Book Five, Chapter 16: Looting
I lay still in the cornfield as I waited for my wounds to disappear.
I didn’t even notice when it actually happened. My head was laying on my arm, and at some point, I noticed that the fabric of my loud 1970s business suit had turned back into the soft fabric of my hoodie.
I got up off the ground as fast as I could.
It was daytime, and I hadn’t received my rewards, but I still felt like I needed to hurry. We weren’t here just to get a couple of tickets or a few coins; we were here to shop for groceries.
I started to run back toward the road, but I stopped short and turned in the direction of the farmhouse. Patchers, or at least parts of them, were strewn about to and fro, but I did my best to ignore them.
I was looking for something else—a wagon, perhaps. I checked around the shed that we had investigated but found nothing. Luckily, it didn’t take too long for me to find the Harless woodpile that stood protected under a small overhang of the roof.
Next to it was a thing of beauty: a wheelbarrow.
I grabbed it, yanked it from its location, and started wheeling it across the yard. It moved like a dream. It was heavy, solid, and perfect; the painted orange metal hadn’t even begun to rust.
For a moment, I was tempted to continue searching the sheds and garage for tools that we might need, but at that point, I couldn’t afford to waste time window-shopping.
I didn’t know of anything specific to look for, and I didn’t know what time limits we had before the story started to reset.
I took the wheelbarrow, aimed it at the road, and, with great effort, built up enough speed to get it to the asphalt and continue running with it down the street all the way back to the general store.
As I went, I started to see some of the action that the others had gone through after leaving me. There were car wrecks and at least a few fatal accidents where Patchers had tested their Grit against the little blue motor vehicle the others were riding in.
As I walked, I found more Patchers and, regrettably, they were moving. Even some of them that shouldn’t have been moving were twitch. I heard a moan. I didn’t know if that was old country ancestor magic or the storyline resetting in some gruesome way.
I didn’t stop to check.
As I ran, I couldn’t help but watch the sequence of my friends trying to escape Eastern Carousel.
It was utterly dark outside of the car as they drove. Patchers would suddenly pop out of the darkness, shooting at the car or screaming at them, and Dina had little trouble either “helping them off” the road or rolling over them altogether.
In the final cut of the movie, the revelation explaining everything that had happened was moved to the scene with Kimberly explaining everything to the camera as they drove out of Eastern Carousel. It was a tense sequence filled with flashbacks and a few close calls.
I nearly ran the wheelbarrow off the road, trying to watch it while running.
I didn’t have time to watch it closely because I was afraid that if I was too slow, I wouldn’t make it in time. I ran that wheelbarrow as fast as I could down the network of gravel and asphalt roads.
It would seem I had nothing to worry about because as I pulled the wheelbarrow into the Eastern Carousel General Store, the others were just arriving there, too.
As soon as he saw me, Antoine started to smile.
“Brought your own wheelbarrow,” he said.
“This is what they had to do in the frontier days,” I said. “There were no shopping carts back then.”
I stared up at the old country store and grinned ear to ear. That wasn’t the type of place I would usually step foot in on a road trip, but to us, it was an oasis.
“So, do we have to worry about Corduroy Patcher showing up?” Kimberly asked.
“No,” I said. “I cut him down to size.”
I tried to make it sound funny, but it still felt weird talking about killing a human, even if it was an evil human. It even felt different than killing one of the body-swapping sorcerers from the Strings Attached storyline.
Kimberly quickly changed the subject.
“All I hope,” she said, “is that they still have the fresh produce. I was worried that because of the crop problems, they might not have it.”
Dina was messing with the locked door. It took her a few minutes. The funny part was, she wasn’t picking the lock, per se, she was just wiggling a bobby pin in the keyhole. After a while, the door swung open.
It looked smooth, though, if you didn’t know what was going on.
“The gun’s missing,” she said immediately.
I pulled it from my hoodie pocket and said, “I’ve got it right here. Dude tried to kill me with it.”
She grabbed it from my hand and examined it.
“We’re going to need ammo,” she said.
She walked around to the other side of the register, following some keen instincts. She shuffled through a cabinet back there and pulled out a handful of loose cartridges.
“It’s a start,” she said as she put both the gun and the bullets inside of her purse.
Kimberly was looking through the store and said, “Let’s get to it.”
So we did.
Canned foods were first. They were the building block of any survival stash.
I wasn’t sure we were going to need all of the canned fish in mustard sauce, but if we ever did, we would have a ton of it. We also got lots of crackers and staples like flour, sugar, and salt.
Antoine grabbed a few cases of old-fashioned beer and shrugged his shoulders with a smile.
Kimberly said, “No. We aren’t here for that, and that’ll take up too much room.”
Antoine put the cases back sheepishly. “I was just playing,” he said.
Bagging up as much of the fresh produce as we could took a while, and as we did it, I began to reflect on the storyline.
“You know, I was thinking that your veil of silence trope was going to be huge in a storyline like this,” I said. “I couldn’t figure out why people weren’t coming out of the woodworks to tell us we were in danger, and it turns out it was because all of the people that knew we were in danger were bad guys.”
I laughed, and they laughed, and then we continued talking.
We were exhilarated. Not only had we planned out a run and had it gone basically perfectly, but for the most part, we had gotten through it without any pain at all.
How many times had we seen the Vets take on vampires or cultists like it was taking out the trash? That was us now.
Dina recounted her time driving through the dark, dodging Patchers. She explained that the headlights only went about ten feet in front of the car, and then the light just stopped.
“It was like a dark ride at Disneyland,” she said.
There were a surprising number of things here that were. Even the shoot-and-run sequences seemed almost like a ride. As we got used to playing the game, parts of it really did start to feel like a game.
I wished I could show them what I had gone through being possessed by these spirits of the fields and forests, but I was unable to. Maybe a tripe to Carousel Family Video was warranted. What’s the worst that could happen? Death?
We continued pillaging.
Heavy items could be put in the wheelbarrow, and light items could be packed inside paper sacks for us to carry manually. The car they were driving had stopped working as soon as the movie ended, so it wasn’t like we could just load it inside of it, even if we were willing to risk driving through an omen-laden Carousel.
Before long, we had stripped the shelves of everything edible or even close to tasty. Not al of what we wanted was practical. There was just too much.
“If we stretch this, it could last us three weeks,” Kimberly estimated.
“Of course, if we start rescuing people,” I said, “that’s going to shrink down real quick.”
“That’s a problem for another day,” she said.
“We can bring this candy,” Antoine said, pointing to some ancient-looking taffy and strawberry hard candies. “When those start to look appetizing, then we know it’s time to go shopping again.”
Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.
“I’m pretty sure Carousel has never had to restock those things,” I said.
“That reminds me,” Kimberly said, “We’ll have to buy modern toothpaste. There’s no way I’m using something called Dr. Mandora’s Vita-Paste on my teeth.”
As we finished sorting through our groceries and deciding how we were going to carry them all, Dina said, “There’s someone outside waiting for us. You’ll never guess who.”
Except we didn’t have to guess because he was repeating his ordinary phrase: “Congratulations! You’ve won a ticket.”
“Just a minute,” Antoine screamed through the door.
Silas, the mechanical showman, didn’t take too kindly to that. In the blink of an eye, he appeared inside the store with us.
“Congratulations! You’ve won the ticket,” he said again.
Seeing no reason to put off the inevitable, we each went up, pressed his red button, and received our rewards.
I got one trope, a couple of coins, and an enemy collectible for Corduroy Patcher.
Everyone had taken out a Patcher by the end. Their names weren’t important. We all tucked them away. Some trophies weren’t meant to be shown around.
My trope was an interesting one:
Just Out of Shot
Type: Rule/Insight
Archetype: —
Aspect: —
Stat Used: Hustle
Often, stealth and jump scares are a matter of fancy camera work, not agility or shadows. If the camera can’t see you, neither can the enemy.
When equipped, the player will be able to see where the current active camera is when sneaking near an enemy. If they can stay out of view of that camera, the enemy will not notice them either.
Beware: cameras can move.
Carousel would rather let you waltz past an enemy than let you get killed when it doesn’t have a good shot.
Carousel would rather let you waltz past an enemy than let you get killed when it doesn’t have a good shot.
After I had read that trope, I had to reread it several times. I immediately realized how useful it could be and had to check to see if I had read it correctly.
Just because a player was On-Screen did not mean they were in the actual shot. I had figured that out from watching plenty of storylines and from reviewing the raw footage.
One scene probably had four or five invisible cameras pointed at it from different angles, which meant that being On-Screen only meant you were captured by one of the cameras. To be able to see which camera was currently active sounded incredible, and I hoped it was as good as it sounded.
It was also crazy to confirm that actual discrete cameras were used, even if they were invisible magic ones.
My collectible was as expected.
Corduroy Patcher
Family Man
Corduroy Patcher belonged to the abundant Patcher family, small-town royalty known for their extreme veneration of their fore-bearers and family loyalty. The Patchers were ruled by their ancestral Patriarch from beyond the grave, who demanded absolute loyalty and obedience.
Corduroy grew up in a close-knit community where the voices of his ancestors were always nearby. While the benefits of a big family helped him grow his business and have a prosperous life, the demands asked of him sought to forfeit his soul. As a devoted Patcher, he was expected to assist with family affairs in all things, even if it meant covering up murders… or committing them himself.
Antoine didn’t get any tropes. He got a collectible for killing a patcher like I did, but that was it. He got a few measly coins.
No one said anything. He didn’t act surprised.
It wouldn’t be until that night that I found out why.
Dina got a trope and some coins with her collectible.
Getaway Driver
Type: Rule/Buff
Archetype: Outsider
Aspect: Criminal
Stat Used: —
A chase scene in a horror movie usually involves a masked killer and a sorority girl. Of course, an old fashion car chase is still possible
When equipped, the user’s Hustle will be buffed when driving a vehicle. All passengers in the vehicle are safe from outside forces as long as the chase scene is going and entertaining.
Keep it running.
Kimberly got more than we could have expected from this storyline. It would seem that her performance had been good enough to be deemed perfect, which meant that Carousel got enough footage to put together a complete, consistent story from her.
I thought she would have gotten it from The Die Cast, but that story’s ending was bonkers (which was my fault).
She pressed the button, and Silas recited a poem:
“You can pick one from three, what will it be?
No matter the choice, no room to rejoice.
All three can save your skin or tear it off again,
The question remains, you must choose your pains,
In this game of dread, you can choose well and still be dead.”
Silas the Mechanical Showman thought that was very funny.
He first spat out a ticket explaining things:
You’ve reached a level where the game starts to get more difficult. Luckily, you are about to get the tools to fight back.
Having achieved Plot Armor 21 and having afterward accomplished the requisite feat of [putting forth a “perfect” performance], you have now unlocked your choice of aspect.
Choosing an aspect allows you to decide what type of [Eye Candy] you wish to be. Good luck!
Immediately afterward, Kimberly jumped back.
“I see the options,” she said. “Beauty, Socialite, and Celebrity…”
She began reading off the descriptions for the options.
“As an Eye Candy, you are the master of obtaining and manipulating attention from many sources. However, whose attention you receive can vary greatly, leading to different paths: the Beauty, the Socialite, and the Celebrity. The choice of aspect will shape your abilities and influence your journey in significant ways.
Beauty: This aspect emphasizes the Eye Candy’s allure, charisma, and ability to captivate others. A character embodying this aspect could use their charm and social skills to distract adversaries, win allies, and navigate complex social situations. Their high Hustle reflects their ability to stay one step ahead, often being the target in horror films. They also have a high Moxie stat, representing their social prowess and charm.
Beauty has tropes like Black Hearted Killer which debuffs the killer if the user is crying when attacked and Play Dumb which causes enemies to underestimate and possible spare the user.
Socialite: This aspect highlights the Eye Candy’s status, wealth, and worldly experiences. A character embodying this aspect could be a famous socialite, a well-known reporter, or a successful entrepreneur known for their influence, connections, and broad knowledge. Despite their privileged background, they are often quite capable and resourceful. Their high Savvy reflects their education, experiences, and understanding of a variety of subjects.
Socialite has tropes like Meet and Greet
which creates situations where important characters will seek out the user and The Agency Sent Her which give the player’s character an NPC helper.
