Book Five, Chapter 56: Happened A-Pawn Again
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- The Game at Carousel: A Horror Movie LitRPG
- Book Five, Chapter 56: Happened A-Pawn Again
Book Five, Chapter 56: Happened A-Pawn Again
Our next stop was Happened A-Pawn. I had hoped it would have some answers—or maybe even the omen for the Werewolf storyline itself—but that was a little too much to hope for.
“So, normally, it’s a lot different than this,” I said as the group filtered into the pawn shop, looking around at the mostly barren shelves.
Behind the counter stood a tall, bald, heavily muscled man named Tar Bellows, a Paragon, one of the Bruisers, as far as I understood it.
“I can only stock used goods. Business hasn’t been good,” he said, barely looking up from his newspaper.
Typically, the pawn shop was stocked with items related to recently run storylines, and since the reset, there hadn’t been many storylines, so the shelves were nearly empty. What little inventory remained included some gardening implements from The Final Straw, some astronaut food from Itch, and a bunch of other items that might have been from storylines in the fake tutorial. A very small amount had tropes attached.
Seriously, the place looked like it was either just opening or about to go out of business. When we had been here previously, there was a ton of stuff—props that could be used for various purposes, even before trope items existed.
There were all kinds of electronics and supplies and weapons.
“A lot of competition has been moving into my neighborhood,” Tar said, pretending that our arrival wasn’t the most exciting thing to happen to him in weeks. “Just can’t keep up.”
“What’s going on?” Antoine asked. “Are you allowed to tell us?”
“Seems like everybody’s in the business of selling specialty items these days,” Tar replied. “Nobody needs to come to the pawn shop anymore.”
And then I understood.
Until recently, most of the stores in Carousel only held props and survival supplies. Trope items didn’t exist, so the pawn shop had been a kind of one-stop shop for most of the props someone could need. While the concept of having tropes that worked well with props—or that required props—existed, for the most part, the things you bought and brought into a storyline were for narrative purposes.
Or weapons. You always needed weapons. Weapons didn’t need tropes to be useful. Still, the pawn shop’s supply of guns and knives had dwindled.
“We’re gonna look around,” Antoine said.
“Knock yourself out,” Tar replied.
There were a few Omens for sale: a haunted cuckoo clock, or perhaps just an Omen for a haunting that happened to be a cuckoo clock; a glove with dried, sticky blood on it, which could not have been legal to sell even at a pawn shop and would throw you into a murder mystery; a golf ball that bewilderingly launched you into an alligator-based horror film (or maybe it was a crocodile—I couldn’t tell from the poster).
But no werewolves.
A broken Silas, the mechanical showman, stood in the corner as he always did, doing nothing, as broken things usually do.
It didn’t take five minutes to cover the entire store. There was just nothing there. The camera used in The Final Straw was for sale, but it was so big and bulky that it wasn’t ideal for me to use as a prop.
One thing the pawn shop did have, however, was tropes. The selection of tropes changed with every visit. Sometimes, there were powerful, game-changing tropes; other times, there weren’t.
This time, it seemed like a mixed bag.
I’m Your Biggest Fan | Film Buff | Fanatic | Savvy |Insight: The user obtains information about characters who are famous or celebrities by acting as a fan.
Hold the Door | Bruiser | Gentle Giant | Mettle |Action: When the user blockades or holds a door, it will hold for a time. Timer
: Indicates how long the door will hold.
Out in Left Field | Athlete | Sport | Hustle |Buff: All projectile attacks using a bat or similar object to launch a projectile receive a buff.
Knock on Wood | Psychic | Exorcist | Moxie |Action: The user can “un-jinx” a pessimistic prediction, creating alternative outcomes or potentially debuffing the enemy’s attempt to fulfill the prediction.
There Was One Thing | Detective | — | Moxie |Insight: Witnesses of a crime will remember one unique detail that, if used effectively, will help solve the case or lead to a breakthrough.
Duck and Cover | Hysteric | Craven | Grit |Rule: The user will not be targeted in an all-out brawl as long as they stay low to the ground in a defensive position, allowing them to crawl safely.
Won’t Waste a Tear | Bruiser | Bully | Moxie |Rule: When the user bullies an ally set to be targeted by an enemy, the enemy will target the user instead.
Keep Pressure On It | Doctor | Medic | Moxie |Healing: The user commands an ally to apply pressure on a wound, which will be treated as cured as long as pressure is maintained.
Why Me | Final Girl | Scream Queen | Moxie |Buff: If the user wonders why they end up in dangerous situations during the Rebirth phase, they receive a buff to a plan or action in the Finale, showcasing their capability to handle such dangers.
Book Report | Scholar | Researcher | Savvy |Insight: The user gains knowledge from having read a scholarly text that becomes relevant to the plot, if applicable, giving them hints about what is to come.
You Look Thirsty | Soldier | GI | — |Perk: If the user has a canteen or sealed drink container, they can gift an ally a drink, which will always contain pure water. Healing: The drink refreshes the recipient and may heal minor pain and status ailments, depending on the context.
Mano y Mano | Bruiser | Brute | Mettle |Action: By challenging a melee-based enemy in one-on-one combat, the user ensures the enemy will not use weapons as long as the user does not.
The tale has been taken without authorization; if you see it on Amazon, report the incident.
Fellow Traveler | Outsider | Criminal | Moxie |Scene: The user will be led to an early, mundane interaction with a disguised enemy. Insight: The user, through gut instinct or experience, learns details about the enemy’s criminal background, possibly including their Mettle stat or enemy tropes.
Flag Them Down | — | — | Moxie |Scene: When the user is running from an enemy and comes across a road, a car will stop to help if flagged down, either distracting the enemy or offering assistance.
Couldn’t Pray It Away | — | — | — |Background: The user’s character was neglected or abused as a child because their caretaker sensed something different, something paranormal, about them. Equip: Allows the user to equip a variety of tropes, including Animal Whisperer-Adventurer, Past Life Biography-Medium, Telekinetic Nudge-Psychic, House Sense-Departed, and A Bat Out of Hell-Hysteric.
It’s Been Twenty Years | — | — | — |Background: The user’s character has been in a coma for many years and has just woken up to a world that has changed dramatically—and they themselves have changed with it. Equip: Allows the user to equip ghost or Psychic-related tropes, such as I don’t like it here…-Hysteric, Forgotten Memories-Psychic, Eerie Touch-Psychic, Silent Whisper-Eldritch Conduit, and It’s Nice to Catch up-Outsider.
Scathing Review | Eye Candy | Celebrity | Savvy |Insight: If this trope is equipped before the newspaper runs, a scathing, no-holds-barred review of the user’s previous storyline performance will appear in the paper.
Cliffhanger | Action Hero | — | Grit |Scene: The user initiates a major battle that ends in a cliffhanger over several scenes. Buff: During the cliffhanger, allies receive buffs for their pursuits. The user must survive and maintain the cliffhanger until they return On-Screen, at which point they are buffed to survive the situation.
I stared at the selection. There were a few specimens we could pick up: a trope for a Film Buff, one for an athlete, one for a Celebrity-Eye Candy, and two very overpriced background tropes that would otherwise be obvious picks because they granted pseudo psychicness, similar to my background trope.
Not all storylines cared if you were psychic, but those that did care cared a lot, so it would be useful to have a background trope like that. But they were selling them for 50 dollars apiece.
Kimberly, Antoine, and I debated purchasing one or both.
“Does being psychic help?” Kimberly asked. “I know that it’s come up a lot.”
I shrugged. “It does come up a lot,” I said. “I’m not going to say it’s crucial, and we certainly don’t want to be running an all-psychic team. Plus, those backgrounds—aside from the psychic parts—seem kind of heavy, narratively.”
One of the background tropes would change your character’s backstory to being an abused child, and the other would make it so you were in a coma for a long time.
That could be tricky to work into a story, especially with as much improvisation as we like to use. How powerful could Convenient Backstory be for Kimberly if she also had to squeeze in that she was an unloved child? Especially when one of her favorite ways to use Convenient Backstory
was to say her rich father had paid for her to have a niche lesson.
“I don’t need it,” Antoine said. “And I really don’t need the baseball trope, either. More times than not, my bat is hidden somewhere in a storyline where I can’t find it. I don’t want to rely on it more than I already do.”
Antoine’s characters probably wouldn’t care much about being psychic. Plus, those backgrounds would really get in the way of the healthy, energetic aspect of an Athlete.
“I’ll take that Celebrity trope, though,” Kimberly said, eyeing a trope that would give her a review of her performances.
It was 20 dollars, but I could see how useful it would be; understanding the audience’s response could help her enormously.
I got the Film Buff trope, though I didn’t really want to fan boy for anyone, I would if I had to.
Andrew purchased the Doctor trope about putting pressure on a wound or, at least, commanding someone else to. It was a solid movie trope and a good action-horror move. It made things seem intense and gave hope that someone could survive a vicious attack.
Cassie picked up the psychic trope called Knock on Wood. The truth was, she had been collecting a lot of tropes and not using many of them. That would change in the coming months, surely, but that was also an issue with psychic tropes in general. They were often powerful but offered non-specific insights or abilities that might or might not have a huge impact on the story, depending on the storyline.
Michael had no interest in the Soldier trope. Offering water made sense in very few storylines, and honestly, I never wanted to run a storyline where drinking water was a life-or-death resource.
Ramona didn’t have enough money for the Hysteric trope, and I could tell she wasn’t exactly thrilled about pretending to be scared—or actually being scared. But I still bought it for her. If you had to act scared and pathetic to survive, that was fine. Although, truthfully, I didn’t see Ramona as the type to duck and cover or crawl away.
Dina picked up the Outsider trope because, while it seemed limited to human enemies, it was definitely valuable.
Meanwhile, Kimberly picked up Flag Them Down, which would probably work well for an Eye Candy, especially if she was using Looks Don’t Last.
All told, we spent 107 dollars at the pawn shop. And the tropes weren’t even the most valuable thing we picked up there.
“So, Tar,” Kimberly said, “you seem to have your finger on the pulse of the Carousel.”
“Nope,” Tar said, “but go on.”
“How might a player find the Omen for a storyline when all they know is where the monster’s lair is?”
Tar thought for a moment.
“Gotta ask around,” he said. “Aren’t so many folks willing to speak candidly on that kind of thing. Aren’t too many folks even allowed to.”
“Do you know where any of those folks might be?” Kimberly asked, trying to seem sweet. I wasn’t sure that would work on Tar.
“There’s a place you can go, and I’m not promising you’ll find what you’re looking for, but you will find something,” Tar said. “Since you’ve never been there, you get a pass just once. The password is ‘pyrite.’ It’s a place that’s mostly peaceful, even in Carousel, but don’t trust it too much. If there’s gossip to be had about this storyline, you might be able to find it there. You always find something.”
“A password?” Kimberly asked. “Is it like a club?”
“Don’t let anyone there hear you say that. There’s some dangerous folks that go there, but that don’t mean the place is dangerous—not before closing time, that is. There’s a laundromat over on the corner of Drawn and Quartered. An old place; hardly ever see anyone doing laundry in there. If you go to the back, there’ll be a man standing by a door. You tell him that password, and he’ll let you in.”
“Sounds like a chicken-fighting ring,” Isaac said.
Isaac was hardly the only person to comment on the day-to-day happenings at Carousel, yet I always seemed to remember his jokes.
“Well, if you’re interested in fighting rings, there’s probably someone there to steer you in the right direction. But this ain’t that kind of place. This is a… peaceful sort of place. A place where all stripes go to have a drink, away from prying eyes and the law.”
“So it’s like a bar?” Antoine asked.
“It’s like a bar,” Tar said. “Although I think they use the word ‘Speakeasy.’ And you might want to be careful—they change the password and the meeting spot every once in a while, so use your wits. No Omens can go in the Speakeasy, but trouble has a way of finding a foolish man no matter where he goes.” I couldn’t help but feel he was looking at Isaac when he said that.
“A Speakeasy?” I said. “The Atlas talks about a bar but not a Speakeasy—a place where a lot of players used to go where they wouldn’t fight.”
“Well, it’s called the Speakeasy,” Tar said.
I wasn’t going to argue with him, but surely the bar I had read about in the Atlas couldn’t be the same place as the Speakeasy. Because if it was a Speakeasy, that’s what they would call it—it’s such a cool word.
Either way, the Atlas did mention a place where players from competing groups were said to meet. In fact, by no coincidence, I was sure, the entry in the Atlas where we learned that the monster lair had werewolves had taken place at such a bar.
I had always assumed they were talking about different bars.
And maybe they were. Maybe the Speakeasy was one of Carousel’s new changes, like trope items or the Throughline Tracker.
Or maybe the Speakeasy came into existence for our Omen search and had never existed before. Carousel could change things on the fly and we would never know it.
One thing I knew for certain was that we would be taking our Cry Baby doll wherever we went.
We had been given a lead, just like the last lead, and we would follow it wherever it led. The thread unravels in the direction you pull it, so we got to pulling.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Book Eight, Chapter 94: The Finale
- Book Eight, Chapter 93: The Quiet One
- Book Eight, Chapter 92: Aftershock
- Book Eight, Chapter 91: Shaping
- Book Eight, Chapter 90: The Gallery
- Book Eight, Chapter 89: Captives
- Book Eight, Chapter 88: Bobby
- Book Eight, Chapter 87: The Conduit
- Book Eight, Chapter 86: By Torchlight
- Book Eight, Chapter 85: Into the Cradle
- Book Eight, Chapter 84: Don't Remind Me
- Book Eight, Chapter 83: The Captives
- Book Eight, Chapter 82: Arrival
- Book Eight, Chapter 81: Chase
- Book Eight, Chapter 80: The Adventurer
- Book Eight, Chapter 79: Downtime
- Book Eight, Chapter 78: From Below
- Book Eight, Chapter 77: Unfolding
- Book Eight, Chapter 76: Boats
- Book Eight, Chapter 75: Debriefing
- Book Eight, Chapter 74: Interrogation
- Book Eight, Chapter 73: The Detective
- Book Eight, Chapter 72: Family Troubles
- Book Eight, Chapter 71: Remains
- Book Eight, Chapter 70: The Widow
- Book Eight, Chapter 69: Antoine Stone and the Sunken Cradle Part II
- Book Eight, Chapter 68: Last-Minute Prep
- Book Eight, Chapter 67: Choice as a Formality.
- Book Eight, Chapter 66: Forbidden Talk
- Book Eight, Chapter 65: The Speakeasy Revisited
- Book Eight, Chapter 64: The Adventurer
- Book Eight, Chapter 63: The Provisions
- Book Eight, Chapter 62: Campfire Story
- Book Eight, Chapter 61: Intermission
- Book Eight, Chapter 60: False End
- Book Eight, Chapter 59: The Final Gambit
- Book Eight, Chapter 58: Communication
- Book Eight, Chapter 57: Bobby II
- Book Eight, Chapter 56: The Spell
- Book Eight, Chapter 55: Over the River and Through the Woods
- Book Eight, Chapter 54: Logging Off
- Book Eight, Chapter 53: Backtracking
- Book Eight, Chapter 52: In the Dark
- Book Eight, Chapter 51: Down the Hall
- Book Eight, Chapter 50: Outpost
- Book Eight, Chapter 49: Wanderers
- Book Eight, Chapter 48: Assignment
- Book Eight, Chapter 47: Familiar Grounds
- Book Eight, Chapter 46: A Left Turn
- Book Eight, Chapter 45: Bobby
- Book Eight, Chapter 44: Waterfall
- Book Eight, Chapter 43: Keep Your Eye on the Ball
- Book Eight, Chapter 42: The Haul
- Book Eight, Chapter 41: Well Conducted
- Book Eight, Chapter 40: Dead in the Water
- Book Eight, Chapter 39: Overboard
- Book Eight, Chapter 38: Tangled
- Book Eight, Chapter 37: Drowned
- Book Eight, Chapter 36: Go Fish
- Book Eight, Chapter 35: Keep Swimming
- Book Eight, Chapter 34: Scathed
- Book Eight, Chapter 33: Into the River
- Book Eight, Chapter 32: No Right Choices
- Book Eight, Chapter 31: The Unwritten Rules
- Book Eight, Chapter 30: A Scripted Departure
- Book Eight, Chapter 29: Flyers
- Book Eight, Chapter 28: The Dream
- Book Eight, Chapter 27: Evasive Maneuvers
- Book Eight, Chapter 26: Dungeon Clearing
- Book Eight, Chapter 25: Walled In
- Book Eight, Chapter 24: Six Weeks Later
- Chapter 24: Six Weeks Later
- Book Eight, Chapter 23: The Astralist Part IV
- Book Eight, Chapter 22: The Astralist Part III
- Book Eight, Chapter 21: The Astralist Part II
- Book Eight, Chapter 20: The Astralist Part I
- Book Eight, Chapter 19: Interlude
- Book Eight, Chapter 18: Refusal of the Call
- Book Eight, Chapter 17: The River
- Book Eight, Chapter 16: Trespass
- Book Eight, Chapter 15: The Brain Teaser
- Book Eight, Chapter 14: The In-Between
- Book Eight, Chapter 13: Fire Trap
- Book Eight, Chapter 12: Red Jack
- Book Eight, Chapter 11: The Score
- Book Eight, Chapter 10: Drill
- Book Eight, Chapter 9: Demo Time
- Book Eight, Chapter 8: Estate Auction
- Book Eight, Chapter 7: red wood
- Book Eight, Chapter 6: Open House
- Book Eight, Chapter 5: Lark House
- Book Eight, Chapter 4: The Mission
- Book Eight, Chapter 3: Field Trip
- Book Eight, Chapter 2: Crawlspace
- Book Eight, Chapter 1: The Copy Job
- Book Six, Chapter 95: Pulling the Thread
- Book Six, Chapter 94: Knock Knock
- Book Six, Chapter 93: Return to Camp Dyer
- Book Six, Chapter 92: The Savings
- Book Six, Chapter 91: WHATEVER YOU WANT
- Book Six, Chapter 90: The Sacrifice
- Book Six, Chapter 89: Raised By Television
- Book Six, Chapter 88: Bobby III
- Book Six, Chapter 87: A World of Laughter
- Book Six, Chapter 86: Don’t drink the Kool-Aid
- Book Six, Chapter 85: Blue Bloods
- Book Six, Chapter 84: It Begins
- Book Six, Chapter 83: The Dark Secret
- Book Six, Chapter 82: Tom
- Chapter 81: The Props Department
- Book Six, Chapter 80: The Time Skip
- Book Six, Chapter 79: The End is Nigh
- Book Six, Chapter 78: The Employee Lounge
- Book Six, Chapter 77: Leftovers
- Book Six, Chapter 76: Undercover Shopper
- Book Six, Chapter 75: Getaway Car
- Book Six, Chapter 74: Benched
- Book Six, Chapter 73: The Gala
- Book Six, Chapter 72: Bobby II
- Book Six, Chapter 71: Bobby I
- Book Six, Chapter 70: The Stone Show
- Book Six, Chapter 69: Eternal Savers Club
- Book Six, Chapter 68: The Game Plan
- Book Six, Chapter 67: The Circus
- Book Six, Chapter 66: Bowling
- Book Six, Chapter 65: Parking Lot Lookout
- Book Six, Chapter 64: Interlude
- Book Six, Chapter 63: Rescue Scouting
- Book Six, Chapter 62: A Chance of Rain
- Book Six, Chapter 61: Wedding Gifts
- Book Six, Chapter 60: Till Death
- Book Six, Chapter 59: Tangles
- Book Six, Chapter 58: Patio Furniture
- Book Six, Chapter 57: Silver Fox
- Book Six, Chapter 56: Daphne V
- Book Six, Chapter 55: Andrew Interlude
- Book Six, Chapter 54: The Axe
- Book Six, Chapter 53: Kimberly Interlude
- Book Six, Chapter 52: Daphne Part IV
- Book Six, Chapter 51: A Part to Play
- Book Six, Chapter 50: Smoking Kills
- Book Six, Chapter 49: The Body
- Book Six, Chapter 48: Husband and Wife Team Up
- Book Six, Chapter 47: Smoke Break
- Book Six, Chapter 46: Daphne Part III
- Book Six, Chapter 45: The Lightbulb Moment
- Book Six, Chapter 44: Runaway Bride
- Book Six, Chapter 43: Photo Op
- Book Six, Chapter 42: Autopsy of a Blackmailer
- Book Six, Chapter 41: Daphne Part II
- Book Six, Chapter 40: Honey
- Book Six, Chapter 39: Daphne Interlude Part I
- Book Six, Chapter 38: Wedding Bells
- Book Six, Chapter 37: Cold Cuts
- Book Six, Chapter 36: A Close Shave with a Haircut
- Book Six, Chapter 35: The Extra Player
- Book Six, Chapter 34: Meet the Parents
- Book Six, Chapter 33: The Gambler
- Book Six, Chapter 32: Homibridal Part II
- Book Six, Chapter 31: A Change in the Winds
- Book Six, Chapter 30: A Proper Greeting
- Book Six, Chapter 29: Deviled Egg
- Book Six, Chapter 28: Drinks!
- Book Six, Chapter 27: The Wait
- Book Six, Chapter 26: Ravel
- Book Six, Chapter 25: The Paycheck
- Book Six, Chapter 24: Equivocation Part II
- Book Six, Chapter 23: Equivocation Part I
- Book Six, Chapter 22: The Frat Guy
- Book Six, Chapter 21: The Real Night Terror
- Book Six, Chapter 20: The Gorging
- Book Six, Chapter 19: The Fever Dream
- Book Six, Chapter 18: A Downward Direction
- Book Six, Chapter 17: The Devil's Laundry
- Book Six, Chapter 16: The Road to Hell is Paved with Pizza Dough
- Book Six, Chapter 15: Shift work.
- Book Six, Chapter 14: 555-7468
- Book Six, Chapter 13: The Promotion
- Book Six, Chapter 12: By the Trash Cans
- Book Six, Chapter 11: The Break Room
- Book Six, Chapter 10: Nightmares
- Book Six, Chapter 9: Recon
- Book Six, Chapter 8: The Fire Ferret
- Book Six, Chapter 7: Hot Head
- Book Six, Chapter 6: The Summer Job
- Book Six, Chapter 5: By the Slice
- Book Six, Chapter 4: By the Slice
- Book Six, Chapter 3: The Performance
- Book Six, Chapter 2: The Lineup
- Book Six, Chapter 1: Urban Foraging
- Book Five, Chapter 143: The Show Must Go On
- Book Five, Chapter 142: Rewards
- Book Five, Chapter 141: The Standing Ovation
- Book Five, Chapters 140: The Fight of Many Lifetimes
- Book Five, Chapter 1̵̙̔͗̀2̴̦̕6̴̤̪͙̀:: The Many Mothers of Gabriel Cano
- Book Five, Chapters 137 & 138
- Book Five, Chapter 136: The Diorama
- Book Five, Chapter 135: The Tower Climber
- Book Five, Chapter 134: The Barker
- Book Five, Chapter 133: The Scientist
- Book Five, Chapter 132: The Long Red Hallway
- Book Five, Chapters 130 & 131: Willpower is Magic
- Book Five, Chapters Chapter 130:& Chapter 131: Willpower is Magic
- Book Five, Chapter 129: The Signal
- Book Five, Chapter 128: The Meteor Finder 9000
- Book Five, Chapter 127: Unconventional Layoffs.
- Book Five, Chapter 125: The Hospital
- Book Five, Chapter 124: Watch your step
- Book Five, Chapter 123: A Mid-Torture Lesson
- Book Five, Chapter 122: Room Service
- Book Five, Chapter 121: A Barrel of Monkeys
- Book Five, Chapter 120: The Scholar
- Book Five, Chapter 119: Hey ya, Fella
- Book Five, Chapter 118: Night Watch
- Book Five, Chapter 117: A Short Rest
- Book Five, Chapter 116: The First Jump
- Book Five, Chapter 115: Into Time
- Book Five, Chapter 114: First Bloodless
- Book Five, Chapter 113: The Guided Tour
- Book Five, Chapter 112: Vetting the Impossible
- Book Five, Chapter 111: E Cola
- Book Five, Chapter 110: The Final Girl
- Book Five, Chapter 109: The Girl in the Videos
- Book Five, Chapter 108: daylight dance
- Book Five, Chapter 107: Post-Traumatic
- Book Five, Chapter 106: Jailhouse Blues
- Book Five, Chapter 105: Timely Preparations
- Book Five, Chapter 104: A Rescue in Review
- Book Five, Chapter 103: Watch Party
- Book Five, Chapter 102: Side Storyline: Goodnight Neighbor
- Book Five, Chapter 101: While we were gone...
- Book Five, Chapter 100: The Bounty
- Book Five, Chapter 99: Clara- Part II
- Book Five, Chapter 98: Clara- Part I
- Book Five, Chapter 97: Not Quite The End
- Book Five, Chapter 96: The Athlete
- Book Five, Chapter 95: A Test of Hustle
- Book Five, Chapter 94: A Wolf's Howl
- Book Five, Chapter 93: The Introduction of Chaos
- Book Five, Chapter 92: Blue Moon Rising
- Book Five, Chapter 91: Moonlit Charge
- Book Five, Chapter 90: The Pack
- Book Five, Chapter 89: Preparations
- Book Five, Chapter 88: The Soldier
- Book Five, Chapter 87: The Hunter
- Book Five, Chapter 86: Familiar Fratricide
- Book Five, Chapter 85: Last-call Return
- Book Five, Chapter 84: A touch of chemistry...
- Book Five, Chapter 83: Always in the Forest
- Book Five, Chapter 82: Rolling Silver
- Book Five, Chapter 81: The Tomb
- Book Five, Chapter 80: A Werewolf Kiss
- Book Five, Chapter 79: There has been a murder!
- Book Five, Chapter 78: A Tentative Plan
- Book Five, Chapter 77: A Nursery Rhyme
- Book Five, Chapter 76: Return to Camp
- Book Five, Chapter 75: Armed with Knowledge
- Book Five, Chapter 74: Exploration and Research
- Book Five, Chapter 73: The Stacks
- Book Five, Chapter 72: The Stone Fort
- Book Five, Chapter 71: The Eye Candy
- Book Five, Chapter 70: Caged Wolves
- Book Five, Chapter 69: The Werewolf Curse
- Book Five, Chapter 68: Silverware
- Book Five, Chapter 67: The Host
- Book Five, Chapter 66: An Invitation
- Book Five, Chapter 65: The Lineup
- Book Five, Chapter 64: Mental Health Day
- Book Five, Chapter 63: The Flea Market
- Book Five, Chapter 62: A Walk Down Memory Lane
- Book Five, Chapter 61: Strike!
- Book Five, Chapter 60: Carousel Family Video
- Book Five, Chapter 59: The Thing about Werewolves
- Book Five, Chapter 58: The Speakeasy
- Book Five, Chapter 57: Baby Steps
- Book Five, Chapter 56: Happened A-Pawn Again
- Book Five, Chapter 55: Broken Conduit
- Book Five, Chapter 54: Tea Party
- Book Five, Chapter 53: The Forty-Dollar Fortune
- Book Five, Chapter 52: Twisted Threads
- Book Five, Chapter 51: Shopping
- Book Five, Chapter 50: Sensitive Measures
- Book Five, Chapter 49: The Crooked Hallway
- Book Five, Chapter 48: Therapy
- Book Five, Chapter 47: The Test
- Book Five, Chapter 46: By the Campfire
- Book Five, Chapter 45: The Farmhouse
- Book Five, Chapter 44: The Cargo
- Book Five, Chapter 43: The Femme Fatale
- Book Five, Chapter 42: Defensive Protocols
- Book Five, Chapter 41: Mutagen 6
- Book Five, Chapter 40: Bigger and Bigger
- Book Five, Chapter 39: Red Herring No More
- Book Five, Chapter 38: The Rerun
- Book Five, Chapter 37: The Chatbot
- Book Five, Chapter 36: If at first you don't succeed...
- Book Five, Chapter 35: Walk of Shame
- Book Five, Chapter 34: On Theme
- Book Five, Chapter 33: Rodeo
- Book Five, Chapter 32: Dark Aura
- Book Five, Chapter 31: Theme Puzzle
- Book Five, Chapter 30: The Farm
- Book Five, Chapter 29: Rise and Shine
- Book Five, Chapter 28: Bitten
- Book Five, Chapter 27: Deep Sleep Tech
- Book Five, Chapter 26: Countdown to launch
- Book Five, Chapter 25: Itch
- Book Five, Chapter 24: Before the Rescue
- Book Five, Chapter 23: Moon
- Book Five, Chapter 22: Horrific Events Through the Ages
- Book Five, Chapter 21: Hard Scouting
- Book Five, Chapter 20: Lairs and Libraries
- Book Five, Chapter 19: A Party Divided
- Book Five, Chapter 18: The Fallen
- Book Five, Chapter 17: Dissociation
- Book Five, Chapter 16: Looting
- Book Five, Chapters 15: The Reaper
- Book Five, Chapter 14: Blades
- Book Five, Chapters 13: The Patchers
- Book Five, Chapter 12: Tamara
- Book Five, Chapter 11: Killer on the Loose
- Book Five, Chapter 10: Ten Years Later
- Book Five, Chapter 9: Off the Case!
- Book Five, Chapter 8: Strange Collision
- Book Five, Chapter 7: Search Party
- Book Five, Chapter 6: Sunflowers
- Book Five, Chapter 5: Harless Automotive
- Book Five, Chapter 4: Scouting
- Book Five, Chapter 3: A Call with Sal
- Book Five, Chapter 2: A Knock in the Night
- Book Five, Chapter 1: Grocery Shopping
- Arc II, Chapter 94: Off the Case!
- Arc II, Chapter 93: Strange Collision
- Arc II, Chapter 92: Search Party
- Arc II, Chapter 91: Sunflowers
- Arc II, Chapter 90: Harless Automotive
- Arc II, Chapter 89: Scouting
- Arc II, Chapter 88: A Call with Sal
- Arc II, Chapter 87: A Knock in the Night
- Arc II, Chapter 86: Grocery Shopping
- Arc II, Chapter 85: The Remainder
- Arc II, Chapter 84: The Loft
- Arc II, Chapter 83: The Narrator Part Two
- Arc II, Chapter 82: The Narrator Part One
- Arc II, Chapter 81: The Tape
- Arc II, Chapter 80: The Lillian Scorned Contingency
- Arc II, Chapter 79: The Cynic
- Arc II, Chapter 78: Late Casting
- Arc II, Chapter 77: The Outsider Returns
- Arc II, Chapter 76: Double Team
- Arc II, Chapter 75: Mirror Match
- Arc II, Chapter 74: Gray
- Arc II, Chapter 73: Hard Mode Initiated
- Arc II, Chapter 72: Manor's Blaze Eve
- Keep reading the series on Kindle Unlimited and Audible!
- Arc II, Chapter 71: Them
- Arc II, Chapter 70: The Secret Sixth Principle
- Book Two moving to KU! (The story is currently at the end of Book Four)
- Book Two moving to KU!
- Arc II, Chapter 69: A Slight Change of Plans
- Arc II, Chapter 68: Moonlight
- Arc II, Chapter 67: Up to Speed
- Arc II, Chapter 66: Sparks Fly
- Arc II, Chapter 65: On the Fence
- Arc II, Chapter 64: Dreary Street
- Arc II, Chapter 63: The Peeping Tom
- Arc II, Chapter 62: A Close Shave
- Arc II, Chapter 61: Grease Fire
- Interlude--Ramona Part Three
- Interlude--Ramona Part Two
- Interlude--Ramona Part One
- Arc II, Chapter 60: The Empty Frame
- Arc II, Chapter 59: Fire
- Arc II, Chapter 58: The Flask
- Arc II, Chapter 57: Carlyle
- Arc II, Chapter 56: The Die Cast
- Arc II, Chapter 55: Cycles
- Arc II, Chapter 54: The Séance Part Four
- Arc II, Chapter 53: The Séance Part Three
- Arc II, Chapter 52: The Séance Part Two
- Arc II, Chapter 51: The Séance Part One
- Arc II, Chapter 50: Don't Pull Any Threads
- Arc II, Chapter 49: A Game Within a Game
- Arc II, Chapter 48: The Murder House
- Arc II, Chapter 47: Reply the Departed, Classic
- Arc II, Chapter 46: Heart's Desire
- Arc II, Chapter 45: The Graveside Chat
- Arc II, Chapter 44: Time to Wait
- Arc II, Chapter 43: The Prescription
- Arc II, Chapter 42: Medical History
- Arc II, Chapter 41: Stairway Death Scene
- Arc II, Chapter 40: The Beauty Queen
- Arc II, Chapter 39: The Unveiling
- Arc II, Chapter 38: The Frog Trap
- Arc II, Chapter 37: Escape the Fray
- Arc II, Chapter 36: Cecilia
- Book One is Available Now!
- Arc II, Chapter 35: Out of Hand
- Arc II, Chapter 34: The Doctor's Visit
- Arc II, Chapter 33: The Secret Staircase
- Arc II, Chapter 32: An Illegal Search
- Arc II, Chapter 31: Bobby's Other Wife
- Arc II, Chapter 30: The Ribbon Cutting
- Arc II, Chapter 29: Cold on the Trail
- Arc II, Chapter 28: Not the Worst Ending
- Arc II, Chapter 27: Early Morning Poker
- Arc II, Chapter 26: The Carousel Spins On
- Arc II, Chapter 25: Play it cool
- Arc II, Chapter 24: What Came Before
- Chapter Forty-Four: The Detour [Start of Book II]
- Book One will be moving to KU
- Chapter One: Silas the Mechanical Showman
- Arc II, Chapter 23.5: The Late Check Out
- Arc II, Chapter 23: The Off-Screen Death
- Arc II, Chapter 22: The Weakness
- Arc II, Chapter 21: Strander Blake
- Arc II, Chapter 20: Ready Player Ten
- Arc II, Chapter 19: The Ghost Collector
- Arc II, Chapter 18: Let's Split Up, Gang
- Arc II, Chapter 17: Ghost Story
- Arc II, Chapter 16: Connection Terminated
- Arc II, Chapter 15: I have no arm but I must wave...
- Arc II, Chapter 14: Exploring in the Dark
- Arc II, Chapter 13: Reply the Departed, Updated
- Arc II, Chapter 12: Stranger Still
- Arc II, Chapter 11: The Librarian
- Arc II, Chapter 10: The Cut Scene
- Arc II, Chapter 9: Carousel Loves Families!
- Arc II, Chapter 8: Nondescript
- Arc II, Chapter 7: A History in Flames
- Arc II, Chapter 6: The Night Before
- Arc II, Chapter 5: The Founder's Tale
- Arc II, Chapter 4: Seeing is Believing
- Arc II, Chapter 3: Late Arrivals
- Arc II, Chapter 2: The Keepsake
- Arc II, Chapter 1: Now Playing
- Tales of Carousel: I'll Love You Till the Day You Die
- Tales of Carousel: You've Got Mail
- Tales of Carousel: The Guest House
- Chapter 118: Back to Where It All Started- Part IV
- Chapter 117: Back to Where It All Started- Part III
- Chapter 116: Back to Where It All Started- Part II
- Chapter 115: Back To Where It All Started- Part I
- Chapter 114: Dead Man's Fall
- Chapter 113: The Bigger Bad
- Chapter 112: The Damsel in Distress
- Chapter One Hundred and Eleven: Blood Red Sunset
- Chapter One Hundred and Ten: Permanent Vacancy
- Chapter One Hundred and Nine: The Warning
- Chapter One Hundred and Eight: Planning a Run
- Chapter One Hundred and Seven: closed fur renovations
- Chapter One Hundred and Six: In Plain Sight
- Interlude: In Time--Part Two
- Chapter One Hundred and Five: A Bridge Too Far
- Chapter One Hundred and Four: Goforth and Prosper
- Chapter One Hundred and Three: Dearest Mr. Gray Amber
- Chapter One Hundred and Two: By the Fire
- Chapter One Hundred and One: Party Favors-Part Two
- Chapter One Hundred: Party Favors-Part One
- Chapter Ninety-Nine: Who's Pulling the Strings?
- Chapter Ninety-Eight: Self-Inflicted Injuries
- Chapter Ninety-Seven: Close and Personal with Mr. Red Rock
- Chapter Ninety-Six: Who, Why, and How
- Chapter Ninety-Five: The Casks and the Crime Scene
- Chapter Ninety-Four: A Fair Play Murder Mystery
- Chapter Ninety-Three: Mr. Evergreen in the Ballroom with the Knife
- Chapter Ninety-Two: Young Love
- Interlude: In Time
- Chapter Ninety-One: The Ballroom
- Chapter Ninety: Unintended Consequences
- Chapter Eighty-Nine: The Black Snow
- Chapter Eighty-Eight: Setting Up The Pins
- No Chapter Today
- Chapter Eighty-Seven: The Carousel Atlas
- Chapter Eighty-Six: Snowblind
- Chapter Eighty-Five: The Criminal and the Wallflower
- Chapter Eighty-Four: Worker's Compensation
- Chapter Eighty-Three: Curtains
- Chapter Eighty-Two: Sedation
- Chapter Eighty-One: A Fresh Breath of XEGOST-H Sulfide
- Chapter Eighty: Climbing Tension
- Chapter Seventy-Nine: A Ticket to the Show
- Chapter Seventy-Eight: The Distortion Manifests
- Chapter Seventy-Seven: Corporate Rat Race
- Chapter Seventy-Six: Too Many Unknowns
- Chapter Seventy-Five: Notes from Experiment 17
- Chapter Seventy-Four: Please Present Your Identification
- Chapter Seventy-Three: All in the Family
- Chapter Seventy-Two: A Bump in the Night
- Chapter Seventy-One: Night Shift
- Chapter Seventy: Superstition
- Chapter Sixty-Nine: Subject of Inquiry
- Chapter Sixty-Eight: Bet Your Life On It!
- Chapter Sixty-Seven: Make History Part of Your Story!
- Chapter Sixty-Six: The Brainstorm Montage
- Chapter Sixty-Five: A Theory
- Chapter Sixty-Four: Secrets of Carousel
- Chapter Sixty-Three: The Bad Luck Magnet
- Chapter Sixty-Two: A Lesson in Wishing Well
- Chapter Sixty-One: The Secret
- Chapter Sixty: The Cloven Women
- Chapter Fifty-Nine: They Come in the Night
- Chapter Fifty-Eight: The Akers Plot
- Chapter Fifty-Seven: What Does It Want?
- Chapter Fifty-Six: The Servants
- Chapter Fifty-Five: The Unknowable
- Chapter Fifty-Four: The Waters Below
- Chapter Fifty-Three: A Search in Vain
- Chapter Fifty-Two: The Last Truck Out
- Chapter Fifty-One: The Contradictions
- Chapter Fifty: The Rules of the Forest
- Chapter Forty-Nine: The Straggler
- Chapter Forty-Eight: A Message from High Places
- Chapter Forty-Seven: Happened A-Pawn
- Chapter Forty-Six: Letters from Carousel
- Chapter Forty-Five: The Wager
- Chapter Forty-Four: The Detour
- Chapter Forty-Three: Keeping Secrets
- Chapter Forty-Two: Rewards To Die For
- Chapter Forty-One: The Grotesque Angel
- Chapter Forty: Not-So-Divine Healing
- Chapter Thirty-Nine: Go. Faster.
- Chapter Thirty-Eight: Extended Arming Sequence
- Chapter Thirty-Seven: Whispers in the Dark
- Chapter Thirty-Six: The Red Mist
- Chapter Thirty-Five: The Rulekeeper
- Chapter Thirty-Four: A Plan Interrupted
- Chapter Thirty-Three: The Grotesque Kiss
- Chapter Thirty-Two: The Harbinger
- Chapter Thirty-One: A Family In Crisis
- Chapter Thirty: The Grotesque Lottery
- Chapter Twenty-Nine: To the Attention of Janette Gill
- Chapter Twenty-Eight: Chekhov's Balcony
- Chapter Twenty-Seven: The Immortal Mask Is Broken
- Chapter Twenty-Six: One Last Guess
- Chapter Twenty-Five: A Pattern Emerges
- Chapter Twenty-Four: The Usual Suspect
- Chapter Twenty-Three: The Public Accusation
- Chapter Twenty-Two: End of Scene
- Chapter Twenty-One: Ranger Danger
- Chapter Twenty: Delta Epsilon Delta
- Chapter Nineteen: An Outsider
- Chapter Eighteen: Souvenirs
- Chapter Seventeen: Black Magic Reanimation
- Chapter Sixteen: The Silver Solution
- Chapter Fifteen: A Waste of a Specimen
- Chapter Fourteen: The Code in the Lights
- Chapter Thirteen: The Astralist
- Chapter Twelve: Deus Ex-Terminator
- Chapter Eleven: Please, Don't Be a Vampire
- Chapter Ten: First Blood at Halle Castle
- Chapter Nine: Always Watching
- Chapter Eight: The Museum at Halle Castle
- Chapter Seven: Dyer's Lodge
- Chapter Six: The Oblivious Bystander
- Chapter Five: Will Someone Shut Them Up?
- Chapter Four: Benny
- Chapter Three: The Final Straw II
- Chapter Two: The Unanswered Plea
- Chapter One: Silas the Showman