once, but we hadn’t tried it out.
“If I were retired,” I said, “why did I take your call?”
Bobby grinned. “Hey, I call for all kinds of reasons. Sometimes I just miss you.”
“Sure you do, Bobby,” I said. “What’s the job?”
Bobby raised his hand and waved at the waitress that he needed a refill for his coffee.
“You ever hear of Gerald ‘Red Jack’ Bellanti?”
I had not. Luckily, Bobby had access to the script through his Last Minute Casting trope, so he could fill me in and make me seem more informed.
“Yeah,” I said. “Mob enforcer, got ground up into sausage what—five years ago? Don’t tell me this has something to do with that nasty business.”
“That’s the one,” Bobby said. “The feds finally gave up on him turning up alive and ended their investigation. Gave a green light to his estate to start selling off his belongings—his house, all the trimmings. Lots of buyers want a piece of that macabre history.”
The waitress came over with the coffee pot and poured him a fresh cup while giving me one of my own.
“That man was basically a mass murderer,” I said, casually reading basic facts that Bobby was feeding to me on the red wallpaper. “Strange how that increases the value of his belongings.”
“To the right buyer, sure,” Bobby said.
I shrugged.
“So is that the job? Stealing hit man memorabilia?” I asked.
“Not quite,” he said with a smirk. “Got an insider who says there’s a safe in the house, a custom job, hidden, unregistered. Nobody knows it exists.”
On the red wallpaper, he told me it was Camden. All I knew was that Bobby had better slow down or he was going to run out of messages. There was no way Carousel would let a trope like that be used an unlimited number of times. Even from the name, it sounded like the kind of thing you used in an emergency.
“And how does your insider know this?” I asked.
“He designed the damn place,” Bobby said. “Says Bellanti was paranoid as hell. Saw thieves in every shadow. Wanted a safe that even the blueprints couldn’t find.”
I decided to look skeptical. If this guy were under investigation, the idea that he had a secret safe hidden somewhere in the house that the feds didn’t find would have been quite unlikely, and if my character were smart, he would note that.
“So if he knows it’s there, why isn’t he cracking it himself?”
Bobby took a big swig of coffee, but his fresh cup was too hot. He set the cup down quickly; it seemed natural enough for his character.
“He’s an architect, not a thief,” he said. “I think the mob ties have him spooked. Says the whole project was bad luck. Wants it to be over with.”
“And he thinks that hiring professionals will help with the bad luck?” I asked.
“Maybe that’s what he’s thinking,” Bobby said. “He’s a smart guy. Doesn’t want to steal money he can’t spend, or even haul out of there alone.”
I nodded.
“The score’s that big?” I asked.
“Bellanti was said to be very rich. Ripped off a money transport truck by himself, worth millions; stole a lot more than that elsewhere.”
So now he was a hit man and a thief. Had to set up the payday to be big.
“The kind of work he was supposed to be caught up in paid a pretty penny, too,” I said. “Assassinating mob bosses and all that. Of course, he disappeared before he got to spend it all. So this insider, is this the kind I get to meet or not?”
“The kind you meet,” he said. “He insists on it. And in fact, he wants to go in with you.”
I acted surprised. “Hope he doesn’t think that’ll increase his take,” I said.
“No, it’s nothing like that,” Bobby said. “He just doesn’t trust us to get the job done.”
“Doesn’t trust us not to rip him off, more like,” I said.
We laughed. Bobby was doing very well. Normally, he got very excited and started spilling out exposition—he even had a trope for that—but he was playing it calm and cool, like an actual character.
“So what’s the split?” I asked.
“My guy, Tran, he wants ten percent for the tipoff.”
“I’m sure he does want that,” I said. “Finder’s fee tops out at eight. If he ends up pulling his weight, we can talk about extra.”
Being a criminal was so fun.
“Well, you can discuss that with him. I take ten percent for bringing it to you, and there’s no negotiating on that. The rest is yours to divide up with whoever you bring in.”
I took a sip of my coffee, then stared at the brown liquid and the swirling bubbles that had risen to the top. We were still On-Screen, so the scene had to go on.
“What kind of house is it?” I asked.
“The big, well-fortified kind,” Bobby said.
“High security,” I said. “I’m sure old Red Jack would have seen to that. But the house is empty, right?”
“We have a window where no one should be coming near it,” Bobby said. “My guy has more information on that.”
I smiled. “So we’re robbing a dead man’s bunker,” I said.
“Exactly,” Bobby said. “And if there’s anything in that safe, it’ll all be worth it.”
Bobby slid the folder he brought with him across the table to me. Inside were a bunch of pictures of the house and a collection of newspaper clippings related to Bellanti.
I shuffled through them for a bit. There was not a lot of new information on the job, but there was a decent background on the mobster. I wondered how he was going to play into all this if we were being told so much about his gruesome deeds. Was he haunting his former fortress? I stared down at a black-and-white photograph that would have been almost completely red if it had been in color.
“All right,” I said. “I’ll talk to your guy.”
“Good man,” Bobby said. “Just don’t stay in the house too long.”
“Why is that?” I asked.
“Bad luck, remember,” Bobby said with a laugh.
–
We went Off-Screen after that, and Bobby and I talked about the job as we understood it. His biggest concern was finding a way for his character to get into that house whenever the action started, because once we were in, he was going to get Written Off, and he didn’t need the script to know that. We had both seen this movie in one form or another.
I had to split up from Bobby to go do my introduce-the-team scenes. The first person on the list, of course, was Camden, who was our architect/builder to the stars, or to the criminals if I understood his character correctly. His shop wasn’t that far away, so I didn’t bother stealing a car or improvising myself into having one. I enjoyed the walk as I leafed through the pages in the folder Bobby gave me. He had scenes of his own coming up.
Camden’s business was situated on a large lot, almost entirely enclosed within a building the size of an airplane hangar. However, instead of containing airplanes, I could see from a distance that it housed a wide variety of building supplies. Lots of marble and brass, that sort of thing. He had an office right next to it, but he was standing in the storage building.
On-Screen.
I approached while holding up a file in the folder that had his picture on it, which seemed completely ridiculous for criminals to have, but I leaned into the fun. As I approached, he saw me and asked, “You’re Lawrence? Bobby said you were coming by.”
“That’s me,” I said. “That makes you Camden Tran?”
He nodded. It was always hard not to giggle when doing this part; later, it would be easier not to giggle when we were being killed and whatnot.
“So you’re the guy who built the mausoleum?” I said. I didn’t think it actually looked like a mausoleum, but I knew it was a haunted house, so I thought it was a good metaphor to set up what was about to happen.
Camden laughed. “That’s one word for it,” he said. “Bellanti called it a legacy home. Didn’t live there long enough to leave much of one.”
We shook hands. I noticed that his hands were calloused, which was decidedly not the case usually. His character was a working man, not just a brainy architect, after all. He must have noticed my surprise.
“You ever work with wood?” he asked, risking that I might break character.
“Only when I’m breaking down doors,” I said.
He laughed. That meant I won.
“Well, this isn’t just any cedar,” he said, pointing to the pile of wood that he was standing next to. “Came from that patch out in northeast Carousel, the cedar barrens, if you’re familiar. Rare stuff, old growth, red all the way through. Bellanti paid out the nose for it. This is all I’ve got left. Never been able to sell another piece.”
Now I understood why he was standing there. He had obviously noticed it when he was exploring his shop and recognized that it was identical to the blood-red wood of the Lark House.
“You sold him the expensive stuff?” I said. “And he bought it for what, status, luxury?”
He stared down at it reverently.
“He liked that it couldn’t be replaced,” Camden said. “He liked the color.” Then he smirked at me.
“Ah,” I said. “Red Jack. Red wood. How artful.”
We laughed. I looked down at the pile; it was diminished. I ran my hand along the top of the wood, and while I didn’t see anything supernatural, I felt it. It was like I was touching a live wire, and anyone watching the footage would have noticed that what little psychic ability I had was screaming something to me. I moved my hand so that it would be quiet. I would learn what it had to say in time.
Camden led me to his office, which looked like a normal architect’s office, I had to assume. No one else was there, though there were lots of desks. The blueprints to the Lark House were laid out on a large table.
“Bobby said there’s a safe,” I said after staring at the plans for a while, unable to identify where the safe might be.
“A vault, technically,” Camden said. “Steel-lined, negative-pressure seal, hidden behind a load-bearing wall. I didn’t install the thing myself, but I handled the framing. The rest was subcontracted—a top-shelf international firm came in after I was done. It’s the kind of vault only oil barons and kings have. After we finished, Bellanti had me destroy all records of it.”
It was interesting that Camden himself did not install it; that was meaningful, or he wouldn’t have pointed it out. We would have to discuss it Off-Screen.
“Did you even see it yourself?” I asked. “Did you lay hands on it? How do you know it’s still there?”
“He was very motivated to get this vault built,” Camden said. “He made it clear it was his top priority. The feds found the decoy safe; the prosecutor paraded its contents around like an idiot, but there was never any mention of the big one. The only reason I know it exists is that I kept the sketch of it right up here,” he said, tapping his temple.
I nodded.
“So either we’ve got the biggest payday of our lives in that house, or there are some lying rich feds out there spending Bellanti’s blood money,” I said.
Camden laughed.
“I’d roll those dice,” he said. “So you’re assembling a crew. I know the place is well protected. You’re going to need someone who can take the alarms out and a safe cracker, not to mention people to help carry whatever he put in that thing.”
I almost wished that he hadn’t mentioned the carrying part, because our team didn’t have any muscle on it. We had designed our loadouts so that we wouldn’t need it, but it was a weird thing to be missing from a heist crew.
“I’ll handle that,” I said. “Just worry about leading us to your magic invisible safe. This should be an easy one.”
“That’s what the last guy said,” Camden said.
I raised an eyebrow at him. “You went with someone else before me?” I asked.
Camden started rolling up the blueprints for the house. “He was small-time. Ended up dropping contact not long after we ironed out the details. Guess he found something better to do. I’m going in with you to make sure that you don’t.”
I nodded and smiled, trying to look clever if at all possible. I looked down at my hand and noticed a slight red tinge from where I had touched the wood.
Off-Screen.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman