Chapter 31: Collecting Quests
Inside is the leader of Riker town. An old man in his eighties. Tyr says, ” my lord the people are hunger why are not you doing anything?”
The old man, “Me a lord! I’m no such thing. I am a member of the council we have no lord in our region. None of the nobles in the capital wants this backwater.” Tyr is happy it is exactly as he remembers. In his research, they found that if you can get all the council members in the region to like you. You can trigger a special quest that will reward the player with a noble rank. There is another reason he came to Riker though. This quest pays in silver for bread. They have mines but no food. Merchants refuse to travel here because there are no profits. Given how large the region it is like buying a mansion in disrepair and building it back up. I the short the investment needed is large but if he can revitalize the region he will be able to impose his will in the region.
Tyr sells all the food he has the councilman paying him in silver for five stacks of Bread, Mince Pie, Sweetbread, Dried Meat, salted fish, mushroom, and herbs. The entire transaction is worth almost five hundred silver. The reason is that it will only work this once he starts to feed the people the prices will decrease and stable at around thirteen copper for a piece of food. It takes ten to produce. Tyr doesn’t mind he has done what he needed to do He cleared all three merchant missions at once. The first mission is to trade more than silver. The second is conducting trade in a neighbouring village and the third is to track more than a thousand items. These three quests test a traders ability to supply large amounts of goods, find good customers and make a profit.
Tyr says, “Councilman I believe there is money to be made here would a partnership be possible with your village.” Tyr already knows the answer but he is one of the nine ways to trigger the quest.
The councilman has a look of distress on his face rubbing his chin he says, “My lord even if you possess the qualification. I alone cannot agree to this. The council I am a part of rules over all the major villages in the region. You must go to each of them and gain the favour of the councilperson. Only once you have each of their votes can we agree to long term trade. Are you willing to undertake such an arduous journey?”
[quest received!]
The Hidden Gems
Difficulty: A-rank
information: Travel to the nine villages and gain the favour of each councilperson
[yes/no]
Tyr clicks yes this is it, The quest that looks simple but will lead him to glory. The nine gems are fallen ancient cities each contains a secret technology from the second realmic empire and is the key to controlling the whole region. With SKY Ocean Hunter working on the sea part. They will control the whole place with an iron grasp. A normal player would have to go to every village in the region. Doing random quests in each village until by luck they find the right places. Most players will also only be able to tell the difference between a hamlet and a village once player towns start popping up.
Tyr is going to smash this quest normally a player would now have to travel to all these lands and do random fetch quests and the like. He though knows the central plot and thus plans to activate the nine main quests in each village. Share it with the others and have all of them complete it together. This will allow ll them to dominate anywhere in the region. First, though he needs to go back to Pike.
Tyr hurries back he had left the few craftsmen they have working on the catamaran for him. They are only building the pieces he will have to put them together himself. His Sovereign class is probably one the best classes available to lifestyle players. Tyr can only imagine the kind of things he will be able to make in future.
Arriving back in Pike the air is tense. It seems the players are afraid of something. Tyr moves quickly as some players are following him.
Tyr says, “Here you go. Please divide this amongst those who contributed I know it’s not a lot but it’s a start right.” Tyr hands Medium Bunz half the silver he earned. He wants to show them the amount of money that can be made by partnering with him and Bunz. For now, the auction house is yet to open so most players sell their coins in an online grey market. This is extremely profitable especially for Cantos Industries as they are the ones who created the site.
Left with two hundred and fifty silver. Tyr rushes to the Merchants Association. He is lead to the second floor. He takes out his id which is updated to carry the image of piles of coins on it. With this, he is an official member and has access to the road train. Unlike in the kingdom here, they have to use tamed monsters as the tamer village no longer exists. Lucky for him Tyr is the first player to become a merchant by clearing all the missions.
His rewards are fifty silver and + 500 hundred to his reputation with the association. Plus he also earned five points in his Sovereign skill path. He upgrades the main Sovereign skill five times. Out of the ten that it can be upgraded. The benefits are minuscule for now since all it does is give him a flat five per cent bonus to all his physical stats.
Tyr cant believes how awesome this is. There are few classes that have a percentage boost and fewer that affect both combat and lifestyle. The merchant only shop is located on the second floor counter. THere he sees several different carriages and monsters pulling them. He selects a three carriage long Road train pulled by six Wild dogs. Wild digs are massive easily trained and most importantly loyal. If he took a creature that can solo pull the Road train like an earth salamander. It could run away if he ever comes under attack. The road train he chose has one carriage for storage another for passengers and the last one is a portable workshop.
He had a feeling about this road train because when he glossed over it he felt like skill tried to activate. He wasn’t sure which. Outside the Merchant Association, people are going as a Road Train pulled by six Wild Dogs has appeared outside. Players are trying to see in the carriages and SOme are already sending messages to their guild leaders.
Tyr goes to the personal counter he needs NPCs to look after the dogs since he can’t hire players just yet. One they are not of high enough level and two they are not trustworthy. A rather rotund man lick his in envy as he makes his way to the carriage. Tyr hires a trainer and monster chef. Looking over his uncommon Road train he can see that it can be upgraded. Depending on the materials he uses he can increase its various functions.
The portable workshop is for TYrs’ personal use. The portable workshop allows players to access the tools they need to create items on the road. Tyr plans to use this to always be able to grow his Sovereign skill. satisfied with his purchase. Tyr goes to Medium Bunz to receive a list of materials needed. Happily, she hands the list and shows him to his catamaran.
Tyr says, “It’s not mine it belongs to the Reef Guild run by my Naga friend. He hasn’t registered yet but the process should b soon.” The guild registration takes so long because the Union has to send a runner to deliver the notice and bring back a guild formation document. This usually takes about a day.
Medium Bunz says, “Alright anyways it’s almost ready just need to get a sealing bottle.” The sealing bootle is a standard enchanted bottle used to carry ocean-going vessels like rafts, sailboats and warships.
Tyr buys up all the material he can in town from the NPCs this is to give the players stuff to do while they go hunting for designs and recipes and other valuable goodies. He has spent seventy-five of his remaining hundred silver. Then head to his Road train to check it out. In the front are six wild dogs. Each dog has bright black fur and bright brown eyes. They are as big as a Belgian draft and almost as muscular. These massive hounds are captured by the union and sold to the association.
“Hey, you there!” A man with many folds of at comes up to him and continues…” I will give a hundred thousand credits for this Raod train. IT is much better than a normal carriage.” Of course, Tyr has no intention of selling.
Tyr says, “Sorry Man it’s not for sale.” The man snaps his fingers and several players appear from the crowd around the train and surround him. It’s clear what they intend to door.
Source: Webnovel.com, updated by NovelKeep
Chapters
- Chapter 205: A cure my kingdom for a cure
- Chapter 204: Hoshi town
- Chapter 203: hot fix
- Chapter 202: I got stones in every area code
- Chapter 201: Ginger goes on bacon
- Chapter 200: The palace
- Chapter 199: The escape
- Chapter 198: Sun Stoned!
- Chapter 197: Persis
- Chapter 196: Completing his first mission
- Chapter 195: A knock on the door!
- Chapter 194: Styx unleashed
- Chapter 1: Stuff to know I Guess
- Chapter 193: Below the Ruins
- Chapter 192: Lukas
- Chapter 191: Memnon looks around
- Chapter 190: i have covid
- Chapter 189: Place holder
- Chapter 188: Yet again we meet
- Chapter 187: A guild of cheaters
- Chapter 186: Interlude
- Chapter 185: The ship of ships
- Chapter 184: Red Iron Island Return
- Chapter 183: on the road
- Chapter 182: An emergency
- Chapter 181: Language
- Chapter 180: The Exhaust Valve
- Chapter 179: Revitalization
- Chapter 178: A warship in a ditch
- Chapter 177: Typhoon
- Chapter 176: A Truth
- Chapter 175: The Control Room
- Chapter 174: The Culling Currents
- Chapter 173: The Flow of battle
- Chapter 172: Puzzzled
- Chapter 171: Rina Brine Sanious
- Chapter 170: Trials and Trepidations
- Chapter 169: The First Trial
- Chapter 168: The Kings Passage 11
- Chapter 167: Confrontation 10
- Chapter 166: Under loft 9
- Chapter 165: The carriage ride 8
- Chapter 164: Solkor Sun Striker 7
- Chapter 163: The morning after 6
- Chapter 161: The Mother of Crowns 4
- Chapter 160: A Drowned House 3
- Chapter 159: THE OCEAN HIS OCEAN 2
- Chapter 158: A Sub Mission
- Chapter 157: It's the thought that counts part 2
- Chapter 156: It's the thought that counts
- Chapter 155: Rogue Rewards
- Chapter 154: Fiery Escape
- Chapter 153: Blazing glory
- Chapter 152: Are we in the wrong profession?
- Chapter 151: A looting maniac
- Chapter 150: Sneaking In
- Chapter 149: The Capsized Angolan
- Chapter 148: A Big Rig
- Chapter 147: The Bramuda
- Chapter 146: Remenants
- Chapter 145: A selfish choice
- Chapter 144: Remeeting
- Chapter 143: Danger!
- Chapter 142: Red Infestation
- Chapter 141: suck to be me
- Chapter 140: More power more problems
- Chapter 139: Duties of a leader
- Chapter 138: The Calm
- Chapter 137: The price of Autonomy
- Chapter 136: The Rub
- Chapter 135: Growing pains
- Chapter 134: Western Waste Town!
- Chapter 133: Im not crazy!
- Chapter 132: Revistalisation
- Chapter 131: Mardok!
- Chapter 130: Getting the Crystal
- Chapter 129: Red Iron Island
- Chapter 128: Devastation
- Chapter 127: ten thousand!
- Chapter 126: Serb
- Chapter 125: The First Herald
- Chapter 124: The Third Floor
- Chapter 123: A level up
- Chapter 122: MiniBoss
- Chapter 121: A Pleasant Surprise
- Chapter 120: Ruined Lab dungeon
- Chapter 119: Deeper into the fray
- Chapter 118: Exploring
- Chapter 117: Bounty
- Chapter 116: The Ancestral City
- Chapter 115: Temple Master
- Chapter 114: A choice!
- Chapter 113: The Cave
- Chapter 112: The World Shifts
- Chapter 111: Big Mission
- Chapter 110: Carriage
- Chapter 109: Missions
- Chapter 108: The Western Front
- Chapter 107: The Conquest phase part 5
- Chapter 106: The conquest phase part 4
- Chapter 105: The conquest phase part 3
- Chapter 104: The Conquest Phase Part 2
- Chapter 103: The Conquest Phase part 1
- Chapter 102: Ash Pit
- Chapter 101: Dungeon part 17: Bout
- Chapter 100: Ambushed?
- Chapter 99: Andromeda Ascendant
- Chapter 98: Arrival
- Chapter 97: The Kisshin
- Chapter 96: Wiped Out
- Chapter 95: Dungeon Part: 16
- Chapter 94: Encampment
- Chapter 93: Consequences
- Chapter 92: I just want to live
- Chapter 91: Encampment or Entrapment
- Chapter 90: A Dance of Blood and Iron
- Chapter 89: SKY Ocean Hunter
- Chapter 88: SKY
- Chapter 87: The Mint Arrives
- Chapter 86: Acid
- Chapter 85: Sunken Reef problems
- Chapter 84: -do not read- Story continues on Chapter 85:
- Chapter 83: -Do not read- jump to Chapter 85
- Chapter 82: Errrrrrrrr...Jump to Chapter 85: do not read
- Chapter 81: Error do not read please! Jump to Chapter 85
- Chapter 80: Error! PLease do not read! Jump to Chapter 85
- Chapter 79: Plight of the everyman
- Chapter 78: The general strat
- Chapter 77: A Mad Plan
- Chapter 76: Dungeon 14: Another One
- Chapter 75: Dungeon Part 13: Defeat
- Chapter 74: A thought
- Chapter 73: A set back
- Chapter 72: Dungeon Part 12: A Dragons Visage!
- Chapter 71: Dungeon part 11: End of Madness
- Chapter 70: Dungeon Part 10: Madness
- Chapter 69: [Monthly Shot Sunday Only] FALL OF THE COPPER PRINCE
- Chapter 68: Dungeon part 9: A mad Dragons' Grasp
- Chapter 67: Dungeon Part 8: Too many Dragons
- Chapter 66: Dungeon Part 7: Another Dragon!
- Chapter 65: Dungeon Part 6: Fight Fight for your lives!
- Chapter 64: Dungeon part 5: Nesting Dragon
- Chapter 63: Dungeon Part 4 :A Dragons Fire vs The Suns Flame
- Chapter 62: Dungeon Part 3
- Chapter 61: Interlude
- Chapter 60: Dungeon Part 2
- Chapter 59: Dungeon clear part 1
- Chapter 58: A truth
- Chapter 57: The Fundementals
- Chapter 56: On all sides
- Chapter 55: The Enemy
- Chapter 54: A Song Of Fire and Hold The Ice
- Chapter 53: embers of a dragon
- Chapter 52: Salamder Rewards
- Chapter 51: Salamander Secerts
- Chapter 50: Komodo Dungeon
- Chapter 49: This Morning
- Chapter 48: A day gone by
- Chapter 47: South beach
- Chapter 46: The Collassal difference
- Chapter 45: Landing On Pebble Beach
- Chapter 44: Shifting Island Part 3
- Chapter 43: Tower Sisters
- Chapter 42: A fight before a flight
- Chapter 41: Shifting Island Part 2
- Chapter 40: Shifting Island Part One
- Chapter 39: The System Changes
- Chapter 38: Re: Acquainted
- Chapter 37: KHAN!!!!!
- Chapter 36: The Flow of Time.
- Chapter 35: The temples
- Chapter 34: Living Successor's are OP!
- Chapter 33: A Talk As Men
- Chapter 32: A way to deal
- Chapter 31: Collecting Quests
- Chapter 30: Reunited
- Chapter 29: The First Style
- Chapter 28: A rock
- Chapter 27: Opposite Reaction
- Chapter 26: Is the sky blue
- Chapter 25: Sovereign
- Chapter 24: Dungeons and their Secrets
- Chapter 23: A hardcore dungeon
- Chapter 22: Pushing the envelop
- Chapter 21: Unexpected Development
- Chapter 20: Unparalled Genius
- Chapter 19: Rainbow Serpent
- Chapter 18: An epic monster!
- Chapter 17: Nineth Immortal returns
- Chapter 16: The Real Monster
- Chapter 15: Levelling Up
- Chapter 14: Succesors are Op!
- Chapter 13: An Aspects
- Chapter 12: Shimmers of the past
- Chapter 11: Seperated
- Chapter 10: Limits of Limited mode.
- Chapter 9: End of Prologue
- Chapter 8: Seven Luminaries
- Chapter 7: Trial Tower Part two
- Chapter 6: Trial Tower Part One
- Chapter 5: Thousand Styles Miles
- Chapter 4: The whos, who
- Chapter 3: You're A WHAT!
- Chapter 2: Starting Again!
- Chapter 1: Prologue
- Author Notice