Celebrity: This aspect underscores the Eye Candy’s popularity with the audience. Yes, the audience. The Celebrity treats the player like an actor, and the storylines are like films. Using meta tropes to create hype, fan favoritism, and larger-than-life roles, the Celebrity is the most versatile of the Eye Candy aspects. Using past roles to help their “career”, the Celebrity can specialize in virtually anything.
The Celebrity has tropes like Body Double which allows them to sub in a stunt double when doing dangerous stunts, Character Actor, which allows them to bring in elements of past performances like fighting ability or weapons specialty.
Choosing your aspect is a crucial decision. It not only determines your abilities but also sets you on a unique path. Whether you’re a Beauty, a Socialite, or a Celebrity, your natural magnetism will guide you, but your approach to it will define your journey. Choose wisely.”
She also received three special tropes, similar to the ones I had received. I had chosen Director’s Monitor, which gave me access to Deathwatch and let me watch storylines whenever I wanted.
Aspect Trope Choices:
The Throes of Obsession
Type: Rule/Insight
Archetype: Eye Candy
Aspect: Beauty
Stat Used: Moxie
Passion, emotion, friendship, love, obsession… these are tools that the Beauty wields in place of guns and swords, and they are better for it. You have always been magnetic, whether you wanted it or not. High drama and intense passion have swirled around you like a hurricane, and you have deftly survived and thrived within it. Your social abilities are sharp, and your charisma and likability are practiced. They’ll come in handy for you in a horror movie. After all, horror is just drama with more teeth.
Center of Attention: the player will have heightened involvement with all plot threads related to their aspect.
As a Beauty, Center of Attention makes story elements related to emotion, friendship, love, hate, passion, anger, or any other strong emotion more prevalent for the character and influential in the story, especially the Party Phase. You will be strongly involved with the emotional, dramatic, and passionate aspects of the story.
Additionally, all tropes that derive power from relationship dynamics will be more powerful.
This ticket is granted after the player provides sufficient material for a complete and “perfect” story to be created following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Beauty aspect.
Let’s see if Beauty really can slay beasts.
The Pedestal of Admiration
Type: Rule Insight
Archetype: Eye Candy
Aspect: Socialite
Stat Used: Moxie
You’ve been everywhere and done everything. You have acquired resources and wealth that have allowed you to accomplish amazing things. Whatever it is you do for a living, you excel at it and have developed fame and a following. Maybe, if you can harness that, you can survive.
Center of Attention: the player will have heightened involvement with all plot threads related to their aspect.
As a Socialite, Center of Attention makes story elements related to information gathering and resource collection more prevalent for the character and influential in the story, especially the Party Phase. You will be strongly involved with pursuits of knowledge, (especially from those individuals in awe of your fame) and the resolution of mysteries, as well as general problem-solving.
Additionally, all tropes that involve information gathering will be more powerful.
This ticket is granted after the player provides sufficient material for a complete and “perfect” story to be created following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Socialite aspect.
In horror movies, characters are never just famous. Fame is a tool for influence and investigation.
The Hall of Fame
Type: Rule Insight
Archetype: Eye Candy
Aspect: Celebrity
Stat Used: Moxie
You aren’t a character in this story; you’re just playing one. You were cast in this movie because it will put butts in seats. Your face on the poster will drive ticket sales. Maybe you are a teen heartthrob, an infamous heiress, a renowned scientist, a musician, or even a wrestler. Heck, you might be a basketball player cast in a movie with cartoon characters. Whatever the case, what you bring into the storyline as a well-loved Celebrity will help your character survive this storyline. Or at least go out with a bang.
Center of Attention: the player will have heightened involvement with all plot threads related to their aspect.
As a Celebrity, Center of Attention makes meta and self-aware or referential elements more prevalent for the character and influential in the story, especially the Party Phase. You will be strongly involved with the main plot of the story and will get a big, explosive scene to star in.
Additionally, all meta tropes that revolve around engagement or input from “the audience” will be more powerful.
This ticket is granted after the player provides sufficient material for a complete and “perfect” story to be created following the achievement of Plot Armor 21. Selecting this ticket aligns you with the Celebrity aspect.
Welcome to Carousel. You’re famous here.
She passed around her potential tropes, and we started to discuss them.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman