Book Eight, Chapter 35: Keep Swimming
“Is Ramona there?” I asked from a distance, keeping an eye out near the water tower.
I didn’t get an answer. Maybe I didn’t ask loud enough. Antoine was quickly climbing up the fence the posters had been stapled to because the newest posters were at the top.
I looked out in the distance. I could see large yellow tents, but the circus wasn’t close enough for the psychic effect to start triggering yet. Our problem was not going to be clowns. It was going to be Omens and free-range enemies fleeing the apocalypse.
And those were all over.
Killers, mutants, disgruntled housewives—standard enemies.
There was a herd of possessed toys running in the distance. They hadn’t noticed us yet, and they didn’t have a particular destination in mind. They just followed their leader, a child-sized stuffed bear, as it ran for cover. I didn’t know what they were worried about. The circus seemed like a fine home for such beings, but with the way they were running, it appeared that wasn’t the case.
Antoine jumped down from the fence, holding two posters. Only two.
“Just Andrew and Kimberly?” I asked as he ran back toward me and we began our run to the river.
“That was it,” he said.
“No Ramona or any of the others that jumped into the water?”
He shook his head. “Maybe they got out.”
The situation had looked impossible when we floated away. I was certain that by the time we got to the water tower, we would find all four of the players who had been forced into the river had been postered, and perhaps Logan, Michael, or Lorne among them.
But in truth, it might have been too early. Those left behind on the platform could easily be hiding up in the rafters, doing their best to bide their time, their fate all but sealed once they finally had to make an escape.
I worried those who had jumped in the river might have gotten trapped in a storyline that had not yet finished. I could use Coming To A Theater Near You to check, but I would need to run a storyline to reset it for new storylines.
I had to push those thoughts out of my mind, as difficult as it might be, and focus on our survival. Because if we survived, then all of the fallen would have a chance. That’s what I had to tell myself.
The path back to the river was less than a mile. We found Anna and Camden there with the boat pulled up on shore. They looked scared out of their minds, but because neither of them had a scouting trope, that meant that the crybaby would detect Omens for them.
We jumped back in the boat before any of those living toys found the river.
~
Being that the waterway wound through all parts of Carousel, those that made sense and those that didn’t, once we left Carousel proper, it was hard to gauge how much distance we were actually getting. We must have floated for miles, but then I would look up at the shore and see parts of town that I recognized.
I had long lost track of time when Cassie woke up.
She had been at the bottom of the boat, her head resting upon Andrew’s jacket just as it had been. But when she awoke, she started to weep immediately.
She sat up and looked around at us in disbelief.
“I’m alive?” she asked.
I nodded.
She took a few deep breaths and tried to manage the tears. When she had fallen asleep, she didn’t expect to wake up, not for a long time, not until after death.
“Did you rescue me?” She moved her hands around her body, looking for injuries, looking for… I didn’t know what, some sign of what had happened.
“Cassie,” Anna said, “we decided to take you on the river instead of sacrificing you. It’s been about three hours since you were put to sleep.”
Cassie reached out and hugged Anna before looking around the boat.
“No Isaac or Andrew?” she asked. “How did you convince them to stay behind?”
For as much as they teased her, she knew it was a given that they would do whatever it took to protect her.
When we didn’t answer at first, her eyes narrowed.
Kimberly would have already stepped in by now. Anna was more timid, especially after having been killed and rescued. But with Kimberly gone, Anna would have to step up, because I certainly didn’t know how to tell Cassie that her brothers were dead or missing, all because they wanted to save her.
But that is what Anna told her, directly, in almost those exact words.
“Isaac ended up jumping into the river to escape,” Anna said. “There was no missing poster for him, so he must still be alive. But Andrew… we were attacked by a rogue enemy, and Andrew didn’t make it.”
It was only then that Cassie looked down and saw Andrew’s jacket, where he had left it rolled up underneath her head. And then from there, her eyes went to the red tinge of blood that we hadn’t been able to wash out of the bottom of the boat.
Cassie jumped up onto the seat next to Anna.
“I told you that I was okay with dying,” she said. “Why didn’t you just do that? It would have been painless for everyone.”
Why didn’t we put her sleeping body in the dungeon so that she would die before waking up and triggering the apocalypse with her psychic powers? Because I had a hunch that the meta-narrative wouldn’t like it. I had been so certain of it back at the castle. But now that I was going to have to explain that to Cassie, when her brothers’ fates were so dire, I didn’t feel certain at all.
The theory was one thing. Reality was another.
But I did explain it as best I could, and Cassie could only repeat that she had been a willing sacrifice, that we should have gone with her wishes.
Truth be told, I practically blacked out for the whole conversation, and all I could do was nod, because whether I was right or wrong, I was the reason that Andrew was dead and Isaac was treading water, for all I knew. And if Cassie was going to be upset with someone, it had to be me.
We didn’t even tell her about Kimberly yet.
We rode on the river, avoiding Omens that I saw, like whirlpools and any logs that looked suspiciously like sea monsters, which was all of them, pretty much, when you were scared.
Anna kept her up to date on the status of Isaac and the others to the best of her ability. Her trope, Are You Okay In There was powerful, but limited. She could tell their emotional state. Basically, everyone was worried, and some were panicked. Maybe it wasn’t the most useful trope outside of a storyline. That being said, panicking was better than being dead.
Cassie had cried herself to a state of numbness, meaning she was on the same page as the rest of us.
“Bridge ahead,” I said. “No one look up when we pass underneath.”
A man was standing at the top of the bridge, and if you looked up, he was going to drop some cursed object down and hit you smack in the face, which would trigger a storyline. It was one we could handle, but we hadn’t had the conversation about which Omen we were going to trigger yet.
But we would certainly trigger one of them. We needed somewhere to sleep, and many storylines had some relatively safe place for you to stay temporarily after you beat them, as we had done with TheStrings Attached.
“It’s weird,” Camden said, after we had crossed under the bridge and passed right by that potential disaster. “There was supposed to be a turnoff over there, right under that bridge.”
Camden had an exact copy of the map drawn up by Lucky’s team on the red wallpaper because of his Photographic Memory trope. It would seem we were floating down a part of the river that he remembered.
Looking back, I could confirm that there was no fork in the river, no inlet or outlet of any kind. It was just a grassy shore, a little bit too high to pull the boat up next to.
“But there was an Omen,” Camden said, thinking out loud.
“So the Omens are the turnoffs?” I said. “That’s how you sail the river, right? Triggering Omens to open up new parts of the river.”
“It would appear so,” Camden said. “The map wasn’t so clear.”
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“That means we might need to trigger a storyline at a moment’s notice,” Antoine said. “How are we supposed to prep for that?”
Prep? We didn’t have that luxury.
“High Savvy general strategy,” Camden said. “With Antoine and Anna as melee, the rest of us are Insight. Cassie, go defensive tropes. Riley, you stick to the side.”
I knew that once he had the opportunity, Camden was going to be able to take some of the leadership burden. We all had to take part in that burden.
For the next few moments, we put our oars in the water to try to slow ourselves down, but we quickly learned that while you can speed up, slowing down was a little harder, unless you could find a lazy part of the river.
We each equipped a set of tropes that we thought would be flexible, regardless of the storyline we ended up in.
Luckily, we had always been invested in Savvy. Camden and I were high Savvy, and Antoine, Anna, and Cassie all had great support tropes for Savvy-based players.
Still, we had come to rely on scouting out storylines and coming up with specific strategies. We were going to have to learn to be a lot more flexible.
We sailed along the river, and it was the same old story: dodge the monsters, dodge the Omens, feast your eyes on all the grandeur and beauty that Carousel had hidden horrific things inside of. Pretty much every direction you went in Carousel ended up in mountain ranges, but where the west had Dyer’s Lake and the south had canyons and eventual deserts, the north had a much greater variety. It had an unfinished quality. There were small lakes here and there, high mountains, and secluded forests.
And that was just in Carousel proper. On the occasion that we rounded a bend and ended up in some strange fold in Carousel’s hidden dimensions, we ended up seeing things even more fantastical.
As we went along the river, we found ourselves careening down a thinner and thinner path until eventually the river turned into nothing but a large pipe, so big that the boat and all of us could fit in it easily, and the pipe flowed through some kind of chemical plant with workers who didn’t pay us any mind.
And then we went out the drainage hole for that building, and we were back out in a real river.
The only difference was that we were incredibly tiny, like FernGully tiny, and the plants around us were enormous. Giant bugs were now enemies, and even the slightest disturbance in the water felt like the world was blowing up beneath us.
After we went through some river rapids, the world turned back to its normal size again, and we sailed on.
“There’s supposed to be a turnoff up ahead,” Camden said. “I think this route is part of the one Lucky’s team went on.”
“How far ahead?” I asked.
“It’s hard to say. None of this has been making sense. Maybe a few miles.”
“Are we taking that route?” Antoine asked. “Do we have any reason to?”
We certainly weren’t ready to commit to Lucky’s throughline, but maybe familiarity itself would make it worth it.
“What do you know about it?” I asked Camden.
“They camped there for several nights,” he said. “There are actual campgrounds.”
“That’s what we need,” Antoine said. “A place to stay and wait out the apocalypse. We have tents from Eternal Savers Club.”
The tone he struck wasn’t excited or encouraging. The most he could muster was resolve. A hardened look on his face told me that he was doing everything he could to stay strong.
The loss of Andrew and Kimberly was particularly problematic for him because Andrew was his literal psychiatrist, with plenty of tropes to help keep him in his best state of mind, and Kimberly had become his rock.
Whatever problems lingered from his time in the Straggler Forest had been well hidden for quite a while due to their efforts.
I had to hope he could stay strong until all the wrongs had been righted.
We sailed on until I found the Omen that Camden interpreted to be the turnoff to the campsite we were after.
The storyline would take more than moderate effort from us, but we had seen worse.
The poster depicted a fishing hook deep in the water, and the story was titled Breathing Deeply. The Omen was a set of docks in an alcove in the river. All we had to do was bring the boat to one of the docks, and we would trigger the Omen.
There were lots of NPCs out on the docks with a table set up. There were many boats tied up with fishing gear prepped.
A large banner had been erected between two pillars that read “Rogers Basin Lake Fishing Tournament.”
“That’s our stop,” I said. “Antoine, I have a feeling I know what kind of character you’re about to play.”
“And what’s that?” he asked.
“Have you ever kissed a fish?” I responded.
In better times, people would have laughed at that joke. But not even I could drum up a chuckle.
–
Riley Lawrence is The Film Buff
His aspect is Filmmaker. The Filmmaker understands how movies are made and uses meta-Insight and meta-Rule tropes to subtly manipulate the environment, relying on high Hustle to stay unseen while shaping the story behind the scenes.
Riley has a Plot Armor score of 46, Mettle of 4, Moxie of 13, Hustle of 7, Savvy of 15, and Grit of 7.
Free Background Trope: “My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
Current Trope Limit: 10
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“Escape Artist” buffs his Hustle to help enact plausible escape plans.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience and its use will be buffed in the Finale.
“Just Out of Shot” allows him to see ‘cameras’ when sneaking near an enemy to avoid being seen.
“Cutaway Death” sends him Off-Screen before the moment of his character’s implied demise and allows him to exist behind the scenes Written Off if he survives the encounter.
“Call Sheet” gives him a timer for when he will be On-Screen next.
“Raised by Television” buffs the user to do one big meaningful action if they establish their inspiration from film and television to establish it.
“Props Department Requisition” allows him to requisition story-appropriate props.
“Intermission” Grants Deathwatch at his demise and allows them to pause their viewing of the film for a break and start back a few moments earlier.
~
Camden Tran is The Scholar
No aspect has been chosen.
Camden has a Plot Armor score of 34, Mettle of 3, Moxie of 3, Hustle of 8, Savvy of 15, and Grit of 5.
Current Trope Limit: 9
“Eureka!” helps him find important information within text.
“Right Tool for the Job” buffs Savvy and Mettle when fighting an enemy with their weakness.
“Zippos are Cheap” boosts Savvy for plans that expend a Zippo lighter.
“Hide and Seek” allows him to use Savvy for Hustle in a chase with lots of hiding involved.
“Photographic Memory” allows him to display visual information committed to memory on the red wallpaper and recall information he has seen, even if he didn’t focus on it.
“Battlefield Intuition” allows him to use Savvy to perceive enemy combat tactics.
“Sweat, Blood, and Chalk” buffs his Savvy and Grit when he is Scathed, Hobbled, or Mutilated.
“Red Thread Theory” gives the user a visual summary of known information and helps them know what threads to follow next.
“Fall Like Dominos” buffs the user’s plan based on how well they represent it visually when pitching it to the audience.
~
Antoine Stone is the Athlete.
His aspect is Health Nut, which prioritizes holistic wellness, using sharp Savvy to make smart choices and strong Grit to stay resilient, adaptable, and enduring under pressure.
Antoine has a Plot Armor score of 42, Mettle of 13, Moxie of 4, Hustle of 9, Savvy of 8, and Grit of 8.
Free Background Trope: —
Current Trope Limit: 10
“Gym Rat” buffs Mettle and Hustle by revealing an athletic backstory.
Brandishing a weapon is “Like a Security Blanket,” buffing his Grit and soothing his and his allies’ fear.
“Everyone Loves a Winner” ensures the user’s character will have some previous success that endears them to NPCs. Failure reverses this.
“Time Out!” allows him to send a fight scene Off-Screen for a set time.
“Fight or Flight” buffs Mettle if escape is not possible or Hustle if victory is not possible. Buffs Mettle if neither is possible.
“The Mountain as a Metaphor” boosts allies’ uses of Grit and Savvy and allows the user to conquer maladies through metaphor by tackling physical challenges.
“Calm in the Chaos” allows the user to channel Savvy into their next physical feat through a slowed-down shot of them planning things out On-Screen. Time will appear to slow down while planning.
“Blood to the Brain” provides a passive Savvy buff from regular exercise. In a storyline, the player’s Savvy will be highly buffed during strenuous, meaningful activity.
“Gut Instinct” gives him a heads up about nearby danger both in and out of storylines, though he may have to investigate to find the source.
“Willpower is Magic” ensures all applicable enemy technology or magic is now resistible through sheer effort. Results vary. Effects vary. This will hurt.
~
Cassie Hughes is the Psychic
No aspect has been chosen.
Cassie has a Plot Armor score of 32, Mettle of 3, Moxie of 13, Hustle of 8, Savvy of 6, and Grit of 2.
Current Trope Limit: 9
“We are not abandoned…” can keep her allies’ spirits high by weaving a narrative of some higher power in control. When done well, this trope can heal Incapacitation, certain forms of spiritual Infection, and even buff Grit.
“Reflective Jump Scare” allows her to get a glimpse of the enemy when she looks in a mirror, giving her some small insight into what is in store.
“Clarity of Purpose” lets the user substitute Moxie for Grit when enduring tasks that cause constant pain, like handling dangerous objects.
“The Anguish” lets her see her allies’ health stats from anywhere and lets her take some of their pain by feeling it herself. This can reduce their overall injuries.
“It’s Speaking to Me…” lets the user detect vibes and weak visions from evil or supernatural objects, which become important if attention is drawn to them.
“Empathic Shield” buffs an imperiled ally’s Grit by expressing genuine concern for them On-Screen.
“Wards of Affection” allows her to gift allies totems of spiritual protection.
“It is Written” codifies all spiritual or similar information in some kind of text that the user will have access to and gives them information about accurate to their character.
“Soul Read” provides the user with unearned information, continuing until they fail to utilize it in the narrative.
~
Anna Reed is the Final Girl
Her aspect is Girl Next Door. The Girl Next Door is a genuine, relatable emotional anchor whose high Moxie and Grit fuel connection, resilience, and quiet strength that protects others and uncovers unexpected solutions.
Anna has a Plot Armor score of 32, Mettle of 8, Moxie of 11, Hustle of 4, Savvy of 3, and Grit of 6.
Free Background Trope: —
Current Trope Limit: 9
“Last One Alive” prevents death until the rest of the party is killed.
“Who’s With Me?!” buffs allies’ efforts during the finale.
“Let’s Not Fight” buffs allies Savvy when she defuses infighting.
“A Kind Face” makes NPCs more likely to reveal important plot information.
“The Heart” allows her to end the game when she is the last one alive and to participate in her own rescue. Buffs those who protect her.
“Not Hers to Bleed” temporarily debuffs the Moxie and Grit of an enemy that injures her.
“Lead-In Line” gives the user narrative momentum when they actively facilitate exposition by high-Savvy characters. Buffs the use of that information.
“Are you okay in there?” allows her to sense all allies’ emotional states on the red wallpaper.
“Along for the Ride” buffs the effective Hustle and Grit of a vehicle she or her allies are u
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman