Chapter 116: Back to Where It All Started- Part II
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- Chapter 116: Back to Where It All Started- Part II
Chapter 116: Back to Where It All Started- Part II
Silas continued his game and we continued to follow him.
We walked for a long time. In the end, it was over an hour. It didn’t seem like we were getting anywhere. I just saw the same types of graves., the occasional body hanging from a tree that had been used as target practice.
A growing feeling of unease overtook me the further we moved into the unending forest of graves.
Something special was happening. I should have been excited. Silas was bringing us somewhere for a reason. All I could think about was what false assumptions I had made along the way and how we were about to pay for them.
Eventually, Silas stopped.
We all looked at each other. Antoine was not in the mood to wait around. He was the first to hit the button.
At least half a dozen tickets came out of Silas’ dispenser. Ticket types I had never seen before. I wasn’t interested in most of them just yet. There was one ticket type I was looking for.
A marigold yellow trope ticket.
Antoine shuffled through his rewards looking for it.
And there it was:
A Race Against Time
Type: Rescue
Archetype: Athlete
Aspect: Sport
Stat Used: Hustle
Monsters and serial killers make formidable foes, but one enemy takes more victims than all of them put together. Time. When everything is at stake, will you make it across the finish line?
Rescue: When a player enters a compatible storyline with this trope while possessing any missing posters of deceased players who died in that same storyline, the storyline will be changed into a Rescue. Succeeding in the Rescue will revive the dead players. This ticket will indicate on the red wallpaper if a nearby storyline is applicable.
With this trope equipped and activated successfully, the storyline will shift into a scenario where the players are forced to race against some established time limit to accomplish a discrete task to save downed players. Downed players will not be able to assist in their Rescue barring a trope that allows them to. The race will, as it sounds, be a feat of Hustle, but may incorporate other tests as well.
Applicable stories will typically be those with high-Savvy enemies who can design the race or high-Hustle enemies to race against the Player.
Countdown: The Player will be able to see the timer related to this trope.
Takeover: This trope will cancel out any story alterations except those inherent to the Archetype or Advanced Archetype associated with this ticket.
Beat the Clock is the only Win Condition. No others may be added to the Rescue.
Lived to Tell the Tale: Any players who survive a storyline altered by this trope will not die regardless of whether the storyline is failed. Those who die will need to be Rescued.
I sure hope you didn’t slack on cardio.
My heart skipped a beat. A genuine Rescue trope. Most players I had met had never even seen one.
I was still skeptical. I had been fearing this very thing.
“This is good though, right?” Kimberly said, desperately. She must have seen the look on my face. “We can save everyone now.”
Dina and Bobby sounded overjoyed in the background.
I didn’t trust good things that I didn’t earn. I was more interested in finding out why we were just now getting Rescue tropes. Why take them away just to give them back like this? Why bring us into this weird never-ending wooded graveyard?
I went and hit Silas’ red button. We all did. One after another.
Antoine got one stat ticket, two tropes (including his A Race Against Time rescue ticket), and three tickets we had never heard of before.
No one had ever mentioned some of these ticket types. I was dumbfounded.
The first was called a Luggage Tag, which I immediately understood to be one thing.
“It’s an item inventory,” I said. I was so taken aback by the realization that we had been playing without our inventories this whole time. Why would we just now be receiving something this essential?
Small Luggage Tag
Weight Limit: Ten Pounds
Transferable: No
Sign this ticket and place it inside the carrying implement of your choice, be it a backpack, purse, or similar item. This Luggage will become your inventory on the red wallpaper. Any objects that could feasibly be placed in the Luggage will be able to fit, in any amount up to the combined Weight Limit of all Luggage Tags. Contents will appear on the red wallpaper. The luggage will never get heavier. Items placed in the Luggage will only be retrievable in storylines if they make sense in the narrative.
When an additional tag is required, you will be alerted on the red wallpaper. Every time the Luggage is damaged in a story, the Luggage tag has a chance of needing replaced.
I thought back to the overstuffed bag that Arthur carried into storylines that contained all of his monster hunting equipment. To think, with Luggage Tags, he could have carried everything in a small duffle or even a satchel. Did Arthur just not know they existed?
His next ticket was called a Criminal Bounty.
Criminal Bounty
Name: The Star-Crossed Killers
Plot Armor: 20-40
Wanted for Torture, Mayhem, Murder, Witchcraft
Reward: Dead- 10 Dollars, Alive- 100 Dollars Per Killer
Last Know Location: East of Carousel, across the Hanging Bridge.
Details: The killers’ spree has left several dead and many others wounded. Bringing them to justice remains a high priority of the Carousel Police Department.
Antoine explained that he could see a wanted poster for these Star-Crossed Killers on the red wallpaper, though the faces were blank.
His final ticket was something called a Keepsake.
Congratulations, you have earned a Keepsake. Please select an applicable Trophy item from what remains of the killers you defeated to keep in your possession. This Keepsake may not be used in for its usual purpose in a storyline, but it can be spent for a one-time use of one of the following rewards:
A boost to a saving throw for [ Mettle ]
Or
Use of the trope: Desperation- As the situation gets more desperate, move stats in Moxie and Savvy into Mettle and Hustle
Or
To assist in the following situation: N/A
I wasn’t sure what an applicable Trophy was, but that ticket sounded great. Again, no one back a Dyer’s Lodge had mentioned this type of ticket before.
His trope reward, other than the rescue ticket, was:
Coyote in a Trap
Type: Action
Archetype: Any
Aspect: —
Stat Used: Grit
In a life-or-death situation, a survivor must choose anything that isn’t death, even horrific injury.
With this trope equipped, the Player will have a greatly increased chance of escaping when Captured or winning a Chase Sequence, if they injure themselves in order to accomplish the feat. They will be able to survive longer than usual with their injury. The success of escape depends on the narrative, enemy tropes, the Player’s Grit, and whether the injury is sufficient to aid in escape.
They say a coyote will gnaw its own leg off to escape a trap. What are you willing to do?
It was easy to tell what feat landed him with this reward. Personally, I liked my Escape Artist more. It was only a Buff, but I was getting really tired of hurting myself.
For killing Merrit, Antoine got a killer collectible card.
Merrit Speirs
Criminal
In the dim shadows lurked Merritt Speirs, a strategist with plans ever so intricate. Yet, the wild whims of his brother Bradley threatened to unravel it all. As the weight of desperation grew heavier, Merritt’s once composed demeanor began its chilling transformation. From shrewd mastermind to monstrous malevolence, he stands as a testament to the perils of brotherly love unchecked.
Kimberly didn’t get a stat ticket. She got one trope, and two other tickets. One of the other tickets was a Luggage Tag like the one Antoine got. The other one was something she was thrilled to see.
Carousel Rewards Program
Reward: The Red Mist trope
To gain the reward, the player must: Die for First Blood (five) times.
The ticket had a hole punched in it already inside a little square. She needed four more hole punches to get the reward. The Red Mist was a trope that guaranteed an instant death. Roxy had that trope. It was the envy of everyone who saw it.
Surely someone would have mentioned these.
Kimberly was lucky. She died once and got The Red Mist, with a few extra steps. I imagined it was because her death was instant, but still, I was jealous.
Kimberly also got a marigold yellow ticket.
The Woman in Mourning
Type: Rescue
Archetype: Eye Candy
Aspect: Beauty
Stat Used: Moxie
Killers are not just guilty of harming their primary victims. They are also guilty of a cascade of pain that washes over everyone who knew and loved the victim.
Our scene begins with a funeral.
Rescue: When a player enters a compatible storyline with this trope while possessing any missing posters of deceased players who died in that same storyline, the storyline will be changed into a Rescue. Succeeding in the Rescue will revive the dead players. This ticket will indicate on the red wallpaper if a nearby storyline is applicable.
With this trope equipped and activated successfully, the storyline will pick up a week after the events of the downed players’ deaths. A funeral will be held. It will be raining outside. Everyone will be asking why this tragedy occurred. Little do they know; the tragedy has just begun.
The killer is at the funeral and only the Player suspects them.
The Player will accrue benefits for establishing a strong, emotional connection to the deceased.
The story will play out as a Thriller, as the Woman in Mourning tries to prove the killer is to blame and get them arrested or even kill them if narratively applicable. Situations will arise to bring higher stakes and tension.
Applicable stories will typically be those with high Savvy or Moxie, human or human-passing enemies. Most supernatural plots will be excluded depending on the capabilities of the enemy to adapt to the new role.
Known Killer: The Player will know who the killer is immediately, regardless of their tropes. They do not need a strong explanation for their knowledge in the narrative. If the enemy has a disguise trope, the Player will have a more difficult time proving the killer’s identity to anyone else.
Takeover: This trope will cancel out any story alterations except those inherent to the Archetype or Advanced Archetype associated with this ticket.
Bring Them to Justice is the only Win Condition. No others may be added to the Rescue.
Rescue Variant: A Rescue Trope of the same name exists for the Craven-Hysteric and the Seer-Psychic. The tropes are compatible and offer a bonus when used together.
Odds are, no one will believe you until it is too late.
I was starting to see how Rescues worked. They were very specific as to what storylines they were compatible with.
Dina didn’t get any stat tickets. She got a Rescue Ticket and a Luggage Tag.
You don’t know me, but…
Type: Rescue
Archetype: Outsider
Aspect: Stranger
Stat Used: Moxie
When a tragedy occurs, many wonder what they could have done differently. Others wish they could have sent a warning somehow.
Now, you can.
Rescue: When a player enters a compatible storyline with this trope while possessing any missing posters of deceased players who died in that same storyline, the storyline will be changed into a Rescue. Succeeding in the Rescue will revive the dead players. This ticket will indicate on the red wallpaper if a nearby storyline is applicable.
With this trope equipped and activated successfully, the storyline will play out the way it would originally if there were no players involved. All player roles will be played by NPCs. Those NPCs representing downed players will be shown on the red wallpaper. The story will, of course, end in the worst possible way.
Unless you can stop it. Stay in the shadows, stay out of the limelight. Give the NPCs warnings or advice. Help them out of view of the audience. Players in the Rescue can use buffs and other tropes to aid from the sidelines, but they must be compatible with staying in the background. Players will not be the main characters. All incompatible player tropes will be unequipped at the start of the Rescue. Some tropes will work differently, but still be usable.
Applicable stories will typically be those with a versatile main cast. Be warned: this Rescue will activate in storylines that it does not synergize well with. Further, some enemies with meta-knowledge will be able to interfere with the players.
Takeover: This trope will cancel out any story alterations except those inherent to the Archetype or Advanced Archetype associated with this ticket.
Save the Innocents is the only Win Condition. No others may be added to the Rescue.
Lived to Tell the Tale: Any players who survive a storyline altered by this trope will not die regardless of whether the storyline is failed. Those who died will need to be Rescued.
You can tell them how to survive. Better hope they listen.
That sounded like a nightmare to use. Maybe Dina and Bobby would be able to work together on a Rescue like the one described, but it would be a while before they had the tropes needed to make it work. This Rescue basically turned the whole team into Wallflowers or Outsiders in effect.
Bobby got a stat ticket, a Luggage Tag, and a trope. He didn’t get a Rescue Ticket.
My Only Role is Exposition
Type: Insight/Rule
Archetype: Wallflower
Aspect: Recast
Stat Used: Moxie
Nuanced characters and subtle storytelling are for snobs. We need the information right away so that we can get to the slashing.
With this trope equipped, the player will be given more interesting and useful information during the Party and Rebirth. While important plot points may not be revealed, the player will have some insight on where to obtain such information. The nature of the information they obtain will depend on the role they are cast in. They will only have access to the information while On-Screen. When the player is delivering exposition, allies who are not nearby will go Off-Screen.
Be warned: the player will lose access to the extra information if the audience gets bored during the exposition, so try to be engaging.
Don’t be afraid to take notes.
I wasn’t sure if this was meant to be an ironic reward or not. Seemed useful.
Lastly, I received two tropes, the same Keepsake Antoine did, a killer collectible, and a Luggage Tag. No stat tickets for me.
I got a trope for pointing out where Antoine’s baseball bat was. Sometimes the feats that got you tropes astounded me.
The Insert Shot
Type: Insight/Action/Buff
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy, Moxie
An insert shot is when the camera shows a close-up of an object or detail in a scene. The filmmaker chooses it to convey importance.
During the Party, the Player will have increased odds of finding important objects for the story, be it a weapon, MacGuffin, or similar. They will be able to “Mark it” on the red wallpaper, alerting fellow players to its presence and causing the camera to get several key insert shots of the object to help build its importance to the audience.
The object will have an increased usefulness in the Finale, whether that means granting higher Mettle for a weapon, higher Savvy for a book, or similar.
If the object was relevant to the player’s death, this trope can be used after the Party on Deathwatch.
Try this trope in Conjunction with Chekov’s Stagehand.
An object’s power grows with the audience’s anticipation.
Like my friends, I received a Rescue Trope.
The Wrong Reel
Type: Rescue
Archetype: Film Buff
Aspect: Filmmaker
Stat Used: Savvy
Not everyone has an uncle in the industry who can get their dream projects funded. Some people have to work freelance just to make ends meet while trying to make their filmmaking dreams come true.
That’s what you did. You became a freelance editor. Piecing together wedding videos and the occasional indie film. That is until you got a few film reels that no one was ever supposed to see.
Rescue: When a player enters a compatible storyline with this trope while possessing any missing posters of deceased players who died in that same storyline, the storyline will be changed into a Rescue. Succeeding in the Rescue will revive the dead players. This ticket will indicate on the red wallpaper if a nearby storyline is applicable.
With this trope equipped and activated successfully, the player will begin by viewing raw footage of the failed storyline as if it were filmed by the killer or victims themselves. Horrified by what they see, they begin to call the police. The phone line is dead. That’s only the beginning of your problem. You were never supposed to see that footage and now the killer knows you have it. They will besiege you as you and your “roommates” hope to survive until help comes in the morning.
Applicable stories will typically be those with high Savvy enemies who either filmed the carnage of the previous run, or otherwise were capable of learning the player possesses the footage. Some supernatural entities will also be applicable.
Additional Requirements: A Base at which you will be besieged. A room where you will watch the footage. When you have this trope equipped and the missing posters in your inventory, the footage and equipment to edit it will be delivered to your door by post.
Countdown: The Player will be able to see the timer related to this trope.
Takeover: This trope will cancel out any story alterations except those inherent to the Archetype or Advanced Archetype associated with this ticket.
Survive the Night is the only Win Condition. No others may be added to the Rescue.
Better pay attention to the film. You won’t get many chances to watch it again.
So, there it was. My own rescue ticket.
Would this be the one we used to save Camden and Anna? Only time would tell.
I was surprised to find that I had been given the credit for Bradley’s death. Often when a death got too attenuated, the player wouldn’t count as having killed them. There were obviously some rules I had not been told about.
Bradley Speirs
Psychopath Slasher
In the inky depths of malevolence, Bradley Speirs thrives. A creature of impulsive cruelties, dark curiosities, and feigned stupidity, he is a storm that even his brother Merritt struggles to contain. Time and again, he derails Merritt’s meticulous machinations, leaving chaos in his wake. Yet beneath the surface, a sinister delight bubbles; Bradley revels in the bloody aftermath. For where his brother sees strategy, Bradley only craves the thrill of the spatter.
So, the good news was we got Rescue tropes.
What was the bad news?
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman