Chapter Seventy-Nine: A Ticket to the Show
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- Chapter Seventy-Nine: A Ticket to the Show
Chapter Seventy-Nine: A Ticket to the Show
Suddenly I was standing in the control room alone. All around me was still. All around me was silent.
The poltergeist was gone.
The bodies on the floor were gone.
Was the storyline over? Did this mean we had won?
I looked at the red wallpaper. No, the storyline wasn’t over. In fact, we had just entered the finale. But how was I alive?
I wasn’t.
I thought I might have been a ghost, but then I realized that wasn’t right either. The red wallpaper had me listed as Written off and Dead. As far as I knew, ghosts weren’t Written Off. On the contrary, they still had sway in the story. Ghosts were merely Dead. I was both. Must have been really special to achieve that.
But what was I doing there?
My answer came with a familiar voice.
“Congratulations, you’ve won a ticket!” Silas the Showman said.
As I turned around to see him I noticed that all the security monitors were frozen. It was like they were paused.
“How am I getting a ticket before the end of the storyline?” I asked. “I’m dead, right?”
“In Carousel, death isn’t always the end. Sometimes it’s a well-earned rest,” Silas responded with his canned phrasing. “Other times it’s just Carousel’s way to say that you talk too much. Hehehe.”
I knew the drill. I reached out and pressed his red button.
Four tickets popped out. Three tropes and one new kind that I hadn’t seen before. It was short and thinner and had a few scant paragraphs.
Silas recited a poem:
“You can pick one from three, what will it be?
No matter the choice, no room to rejoice.
All three can save your skin or tear it off again,
The question remains, you must choose your pains,
In this game of dread, you can choose well and still be dead.”
Of course, Silas ended the macabre poem with one of his signature laughs, “Hehehe.”
Pick one from three of what?
I turned over the cards in my hands. The thin one had the words “Start Here!” in big red letters. I took that as a sign.
I focused on the ticket. It was colored black with text that was printed onto the ticket during its creation. It featured fill-in-the-blank sections but was otherwise generic.
You’ve reached a level where the game starts to get more difficult. Luckily, you are about to get the tools to fight back.
Having achieved Plot Armor 21 and having afterward accomplished the requisite feat of [dying in a storyline
] you have now unlocked your choice of aspect.
Choosing an aspect allows you to decide what type of [Film Buff] you wish to be. Good luck!
After I read the ticket, a plaque with lots of writing on it appeared on the red wallpaper.
As a Film Buff, you have a deep appreciation for the art of cinema. However, the way you engage with films can vary greatly, leading to different paths: the Fanatic, the Critic, and the Filmmaker. The choice of aspect will shape your abilities and influence your journey in significant ways.
Fanatic: The Fanatic is a superfan, especially of horror movies. Their passion and extensive knowledge of films make them adaptable and formidable in combat. They learn from rewatching films, preparing them for similar situations or enemies. Their approach to film is instinctual, and their vast movie-watching experience equips them with unique, situational meta abilities.
Example tropes that a Fanatic possesses include Ghoulish Enthusiasm, which buffs the player when they’re perceptibly excited about scary endeavors, Shared Fandom, which helps gain info from NPCs by bonding over shared interests, and Weekend Stage Fighting Workshop, which allows them to fake fight, causing enemies to also fake fight temporarily.
Critic: The Critic is an analyst, able to dissect and critique films with precision. They use their analytical skills to understand the underlying mechanics of the storyline and provide valuable insights. Despite their physical fragility, they have strong Insight tropes and high Savvy, reflecting their intellectual prowess and deep understanding of film. Their insights can influence the course of the game and unveil new, intriguing story arcs.
A Critic has tropes like Eye for Intermission, which gives insight into when breaks from important plot events are coming up, The Renowned Intellectual, which assists in getting information from NPCs who admire the player’s career, and A Killer Review, which allows the player to leave vague reviews about the killer after death that allies can read on the red wallpaper.
Filmmaker: The Filmmaker has a comprehensive understanding of the filmmaking process. They can manipulate the game environment effectively, altering the game’s dynamics in subtle but impactful ways. Their abilities are a mixture of meta-Insight and meta-Rule tropes. They have higher Hustle, reflecting their ability to stay out of the way, stay alive, and remain unseen as they manipulate meta movie elements.
Tropes that a Filmmaker has include Flashback Revelation, which allows dead players with Deathwatch to echo words they have said on-screen to surviving allies who heard them, It’s Just a Puppet, where knowledge of movie monster making soothes fear, and No Stab in the Dark, which helps ensure that important plot events like death will not occur in low-light locations where the audience cannot see.
Choosing your aspect is a crucial decision. It not only determines your abilities but also sets you on a unique path. Whether you’re a Fanatic, a Critic, or a Filmmaker, your love for cinema will guide you, but your approach to it will define your journey. Choose wisely.
Finally, I got to learn about aspects. All I knew about aspects I had learned in passing from the veterans, who tried to explain them to us but usually their explanations were difficult to follow because we were too low-level to even see what the aspects of our tropes were.
Now I wasn’t.
I flipped over the three tropes I was given. I had to choose one.
Each was a Film Buff trope and each was from a different aspect. Critic, Fanatic, or Filmmaker… an interesting choice.
I reviewed the three tropes I had to choose from.
Camped Out on Opening Weekend
Archetype: Film Buff
Aspect: Fanatic
Type: Insight/Buff/Perk
Stat Used: Savvy
As an ardent horror movie buff, you’ve gone to great lengths for your passion. From taking time off work for premieres, and camping outside theaters, to immersing yourself in every detail of your favorite flicks’ creation, your dedication is unparalleled. After multiple viewings within the first week of release, you’ve mastered the nuances of each new horror film. Your love for horror is not just a hobby, it’s your way of life.
Deathwatch: the player can observe a storyline after their character’s demise.
With this trope, Deathwatch allows the player to enter the Theater from the red wallpaper and watch the film version of the remainder of the storyline in real time.
In addition to this ability, the player may rewatch the film without needing to visit Carousel Family Video.
This ability to rewatch enables the Fanatic to learn and adapt, enhancing their performance. After having rewatched a storyline, they will receive situational buffs when rerunning it. Rewatching storylines will also lead to buffs in new storylines with similar scenarios or enemies to those that have been studied.
This ticket is granted after the first character death following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Fanatic aspect.
“To a true Fanatic, watching a movie isn’t just entertainment, it’s preparation.”
The Fanatic was tempting. If there was one thing I sorely needed, it was some buffs. It continued the trend of unpredictable buffs that the Film Buff appeared to have plenty of, though. It would be nice to have a melee option.
Press Screening
Archetype: Film Buff
Aspect: Critic
Type: Insight/Perk
Stat Used: Savvy
You perceive films as more than mere entertainment; they are a form of art to you. Your dedication has led you to delve deep into the theoretical aspects of cinema, honing your ability to discern and articulate the strengths and weaknesses of a film in a manner that resonates with others.
Deathwatch: the player can observe a storyline after their character’s demise.
With this trope, Deathwatch allows the player to enter the Theater from the red wallpaper and watch the film version of the remainder of the storyline in real time.
In addition to this ability, the player may rewatch the film without needing to visit Carousel Family Video.
As a Critic, the player can discern ratings of characters’ performances and choices that influence the rewards after the storyline. After extensive rewatching of storylines in Carousel, the Critic starts to perceive these ratings (between one and five stars) within an ongoing storyline that has similar themes and setups. This insight can guide the player to make choices that not only yield better rewards and experience but also unveil new, intriguing story arcs.
This ticket is granted after the first character death post-Plot Armor 21 achievement. Selecting this ticket aligns you with the Critic path.
“If you are going to review your teammate’s performance, remember not to bite their head off. There are plenty of monsters in Carousel that do that already.”
Critic seemed like a great option. Being able to know whether we were making good choices would help us improve. From the sound of this one, it might also help with finding new arcs within storylines, possibly even involving secret lore.
Director’s Monitor
Archetype: Film Buff
Aspect: Filmmaker
Type: Insight/Rule/Perk
Stat Used: Savvy
You’re not just a movie fan, you’re a creator. You’ve studied every aspect of filmmaking, from shot composition to production logistics. Like a director using a video assist monitor to view scenes as they’re filmed, you see each film as a moldable work that can be made better.
Deathwatch: the player can observe a storyline after their character’s demise.
With this trope, Deathwatch allows the player to enter the Theater from the red wallpaper and watch the film version of the remainder of the storyline in real time.
In addition to this ability, the player may rewatch the film without needing to visit Carousel Family Video.
As a Filmmaker, you step into the director’s shoes. The more you rewatch and learn from storylines, the more likely it is that your off-screen plans involving Improvisation are to influence the story. With enough experience, you will be able to help guide storylines from behind the scenes. Beware, improvisation that changes the story too much can cause a clash for creative control, and Carousel is quite the diva.
This ticket is your reward after the first death post-Plot Armor 21 achievement. Choose this ticket to set your aspect as a Filmmaker.
“Only in Carousel do the filmmakers themselves have to worry about being killed off.”
Improvisation. I had just tried that for the first time and it had largely been successful. The idea of being able to steer a story, to create plot points out of nothing but logic and effort. That was appealing.
Interestingly, they all gave me the same ability, Deathwatch. I had heard that word thrown around at Dyer’s Lodge. I knew that psychics and wallflowers (as well as some others I assumed) had Deathwatch, but I thought it was a trope. It was actually an ability that various tropes could give you—the ability to watch the story unfold after you have died or been permanently written off.
But which aspect should I choose?
If it was just me, Fanatic might have been a good choice. Being able to buff myself and actually stand a chance in a fight was something I strongly desired. But that wasn’t my role on our team.
My role was to gain insight into the story. Understanding a story and being able to help my teammates get to the end was priority number one. That meant I needed to be a Filmmaker or a Critic. I reread the tropes and the text that had appeared on the red wallpaper.
“Does it matter what I choose?” I asked.
Silas the Showman looked at me blankly. Either he didn’t have a response that fit properly or he wasn’t able to speak freely at that moment. Another possibility was that it didn’t matter.
As far as I was concerned all three of these tropes were great. They all gave the Deathwatch ability. That was a real prize at that moment. It also explained why I received the tropes upon dying.
I found myself more and more indecisive the more I thought about it.
At the end of the day, secret lore was supposed to be really important and a Critic should be able to help uncover more of it.
But something didn’t sit right with me about the way we had stumbled upon the concept of secret lore. I felt uneasy about the whole thing.
I liked how Filmmaker was good for staying out of sight and surviving long enough to get good insights which lined up really well with my Oblivious Bystander strategy. Also, the idea of working more improvisation into the game excited me and made me feel optimistic that I could think my way out of overwhelming problems.
I also felt like having too many insight tropes could confuse and distract me from engaging with the story and Critic was insight-heavy.
I thought back to the poem Silas recited when he first arrived. Every choice could be the wrong choice.
Which wrong choice could I live with?
I took the Fanatic and Critic tickets and slid them into one of the slots on Silas’ frontside. I could hear the gears inside spinning as the tickets were sucked into his machinery.
I hoped I hadn’t made a mistake.
As the grinding stopped and Silas shut down, I waited for him to disappear, but that wasn’t exactly what happened.
Everything disappeared. I was left staring into inky blackness.
All that remained was the red wallpaper.
Even that disappeared moments later.
I was sitting in a movie theater, my mind’s eye fixed on the screen
I could see four people creeping down a hallway: my friends. The finale had begun. I was watching them as they attempted to overcome incredible odds.
I would exist there, sitting in that seat, dead in all ways but my ability to watch what became of us.
All other thoughts faded away as I began my Deathwatch, helpless to intervene, only able to sit by and hope that my friends could make it to The End.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman