Chapter Forty-Seven: Happened A-Pawn
Chapter Forty-Seven: Happened A-Pawn
Dina said that she arrived in Carousel in 2011. We got here in 2022. Either someone was very confused, or Carousel didn’t really care much about continuity.
The thing was… I had never heard of that happening. None of the veteran players had mentioned anything like that and that isn’t the type of thing that you can just leave out. After all, most of the groups lured to Carousel could be linked to other players that were here when they arrived. Just like how Antoine was “invited” by Chris. It was only on occasion that someone would arrive without having some connection to other players.
“That can’t be,” Antoine said. “Chris left eight years ago and he’s been here for eight years. Not to mention, there have been two or three teams since then.”
Dina furrowed her brow.
“The letters talked as if things were being moved into place,” she said. “Maybe…”
She didn’t finish her thought.
She started walking back toward town.
“Maybe what?” Antoine asked.
She glanced back at us as she walked. “Maybe it isn’t a coincidence. Any of this.”
We stood up and chased after her.
“You think we were brought here for you?” Camden asked.
She shrugged her shoulders. “Makes me sound egotistical, doesn’t it?”
It sounded like she was suggesting that she started driving down the road to Carousel in 2011 and didn’t actually arrive until we did because… we were supposed to help her save her son. That sounded a little out of pitch with what we knew of Carousel so far. Why would Carousel care about saving some kid? That’s assuming it you could call Carousel’s intentions for the kid “saving”. Horror movies aren’t known for happily ever afters. Ever seen Pet Sematary? Sometimes dead is better.
Surely, this was all just part of the cruelty of the entity we were all captive to. It was ridiculous to think that Carousel had told the complete truth to Dina in those letters. There had to be an angle.
“Where are we going?” Kimberly asked.
We had just been following Dina.
“I thought you had a storyline that we were going to do. Wasn’t that the whole reason you came out today?” Dina answered.
Anna ran up ahead of Dina. “Stop. We have to talk about this.”
Dina shook her head. “We have to keep moving forward. You know everything I know. You can come to your own conclusions about whether or not you’re going to help me. I’m not going to sit around and wait like all those people back at the lodge.”
“We can do both,” Anna said. “We can talk things through and keep pursuing it.”
Dina gave a half-shrug.
“Anyway, we have a storyline to do today. Let’s try to work together on it, okay?”
“Fine by me.”
They both started walking toward town. I moved up ahead so that I could scout out omens.
It occurred to me that the storyline we were headed toward was on the other side of town. I had an idea.
“I think we should stop by the pawn shop in the town square. Arthur told me about it. It’ll only take a bit. It’s on the way, I promise.”
No one objected. That was good enough for me.
Navigating through town was more difficult than going through the outskirts. There were more omens packed closely together. Luckily, I was able to get us through. All it took was a ton of stress and an extra helping of caution.
We couldn’t go directly through town square. That place was filled to the brim with omens. We could only go there in between scenes like the last time. Luckily there was a way to get to the pawn shop without going through town square.
There was a back alley.
Now I know what you’re thinking: the back alley must be filled with omens.
You’d be wrong. There were only three.
One was inside a dumpster. I didn’t know what it was but I could hear it growling. Another involved a man wearing a tinfoil hat and talking to himself. Those were easy to avoid.
The third was a little bit trickier. There was a green ooze rising up out of a sewer grate. The sewers of Carousel had to be filled with storylines because this was the third omen I had seen related to them.
“Don’t step in the ooze,” I said.
“Avoid the glowing sludge?” Camden asked with a grin. Maybe he was starting to get past his first death. I didn’t think I’d heard him joke since… who knows when.
“You’ll just have to trust me,” I answered.
Everyone made it past with little trouble.
Once we were through the alleyway, we had made it.
We gazed up at Happened A-Pawn Pawn Shop. Our destination.
Walking into the pawn shop, I immediately noticed that something was different about this place. Nearly every object in the entire store displayed information on the red wallpaper. I’m not just talking about omens, though there were those too, I mean everything.
The guns hung up on the wall behind the counter told me how much ammunition they could hold and how powerful they were. I hadn’t really considered the idea that some weapons might be more powerful than others. I mean obviously, I know a handgun isn’t as deadly as a shotgun or a rifle, but comparing rifles to each other felt ambiguous and pointless when it was the user’s Mettle that actually mattered.
There weren’t just guns, there were knives, swords, and weapons of all sorts. A mall ninja would go crazy in this shop. If there were ever a citywide zombie apocalypse, this would be the first place I would go.
But the supplies didn’t end there. There were things that might not seem useful at first glance. The shop was filled with all types of props, outfits, and tools.
There were hunting supplies, hiking supplies, and an entire section devoted to used art supplies. There were canvases, one of which was an Omen, paint, and a portable easel. There was a typewriter that you could carry around in its own little case. There were musical instruments, cameras, and a variety of other electronics.
The selection of Omens was even greater than that at the psychic’s shop.
“Do not touch anything,” I said to my friends as we walked in.
“Riley,” Anna said, “I think… I think we can see them too.”
“The Omens?”
She nodded her head.
This place really was special.
As I looked around at everything the shop offered, my eyes eventually rested on a familiar sight. In the corner of the shop, broken down and inoperable, was Silas the Showman. He didn’t move; he didn’t speak. His lights were off. And yet I could never really feel like he wasn’t watching.
In addition to seeing information about the objects in the shop, I could see their cost and rarity. I could also see whether any of them required special tropes to be able to use in a storyline. Some said that tropes were required, and others said they were merely recommended.
After looking around the shop for a while, I saw under the glass of the counter, a collection of tickets. Tropes of all kinds. The red wallpaper told me how rare each one was. I took twenty minutes just to read them all. Unlike the other objects in the pawn shop, these did not have prices on them. I suspected I would have to haggle.
While looking through the tropes on the red wallpaper, I noticed there was information that didn’t appear on the card itself. It was something called an ‘Aspect.’ It appeared to modify the base archetype. I had heard some of these words thrown around before at the lodge but never knew any context for them. If this were a video game, an aspect appeared to be a subclass or something like that. I imagined I would need a special trope to see aspects outside of the pawn shop.
Name Archetype Aspect Type Stat Effect Rarity A Rare Find Antiquarian N/A Perk Savvy The player will be presented with valuable artifacts that, if recovered and kept undamaged, will increase the loot won at the end of the storyline ✪✪ Alignment Reveal Outsider Stranger Action Moxie A player who has kept their involvement with the main cast ambiguous until the Finale can then reveal they are an ally, boosting all of their stats. Keeping a distance from the main storyline is more difficult than it seems. ✪✪✪✪ Amateur Paranormal Investigator N/A N/A Background N/A The player has always been interested in the paranormal and likes to spend their nights and weekends hunting ghosts, goblins, and cryptids. Grants access to the following tropes: Trail Cam (Adventurer), Accidentally Captured On Film (Artist), EVP (Psychic), Sleuth’s Starter’s Kit (Detective), Legacy Hunter’s Journal (Monster Hunter), and Ouija is Just a Boardgame (Psychic). LEVEL I. ✪✪✪ Are their feelings real? Femme Fatale N/A Buff Moxie If the player strikes up a budding romance with an ally, they will both get higher Grit for the remainder of the storyline or until the question of the player’s true feelings is answered. ✪ Call in the Military Soldier Commando Rule N/A Changes the win condition to waiting out until after the military arrives. The player must contact them first. The player will see a countdown until victory. Enemies will be more aggressive and better at finding players. Be cautious when equipping this trope, as storylines will scale to a level justifying military intervention. ✪✪✪✪✪ Charlatan Psychic Occultist Action Moxie Revealing oneself to be a fraudulent psychic (or being revealed) invalidates all predictions (good or bad) and psychic abilities. If performed at the Rebirth midpoint, it also rids the story of its supernatural qualities and morphs the story into a more realistic scenario that only appeared supernatural (when plausible) ✪✪✪✪ Clue Magnifier Detective N/A Insight Savvy When examining a scene, the player will receive applicable clues on the red wallpaper. A magnifying glass or similar can be used as a prop to great effect. ✪ Don’t Dead Open Inside Any N/A Insight Plot Armor Increases the frequency of on-scene, explicit information related to the plot or enemy. ✪✪✪ Eagle Scout N/A N/A Background N/A The player was in the scouts growing up. The following tropes can be equipped: Know Your Knots (Adventurer), Prepared for the Outdoors (Adventurer), I Need Duct Tape and Towels (Doctor), Follow the Leader (Wallflower), A Keen Sense of Direction (Adventurer), Monsters Fear Fire (Monster Hunter), and The Benefits of an Active Lifestyle (Athlete) ✪✪✪ Fight Magic with Magic Monster Hunter N/A Rule Plot Armor Allows the player to bring Occult objects into the story that are usable for hunting monsters, creatures, or supernatural entities. As player PA increases, they can bring more items and more useful items. ✪✪ Flickering Lights Departed N/A Action Savvy The player can cause lights or other electronics to flicker as a means to communicate with living allies. The higher the Savvy, the higher the control over the flickering. ✪ Fresh Meat Outsider New Kid Rule Moxie Revealing oneself to be a new student, employee, etc. during the Party Phase will cause ornery or pugnacious NPCs to gravitate toward you, increasing the odds of the player finding useful information, endearing the player to protective NPCs, and letting allies go Off-Screen. ✪✪ Give him the hook! Comedian Joker Action Moxie Telling a bad joke on purpose lowers PA ✪✪✪ Golden Rule Wallflower Underdog Insight Moxie Being kind to NPCs can result in them striking up a useful friendship that can be used to obtain information Off-Screen. ✪ Hang a Lampshade Film Buff/ Comedian N/A Buff Savvy Pointing out a cliché or unrealistic plan buffs the planner’s Savvy and increases the likelihood of success. ✪✪ Human Shield Guardian N/A Buff Grit When protecting an ally from damage, the ally will, to the extent plausible, not take damage. The player will take it instead. ✪ I had a troubled childhood Outsider Criminal Rule Moxie The player gains proficiency with lockpicking, hotwiring cars, and other criminal skills if they convincingly portray themselves as having a criminal history. ✪✪✪ Intimidation is Charisma Bruiser Bully Rule Mettle In situations that involve persuasion and intimidation is a plausible means to persuade, the player’s Moxie is equal to their Mettle ✪✪ It’s All In Your Head Doctor Psychiatrist Action Moxie Allows the player to prescribe medication to temporarily dampen or eliminate mental trauma–even if that trauma is caused by real supernatural beings. This can protect them from otherworldly tormentors and even suppress possession, if only for a while. ✪✪ Kick the Dog Outsider Criminal Action Moxie Doing an evil or revolting act in the Party Phase lower’s user’s plot armor but ensures they will have a cinematic death after at Second Blood. ✪ Limber Athlete Fitness Expert Buff N/A Allows the player extra Hustle when doing a task that requires flexibility ✪ New In Town Outsider New Kid Insight Moxie Introducing yourself in a friendly manner will increase the odds of NPCs reciprocating, giving directions, or general advice. ✪ Not Important Enough Wallflower Extra Rule N/A As long as the player does not engage in the plot, they will not be targeted by an intelligent enemy with no specific motive to do so. Prevents being targeted for both First and Second Blood. After the Midpoint, they will be considered Written Off and will not be permitted back On-Screen except through the effect of another Trope. ✪✪✪ Not Just a Pretty Face Eye Candy Beauty Buff N/A The Eye Candy’s Moxie is used in place of Savvy when the highest Savvy ally is dead, unavailable, or has a plan fail. ✪✪✪✪ Peek over the shoulder Wallflower Stand-In Insight Moxie The player can get a peek at an NPC’s current scripted action by getting physically close to them. ✪✪ Photographic Memory Scholar Sleuth Perk Savvy The player can store limited visual information on the red wallpaper. ✪✪ Pointing Out The Obvious Hysteric Defiant Buff Moxie Reiterating obvious problems ad nauseum will buff allies’ Grit and Savvy. ✪ Pregnancy Reveal Any Female Character N/A Buff Moxie Revealing pregnancy On-Screen buffs player’s PA and increases lover’s Mettle upon death. ✪✪✪ Prepared for the Outdoors Adventurer N/A Rule N/A Allows the player to bring standard outdoors equipment, such as climbing gear, hiking equipment, etc. ✪ Save the Cheerleader, Save the World Damsel N/A Rule N/A Changes the win condition to rescuing the player, assuming they are successful in being kidnapped or put in prolonged risk of harm. ✪ Shared Experience Final Girl Leader Rule N/A The Final Girl’s exploits will increase the loot of all players, regardless of involvement in the storyline ✪✪✪ Sitting by the Phone Wallflower Underdog Rule Moxie After establishing friendships with allies early in the story, the player can sit out much of what follows until they are called in (through a plausible method) for help in the Finale. Engaging in the plot will invalidate this trope. The player is considered Written Off until they are called back in. ✪✪✪✪ The Bulletproof Table Soldier G.I. Rule Moxie In a Fight Scene, anything the character hides behind will be imbued with the movie magic required to stop projectiles, claws, acid, or similar attacks. Must be at least plausible and the portrayal must be convincing. ✪✪ The One That Got Away Hysteric Craven Rule N/A Upon the death of the rest of the party, the Win Condition changes to escape. Player will be able to perceive a safe zone. However, in any sequel storyline, you will be targeted first. ✪✪✪✪✪ Third Eye Cam Psychic Seer Insight Savvy The player will be able to see the deaths of other players and NPCs in real-time. Whether they can reveal that information On-Screen, depends on the nature of the story. ✪✪✪✪ Trail Cam Adventurer N/A Insight Savvy Allows the player to place video cameras around the setting in an attempt to capture proof or information. ✪✪✪ Unconscious Revelation Artist N/A Insight Savvy The player will subconsciously include hints to supernatural phenomena into their artistic work, be it a book, painting, or the like. ✪✪
Ever since I got back from the grotesque storyline, things had been awkward between my friends and me. They sensed that I was hiding something from them. I wanted to make it up to them. The collection of tropes under the glass appeared to be largely random, but there were a few tropes that I thought my friends could use. I had just gotten a bunch of money and a bunch of useless tropes.
I figured that I could get them something, maybe as an olive branch. I had about 230 dollars and nine tropes. I hoped that would be enough.
“If you see anything you could use,” I said. “I might be able to help you buy it. I mean, I just got a lot of money. I don’t think there’s anything better to spend it on.”
“Thanks,” Antoine said, “Just need a little.”
He was holding a wooden baseball bat that cost 60 dollars. His tropes would give him a bonus for using that and allow him to carry it into most storylines. Seemed like a good buy.
“I don’t know what I want,” Kimberly said in frustration. I couldn’t blame her. There was no obvious prop that Eye Candy might need. A purse, maybe? But she brought one with her and never used it in storylines so that was probably not right either.
“I could get you this Pregnancy Reveal trope,” I suggested.
She looked at me like I had slapped her.
“Just because… it would be useful. It’s a buff,” I said. “Or not. It’s probably too expensive anyway.”
Did she just take that as rude?
At first, I thought I might have offended her, but then she started laughing.
“I’ll take it,” Kimberly said. “But I don’t want any jokes.”
“I wasn’t going to…”
She shrugged her shoulders. “Good.”
Camden was easy. He wanted Photographic Memory.
“It would have made the Astralist a breeze,” he said.
That was three friends down.
“Anna?” I asked.
She looked through the selection. She didn’t seem to find anything that appealed to her, though, I think she was just being polite.
“You’re already giving me that other final girl trope,” she said. “You don’t need to get me anything else. Unless that one ends up being affordable.”
She pointed to Shared Experience.
I could see that being useful. It wouldn’t have much in-story use, but ensuring every player got good rewards was a good effect.
I started thinking about what I would want for myself. There were a couple of tropes available that I liked. Hang a Lamp Shade and Don’t Dead Open Inside would both work for me and seemed useful. But something else caught my eye.
A portable tape player. Yellow plastic. Thin metal headphones with yellow earpads. The kind that sat on your ears, not covered them. The kind you might have seen back in the 90s. They were bright and visible. They were perfect for someone who wanted to pretend that they couldn’t hear you.
They cost 80 dollars. They didn’t require a trope to bring them into a storyline unless you were trying to listen for ghosts, in which case you would need a trope for that. The record function would not work without the associated trope for that either. It didn’t matter. I just needed them as a prop.
There was a tape inside of it that read 90s Instant Classics. I imagine they were made-up 90s songs like every other made-up thing in Carousel, but they would do the trick.
Sunglasses + Headphones = Truly Oblivious.
Combine that with a newspaper and I would be nearly untouchable when using Oblivious Bystander.
Now where was that shopkeeper?
I found a little bell on the counter and rang it.
From the back of the shop, someone with a deep voice yelled, “I’m coming, I’m coming.”
Moments later, a door near Silas the Showman opened up and a large man walked through it. He was 6 and a half feet tall and built like a truck. His hair was cropped short. He wore an unbuttoned, short-sleeved collared shirt with a white undershirt and cargo shorts.
Taron “Tar” Bellows. Owner, Happened A-Pawn, Pawn Shop. Plot Armor: 50.
“I see you’ve raided the place,” he said. He came behind the counter and pulled out a small pair of reading glasses. He stretched them over his face and looked down at me through them. “Now what do you need me for?”
I cleared my throat.
“We were hoping to buy some of these tickets,” I said.
“And a baseball bat,” Antoine added.
“And a baseball bat,” I said. “And maybe that Walkman.”
Tar looked over where I had pointed. “Walkman?”
“The tape player,” I said. Walkman wasn’t a Carousel brand.
“Bat and tape player is 140. What tickets you looking for?”
I pointed out Photographic Memory, Pregnancy Reveal, and Shared Experience.
He gingerly grabbed them from behind the counter. His large fingers made the tickets look small.
“This one is fifty,” he said, placing Photographic Memory on the counter.
I quickly realized I wouldn’t have enough money.
“These are 200 and 210,” he said about Pregnancy Reveal and Shared Experience respectively.
I went over budget quickly.
“I have some for trade,” I said. I pulled out the ten tickets I had gotten from Silas after the Grotesque storyline and laid them on the counter. I grabbed the one I had promised Anna and took it back.
“Let’s take a look,” he said.
He began shuffling through them and rearranging them. I didn’t know if he was sorting them by rarity or what.
“You’ve got some good stuff here,” he said. “Friends in High Places, now that is a useful ticket. Why would you want to part ways with that?”
“I can’t use it.”
He shrugged.
“Watching Over You,” he said. “Not as rare, still useful.”
He put Watching Over You down right next to Friends in High Places.
Friends in High Places. Watching Over You.
I paused. Friends in high places watching over you. Was that just a coincidence? Strange.
Anna leaned over and said, “We also have some money, if that’s not enough.”
She put 110 dollars on the counter. All of their combined earnings.
“Just in case,” she said.
“A glitch in the matrix. Did that one confuse you or are you just not interested?” He asked.
I was puzzled. Did he not realize that not everyone could use every ticket?
He placed a glitch in the matrix down on the counter.
“Accidentally captured on film, now that is a run saver,” he said. “You ever thought about becoming an artist?”
I shook my head.
“Alright,” he said.
He placed Accidentally Captured on Film next to a Glitch in the Matrix.
A Glitch in the Matrix. Accidentally Captured on Film.
“Lot of good stuff you have here. Almost hate to take it off you.”
“Wait a second,” I said. I grabbed the tickets I had received from Silas after the Grotesque storyline.
A Glitch in the Matrix.
A Story Within a Story.
Watching Over You…
Who you truly are…
Friends in High Places.
This is going to sting a bit…
Accidentally Captured on Film.
Back to where it all started…
The Intrepid Guide Who Knows The Way.
These titles… was there…
“You know, kid,” Tar said, “I got my favorite show on in the back. I’m really not looking to haggle and trade. Tell you what: since the boss isn’t looking, how about I just take the cash? Easier that way.”
I looked him in the eyes. They were dark. He met my gaze.
“What do you say? Just the cash? You keep those tropes. Just in case. They might grow on you.”
I nodded.
“Good. Now get out of here. I’m closing up shop.”
I gathered the tickets and the Walkman. Antoine got his bat. We handed Tar the money. We turned to leave. Never even got to discuss the going price on the monster tickets we had been collecting.
“Come back soon, you hear. We have a rotating stock. Never know what we’ll have.”
“Thanks,” Anna said as we left.
“What’s going on?” Antoine asked.
“Was there something wrong with your tickets?” Camden asked.
There was almost certainly something wrong. The titles of the tickets I had received from Silas… I think they had a message. I hadn’t noticed it before, but the way the NPC laid them out in front of me like that…
What was it that Roxie said happened to old Film Buffs?
That they started thinking Carousel was talking to them?
Maybe they were right.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman