Book Five, Chapter 66: An Invitation
Book Five, Chapter 66: An Invitation
Riley Lawrence is The Film Buff
His aspect is Filmmaker.
Filmmaker: The Filmmaker has a comprehensive understanding of the filmmaking process. They can manipulate the game environment effectively, altering the game’s dynamics in subtle but impactful ways. Their abilities are a mixture of meta-Insight and meta-Rule tropes. They have higher Hustle, reflecting their ability to stay out of the way, stay alive, and remain unseen as they manipulate meta-movie elements.
Riley has a Plot Armor score of 30, Mettle of 4, Moxie of 7, Hustle of 7, Savvy of 8, and Grit of 4.
Free Background Trope: “My Grandmother Had the Gift…” A background trope that gives Riley’s character some ambiguous connection to “The Gift” through his heritage.
Current Trope Limit: 9
“Trope Master” grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
As an “Oblivious Bystander,” Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
“Cutaway Death” sends him Off-Screen before the moment of his character’s implied demise and allows him to exist behind the scenes Written Off if he survives the encounter.
“The Dailies” allows him to see a selection of raw footage from the day’s shoot.
“Just Out of Shot” allows him to see ‘cameras’ when sneaking near an enemy to avoid being seen.
“Quiet on Set” allows the user to listen to the audio of the current On-Screen scene while Off-Screen, depending on Savvy and the information’s value.
“Raised by Television” buffs the user to do one big meaningful action if they establish their inspiration from film and television to establish it.
“The Insert Shot” makes allies aware of an object the player chooses. The object will be shown to the audience and its use will be buffed in the Finale.
“Director’s Monitor” Grants the user Deathwatch upon their character’s death.
~
Kimberly Madison is The Eye Candy
Her aspect is Celebrity
Celebrity: The Celebrity aspect treats the player like an actor and the storylines like films they sign on to. Using meta tropes to create hype, fan favoritism, and larger than life roles, the Celebrity is the most versatile of the Eye Candy aspects. Using past roles to help their “career”, the Celebrity can specialize in virtually anything if they have long enough to build a career.
Kimberly has a Plot Armor score of 27, Mettle of 5, Moxie of 10, Hustle of 5, Savvy of 1, and Grit of 6.
Current Trope Limit: 9
“Convenient Backstory” allows her to believably change her backstory to assist with the current task, buffing the relevant stat.
“Does anyone have a scrunchie?” allows her to shift Moxie’s points into another stat by putting her hair up.
“The Penthouse” The character will get the nicest, safest accommodations in a multiday storyline.
“The Hall of Fame” The user gains Center of Attention and will have a heightened role in the story regardless of casting. Meta story elements are more central.
“Get a Room!” boosts the odds of important discoveries when exploring with a love interest during the party.
“When in Rome” buffs her Grit until Rebirth if her performance matches the tone of the movie.
“Social Awareness” allows her to see the Moxie stat of all enemies and NPCs and intuit relationship dynamics.
“Contract Negotiations” the user will get a buff to an Improvisation after “discussing” an improvisation with Carousel.
“Breaking the Veil of Silence” the user will get warnings from knowledgeable NPCs. Outside of storylines, NPCs will warn of dangers to women and hint at storyline rewards.
~
Antoine Stone is The Athlete
No aspect has been chosen.
Antoine has a Plot Armor score of 26, Mettle of 8, Moxie of 4, Hustle of 5, Savvy of 3, and Grit of 7.
Current Trope Limit: 9
“Gym Rat” buffs Mettle and Hustle by revealing athletic backstory.
Brandishing a weapon is “Like a Security Blanket,” buffing his Grit and soothing his and his allies’ fear.
“Everyone Loves a Winner” the user’s character will have some previous success that endears them to NPCs. Failure reverses this.
“Stronger Together” buffs mental health and healing when the user and allies are together in a group.
“A Race Against Time” creates a rescue with a time clock that must be beaten.
“You were having a nightmare…” reduces traumatic memories to nothing but a lingering dream and can undo much of a storyline at a very high level.
“Knight in Shining Armor” buffs Mettle and Grit when defending a romantic interest.
“The Playbook
” The user will be able to see when it is their turn to act in an established plan.
“Better Make it Count” greatly buffs the last round of ammunition the player has available in a fight.
~
Dr. Andrew Hughes is The Doctor
No aspect has been chosen.
Andrew has a Plot Armor score of 28, Mettle of 1, Moxie of 5, Hustle of 8, Savvy of 9, and Grit of 5.
Current Trope Limit: 9
“Step Into My Office” Sanctuary is granted while treating allies in a private scene, safeguarding all until treatment is complete based on the user’s Savvy.
“The Oath” By referencing their personal healer’s oath, the user’s Grit is buffed while treating a wounded ally.
“Observational Analysis” Observing characters before critical scenes lets the user discern their fixed personality traits, making it easier to predict their reactions if provoked.
“Let it Out” During mental trauma treatment, the patient reveals deep-seated feelings, aiding in their mental recovery but risking emotional breakdowns.
“Professional Courtesy” Characters in related professions recognize the user’s professional status, offering them helpful insights and special access.
“Absolute Focus” The user’s Hustle is enhanced when performing tasks requiring dexterity and precision, thanks to their meticulous focus.
“Critical Anatomy” Studying a creature reveals weak spots, increasing the user’s Mettle when targeting these vulnerabilities.
“The Slab” Performing a post-mortem on a corpse yields increasing information over time, with a countdown until the scene’s end.
“Study Session” If the user has the highest Savvy, they designate a “Stacks” research location where allies are safe during certain scenes and can access valuable knowledge.
~
Michael Brooks is The Soldier
No aspect has been chosen.
Michael has a Plot Armor score of 26, Mettle of 8, Moxie of 2, Hustle of 6, Savvy of 3, and Grit of 7.
Current Trope Limit: 9
“Born and Raised” A background trope that makes it so he is a local to the setting and is familiar with it, granting several equipable tropes.
“Back of My Hand” Familiarity with the setting allows the user to navigate known locations easily, with a map of key areas available.
“Live off the Land” The user knows where to find food, water, and shelter in the wild and can locate ingredients for rituals or spells if appropriate.
“Knife Rush” Rushing an enemy who has a bladed weapon gives the user a brief window of invulnerability, thanks to their Hustle.
“Nighty Night” A stealthy strike on an unaware target renders them unconscious, provided their Plot Armor is weak enough and their character wouldn’t go for the kill.
“Half a World Away” Demonstrating yearning for a distant lover bolsters the user’s Grit.
“Sold a Lie” The user can detect deceptions too good to be true and sense manipulators, even if the details are unclear.
“Basic Training” The lowest of the user’s Mettle, Hustle, and Grit stats receive a slight buff and the user may equip standard-issue soldier gear when relevant.
“You’re Wasting Your Bullets” Upon hitting an enemy without damaging them, the user gains insight into the enemy’s defenses.
“Conservation of Lead” Ammo automatically adjusts to match the user’s current firearm, converting based on weight.
~
Lila White is The Wallflower
No aspect has been chosen.
Lila has a Plot Armor score of 23, Mettle of 1, Moxie of 3, Hustle of 10, Savvy of 4, and Grit of 5.
Current Trope Limit: 8
“Bad Luck Magnet” All rolls will fail, and the user will be targeted. Allies will have the opposite happen. (borrowed from Antoine)
“A Hopeless Plea” Begging for release forces the captor to verbally deny it; if they don’t, persuasion might succeed.
“A Scream in the Distance…” A loud scream sends the user Off-Screen, allowing an ally who hears it to appear On-Screen.
“There’s Been a Murder!” Discovering a gruesome scene lets the user scream, initiating an investigative scene with applicable characters.
“Not Important Enough” Staying out of plot-critical actions keeps the user safe from intelligent enemies until the Midpoint, where they are Written-Off. Grants limited access to the script.
“Dying Last Scream” A realistic death scream sends the user Off-Screen, allowing enemies to ignore them while gaining Deathwatch and the Dead status.
“The Killer’s Wake” Playing dead during a massacre allows the user to escape safely after the scene and provides knowledge of the complete script for that scene.
This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
“A Cry in the Dark
” A cry during peril alerts nearby allies to the user’s location and status.
~
~
~
The Omen trigger for Stray Dawn was simply to bring the painting to southeastern Carousel.
It meant exactly that.
Because while we left in a group and walked in a group, as soon as we crossed the invisible barrier between Central Carousel and Southeastern Carousel, I found myself instantly transported into the driver’s seat of a 1981 Comstock Overlander, careening down the highway at 60 miles an hour.
The shock and surprise of it all almost sent me off the road into a tree.
Luckily, I wasn’t On-Screen because I cussed from sheer surprise and slammed on the brakes, leaving my car—a very long, four-door vehicle that reminded me of a Crown Victoria—spread out on the narrow road, covering both lanes.
My heart raced as I put two and two together and realized what had happened.
Then, I got distracted by something else.
Carousel took my hoodie again.
That was the first thing I noticed, and I didn’t quite mind. Instead of some generic jacket, it gave me a classy trench coat, like some noir detective. I looked around the car and saw that a folder of papers had been scattered all over the passenger seat floor from my harsh braking.
This little jump scare had stirred up a great deal of anxiety in me.
All I could do was take a deep breath and send out a silent prayer to the universe that we’d succeed on our first shot.
We had run Itch so many times that I worried it had rewired my brain to believe that these storylines were somewhat safe. But all of my instincts told me this one would be difficult. We had prepped as well as we could, but at the end of the day, werewolves were icons for a reason.
It would be a struggle.
I reached down, gathered up the scattered papers, and noticed that one of the most prominent of them was a map. Thankfully, someone had traced out my route, even marking where I was supposed to stop and where to go afterward.
They even did it in my own handwriting. How thoughtful.
We were still at the very beginning of the Party Phase, and it didn’t look like the needle on the Plot Cycle was moving at all.
I took another deep breath, letting my heart rate settle, then eased off the brake and corrected my course, heading straight down the road.
I was alone.
That meant Kimberly, Antoine, Andrew, Lila, and Michael were somewhere out there, hopefully gathering all the information we needed to understand how these werewolves worked and what we were supposed to do to survive.
All we knew for sure about the plot was that there would be a ticking clock.
With werewolves, the ticking clock usually revolved around the full moon. For some reason, that bit of information didn’t make me feel any safer.
I started about 15 miles out of town, and as I looked at the map, I realized that, geographically, nothing made sense. Based on my estimation, all of the wooded areas beside the road should have been houses and buildings within Carousel proper. But we weren’t in Carousel proper; we were on a sound stage.
I hoped to figure out what was so special about this version of Stray Dawn that it needed its own dedicated sound stage. That and a million other things could be the clue we needed to survive, and it was my job to find it. It could also be useless trivia.
As I followed the map and road, I quickly realized that this miniature version of Carousel—with one post office and a few restaurants—was surrounded by forests with names like Big Root State Park or High Mountain Reservation.
We were in the wilderness.
I shuddered to think what that might do to Antoine’s trauma, but I didn’t have time to dwell on it. It wasn’t productive. We were in the thick of it; it was time to stay sharp and trust my team.
The drive into town was uneventful, though I did encounter some traffic. There was a car in front of me, a station wagon, though not the wood-panel model described by the Omen. This one had a canoe on top.
As I drove along, I noticed more cars with hints of motorsports and outdoor activities—jet skis being hauled, fishing poles packed up.
Before long, I found myself approaching a sign that read, “Welcome to Carousel. Population: 1,532.”
It was so small that it didn’t even use the entirety of Southeastern Carousel as a setting.
Though I had eaten before we left, I was suddenly very hungry. I realized this just as I was about to pass a diner—a classic drive-in.
When the universe speaks, I listen. Or maybe it was Carousel speaking, but either way, I pulled into the diner and found a spot.
My only complaint was that I didn’t know if I’d have to pay out of pocket or if it would be scripted and, therefore, free. I ordered a hamburger and French fries—the cheapest thing on the menu, just in case.
The food was great, but as I sat there munching on my burger, I started leafing through the pages I’d been given. This was not unusual, especially for a Savvy-heavy player.
I recalled that Camden had, on at least two occasions, received file folders twice as thick as the one on the car seat beside me. These folders contained all the information my character should know going in, but it would be impractical for me to learn organically in the time Carousel wanted me to.
It seemed I was playing an established character, not just some rando with a goal to survive. But what did I know?
As I opened the folder, the first thing that popped out was a beautiful envelope, as classy as classy could be. It was addressed to me, though it didn’t have a stamp or anything.
I set my burger down, grabbed the envelope, and opened it, watching a bunch of 80s teenagers running around the parking lot, squirting water guns at each other.
The letter was quite informative. I read it three times over, trying to absorb as much as I could.
Witherhold Manor
Carousel, October 14, 1986
Dearest Mr. Riley Lawrence,
How does one pen a letter to Riley Lawrence—the Riley Lawrence—documentarian of the otherworldly, chronicler of the unfathomable? I do hope this note finds you not tangled in some remote marsh or mid-interview with a spirit medium, as it seems to me such circumstances would be your natural element.
My name is Egan Kirst. Perhaps you’ve heard it tossed around corporate circles, or perhaps not, as the supernatural intrigues me far more than boardrooms ever could. Recently, I happened upon your stirring piece on Appalachian black dogs and, dare I say, the incomparable footage you captured of that skunk ape down in Okeechobee. Exquisite work, truly. You capture the elusive with an artist’s eye, as though these shadows and creatures trust you in ways they trust no other. To put it plainly, I was hooked—though my tastes do run toward the macabre, as it happens.
Now, allow me to propose an invitation most peculiar. I am hosting a gathering on the evening of October 31st here at Witherhold Manor in Carousel Five o’clock, an estate as steeped in mystery as it is in mildew. The manor has been left much as it was—rambling halls, crumbling walls, a touch of fogged-over history. It would be my utmost delight to welcome you here as our guest of honor and, dare I say, principal storyteller. I am gathering individuals with a discerning ear for the bizarre, and none could hold a candle to your chronicles, Riley—especially on the matter of werewolves.
As I’m sure you’re aware, Witherhold carries a certain… odor of lycanthropic lore, tales murkier than the manor’s dusty halls. If you’re inclined, I would like you to share your findings, your theories, perhaps even your footage of the elusive half-men. You’ll be handsomely compensated, of course—$3,500 for the evening, with full arrangements for travel and accommodations. While humble, they come with the peculiar promise of proximity to uncharted mysteries. And I assure you, Riley, this estate has an energy that few places possess.
Do consider this, won’t you? If the prospect tempts you as much as I suspect, please send your reply with my courier. The 31st approaches and I feel the timing could not be more curious—nor the moon’s light more… telling.
Yours in restless anticipation,
Egan Kirst
CEO, KRSL Corporation
Host of Witherhold Manor
~
That was my kind of setup—a mysterious invitation to an old mansion. There was something about the purity of it that I liked.
What I found even more interesting was that after I read the letter, something appeared on the red wallpaper for me. They were a collection of titles in the form of mental VHS tapes, which I realized I could play on command, just as I could any of my past storylines.
They were my character’s documentaries.
I zoomed through them, listening occasionally. If there was something important, I would be able to research through these, but I had to believe that a five-minute clip of a skunk ape wasn’t going to help me with werewolves—especially when the skunk ape kind of just looked like a black bear.
I did get good footage of the Appalachian black dogs, though. They were definitely dogs, and the surrounding narration describing the history of black dogs in folklore was riveting. But I decided not to watch the whole thing—I got the gist of it. I was a hack documentarian, piecing together a bunch of interviews with people who claimed to see things of a supernatural nature.
Wonderful.
I tried to put myself in the mind of such a man, and it came naturally enough. I had to remember that in this world, the supernatural was real, so I probably wasn’t a crackpot. I had to avoid whatever instinct I might have to play the character as an eccentric and instead play him as a skeptic who just happens to live in a world where everything is true.
It was truly the acting challenge of my lifetime.
The other slips of paper in the folder were newspaper copies, like the kind you would make at a public library. Apparently, my character had been doing some research into this Egan Kirst fellow.
What was it with names that were so on the nose? First Geist, and now Kirst. Apparently, the audience didn’t need subtlety.
The articles basically painted my future dinner host as a real bastard—or at least, that was the general tone they set.
Westward Business Review
July 19, 1981
“Trouble Brewing on Solmira Coast? Speculation Mounts over Kirst’s Overseas Tactics”
Reports from Solmira Coast suggest that Egan Kirst, CEO of KRSL Corporation, may be engaging in ruthless tactics to secure local resources. Rumors imply that Kirst’s operations are displacing communities, sparking unrest in the area.
One insider claims Kirst’s focus on control and expansion leaves little room for local welfare: “He’s got no qualms about who he pushes out,” they commented. While KRSL representatives deny any wrongdoing, sources close to Solmira say Kirst’s approach has raised eyebrows and concerns about his corporate ethics.
I read through all the articles but I didn’t see anything that jumped out at me as a clue. They had similar titles to the first one.
Industrial Observer
August 2, 1976
“KRSL CEO Accused of Overrunning Local Businesses in Aggressive Acquisition Spree”
…
Global Industry Digest
September 10, 1979
“KRSL Under Fire: Kirst Faces Backlash Over Environmental Neglect Allegations”
…
Market Watch Weekly
November 3, 1984
“Kirst’s KRSL Hit with Worker Protests: CEO Remains Unmoved by Demands”
…
After Itch, I really did not want to think about an evil corporation again, and I sincerely hoped that wouldn’t be featured heavily in this storyline, too.
Another article in the folder was copied from a book and featured a small blurb about the mansion I was headed toward.
An Anthology of Historic Estates and Manors
Published 1962
Witherhold Manor, Carousel
Built in the early 1800s, Witherhold Manor is one of Carousel’s oldest structures, bearing elements of both Gothic Revival and early Federalist architecture. The manor’s original owner, a minor local official whose name has since been lost, reportedly abandoned the estate after only a few years, a mystery to which no historical documentation offers any insight. Witherhold’s worn stone facade, unlit corridors, and overt signs of neglect have become somewhat iconic in local memory, with a prominent iron gate that remains locked to this day.
The manor’s long history is marked by an unusual resistance to renovation or modern alteration. Though attempts to restore the grounds have surfaced over the years, each effort seems to stall, as if prevented by an invisible force. Local lore attributes the manor’s eerie preservation to “unsettled energies,” “haunting howls,” and “unseen inhabitants,” though no credible evidence of paranormal activity has been recorded. Nonetheless, Witherhold Manor remains a source of fascination, enduring as both a historic landmark and an enigma to Carousel’s residents.
~
Finally, I had a flyer picked up from somewhere I didn’t know about the summer season in Carousel or at least this miniature version of Carousel.
Carousel Flyer
May 01, 1986
“Carousel Kicks Off the Season: Town and Trails Open Up for Summer”
Carousel is officially ready to welcome back locals and visitors for another exciting summer season! With nearby state parks and nature preserves now open, outdoor enthusiasts can look forward to favorite activities like hiking, river floating, and camping…
It went on for a while, just explaining all of the fun activities that could be done in this revamped version of the horror town I knew. Strangely, as I looked around, the lighting and the tone reminded me a lot of Camp Dyer.
But that was it—that was the end of the freebies. Every other clue, I would have to get on my own.
The first insight I managed to pick up was from a young blonde woman sitting in a parked convertible in a motel parking lot across the street. She was talking to a tall man dressed like he was ready to employ some guerrilla war tactics.
It was Kimberly and Antoine, and I could see on the red wallpaper that they were On-Screen. We had discussed some ideas about how we would work our characters together, and they decided to go with a classic they hadn’t used in a while—a romantic angle.
I could almost hear what they were saying right now.
“Oh my goodness, Antoine, I haven’t seen you in so long, but the feelings inside still burn hot.”
“I feel the same way, Kimberly. If only we could get over our individual baggage and reconnect at this spooky dinner, we were both invited to. See my envelope?”
“You have an envelope? I have an envelope too, see? What a coincidence.”
“We can’t get along too well this early. Let’s leave the audience wanting more and leaving a little bit unsaid, my love.”
“Yes, my big tough hero. Please look at me with your big, brooding eyes one last time.”
Before they departed, Antoine gave Kimberly a very meaningful last look before walking back to his truck and driving off down the road, followed by Kimberly, now Off-Screen.
Ahem…
Everything was going according to plan.
I put my papers back in the passenger seat. I wanted to get out and talk to some of the locals, but time was running tight. I barely had time to eat and read, and according to my character’s wristwatch, it was time to head out and follow the last leg of the journey on the map to a location I could only assume was Witherhold Manor.
I had to hope that, in the same way I was given a lot of information in both film and text format, Kimberly and Antoine had had time to explore the town and talk to the locals. We would have to compare notes when we got there.
I put my car in reverse and tried to pull out of my parking space—the carhop never asked me for money, for the record.
Somehow, and I swear this wasn’t my fault, as I started to pull out, I almost hit a group of people.
I’d say they were around my age, maybe a little younger, some a little older.
They came out of nowhere, and I realized that it wasn’t me who did it because as I was about to curse in surprise again, I noticed I was On-Screen.
My character was supposed to be running into these people. Or, almost running into them, rather.
I scanned the crowd as they looked at me in disgust as if I were some sort of crazed driver who had almost killed them, even though I was fairly certain it was a scripted interaction. One of them was flipping me off with both fingers.
They were dressed like hikers, taking advantage of a very warm October, one last breath of summer. But there was something off. I looked them up and down, catching fleeting details that didn’t quite add up. They all had real names—no placeholders or default NPC tags—and a little too much attitude for random extras. They seemed ordinary enough at first glance, but I sensed a kind of restlessness, an alertness that didn’t match the casual camping attire.
The guy who flipped me off was big, tall, and wild-looking, with a roughness that could have belonged to an outlaw or a vagrant. His name was Frank. No last name, no need for one, apparently. He held my gaze a little longer than necessary, like he was daring me to try something.
For all intents and purposes, they looked like standard campers, but they seemed to bristle with a hostility that didn’t sit right. As they made their way to the tables at the restaurant I was leaving, they kept glancing back at me, muttering and glaring, their eyes tracking my every move.
I pulled out a little slower this time, and instead of saying something hard-headed or brash, I just gave them a little wave as if to say sorry, though that did very little to improve their opinion of me. I pulled out of the gravel parking lot and back onto the thin highway as I drove further up the mountain.
Funny enough, I realized that was the mountain. It was the same one that KRSL Powerworks Pavilion was on, and I recognized its shape and general height.
I drove down the road, looking for any other piece of information, but I found none. Perhaps the town itself wasn’t a big part of the setting for this story.
Only time would tell.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman